- Moved softlist implementation from MESS [Miodrag Milanovic]

- Moved image related UI from MESS to emu core
- Reimplemented filename related image device calls
This commit is contained in:
Miodrag Milanovic 2010-06-20 18:48:02 +00:00
parent 834b1badde
commit cbe7260a59
15 changed files with 2985 additions and 172 deletions

4
.gitattributes vendored
View File

@ -814,6 +814,8 @@ src/emu/romload.c svneol=native#text/plain
src/emu/romload.h svneol=native#text/plain
src/emu/schedule.c svneol=native#text/plain
src/emu/schedule.h svneol=native#text/plain
src/emu/softlist.c svneol=native#text/plain
src/emu/softlist.h svneol=native#text/plain
src/emu/sound.c svneol=native#text/plain
src/emu/sound.h svneol=native#text/plain
src/emu/sound/2151intf.c svneol=native#text/plain
@ -1050,6 +1052,8 @@ src/emu/ui.c svneol=native#text/plain
src/emu/ui.h svneol=native#text/plain
src/emu/uigfx.c svneol=native#text/plain
src/emu/uigfx.h svneol=native#text/plain
src/emu/uiimage.c svneol=native#text/plain
src/emu/uiimage.h svneol=native#text/plain
src/emu/uiinput.c svneol=native#text/plain
src/emu/uiinput.h svneol=native#text/plain
src/emu/uimenu.c svneol=native#text/plain

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@ -208,18 +208,6 @@ legacy_image_device_base::legacy_image_device_base(running_machine &machine, con
IMAGE LOADING
****************************************************************************/
/*-------------------------------------------------
set_image_filename - specifies the filename of
an image
-------------------------------------------------*/
image_error_t legacy_image_device_base::set_image_filename(const char *filename)
{
m_name = filename;
zippath_parent(&m_working_directory, filename);
return IMAGE_ERROR_SUCCESS;
}
/*-------------------------------------------------
is_loaded - quick check to determine whether an
image is loaded
@ -227,7 +215,7 @@ image_error_t legacy_image_device_base::set_image_filename(const char *filename)
bool legacy_image_device_base::is_loaded()
{
return (m_file != NULL); // (image->software_info_ptr != NULL);
return (m_file != NULL) || (m_software_info_ptr != NULL);
}
/*-------------------------------------------------
@ -332,6 +320,8 @@ bool legacy_image_device_base::load_internal(const char *path, bool is_create, i
goto done;
/* Check if there's a software list defined for this device and use that if we're not creating an image */
if (is_create || !load_software_part( this, path, &m_software_info_ptr, &m_software_part_ptr, &m_full_software_name ) )
{
/* determine open plan */
determine_open_plan(is_create, open_plan);
@ -343,7 +333,17 @@ bool legacy_image_device_base::load_internal(const char *path, bool is_create, i
if (err && (err != IMAGE_ERROR_FILENOTFOUND))
goto done;
}
}
/* Copy some image information when we have been loaded through a software list */
if ( m_software_info_ptr )
{
m_longname = m_software_info_ptr->longname;
m_manufacturer = m_software_info_ptr->publisher;
m_year = m_software_info_ptr->year;
//m_playable = m_software_info_ptr->supported;
}
/* did we fail to find the file? */
if (!is_loaded())
{
@ -469,6 +469,18 @@ void legacy_image_device_base::clear()
m_name.reset();
m_writeable = FALSE;
m_created = FALSE;
m_longname.reset();
m_manufacturer.reset();
m_year.reset();
m_playable.reset();
m_extrainfo.reset();
m_basename_noext.reset();
m_filetype.reset();
m_full_software_name = NULL;
m_software_info_ptr = NULL;
m_software_part_ptr = NULL;
}
/*-------------------------------------------------
@ -480,82 +492,3 @@ void legacy_image_device_base::unload()
clear();
}
/***************************************************************************
WORKING DIRECTORIES
***************************************************************************/
/*-------------------------------------------------
try_change_working_directory - tries to change
the working directory, but only if the directory
actually exists
-------------------------------------------------*/
bool legacy_image_device_base::try_change_working_directory(const char *subdir)
{
osd_directory *directory;
const osd_directory_entry *entry;
bool success = FALSE;
bool done = FALSE;
directory = osd_opendir(m_working_directory.cstr());
if (directory != NULL)
{
while(!done && (entry = osd_readdir(directory)) != NULL)
{
if (!mame_stricmp(subdir, entry->name))
{
done = TRUE;
success = entry->type == ENTTYPE_DIR;
}
}
osd_closedir(directory);
}
/* did we successfully identify the directory? */
if (success)
zippath_combine(&m_working_directory, m_working_directory, subdir);
return success;
}
/*-------------------------------------------------
setup_working_directory - sets up the working
directory according to a few defaults
-------------------------------------------------*/
void legacy_image_device_base::setup_working_directory()
{
const game_driver *gamedrv;
char *dst = NULL;
osd_get_full_path(&dst,".");
/* first set up the working directory to be the starting directory */
m_working_directory = dst;
/* now try browsing down to "software" */
if (try_change_working_directory("software"))
{
/* now down to a directory for this computer */
gamedrv = device().machine->gamedrv;
while(gamedrv && !try_change_working_directory(gamedrv->name))
{
gamedrv = driver_get_compatible(gamedrv);
}
}
osd_free(dst);
}
//-------------------------------------------------
// working_directory - returns the working
// directory to use for this image; this is
// valid even if not mounted
//-------------------------------------------------
const char * legacy_image_device_base::working_directory()
{
/* check to see if we've never initialized the working directory */
if (m_working_directory.len() == 0)
setup_working_directory();
return m_working_directory;
}

View File

@ -638,8 +638,6 @@ class legacy_image_device_base : public legacy_device_base,
{
friend class legacy_image_device_config_base;
public:
virtual void set_working_directory(const char *working_directory) { m_working_directory = working_directory; }
virtual const char * working_directory();
virtual bool load(const char *path);
virtual bool finish_load();
virtual void unload();
@ -648,16 +646,8 @@ protected:
// construction/destruction
legacy_image_device_base(running_machine &machine, const device_config &config);
// device_image_interface overrides
/* working directory; persists across mounts */
astring m_working_directory;
void setup_working_directory();
bool try_change_working_directory(const char *subdir);
bool load_internal(const char *path, bool is_create, int create_format, option_resolution *create_args);
void determine_open_plan(int is_create, UINT32 *open_plan);
image_error_t set_image_filename(const char *filename);
image_error_t load_image_by_path(UINT32 open_flags, const char *path);
void clear();
bool is_loaded();

View File

@ -39,6 +39,7 @@
#include "emu.h"
#include "ui.h"
#include "zippath.h"
//**************************************************************************
@ -130,7 +131,10 @@ const char *device_config_image_interface::device_brieftypename(iodevice_t type)
device_image_interface::device_image_interface(running_machine &machine, const device_config &config, device_t &device)
: device_interface(machine, config, device),
m_image_config(dynamic_cast<const device_config_image_interface &>(config)),
m_file(NULL)
m_file(NULL),
m_full_software_name(NULL),
m_software_info_ptr(NULL),
m_software_part_ptr(NULL)
{
}
@ -143,6 +147,45 @@ device_image_interface::~device_image_interface()
{
}
/*-------------------------------------------------
display - call image display callback function
-------------------------------------------------*/
void device_image_interface::display()
{
}
/*-------------------------------------------------
set_image_filename - specifies the filename of
an image
-------------------------------------------------*/
image_error_t device_image_interface::set_image_filename(const char *filename)
{
m_name = filename;
zippath_parent(&m_working_directory, filename);
m_basename = m_name.cpy(m_name);
int loc1 = m_name.rchr(0,'\\');
int loc2 = m_name.rchr(0,'/');
int loc3 = m_name.rchr(0,':');
int loc = MAX(loc1,MAX(loc2,loc3));
if (loc!=-1) {
m_basename = m_basename.substr(loc + 1,m_basename.len()-loc);
}
m_basename_noext = m_basename.cpy(m_basename);
m_filetype = "";
loc = m_basename_noext.rchr(0,'.');
if (loc!=-1) {
m_basename_noext = m_basename_noext.substr(0,loc);
m_filetype = m_basename.cpy(m_basename);
m_filetype = m_filetype.substr(loc + 1,m_filetype.len()-loc);
}
return IMAGE_ERROR_SUCCESS;
}
/****************************************************************************
CREATION FORMATS
****************************************************************************/
@ -260,74 +303,132 @@ void device_image_interface::message(const char *format, ...)
}
/****************************************************************************
Accessor functions
These provide information about the device; and about the mounted image
****************************************************************************/
/***************************************************************************
WORKING DIRECTORIES
***************************************************************************/
/*-------------------------------------------------
filename
try_change_working_directory - tries to change
the working directory, but only if the directory
actually exists
-------------------------------------------------*/
bool device_image_interface::try_change_working_directory(const char *subdir)
{
osd_directory *directory;
const osd_directory_entry *entry;
bool success = FALSE;
bool done = FALSE;
directory = osd_opendir(m_working_directory.cstr());
if (directory != NULL)
{
while(!done && (entry = osd_readdir(directory)) != NULL)
{
if (!mame_stricmp(subdir, entry->name))
{
done = TRUE;
success = entry->type == ENTTYPE_DIR;
}
}
osd_closedir(directory);
}
/* did we successfully identify the directory? */
if (success)
zippath_combine(&m_working_directory, m_working_directory, subdir);
return success;
}
/*-------------------------------------------------
setup_working_directory - sets up the working
directory according to a few defaults
-------------------------------------------------*/
const char *device_image_interface::filename()
void device_image_interface::setup_working_directory()
{
const char *name = m_name;
return (name[0] != '\0') ? name : NULL;
const game_driver *gamedrv;
char *dst = NULL;
osd_get_full_path(&dst,".");
/* first set up the working directory to be the starting directory */
m_working_directory = dst;
/* now try browsing down to "software" */
if (try_change_working_directory("software"))
{
/* now down to a directory for this computer */
gamedrv = device().machine->gamedrv;
while(gamedrv && !try_change_working_directory(gamedrv->name))
{
gamedrv = driver_get_compatible(gamedrv);
}
}
osd_free(dst);
}
//-------------------------------------------------
// working_directory - returns the working
// directory to use for this image; this is
// valid even if not mounted
//-------------------------------------------------
const char * device_image_interface::working_directory()
{
/* check to see if we've never initialized the working directory */
if (m_working_directory.len() == 0)
setup_working_directory();
return m_working_directory;
}
/*-------------------------------------------------
basename
get_software_region
-------------------------------------------------*/
const char *device_image_interface::basename()
UINT8 *device_image_interface::get_software_region(const char *tag)
{
char *fname = (char*)astring(filename()).cstr();
const char *c;
char full_tag[256];
// NULL begets NULL
if (!fname)
if ( m_software_info_ptr == NULL || m_software_part_ptr == NULL )
return NULL;
// start at the end and return when we hit a slash or colon
for (c = fname + strlen(fname) - 1; c >= fname; c--)
if (*c == '\\' || *c == '/' || *c == ':')
return c + 1;
// otherwise, return the whole thing
return fname;
sprintf( full_tag, "%s:%s", device().tag(), tag );
return memory_region( device().machine, full_tag );
}
/*-------------------------------------------------
basename_noext
image_get_software_region_length
-------------------------------------------------*/
const char *device_image_interface::basename_noext()
UINT32 device_image_interface::get_software_region_length(const char *tag)
{
const char *s;
char *ext;
char full_tag[256];
s = astring(basename());
if (s)
sprintf( full_tag, "%s:%s", device().tag(), tag );
return memory_region_length( device().machine, full_tag );
}
/*-------------------------------------------------
image_get_feature
-------------------------------------------------*/
const char *device_image_interface::get_feature(const char *feature_name)
{
feature_list *feature;
if ( ! m_software_part_ptr->featurelist )
return NULL;
for ( feature = m_software_part_ptr->featurelist; feature; feature = feature->next )
{
ext = (char *)strrchr(s, '.');
if (ext)
*ext = '\0';
if ( ! strcmp( feature->name, feature_name ) )
return feature->value;
}
return s;
return NULL;
}
/*-------------------------------------------------
filetype
-------------------------------------------------*/
const char *device_image_interface::filetype()
{
const char *s = filename();
if (s != NULL)
s = strrchr(s, '.');
return s ? s+1 : NULL;
}

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@ -103,6 +103,9 @@ struct image_device_format
};
class device_image_interface;
struct feature_list;
struct software_part;
struct software_info;
// device image interface function types
typedef int (*device_image_load_func)(device_image_interface &image);
@ -188,12 +191,12 @@ public:
device_image_interface(running_machine &machine, const device_config &config, device_t &device);
virtual ~device_image_interface();
virtual void set_working_directory(const char *working_directory) = 0;
virtual const char * working_directory() = 0;
virtual bool load(const char *path) = 0;
virtual bool finish_load() = 0;
virtual void unload() = 0;
virtual void display();
virtual const image_device_format *device_get_indexed_creatable_format(int index);
virtual const image_device_format *device_get_named_creatable_format(const char *format_name);
const option_guide *image_device_get_creation_option_guide() { return m_image_config.create_option_guide(); }
@ -206,10 +209,10 @@ public:
void message(const char *format, ...);
bool exists() { return m_name.len() != 0; }
const char *filename();
const char *basename();
const char *basename_noext();
const char *filetype();
const char *filename() { if (m_name.len()==0) return NULL; else return m_name; }
const char *basename() { if (m_basename.len()==0) return NULL; else return m_basename; }
const char *basename_noext() { if (m_basename_noext.len()==0) return NULL; else return m_basename_noext; }
const char *filetype() { if (m_filetype.len()==0) return NULL; else return m_filetype; }
core_file *image_core_file() { return m_file; }
UINT64 length() { check_for_file(); return core_fsize(m_file); }
bool is_writable() { return m_writeable; }
@ -227,10 +230,33 @@ public:
const device_config_image_interface &image_config() const { return m_image_config; }
void set_init_phase() { m_init_phase = TRUE; }
const char* longname() { return m_longname; }
const char* manufacturer() { return m_manufacturer; }
const char* year() { return m_year; }
const char* playable() { return m_playable; }
const char* pcb() { return m_pcb; }
const char* extrainfo() { return m_extrainfo; }
const software_info *software_entry() { return m_software_info_ptr; }
virtual void set_working_directory(const char *working_directory) { m_working_directory = working_directory; }
virtual const char * working_directory();
UINT8 *get_software_region(const char *tag);
UINT32 get_software_region_length(const char *tag);
const char *get_feature(const char *feature_name);
protected:
image_error_t set_image_filename(const char *filename);
void clear_error();
void check_for_file() { assert_always(m_file != NULL, "Illegal operation on unmounted image"); }
void setup_working_directory();
bool try_change_working_directory(const char *subdir);
// derived class overrides
// configuration
@ -243,6 +269,26 @@ protected:
/* variables that are only non-zero when an image is mounted */
core_file *m_file;
astring m_name;
astring m_basename;
astring m_basename_noext;
astring m_filetype;
/* working directory; persists across mounts */
astring m_working_directory;
/* Software information */
char *m_full_software_name;
software_info *m_software_info_ptr;
software_part *m_software_part_ptr;
/* info read from the hash file/software list */
astring m_longname;
astring m_manufacturer;
astring m_year;
astring m_playable;
astring m_pcb;
astring m_extrainfo;
/* flags */
bool m_writeable;
bool m_created;

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@ -99,6 +99,7 @@
#include "state.h"
// image-related
#include "softlist.h"
#include "image.h"
// the running machine

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@ -80,6 +80,7 @@ EMUOBJS = \
$(EMUOBJ)/rendutil.o \
$(EMUOBJ)/romload.o \
$(EMUOBJ)/schedule.o \
$(EMUOBJ)/softlist.o \
$(EMUOBJ)/sound.o \
$(EMUOBJ)/state.o \
$(EMUOBJ)/streams.o \
@ -87,6 +88,7 @@ EMUOBJS = \
$(EMUOBJ)/timer.o \
$(EMUOBJ)/ui.o \
$(EMUOBJ)/uigfx.o \
$(EMUOBJ)/uiimage.o \
$(EMUOBJ)/uiinput.o \
$(EMUOBJ)/uimenu.o \
$(EMUOBJ)/validity.o \

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@ -1264,7 +1264,6 @@ static UINT32 normalize_flags_for_device(running_machine *machine, UINT32 startf
}
#ifdef MESS
/*-------------------------------------------------
load_software_part_region - load a software part
@ -1343,7 +1342,6 @@ void load_software_part_region(running_device *device, char *swlist, char *swnam
/* display the results and exit */
display_rom_load_results(romdata);
}
#endif
/*-------------------------------------------------

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@ -324,9 +324,6 @@ chd_file *get_disk_handle(running_machine *machine, const char *region);
/* set a pointer to the CHD file associated with the given region */
void set_disk_handle(running_machine *machine, const char *region, mame_file *file, chd_file *chd);
#ifdef MESS
void load_software_part_region(running_device *device, char *swlist, char *swname, rom_entry *start_region);
#endif
#endif /* __ROMLOAD_H__ */

1445
src/emu/softlist.c Normal file

File diff suppressed because it is too large Load Diff

113
src/emu/softlist.h Normal file
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@ -0,0 +1,113 @@
/*********************************************************************
softlist.h
Software and software list information.
*********************************************************************/
#ifndef __SOFTLIST_H_
#define __SOFTLIST_H_
#include "uimenu.h"
/*********************************************************************
Internal structures and XML file handling
*********************************************************************/
/* Replace this with list<string>? */
struct feature_list
{
feature_list *next;
char *name;
char *value;
};
struct software_part
{
const char *name;
const char *interface_;
feature_list *featurelist;
struct rom_entry *romdata;
};
/* The software info struct holds basic software information. Additional,
optional information like local software names, release dates, serial
numbers, etc can be maintained and stored in external recources.
*/
struct software_info
{
const char *shortname;
const char *longname;
const char *parentname;
const char *year; /* Copyright year on title screen, actual release dates can be tracked in external resources */
const char *publisher;
UINT32 supported;
software_part *partdata;
};
typedef struct _software_list software_list;
/* Handling a software list */
software_list *software_list_open(core_options *options, const char *listname, int is_preload, void (*error_proc)(const char *message));
void software_list_close(software_list *swlist);
software_info *software_list_first(software_list *swlist);
software_info *software_list_find(software_list *swlist, const char *software);
software_info *software_list_next(software_list *swlist);
software_part *software_find_part(software_info *sw, const char *partname, const char *interface_);
software_part *software_part_next(software_part *part);
bool load_software_part(device_image_interface *image, const char *path, software_info **sw_info, software_part **sw_part, char **full_sw_name);
void ui_image_menu_software(running_machine *machine, ui_menu *menu, void *parameter, void *state);
/*********************************************************************
Driver software list configuration
*********************************************************************/
DECLARE_LEGACY_DEVICE(SOFTWARE_LIST, software_list);
#define __SOFTWARE_LIST_TAG "software_list"
#define SOFTWARE_SUPPORTED_YES 0
#define SOFTWARE_SUPPORTED_PARTIAL 1
#define SOFTWARE_SUPPORTED_NO 2
#define SOFTWARE_LIST_CONFIG_SIZE 10
typedef struct _software_list_config software_list_config;
struct _software_list_config
{
char *list_name[SOFTWARE_LIST_CONFIG_SIZE];
};
#define DEVINFO_STR_SWLIST_0 (DEVINFO_STR_DEVICE_SPECIFIC+0)
#define DEVINFO_STR_SWLIST_MAX (DEVINFO_STR_SWLIST_0 + SOFTWARE_LIST_CONFIG_SIZE - 1)
#define MDRV_SOFTWARE_LIST_CONFIG(_idx,_list) \
MDRV_DEVICE_CONFIG_DATAPTR_ARRAY(software_list_config, list_name, _idx, _list)
#define MDRV_SOFTWARE_LIST_ADD( _list ) \
MDRV_DEVICE_ADD( __SOFTWARE_LIST_TAG, SOFTWARE_LIST, 0 ) \
MDRV_SOFTWARE_LIST_CONFIG(0,_list)
#define MDRV_SOFTWARE_LIST_MODIFY( _list ) \
MDRV_DEVICE_MODIFY( __SOFTWARE_LIST_TAG ) \
MDRV_SOFTWARE_LIST_CONFIG(0,_list)
#endif

View File

@ -21,11 +21,6 @@
#include "uiinput.h"
#include "uimenu.h"
#include "uigfx.h"
#ifdef MESS
#include "uimess.h"
#endif /* MESS */
#include <ctype.h>
@ -1265,6 +1260,26 @@ void ui_paste(running_machine *machine)
}
}
/*-------------------------------------------------
ui_image_handler_ingame - execute display
callback function for each image device
-------------------------------------------------*/
void ui_image_handler_ingame(running_machine *machine)
{
device_image_interface *image = NULL;
/* run display routine for devices */
if (mame_get_phase(machine) == MAME_PHASE_RUNNING)
{
for (bool gotone = machine->devicelist.first(image); gotone; gotone = image->next(image))
{
image->display();
}
}
}
/*-------------------------------------------------
handler_ingame - in-game handler takes care
of the standard keypresses
@ -1345,9 +1360,7 @@ static UINT32 handler_ingame(running_machine *machine, render_container *contain
ui_paste(machine);
}
#ifdef MESS
ui_mess_handler_ingame(machine);
#endif /* MESS */
ui_image_handler_ingame(machine);
if (ui_disabled) return ui_disabled;

1130
src/emu/uiimage.c Normal file

File diff suppressed because it is too large Load Diff

27
src/emu/uiimage.h Normal file
View File

@ -0,0 +1,27 @@
/***************************************************************************
uiimage.h
Internal MAME user interface image.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UIIMAGE_H__
#define __UIIMAGE_H__
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
void ui_image_menu_file_manager(running_machine *machine, ui_menu *menu, void *parameter, void *state);
void ui_image_menu_image_info(running_machine *machine, ui_menu *menu, void *parameter, void *state);
#endif /* __UIIMAGE_H__ */

View File

@ -14,6 +14,7 @@
#include "ui.h"
#include "rendutil.h"
#include "cheat.h"
#include "uiimage.h"
#include "uiinput.h"
#include "uimenu.h"
#include "audit.h"
@ -1530,11 +1531,23 @@ static void menu_main_populate(running_machine *machine, ui_menu *menu, void *st
/* add game info menu */
ui_menu_item_append(menu, CAPSTARTGAMENOUN " Information", NULL, 0, (void *)menu_game_info);
#ifdef MESS
/* add MESS-specific menus */
ui_mess_main_menu_populate(machine, menu);
#endif /* MESS */
device_image_interface *image = NULL;
if (machine->devicelist.first(image))
{
/* add image info menu */
ui_menu_item_append(menu, "Image Information", NULL, 0, (void*)ui_image_menu_image_info);
/* add file manager menu */
ui_menu_item_append(menu, "File Manager", NULL, 0, (void*)ui_image_menu_file_manager);
/* add software menu */
ui_menu_item_append(menu, "Software", NULL, 0, (void*)ui_image_menu_software);
#ifdef MESS
/* add MESS-specific menus */
ui_mess_main_menu_populate(machine, menu);
#endif /* MESS */
}
/* add keyboard mode menu */
if (input_machine_has_keyboard(machine) && inputx_can_post(machine))
ui_menu_item_append(menu, "Keyboard Mode", NULL, 0, (void *)ui_menu_keyboard_mode);