Tidy tidying

Vas correctly points out that I'm a bit overzealous with blank line
deletions when they're there for perfectly good reasons.
This commit is contained in:
Zoë Blade 2015-04-10 08:54:37 +01:00
parent 4cc89fb552
commit cbe827d44e
3 changed files with 7 additions and 5 deletions

View File

@ -115,6 +115,7 @@ private:
UINT32 m_simm_base;
dynamic_array<UINT32> m_simm;
UINT32 m_cpu_regs[0x7c];
UINT32 m_pci1_laddr, m_pci2_laddr, m_pci_io_laddr;

View File

@ -110,6 +110,7 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
- There is no Dip Switch to determine if you are allowed to continue a game
or not, so you ALWAYS have the possibility to continue a game.
Stephh's log (2002.06.19) :
- Create macros for players inputs and "Coinage" Dip Switch

View File

@ -21,7 +21,7 @@ Known bugs:
Build SDL 2.0 from HG
======================
Pull 2.0 from hg. Than
Pull 2.0 from hg. Then
sh autogen.sh
./configure --prefix=/usr/local/sdl13/ --disable-video-svga --enable-video-directfb --enable-fusionsound
@ -66,7 +66,7 @@ The following modes are working:
SDL13
=====
This is driver using SDL texture and line drawing support. It supports
This is driver using SDL texture and line drawing support. It supports
-prescale, -filter and -waitvsync. The driver determines which pixel
formats perform best and converts textures to these pixel formats and at
the same time performs any necessary rotation.
@ -93,7 +93,7 @@ Soft:
OpenGL:
=======
Plain opengl does work. Anything more advanced like pbo, fbo or glsl will
Plain opengl does work. Anything more advanced like pbo, fbo or glsl will
most probably not work with more than one screen.
./mamed -mt -video opengl mario -nogl_pbo -nogl_vbo -nogl_glsl -numscreens 2
@ -125,6 +125,6 @@ yv12, yv12x2, yuy2, yuy2x2:
Rendering in software / scaling with hardware (if supported)
Whether these are actually hardware accelerated depends on the SDL driver
and the hardware. The SDL directfb driver supports all above if the hardware
supports it. However, only one YUV-texture per display is supported.
and the hardware. The SDL directfb driver supports all above if the hardware
supports it. However, only one YUV-texture per display is supported.
The second window consequently will get "software" YUV blitting.