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flower_a, gomoku_a: safer intermediate sound mixer buffer size
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@ -66,7 +66,7 @@ void flower_sound_device::device_start()
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m_iospace = &space(AS_IO);
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m_stream = stream_alloc(0, 1, clock()/2);
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m_mixer_buffer.resize(clock()/50);
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m_mixer_buffer.resize(clock()/2);
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make_mixer_table(MAX_VOICES, defgain);
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save_item(STRUCT_MEMBER(m_channel_list, start_nibbles));
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@ -49,7 +49,7 @@ void gomoku_sound_device::device_start()
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m_stream = stream_alloc(0, 1, clock());
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// allocate a buffer to mix into - 1 second's worth should be more than enough
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m_mixer_buffer.resize(clock()/50);
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m_mixer_buffer.resize(clock());
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// start with sound enabled, many games don't have a sound enable register
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m_sound_enable = 1;
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