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Tidy tidying
Vas correctly points out that I'm a bit overzealous with blank line deletions when they're there for perfectly good reasons.
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@ -115,6 +115,7 @@ private:
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UINT32 m_simm_base;
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dynamic_array<UINT32> m_simm;
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UINT32 m_cpu_regs[0x7c];
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UINT32 m_pci1_laddr, m_pci2_laddr, m_pci_io_laddr;
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@ -110,6 +110,7 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
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- There is no Dip Switch to determine if you are allowed to continue a game
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or not, so you ALWAYS have the possibility to continue a game.
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Stephh's log (2002.06.19) :
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- Create macros for players inputs and "Coinage" Dip Switch
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@ -21,7 +21,7 @@ Known bugs:
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Build SDL 2.0 from HG
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======================
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Pull 2.0 from hg. Than
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Pull 2.0 from hg. Then
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sh autogen.sh
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./configure --prefix=/usr/local/sdl13/ --disable-video-svga --enable-video-directfb --enable-fusionsound
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