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https://github.com/holub/mame
synced 2025-05-22 21:58:57 +03:00
snes.c: changed OAM code to create sprite list for each line based on OBSEL settings of the previous line [Fabio Priuli]
This commit is contained in:
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02180974c2
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cd5fff8407
@ -525,7 +525,10 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
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UINT8 saved_address_high;
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UINT16 address;
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UINT16 priority_rotation;
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UINT8 size[2];
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UINT8 next_charmap;
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UINT8 next_size;
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UINT8 size;
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UINT32 next_name_select;
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UINT32 name_select;
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UINT8 first_sprite;
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UINT8 flip;
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@ -584,6 +587,7 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
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UINT8 clipmasks[6][SNES_SCR_WIDTH];
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UINT8 update_windows;
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UINT8 update_offsets;
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UINT8 update_oam_list;
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UINT8 mode;
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UINT8 interlace; //doubles the visible resolution
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UINT8 obj_interlace;
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@ -777,45 +777,9 @@ WRITE8_HANDLER( snes_w_io )
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snes_ppu.screen_brightness = (data & 0x0f) + 1;
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break;
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case OBSEL: /* Object size and data area designation */
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snes_ppu.layer[SNES_OAM].charmap = (data & 0x03) << 1;
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snes_ppu.oam.name_select = (((data & 0x18) >> 3) * 0x1000) << 1;
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/* Determine object size */
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switch ((data & 0xe0) >> 5)
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{
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case 0: /* 8 & 16 */
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snes_ppu.oam.size[0] = 1;
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snes_ppu.oam.size[1] = 2;
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break;
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case 1: /* 8 & 32 */
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snes_ppu.oam.size[0] = 1;
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snes_ppu.oam.size[1] = 4;
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break;
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case 2: /* 8 & 64 */
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snes_ppu.oam.size[0] = 1;
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snes_ppu.oam.size[1] = 8;
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break;
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case 3: /* 16 & 32 */
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snes_ppu.oam.size[0] = 2;
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snes_ppu.oam.size[1] = 4;
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break;
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case 4: /* 16 & 64 */
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snes_ppu.oam.size[0] = 2;
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snes_ppu.oam.size[1] = 8;
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break;
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case 5: /* 32 & 64 */
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snes_ppu.oam.size[0] = 4;
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snes_ppu.oam.size[1] = 8;
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break;
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default:
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/* Unknown size so default to 8 & 16 */
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logerror("Object size unsupported: %d\n", (data & 0xe0) >> 5);
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snes_ppu.oam.size[0] = 1;
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snes_ppu.oam.size[1] = 2;
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#ifdef SNES_DBG_REG_W
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mame_printf_debug("Object size unsupported: %d\n", (data & 0xe0) >> 5);
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#endif
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}
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snes_ppu.oam.next_charmap = (data & 0x03) << 1;
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snes_ppu.oam.next_name_select = (((data & 0x18) >> 3) * 0x1000) << 1;
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snes_ppu.oam.next_size = (data & 0xe0) >> 5;
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break;
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case OAMADDL: /* Address for accessing OAM (low) */
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snes_ppu.oam.address_low = data;
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@ -827,7 +791,7 @@ WRITE8_HANDLER( snes_w_io )
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snes_ppu.oam.address_high = data & 0x1;
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snes_ppu.oam.saved_address_high = data;
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snes_ppu.oam.address = ((data & 0x1) << 8) + snes_ppu.oam.address_low;
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snes_ppu.oam.priority_rotation = (data & 0x80) ? 1 : 0;
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snes_ppu.oam.priority_rotation = BIT(data, 7);
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snes_ram[OAMDATA] = 0;
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break;
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case OAMDATA: /* Data for OAM write (DW) */
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@ -989,17 +989,118 @@ static void snes_update_line_mode7( UINT8 priority_a, UINT8 priority_b, UINT8 la
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* FIXME: We need to support high priority bit
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*********************************************/
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struct OAM
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{
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UINT16 tile;
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INT16 x, y;
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UINT8 size, vflip, hflip, priority_bits, pal;
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int height, width;
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};
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static struct OAM oam_list[SNES_SCR_WIDTH / 2];
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static void snes_update_obsel( void )
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{
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snes_ppu.layer[SNES_OAM].charmap = snes_ppu.oam.next_charmap;
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snes_ppu.oam.name_select = snes_ppu.oam.next_name_select;
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if (snes_ppu.oam.size != snes_ppu.oam.next_size)
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{
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snes_ppu.oam.size = snes_ppu.oam.next_size;
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snes_ppu.update_oam_list = 1;
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}
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}
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static void snes_oam_list_build( void )
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{
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UINT8 *oamram = (UINT8 *)snes_oam;
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INT16 oam = 0x1ff;
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UINT16 oam_extra = oam + 0x20;
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UINT16 extra = 0;
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int i;
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snes_ppu.update_oam_list = 0; // eventually, we can optimize the code by only calling this function when there is a change in size
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for (i = 128; i > 0; i--)
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{
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if ((i % 4) == 0)
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extra = oamram[oam_extra--];
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oam_list[i].vflip = (oamram[oam] & 0x80) >> 7;
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oam_list[i].hflip = (oamram[oam] & 0x40) >> 6;
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oam_list[i].priority_bits = (oamram[oam] & 0x30) >> 4;
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oam_list[i].pal = 128 + ((oamram[oam] & 0x0e) << 3);
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oam_list[i].tile = (oamram[oam--] & 0x1) << 8;
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oam_list[i].tile |= oamram[oam--];
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oam_list[i].y = oamram[oam--] + 1; /* We seem to need to add one here.... */
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oam_list[i].x = oamram[oam--];
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oam_list[i].size = (extra & 0x80) >> 7;
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extra <<= 1;
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oam_list[i].x |= ((extra & 0x80) << 1);
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extra <<= 1;
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oam_list[i].y *= snes_ppu.obj_interlace;
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/* Adjust if past maximum position */
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if (oam_list[i].y >= snes_ppu.beam.last_visible_line * snes_ppu.interlace)
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oam_list[i].y -= 256 * snes_ppu.interlace;
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if (oam_list[i].x > 255)
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oam_list[i].x -= 512;
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/* Determine object size */
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switch (snes_ppu.oam.size)
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{
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case 0: /* 8x8 or 16x16 */
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oam_list[i].width = oam_list[i].size ? 2 : 1;
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oam_list[i].height = oam_list[i].size ? 2 : 1;
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break;
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case 1: /* 8x8 or 32x32 */
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oam_list[i].width = oam_list[i].size ? 4 : 1;
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oam_list[i].height = oam_list[i].size ? 4 : 1;
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break;
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case 2: /* 8x8 or 64x64 */
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oam_list[i].width = oam_list[i].size ? 8 : 1;
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oam_list[i].height = oam_list[i].size ? 8 : 1;
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break;
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case 3: /* 16x16 or 32x32 */
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oam_list[i].width = oam_list[i].size ? 4 : 2;
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oam_list[i].height = oam_list[i].size ? 4 : 2;
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break;
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case 4: /* 16x16 or 64x64 */
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oam_list[i].width = oam_list[i].size ? 8 : 2;
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oam_list[i].height = oam_list[i].size ? 8 : 2;
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break;
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case 5: /* 32x32 or 64x64 */
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oam_list[i].width = oam_list[i].size ? 8 : 4;
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oam_list[i].height = oam_list[i].size ? 8 : 4;
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break;
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case 6: /* undocumented: 16x32 or 32x64 */
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oam_list[i].width = oam_list[i].size ? 4 : 2;
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oam_list[i].height = oam_list[i].size ? 8 : 4;
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if (snes_ppu.obj_interlace && !oam_list[i].size)
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oam_list[i].height = 2;
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break;
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case 7: /* undocumented: 16x32 or 32x32 */
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oam_list[i].width = oam_list[i].size ? 4 : 2;
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oam_list[i].height = oam_list[i].size ? 4 : 4;
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if (snes_ppu.obj_interlace && !oam_list[i].size)
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oam_list[i].height = 2;
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break;
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default:
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/* we should never enter here... */
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logerror("Object size unsupported: %d\n", snes_ppu.oam.size);
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break;
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}
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}
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}
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static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
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{
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INT8 xs, ys;
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UINT8 line;
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UINT16 oam_extra, extra;
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INT16 oam;
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UINT8 range_over = 0, time_over = 0;
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UINT8 size, vflip, hflip, priority, pal, blend;
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UINT8 height, width, vflip, hflip, priority, pal, blend;
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UINT16 tile;
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INT16 i, x, y;
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UINT8 *oamram = (UINT8 *)snes_oam;
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UINT32 name_sel = 0, charaddr;
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static const UINT8 table_obj_priority[10][4] = {
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{2, 5, 8, 11}, // mode 0
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@ -1032,36 +1133,20 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
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charaddr = snes_ppu.layer[SNES_OAM].charmap << 13;
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oam = 0x1ff;
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oam_extra = oam + 0x20;
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extra = 0;
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for (i = 128; i > 0; i--)
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{
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if ((i % 4) == 0)
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extra = oamram[oam_extra--];
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vflip = (oamram[oam] & 0x80) >> 7;
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hflip = (oamram[oam] & 0x40) >> 6;
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priority = table_obj_priority[priority_tbl][(oamram[oam] & 0x30) >> 4];
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pal = 128 + ((oamram[oam] & 0x0e) << 3);
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tile = (oamram[oam--] & 0x1) << 8;
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tile |= oamram[oam--];
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y = oamram[oam--] + 1; /* We seem to need to add one here.... */
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x = oamram[oam--];
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size = (extra & 0x80) >> 7;
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extra <<= 1;
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x |= ((extra & 0x80) << 1);
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extra <<= 1;
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y *= snes_ppu.obj_interlace;
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/* Adjust if past maximum position */
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if (y >= snes_ppu.beam.last_visible_line*snes_ppu.interlace)
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y -= 256*snes_ppu.interlace;
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if (x > 255)
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x -= 512;
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tile = oam_list[i].tile;
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x = oam_list[i].x;
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y = oam_list[i].y;
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height = oam_list[i].height;
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width = oam_list[i].width;
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vflip = oam_list[i].vflip;
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hflip = oam_list[i].hflip;
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priority = table_obj_priority[priority_tbl][oam_list[i].priority_bits];
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pal = oam_list[i].pal;
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/* Draw sprite if it intersects the current line */
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if (curline >= y && curline < (y + (snes_ppu.oam.size[size] << 3)))
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if (curline >= y && curline < (y + (height << 3)))
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{
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/* Only objects using palettes 4-7 can be transparent */
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blend = (pal < 192) ? 1 : 0;
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@ -1073,7 +1158,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
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line = (curline - y) % 8;
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if (vflip)
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{
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ys = snes_ppu.oam.size[size] - ys - 1;
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ys = height - ys - 1;
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line = (-1 * line) + 7;
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}
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line <<= 1;
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@ -1081,7 +1166,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
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if (hflip)
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{
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UINT8 count = 0;
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for (xs = (snes_ppu.oam.size[size] - 1); xs >= 0; xs--)
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for (xs = (width - 1); xs >= 0; xs--)
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{
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if ((x + (count << 3) < SNES_SCR_WIDTH))
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{
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@ -1092,7 +1177,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
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}
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else
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{
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for (xs = 0; xs < snes_ppu.oam.size[size]; xs++)
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for (xs = 0; xs < width; xs++)
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{
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if ((x + (xs << 3) < SNES_SCR_WIDTH))
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{
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@ -1252,6 +1337,8 @@ static void snes_update_mode_7( UINT16 curline )
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static void snes_draw_screens( UINT16 curline )
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{
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snes_oam_list_build();
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switch (snes_ppu.mode)
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{
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case 0: snes_update_mode_0(curline); break; /* Mode 0 */
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@ -1264,7 +1351,7 @@ static void snes_draw_screens( UINT16 curline )
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case 7: snes_update_mode_7(curline); break; /* Mode 7 - Supports direct colour */
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}
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}
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/*********************************************
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* snes_update_windowmasks()
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*
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@ -1494,9 +1581,14 @@ VIDEO_UPDATE( snes )
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{
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int y;
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snes_update_obsel();
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/*NTSC SNES draw range is 1-225. */
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for (y = cliprect->min_y; y <= cliprect->max_y; y++)
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{
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snes_refresh_scanline(screen->machine, bitmap, y + 1);
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snes_update_obsel();
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}
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return 0;
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}
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@ -1617,7 +1709,7 @@ static UINT8 snes_dbg_video( running_machine *machine, bitmap_t *bitmap, UINT16
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snes_ram[BG4SC] & 0x3,
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(snes_ram[BG4SC] & 0xfc) << 9,
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snes_ppu.layer[SNES_BG4].charmap << 13 );
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logerror("%sO %s%s%s%s%s%c%s%s%d%d %4X",
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logerror("%sO %s%s%s%s%s%c%s%s %4X",
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debug_options.bg_disabled[4]?" ":"*",
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(snes_ram[TM] & 0x10)?"M":" ",
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(snes_ram[TS] & 0x10)?"S":" ",
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@ -1627,7 +1719,6 @@ static UINT8 snes_dbg_video( running_machine *machine, bitmap_t *bitmap, UINT16
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WINLOGIC[(snes_ram[WOBJLOG] & 0x3)],
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(snes_ram[WOBJSEL] & 0x2)?((snes_ram[WOBJSEL] & 0x1)?"o":"i"):" ",
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(snes_ram[WOBJSEL] & 0x8)?((snes_ram[WOBJSEL] & 0x4)?"o":"i"):" ",
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snes_ppu.oam.size[0], snes_ppu.oam.size[1],
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snes_ppu.layer[SNES_OAM].charmap << 13 );
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logerror("%sB %s %c%s%s",
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debug_options.bg_disabled[5]?" ":"*",
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