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Me Tarzan, you Jane....
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@ -253,23 +253,23 @@
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*******************************************************************************
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After check the last bit of $1800, code jump into a loop ($DA30)...
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After check the last bit of $1800, the code jumps into a loop ($DA30)...
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BEHAVIOUR OF BOOT CHECK (magicfly):
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1) Fill the video RAM with spaces (0x20), and color RAM with 0x15.
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2) Check bit 7 of $1800 (video RAM, 1st offset) if activated.
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1) Fills the video RAM with spaces (0x20), and color RAM with 0x15.
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2) Checks bit 7 of $1800 (video RAM, 1st offset) if it's active.
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3) If true, go to $DA30 (incremented fill infinite loop).
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4) If not, fill the video RAM with spaces (0x20), and color RAM with 0x1F.
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5) Check bit 7 of $1800 (video RAM, 1st offset) if activated.
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4) If not, fills the video RAM with spaces (0x20), and color RAM with 0x1F.
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5) Checks bit 7 of $1800 (video RAM, 1st offset) if it's active.
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6) If not, go to $DA30 (incremented fill infinite loop).
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7) If true, returns and continue to NORMAL GAME.
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7) If true, returns and continues to NORMAL GAME.
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Since bits 0-2 are for regular colors, seems that bit 3 in color RAM
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(bit 2 for 7mezzo) is mirrored to bit 7 through a kind of device.
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This is the only explanation I found to allow a normal boot, and seems to be
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created as a protection method that don't allow owners to use a ROM-swap on
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created as a protection method that doesn't allow owners to do a ROM-swap on
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their boards, converting from one game to another.
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