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added a note about C2 IRQ6 for future reference when rewriting all this.
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@ -41,6 +41,19 @@
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Known Non-Issues (confirmed on Real Genesis)
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Castlevania - Bloodlines (U) [!] - Pause text is missing on upside down level
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Blood Shot (E) (M4) [!] - corrupt texture in level 1 is correct...
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Cleanup / Rewrite notes:
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On SegaC2 the VDP never turns on the IRQ6 enable register
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This is because on the real PCB that line of the VDP isn't
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connected. Instead the IRQ6 interrupt is triggered by the
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line that is used to generate the Z80 interrupt on a standard
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genesis. (Once, every frame, on screenline 224)
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I should provide interrupt callback functions for each
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vdp line state change, which can be configured in the init
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rather than hardcoding them.
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*/
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