pinball/recel.cpp: Redumped 'Mr. Evil'. (#11402) [Strpinball, Recreativas.org]

Also fixed some game names and reformatted single line comments.
This commit is contained in:
ClawGrip 2023-07-04 20:50:38 +02:00 committed by GitHub
parent f24852a8c1
commit ccd82f0a56
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@ -349,7 +349,7 @@ void recel_state::bic_w(offs_t offset, u8 data) // to be tested
void recel_state::recel(machine_config & config) void recel_state::recel(machine_config & config)
{ {
/* basic machine hardware */ // Basic machine hardware
PPS4_2(config, m_maincpu, XTAL(3'579'545)); // divided by 18 in the CPU PPS4_2(config, m_maincpu, XTAL(3'579'545)); // divided by 18 in the CPU
m_maincpu->set_addrmap(AS_PROGRAM, &recel_state::recel_map); m_maincpu->set_addrmap(AS_PROGRAM, &recel_state::recel_map);
m_maincpu->set_addrmap(AS_DATA, &recel_state::recel_data); m_maincpu->set_addrmap(AS_DATA, &recel_state::recel_data);
@ -376,10 +376,10 @@ void recel_state::recel(machine_config & config)
r10788_device &u6(R10788(config, "b5", XTAL(3'579'545) / 18 )); // divided in the circuit r10788_device &u6(R10788(config, "b5", XTAL(3'579'545) / 18 )); // divided in the circuit
u6.update_cb().set(FUNC(recel_state::display_w)); u6.update_cb().set(FUNC(recel_state::display_w));
/* Video */ // Video
config.set_default_layout(layout_recel); config.set_default_layout(layout_recel);
/* Sound */ // Sound
genpin_audio(config); genpin_audio(config);
} }
@ -421,10 +421,7 @@ ROM_START(r_mrevil)
RECEL_BIOS RECEL_BIOS
ROM_REGION( 0x0800, "module", ROMREGION_ERASEFF ) ROM_REGION( 0x0800, "module", ROMREGION_ERASEFF )
ROM_LOAD("me.c5", 0x0000, 0x0100, CRC(58cb2c60) SHA1(f6da41c54ed6f1eba10de05d87c7d956bc510b4e) ) ROM_LOAD( "me.c5", 0x0000, 0x0100, CRC(53ce24a0) SHA1(42d376e3e7a4e94a09db2f974af8d4869579d0f5) )
//ROM_LOAD( "me2.c5", 0x0000, 0x0800, CRC(5241090f) SHA1(2a3f1a0c2c313266eb39c20b8c99fc22079a52af) )
//ROM_LOAD( "me3.c5", 0x0000, 0x0100, CRC(53ce24a0) SHA1(42d376e3e7a4e94a09db2f974af8d4869579d0f5) )
//ROM_LOAD( "me4.c5", 0x0000, 0x0800, CRC(3abb3c80) SHA1(e691c7c10f353e2fe3e887ce86f3ca1ab1bcc288) )
ROM_END ROM_END
ROM_START(r_torneo) ROM_START(r_torneo)
@ -510,14 +507,14 @@ GAME(1977, recel, 0, recel, recel, recel_state, empty_init, ROT
GAME(1978, r_alaska, recel, recel, recel, recel_state, empty_init, ROT0, "Interflip", "Alaska", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_alaska, recel, recel, recel, recel_state, empty_init, ROT0, "Interflip", "Alaska", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_hotcold, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Hot & Cold", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_hotcold, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Hot & Cold", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_screech, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Screech", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_screech, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Screech", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_mrevil, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr Evil", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_mrevil, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Evil", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_torneo, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Torneo", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_torneo, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Torneo", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_crzyrace, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Crazy Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_crzyrace, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Crazy Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_fairfght, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Fair Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_fairfght, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Fair Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1978, r_pokrplus, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Poker Plus", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1978, r_pokrplus, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Poker Plus", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1979, r_mrdoom, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr Doom", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, r_mrdoom, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Doom", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1979, r_cavalier, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Cavalier", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, r_cavalier, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Cavalier", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1979, r_swash, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Swashbuckler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, r_swash, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "SwashBuckler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1979, r_quijote, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Don Quijote", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1979, r_quijote, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Don Quijote", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1980, r_flipper, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "The Flipper Game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, r_flipper, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "The Flipper Game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
GAME(1980, r_blackm4, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic 4", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, r_blackm4, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic 4", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )