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compmahj: add notes, pcb info from Sean (nw)
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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// thanks-to:Sean Riddle
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/***************************************************************************
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Skeleton driver for Nintendo Computer Mahjong
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Skeleton driver for Nintendo Computer Mahjong
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2 PCBs, MJ-CPU and MJ-DR. Each chip is custom labeled.
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MJ-CPU: MJ-01, MJ-02, MJ-04, 2*MJ-03
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MJ-DR: 2*MJ-06, MJ-05
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MJ-01 is definitely a Sharp LH5801 or LH5803 (?MHz). I'm not sure of the
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difference; the pinouts are the same. The PC-1600 Technical Reference says
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LH-5803 is an "upper" version of LH-5801 that supports most of the same
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machine language instructions except SDP, RDP and OFF are NOPs.
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MJ-02 is an LH5367 8Kx8 ROM. It is edge-enabled, so one of the CE lines has
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to toggle for the byte at the address to be output. This is different from
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most modern ROMs that you can dump by simply tying /CE low and setting
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different addresses. It's mapped at $E000 - $FFFF.
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MJ-03 is LH5101 256x4 SRAM. There are 2 of them to provide 256x8 RAM. They
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are mapped to $8000-$80FF.
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MJ-04 is a parallel I/O controller, like LH5081 or LH5810/LH5811, but it's
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in a QFP48, whereas LH5081 is QFP44 and LH5810/11 is QFP60. The pinout
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doesn't match either of those either, so it's not just one of those in a
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different package.
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MJ-05 is QFP44 and is likely LH5031 LCD dot matrix common driver.
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MJ-06 is QFP96 and is likely LH5035A/LH5036A LCD dot matrix segment driver.
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LCD display: 1st and 3rd row is 20 8*11-pixel characters. 2nd row is 19
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8*10-pixel characters, and a couple of custom segments to the right.
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20 buttons, 3-pos switch. There's a 12-pin connector for linking 2
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Computer Mahjongs together, using MJ 8002 link cable.
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****************************************************************************/
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@ -51,5 +80,5 @@ ROM_START( compmahj )
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ROM_LOAD( "mj02.bin", 0x0000, 0x2000, CRC(56d51944) SHA1(5923d72753642314f1e64bd30a6bd69da3985ce9) )
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ROM_END
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/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
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CONS( 1987, compmahj, 0, 0, compmahj, compmahj, compmahj_state, empty_init, "Nintendo", "Computer Mahjong", MACHINE_IS_SKELETON )
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/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
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CONS( 1983, compmahj, 0, 0, compmahj, compmahj, compmahj_state, empty_init, "Nintendo", "Computer Mah-jong Yakuman", MACHINE_IS_SKELETON )
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