Sent: Friday, July 24, 2009 11:18 AM
To: submit@mamedev.org
Subject: bootleg manufacturers inconsistent
Hello,

Attached is a diff that fixes some inconsistencies with bootleg 
manufacturer names, eg. using Bootleg (big B), or using the 
original company if the rom is a bootleg.

hap
This commit is contained in:
Aaron Giles 2009-08-02 18:36:28 +00:00
parent 9af10a7e50
commit cb94f096d8
19 changed files with 27 additions and 27 deletions

View File

@ -1215,13 +1215,13 @@ ROM_END
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1990, ampoker2, 0, ampoker2, ampoker2, 0, ROT0, "Novomatic", "American Poker II", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, ampkr2b1, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "American Poker II (bootleg, set 1)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, ampkr2b2, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "American Poker II (bootleg, set 2)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr2b3, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "American Poker II (bootleg, set 3)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr2b4, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "American Poker II (bootleg, set 4)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr228, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg?", "American Poker II (iamp2 v28)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1995, ampkr95, ampoker2, ampoker2, ampkr95, 0, ROT0, "Bootleg", "American Poker 95", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, pkrdewin, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "Poker De Win", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, videomat, ampoker2, ampoker2, ampoker2, 0, ROT0, "Bootleg", "Videomat (polish bootleg)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, ampkr2b1, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "American Poker II (bootleg, set 1)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, ampkr2b2, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "American Poker II (bootleg, set 2)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr2b3, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "American Poker II (bootleg, set 3)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr2b4, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "American Poker II (bootleg, set 4)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1994, ampkr228, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg?", "American Poker II (iamp2 v28)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1995, ampkr95, ampoker2, ampoker2, ampkr95, 0, ROT0, "bootleg", "American Poker 95", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, pkrdewin, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "Poker De Win", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1990, videomat, ampoker2, ampoker2, ampoker2, 0, ROT0, "bootleg", "Videomat (polish bootleg)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
GAMEL( 1995, sigmapkr, 0, ampoker2, sigmapkr, 0, ROT0, "Sigma Inc.", "Sigma Poker", GAME_SUPPORTS_SAVE, layout_sigmapkr )
GAMEL( 1998, sigma2k, 0, sigma2k, sigma2k, 0, ROT0, "Sigma Inc.", "Sigma Poker 2000", GAME_SUPPORTS_SAVE, layout_sigmapkr )

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@ -8669,7 +8669,7 @@ GAME( 1991, captcommb,captcomm, cps1_10MHz, captcomm, cps1, ROT0, "bootleg
GAME( 1991, knights, 0, cps1_10MHz, knights, cps1, ROT0, "Capcom", "Knights of the Round (World 911127)" , 0) // "ETC"
GAME( 1991, knightsu, knights, cps1_10MHz, knights, cps1, ROT0, "Capcom", "Knights of the Round (US 911127)", 0 )
GAME( 1991, knightsj, knights, cps1_10MHz, knights, cps1, ROT0, "Capcom", "Knights of the Round (Japan 911127)", 0 )
GAME( 1991, knightsb, knights, knightsb, knights, cps1, ROT0, "Capcom", "Knights of the Round (World 911127, bootleg)" , GAME_NOT_WORKING)
GAME( 1991, knightsb, knights, knightsb, knights, cps1, ROT0, "bootleg", "Knights of the Round (World 911127, bootleg)" , GAME_NOT_WORKING)
GAME( 1992, sf2ce, 0, cps1_12MHz, sf2, cps1, ROT0, "Capcom", "Street Fighter II' - Champion Edition (World 920313)" , 0) // "ETC"
GAME( 1992, sf2ceua, sf2ce, cps1_12MHz, sf2, cps1, ROT0, "Capcom", "Street Fighter II' - Champion Edition (US 920313)", 0 )
GAME( 1992, sf2ceub, sf2ce, cps1_12MHz, sf2, cps1, ROT0, "Capcom", "Street Fighter II' - Champion Edition (US 920513)", 0 )

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@ -596,5 +596,5 @@ GAME( 1984, crgolf, 0, crgolf, crgolf, 0, ROT0, "Nasco Japan",
GAME( 1984, crgolfa, crgolf, crgolf, crgolf, 0, ROT0, "Nasco Japan", "Crowns Golf (834-5419-03)", GAME_SUPPORTS_SAVE )
GAME( 1984, crgolfb, crgolf, crgolf, crgolf, 0, ROT0, "Nasco Japan", "Crowns Golf (set 3)", GAME_SUPPORTS_SAVE )
GAME( 1984, crgolfc, crgolf, crgolf, crgolf, 0, ROT0, "Nasco Japan", "Champion Golf", GAME_SUPPORTS_SAVE )
GAME( 1984, crgolfbt, crgolf, crgolf, crgolf, 0, ROT0, "Nasco Japan", "Champion Golf (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1984, crgolfbt, crgolf, crgolf, crgolf, 0, ROT0, "bootleg", "Champion Golf (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1985, crgolfhi, 0, crgolfhi, crgolf, crgolfhi, ROT0, "Nasco Japan", "Crowns Golf in Hawaii" , GAME_SUPPORTS_SAVE )

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@ -483,4 +483,4 @@ static DRIVER_INIT( exerionb )
GAME( 1983, exerion, 0, exerion, exerion, exerion, ROT90, "Jaleco", "Exerion", 0 )
GAME( 1983, exeriont, exerion, exerion, exerion, exerion, ROT90, "Jaleco (Taito America license)", "Exerion (Taito)", 0 )
GAME( 1983, exerionb, exerion, exerion, exerion, exerionb, ROT90, "Jaleco", "Exerion (bootleg)", 0 )
GAME( 1983, exerionb, exerion, exerion, exerion, exerionb, ROT90, "bootleg", "Exerion (bootleg)", 0 )

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@ -987,7 +987,7 @@ static DRIVER_INIT( imago )
}
GAME( 1982, flyboy, 0, fastfred, flyboy, flyboy, ROT90, "Kaneko", "Fly-Boy", 0 )
GAME( 1982, flyboyb, flyboy, fastfred, flyboy, flyboyb, ROT90, "Kaneko", "Fly-Boy (bootleg)", 0 )
GAME( 1982, flyboyb, flyboy, fastfred, flyboy, flyboyb, ROT90, "bootleg", "Fly-Boy (bootleg)", 0 )
GAME( 1982, fastfred, flyboy, fastfred, fastfred, fastfred, ROT90, "Atari", "Fast Freddie", 0 )
GAME( 1983, jumpcoas, 0, jumpcoas, jumpcoas, jumpcoas, ROT90, "Kaneko", "Jump Coaster", 0 )
GAME( 1983, jumpcoast,jumpcoas, jumpcoas, jumpcoas, jumpcoas, ROT90, "Taito", "Jump Coaster (Taito)", 0 )

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@ -2179,7 +2179,7 @@ GAME( 1992, skingame2,majtitl2, majtitl2, majtitl2, majtitl2, ROT0, "Irem
GAME( 1992, hook, 0, hook, hook, hook, ROT0, "Irem", "Hook (World)", 0 )
GAME( 1992, hooku, hook, hook, hook, hook, ROT0, "Irem America", "Hook (US)", 0 )
GAME( 1992, hookj, hook, hook, hook, hook, ROT0, "Irem", "Hook (Japan)", 0 )
GAME( 1992, ppan, hook, ppan, hook, hook, ROT0, "Irem", "Peter Pan (bootleg of Hook)", GAME_NOT_WORKING ) // PCB marked 'Peter Pan', no title screen, made in Italy?
GAME( 1992, ppan, hook, ppan, hook, hook, ROT0, "bootleg", "Peter Pan (bootleg of Hook)", GAME_NOT_WORKING ) // PCB marked 'Peter Pan', no title screen, made in Italy?
GAME( 1992, rtypeleo, 0, rtypeleo, rtypeleo, rtypeleo, ROT0, "Irem", "R-Type Leo (World)", 0 )
GAME( 1992, rtypeleoj,rtypeleo, rtypeleo, rtypeleo, rtypelej, ROT0, "Irem", "R-Type Leo (Japan)", 0 )
GAME( 1993, inthunt, 0, inthunt, inthunt, inthunt, ROT0, "Irem", "In The Hunt (World)", 0 )

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@ -2368,6 +2368,6 @@ GAME( 1992, mkla1, mk, yunit_adpcm_6bit_fast, mkla2, mkyunit, ROT
GAME( 1992, mkla2, mk, yunit_adpcm_6bit_fast, mkla2, mkyunit, ROT0, "Midway", "Mortal Kombat (rev 2.0 08/18/92)", GAME_SUPPORTS_SAVE )
GAME( 1992, mkla3, mk, yunit_adpcm_6bit_fast, mkla4, mkyunit, ROT0, "Midway", "Mortal Kombat (rev 3.0 08/31/92)", GAME_SUPPORTS_SAVE )
GAME( 1992, mkla4, mk, yunit_adpcm_6bit_fast, mkla4, mkyunit, ROT0, "Midway", "Mortal Kombat (rev 4.0 09/28/92)", GAME_SUPPORTS_SAVE )
GAME( 1992, mkyawdim, mk, mkyawdim, mkla4, mkyawdim, ROT0, "Midway", "Mortal Kombat (Yawdim bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1992, mkyawdim, mk, mkyawdim, mkla4, mkyawdim, ROT0, "bootleg", "Mortal Kombat (Yawdim bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1992, totcarn, 0, yunit_adpcm_6bit_fast, totcarn, totcarn, ROT0, "Midway", "Total Carnage (rev LA1 03/10/92)", GAME_SUPPORTS_SAVE )
GAME( 1992, totcarnp, totcarn, yunit_adpcm_6bit_fast, totcarn, totcarn, ROT0, "Midway", "Total Carnage (prototype, rev 1.0 01/25/92)", GAME_SUPPORTS_SAVE )

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@ -821,7 +821,7 @@ ROM_END
GAME( 1992, moo, 0, moo, moo, moo, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver EA)", GAME_IMPERFECT_GRAPHICS)
GAME( 1992, mooua, moo, moo, moo, moo, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver UA)", GAME_IMPERFECT_GRAPHICS)
GAME( 1992, mooaa, moo, moo, moo, moo, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver AA)", GAME_IMPERFECT_GRAPHICS)
GAME( 1992, moobl, moo, moobl, moo, moo, ROT0, "<unknown>", "Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)", GAME_NOT_WORKING)
GAME( 1992, moobl, moo, moobl, moo, moo, ROT0, "bootleg", "Wild West C.O.W.-Boys of Moo Mesa (bootleg ver AA)", GAME_NOT_WORKING)
GAME( 1992, bucky, 0, bucky, bucky, moo, ROT0, "Konami", "Bucky O'Hare (ver EA)", 0)
GAME( 1992, buckyua, bucky, bucky, bucky, moo, ROT0, "Konami", "Bucky O'Hare (ver UA)", 0)
GAME( 1992, buckyaa, bucky, bucky, bucky, moo, ROT0, "Konami", "Bucky O'Hare (ver AA)", 0)

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@ -208,4 +208,4 @@ ROM_START(murogmbl)
ROM_LOAD( "74s288.a8", 0x0000, 0x0020, CRC(fc35201c) SHA1(4549e228c48992e0d10957f029b89a547392e72b) )
ROM_END
GAME( 1982, murogmbl, murogem, murogmbl, murogmbl, 0, ROT0, "bootleg", "Muroge Monaco (bootleg?)", GAME_NO_SOUND )
GAME( 1982, murogmbl, murogem, murogmbl, murogmbl, 0, ROT0, "bootleg?", "Muroge Monaco (bootleg?)", GAME_NO_SOUND )

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@ -7133,7 +7133,7 @@ GAME( 1995, nouryoku, 0, bjtwin, nouryoku, nmk, ROT0, "Tecmo",
// these use the seibu sound system (sound / music stolen from Raiden) rather than the bootleggers copying the nmk004
GAME( 1990, mustangb, mustang, mustangb, mustang, 0, ROT0, "bootleg", "US AAF Mustang (bootleg)", 0 )
GAME( 1990, mustangb2,mustang, mustangb, mustang, 0, ROT0, "bootleg", "US AAF Mustang (TAB Austria bootleg)", 0 ) // PCB and roms have TAB Austria stickers
GAME( 1991, tdragonb, tdragon, tdragonb, tdragonb, tdragonb, ROT270, "NMK / Tecmo", "Thunder Dragon (Bootleg)", 0 )
GAME( 1991, tdragonb, tdragon, tdragonb, tdragonb, tdragonb, ROT270, "bootleg", "Thunder Dragon (bootleg)", 0 )
// these are from Comad, based on the Thunder Dragon code?
GAME( 1992, ssmissin, 0, ssmissin, ssmissin, ssmissin, ROT270, "Comad", "S.S. Mission", GAME_NO_COCKTAIL )

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@ -5772,7 +5772,7 @@ GAME( 1983, bwcasino, 0, acitya, bwcasino, 0, ROT90, "Epos Corp
GAME( 1983, acitya, bwcasino, acitya, acitya, 0, ROT90, "Epos Corporation", "Atlantic City Action", GAME_SUPPORTS_SAVE )
GAME( 1983, theglobp, suprglob, theglobp, theglobp, 0, ROT90, "Epos Corporation", "The Glob (Pac-Man hardware)", GAME_SUPPORTS_SAVE )
GAME( 1983, sprglobp, suprglob, theglobp, theglobp, 0, ROT90, "Epos Corporation", "Super Glob (Pac-Man hardware)", GAME_SUPPORTS_SAVE )
GAME( 1983, sprglbpg, suprglob, pacman, theglobp, 0, ROT90, "Bootleg", "Super Glob (Pac-Man hardware) German", GAME_SUPPORTS_SAVE )
GAME( 1983, sprglbpg, suprglob, pacman, theglobp, 0, ROT90, "bootleg", "Super Glob (Pac-Man hardware) German", GAME_SUPPORTS_SAVE )
GAME( 1984, beastf, suprglob, theglobp, theglobp, 0, ROT90, "Epos Corporation", "Beastie Feastie", GAME_SUPPORTS_SAVE )
GAME( 1984, drivfrcp, 0, drivfrcp, drivfrcp, drivfrcp, ROT90, "Shinkai Inc. (Magic Eletronics Inc. licence)", "Driving Force (Pac-Man conversion)", GAME_SUPPORTS_SAVE )
GAME( 1985, 8bpm, 8ballact, 8bpm, 8bpm, 8bpm, ROT90, "Seatongrove Ltd (Magic Eletronics USA licence)", "Eight Ball Action (Pac-Man conversion)", GAME_SUPPORTS_SAVE )

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@ -411,4 +411,4 @@ static DRIVER_INIT( skyfox )
GAME( 1987, skyfox, 0, skyfox, skyfox, skyfox, ROT90, "Jaleco (Nichibutsu USA license)", "Sky Fox" , 0 )
GAME( 1987, exerizrb, skyfox, skyfox, skyfox, skyfox, ROT90, "Jaleco", "Exerizer (Japan) (bootleg)", 0 )
GAME( 1987, exerizrb, skyfox, skyfox, skyfox, skyfox, ROT90, "bootleg", "Exerizer (Japan) (bootleg)", 0 )

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@ -837,4 +837,4 @@ static DRIVER_INIT( skylncr )
GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, ver.U450C)", 0 )
GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr, ROT0, "Bordun International", "Butterfly Video Game (ver.U350C)", 0 )
GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr, ROT0, "Bordun International", "Mad Zoo (ver.U450C)", 0 )
GAME( 1995, leader, 0, skylncr, skylncr, skylncr, ROT0, "Bootleg", "Leader", GAME_NOT_WORKING )
GAME( 1995, leader, 0, skylncr, skylncr, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING )

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@ -604,4 +604,4 @@ ROM_END
GAME( 1987, spdodgeb, 0, spdodgeb, spdodgeb, 0, ROT0, "Technos Japan", "Super Dodge Ball (US)", 0 )
GAME( 1987, nkdodge, spdodgeb, spdodgeb, spdodgeb, 0, ROT0, "Technos Japan", "Nekketsu Koukou Dodgeball Bu (Japan)", 0 )
GAME( 1987, nkdodgeb, spdodgeb, spdodgeb, spdodgeb, 0, ROT0, "Technos Japan", "Nekketsu Koukou Dodgeball Bu (Japan, bootleg)", 0 )
GAME( 1987, nkdodgeb, spdodgeb, spdodgeb, spdodgeb, 0, ROT0, "bootleg", "Nekketsu Koukou Dodgeball Bu (Japan, bootleg)", 0 )

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@ -922,6 +922,6 @@ ROM_END
GAME( 1985, tehkanwc, 0, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup (set 1)", 0 )
GAME( 1985, tehkanwcb, tehkanwc, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup (set 2, bootleg?)", 0 )
GAME( 1985, tehkanwcc, tehkanwc, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup (set 3, bootleg)", GAME_NOT_WORKING ) // aka 'World Cup 85', different inputs?
GAME( 1985, tehkanwcc, tehkanwc, tehkanwc, tehkanwc, 0, ROT0, "bootleg", "Tehkan World Cup (set 3, bootleg)", GAME_NOT_WORKING ) // aka 'World Cup 85', different inputs?
GAMEL(1985, gridiron, 0, tehkanwc, gridiron, 0, ROT0, "Tehkan", "Gridiron Fight", 0, layout_gridiron )
GAME( 1986, teedoff, 0, tehkanwc, teedoff, teedoff, ROT90, "Tecmo", "Tee'd Off (Japan)", 0 )

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@ -1054,7 +1054,7 @@ GAME( 1981, roundup, 0, thepit, roundup, 0, ROT90, "Amenip/Centur
GAME( 1981, fitter, roundup, thepit, fitter, 0, ROT90, "Taito Corporation", "Fitter", 0 )
GAME( 1982, thepit, 0, thepit, thepit, 0, ROT90, "Taito", "The Pit", 0 )
GAME( 1982, thepitc, thepit, thepit, thepit, 0, ROT90, "Centuri", "The Pit (Centuri)", 0 )
GAME( 1982, thepitb, thepit, thepit, thepit, 0, ROT90, "Bootleg", "The Pit (Bootleg)", 0 ) /* based off the Centuri version */
GAME( 1982, thepitb, thepit, thepit, thepit, 0, ROT90, "bootleg", "The Pit (bootleg)", 0 ) /* based off the Centuri version */
GAME( 1982, dockman, 0, intrepid, dockman, 0, ROT90, "Taito Corporation", "Dock Man", 0 )
GAME( 1982, portman, dockman, intrepid, dockman, 0, ROT90, "Nova Games Ltd.", "Port Man", 0 )
GAME( 1982, funnymou, 0, suprmous, suprmous, 0, ROT90, "Chuo Co. Ltd", "Funny Mouse", 0 )

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@ -228,7 +228,7 @@ Notes:
See Input Port definition header below, for instructions
on how to enter pause/slow motion modes.
Code at $20A26 forces territory to Japan in V-Five. Some stuff
NOP'd at reset vector, and NEC V25+ CPU post test is skipped (bootleg ?)
NOP'd at reset vector, and NEC V25+ CPU post test is skipped (bootleg?)
To Do / Unknowns:
- Whoopee/Teki Paki sometimes tests bit 5 of the territory port
@ -5233,7 +5233,7 @@ GAME( 1992, truxton2, 0, truxton2, truxton2, T2_noZ80, ROT270, "Toaplan",
GAME( 1991, pipibibs, 0, pipibibs, pipibibs, T2_Z80, ROT0, "Toaplan", "Pipi & Bibis / Whoopee!! (Z80 sound cpu)", GAME_SUPPORTS_SAVE )
GAME( 1991, whoopee, pipibibs, whoopee, whoopee, T2_Z80, ROT0, "Toaplan", "Whoopee!! / Pipi & Bibis", GAME_SUPPORTS_SAVE )
GAME( 1991, pipibibi, pipibibs, pipibibi, pipibibi, pipibibi, ROT0, "[Toaplan] Ryouta Kikaku", "Pipi & Bibis / Whoopee!! (bootleg ?)", GAME_SUPPORTS_SAVE )
GAME( 1991, pipibibi, pipibibs, pipibibi, pipibibi, pipibibi, ROT0, "[Toaplan] Ryouta Kikaku", "Pipi & Bibis / Whoopee!! (bootleg?)", GAME_SUPPORTS_SAVE )
GAME( 1992, fixeight, 0, fixeight, fixeight, fixeight, ROT270, "Toaplan", "FixEight", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1992, fixeightb,fixeight, fixeighb, fixeighb, fixeighb, ROT270, "bootleg", "FixEight (bootleg)", GAME_SUPPORTS_SAVE )

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@ -550,4 +550,4 @@ ROM_END
GAME( 1988, vball, 0, vball, vball, 0, ROT0, "Technos Japan", "U.S. Championship V'ball (US)", 0 )
GAME( 1988, vball2pj, vball, vball, vball2pj, 0, ROT0, "Technos Japan", "U.S. Championship V'ball (Japan)", 0 )
GAME( 1988, vballb, vball, vball, vball, 0, ROT0, "Technos Japan", "U.S. Championship V'ball (bootleg)", 0 )
GAME( 1988, vballb, vball, vball, vball, 0, ROT0, "bootleg", "U.S. Championship V'ball (bootleg)", 0 )

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@ -4484,7 +4484,7 @@ GAME( 1997, psarc95, 0, coh1002e, zn, coh1002e, ROT0, "Sony/Eighting/R
GAME( 1997, beastrzr, psarc95, coh1002e, zn, coh1002e, ROT0, "Eighting/Raizing", "Beastorizer (USA)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1997, bldyroar, beastrzr, coh1002e, zn, coh1002e, ROT0, "Eighting/Raizing", "Bloody Roar (JAPAN)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1997, beastrzb, psarc95, coh1002e, zn, coh1002e, ROT0, "Eighting/Raizing", "Beastorizer (USA Bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1997, beastrzb, psarc95, coh1002e, zn, coh1002e, ROT0, "bootleg", "Beastorizer (USA bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1998, bldyror2, psarc95, coh1002e, zn6b, coh1002e, ROT0, "Eighting/Raizing", "Bloody Roar 2 (WORLD)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1998, bldyror2u, bldyror2, coh1002e, zn6b, coh1002e, ROT0, "Eighting/Raizing", "Bloody Roar 2 (USA)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1998, bldyror2a, bldyror2, coh1002e, zn6b, coh1002e, ROT0, "Eighting/Raizing", "Bloody Roar 2 (ASIA)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )