Fix accidental sprite color regression (nw)

This commit is contained in:
Angelo Salese 2019-05-24 22:44:19 +02:00
parent 9af3931f19
commit ccbd8a13e2

View File

@ -238,7 +238,7 @@ void cntsteer_state::zerotrgt_draw_sprites( bitmap_ind16 &bitmap, const rectangl
code = m_spriteram[offs + 3] + ((m_spriteram[offs + 1] & 0xc0) << 2);
sx = (m_spriteram[offs + 2]);
sy = 0xf0 - m_spriteram[offs];
color = 0x00 + ((m_spriteram[offs + 1] & 0x20) >> 4) + ((m_spriteram[offs + 1] & 0x8)>>3);
color = 0x10 + ((m_spriteram[offs + 1] & 0x20) >> 4) + ((m_spriteram[offs + 1] & 0x8)>>3);
fx = !(m_spriteram[offs + 1] & 0x04);
fy = (m_spriteram[offs + 1] & 0x02);
@ -295,7 +295,7 @@ void cntsteer_state::cntsteer_draw_sprites( bitmap_ind16 &bitmap, const rectangl
code = m_spriteram[offs + 1] + ((m_spriteram[offs + 0x80] & 0x03) << 8);
sx = 0x100 - m_spriteram[offs + 3];
sy = 0x100 - m_spriteram[offs + 2];
color = 0x00 + ((m_spriteram[offs + 0x80] & 0x70) >> 4);
color = 0x10 + ((m_spriteram[offs + 0x80] & 0x70) >> 4);
fx = (m_spriteram[offs + 0] & 0x04);
fy = (m_spriteram[offs + 0] & 0x02);