snes.c: changed OAM code to create sprite list for each line based on OBSEL settings of the previous line [Fabio Priuli]

This commit is contained in:
Fabio Priuli 2010-03-09 14:21:32 +00:00
parent 02180974c2
commit cd5fff8407
3 changed files with 136 additions and 77 deletions

View File

@ -525,7 +525,10 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
UINT8 saved_address_high;
UINT16 address;
UINT16 priority_rotation;
UINT8 size[2];
UINT8 next_charmap;
UINT8 next_size;
UINT8 size;
UINT32 next_name_select;
UINT32 name_select;
UINT8 first_sprite;
UINT8 flip;
@ -584,6 +587,7 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
UINT8 clipmasks[6][SNES_SCR_WIDTH];
UINT8 update_windows;
UINT8 update_offsets;
UINT8 update_oam_list;
UINT8 mode;
UINT8 interlace; //doubles the visible resolution
UINT8 obj_interlace;

View File

@ -777,45 +777,9 @@ WRITE8_HANDLER( snes_w_io )
snes_ppu.screen_brightness = (data & 0x0f) + 1;
break;
case OBSEL: /* Object size and data area designation */
snes_ppu.layer[SNES_OAM].charmap = (data & 0x03) << 1;
snes_ppu.oam.name_select = (((data & 0x18) >> 3) * 0x1000) << 1;
/* Determine object size */
switch ((data & 0xe0) >> 5)
{
case 0: /* 8 & 16 */
snes_ppu.oam.size[0] = 1;
snes_ppu.oam.size[1] = 2;
break;
case 1: /* 8 & 32 */
snes_ppu.oam.size[0] = 1;
snes_ppu.oam.size[1] = 4;
break;
case 2: /* 8 & 64 */
snes_ppu.oam.size[0] = 1;
snes_ppu.oam.size[1] = 8;
break;
case 3: /* 16 & 32 */
snes_ppu.oam.size[0] = 2;
snes_ppu.oam.size[1] = 4;
break;
case 4: /* 16 & 64 */
snes_ppu.oam.size[0] = 2;
snes_ppu.oam.size[1] = 8;
break;
case 5: /* 32 & 64 */
snes_ppu.oam.size[0] = 4;
snes_ppu.oam.size[1] = 8;
break;
default:
/* Unknown size so default to 8 & 16 */
logerror("Object size unsupported: %d\n", (data & 0xe0) >> 5);
snes_ppu.oam.size[0] = 1;
snes_ppu.oam.size[1] = 2;
#ifdef SNES_DBG_REG_W
mame_printf_debug("Object size unsupported: %d\n", (data & 0xe0) >> 5);
#endif
}
snes_ppu.oam.next_charmap = (data & 0x03) << 1;
snes_ppu.oam.next_name_select = (((data & 0x18) >> 3) * 0x1000) << 1;
snes_ppu.oam.next_size = (data & 0xe0) >> 5;
break;
case OAMADDL: /* Address for accessing OAM (low) */
snes_ppu.oam.address_low = data;
@ -827,7 +791,7 @@ WRITE8_HANDLER( snes_w_io )
snes_ppu.oam.address_high = data & 0x1;
snes_ppu.oam.saved_address_high = data;
snes_ppu.oam.address = ((data & 0x1) << 8) + snes_ppu.oam.address_low;
snes_ppu.oam.priority_rotation = (data & 0x80) ? 1 : 0;
snes_ppu.oam.priority_rotation = BIT(data, 7);
snes_ram[OAMDATA] = 0;
break;
case OAMDATA: /* Data for OAM write (DW) */

View File

@ -989,17 +989,118 @@ static void snes_update_line_mode7( UINT8 priority_a, UINT8 priority_b, UINT8 la
* FIXME: We need to support high priority bit
*********************************************/
struct OAM
{
UINT16 tile;
INT16 x, y;
UINT8 size, vflip, hflip, priority_bits, pal;
int height, width;
};
static struct OAM oam_list[SNES_SCR_WIDTH / 2];
static void snes_update_obsel( void )
{
snes_ppu.layer[SNES_OAM].charmap = snes_ppu.oam.next_charmap;
snes_ppu.oam.name_select = snes_ppu.oam.next_name_select;
if (snes_ppu.oam.size != snes_ppu.oam.next_size)
{
snes_ppu.oam.size = snes_ppu.oam.next_size;
snes_ppu.update_oam_list = 1;
}
}
static void snes_oam_list_build( void )
{
UINT8 *oamram = (UINT8 *)snes_oam;
INT16 oam = 0x1ff;
UINT16 oam_extra = oam + 0x20;
UINT16 extra = 0;
int i;
snes_ppu.update_oam_list = 0; // eventually, we can optimize the code by only calling this function when there is a change in size
for (i = 128; i > 0; i--)
{
if ((i % 4) == 0)
extra = oamram[oam_extra--];
oam_list[i].vflip = (oamram[oam] & 0x80) >> 7;
oam_list[i].hflip = (oamram[oam] & 0x40) >> 6;
oam_list[i].priority_bits = (oamram[oam] & 0x30) >> 4;
oam_list[i].pal = 128 + ((oamram[oam] & 0x0e) << 3);
oam_list[i].tile = (oamram[oam--] & 0x1) << 8;
oam_list[i].tile |= oamram[oam--];
oam_list[i].y = oamram[oam--] + 1; /* We seem to need to add one here.... */
oam_list[i].x = oamram[oam--];
oam_list[i].size = (extra & 0x80) >> 7;
extra <<= 1;
oam_list[i].x |= ((extra & 0x80) << 1);
extra <<= 1;
oam_list[i].y *= snes_ppu.obj_interlace;
/* Adjust if past maximum position */
if (oam_list[i].y >= snes_ppu.beam.last_visible_line * snes_ppu.interlace)
oam_list[i].y -= 256 * snes_ppu.interlace;
if (oam_list[i].x > 255)
oam_list[i].x -= 512;
/* Determine object size */
switch (snes_ppu.oam.size)
{
case 0: /* 8x8 or 16x16 */
oam_list[i].width = oam_list[i].size ? 2 : 1;
oam_list[i].height = oam_list[i].size ? 2 : 1;
break;
case 1: /* 8x8 or 32x32 */
oam_list[i].width = oam_list[i].size ? 4 : 1;
oam_list[i].height = oam_list[i].size ? 4 : 1;
break;
case 2: /* 8x8 or 64x64 */
oam_list[i].width = oam_list[i].size ? 8 : 1;
oam_list[i].height = oam_list[i].size ? 8 : 1;
break;
case 3: /* 16x16 or 32x32 */
oam_list[i].width = oam_list[i].size ? 4 : 2;
oam_list[i].height = oam_list[i].size ? 4 : 2;
break;
case 4: /* 16x16 or 64x64 */
oam_list[i].width = oam_list[i].size ? 8 : 2;
oam_list[i].height = oam_list[i].size ? 8 : 2;
break;
case 5: /* 32x32 or 64x64 */
oam_list[i].width = oam_list[i].size ? 8 : 4;
oam_list[i].height = oam_list[i].size ? 8 : 4;
break;
case 6: /* undocumented: 16x32 or 32x64 */
oam_list[i].width = oam_list[i].size ? 4 : 2;
oam_list[i].height = oam_list[i].size ? 8 : 4;
if (snes_ppu.obj_interlace && !oam_list[i].size)
oam_list[i].height = 2;
break;
case 7: /* undocumented: 16x32 or 32x32 */
oam_list[i].width = oam_list[i].size ? 4 : 2;
oam_list[i].height = oam_list[i].size ? 4 : 4;
if (snes_ppu.obj_interlace && !oam_list[i].size)
oam_list[i].height = 2;
break;
default:
/* we should never enter here... */
logerror("Object size unsupported: %d\n", snes_ppu.oam.size);
break;
}
}
}
static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
{
INT8 xs, ys;
UINT8 line;
UINT16 oam_extra, extra;
INT16 oam;
UINT8 range_over = 0, time_over = 0;
UINT8 size, vflip, hflip, priority, pal, blend;
UINT8 height, width, vflip, hflip, priority, pal, blend;
UINT16 tile;
INT16 i, x, y;
UINT8 *oamram = (UINT8 *)snes_oam;
UINT32 name_sel = 0, charaddr;
static const UINT8 table_obj_priority[10][4] = {
{2, 5, 8, 11}, // mode 0
@ -1032,36 +1133,20 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
charaddr = snes_ppu.layer[SNES_OAM].charmap << 13;
oam = 0x1ff;
oam_extra = oam + 0x20;
extra = 0;
for (i = 128; i > 0; i--)
{
if ((i % 4) == 0)
extra = oamram[oam_extra--];
vflip = (oamram[oam] & 0x80) >> 7;
hflip = (oamram[oam] & 0x40) >> 6;
priority = table_obj_priority[priority_tbl][(oamram[oam] & 0x30) >> 4];
pal = 128 + ((oamram[oam] & 0x0e) << 3);
tile = (oamram[oam--] & 0x1) << 8;
tile |= oamram[oam--];
y = oamram[oam--] + 1; /* We seem to need to add one here.... */
x = oamram[oam--];
size = (extra & 0x80) >> 7;
extra <<= 1;
x |= ((extra & 0x80) << 1);
extra <<= 1;
y *= snes_ppu.obj_interlace;
/* Adjust if past maximum position */
if (y >= snes_ppu.beam.last_visible_line*snes_ppu.interlace)
y -= 256*snes_ppu.interlace;
if (x > 255)
x -= 512;
tile = oam_list[i].tile;
x = oam_list[i].x;
y = oam_list[i].y;
height = oam_list[i].height;
width = oam_list[i].width;
vflip = oam_list[i].vflip;
hflip = oam_list[i].hflip;
priority = table_obj_priority[priority_tbl][oam_list[i].priority_bits];
pal = oam_list[i].pal;
/* Draw sprite if it intersects the current line */
if (curline >= y && curline < (y + (snes_ppu.oam.size[size] << 3)))
if (curline >= y && curline < (y + (height << 3)))
{
/* Only objects using palettes 4-7 can be transparent */
blend = (pal < 192) ? 1 : 0;
@ -1073,7 +1158,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
line = (curline - y) % 8;
if (vflip)
{
ys = snes_ppu.oam.size[size] - ys - 1;
ys = height - ys - 1;
line = (-1 * line) + 7;
}
line <<= 1;
@ -1081,7 +1166,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
if (hflip)
{
UINT8 count = 0;
for (xs = (snes_ppu.oam.size[size] - 1); xs >= 0; xs--)
for (xs = (width - 1); xs >= 0; xs--)
{
if ((x + (count << 3) < SNES_SCR_WIDTH))
{
@ -1092,7 +1177,7 @@ static void snes_update_objects( UINT8 priority_tbl, UINT16 curline )
}
else
{
for (xs = 0; xs < snes_ppu.oam.size[size]; xs++)
for (xs = 0; xs < width; xs++)
{
if ((x + (xs << 3) < SNES_SCR_WIDTH))
{
@ -1252,6 +1337,8 @@ static void snes_update_mode_7( UINT16 curline )
static void snes_draw_screens( UINT16 curline )
{
snes_oam_list_build();
switch (snes_ppu.mode)
{
case 0: snes_update_mode_0(curline); break; /* Mode 0 */
@ -1264,7 +1351,7 @@ static void snes_draw_screens( UINT16 curline )
case 7: snes_update_mode_7(curline); break; /* Mode 7 - Supports direct colour */
}
}
/*********************************************
* snes_update_windowmasks()
*
@ -1494,9 +1581,14 @@ VIDEO_UPDATE( snes )
{
int y;
snes_update_obsel();
/*NTSC SNES draw range is 1-225. */
for (y = cliprect->min_y; y <= cliprect->max_y; y++)
{
snes_refresh_scanline(screen->machine, bitmap, y + 1);
snes_update_obsel();
}
return 0;
}
@ -1617,7 +1709,7 @@ static UINT8 snes_dbg_video( running_machine *machine, bitmap_t *bitmap, UINT16
snes_ram[BG4SC] & 0x3,
(snes_ram[BG4SC] & 0xfc) << 9,
snes_ppu.layer[SNES_BG4].charmap << 13 );
logerror("%sO %s%s%s%s%s%c%s%s%d%d %4X",
logerror("%sO %s%s%s%s%s%c%s%s %4X",
debug_options.bg_disabled[4]?" ":"*",
(snes_ram[TM] & 0x10)?"M":" ",
(snes_ram[TS] & 0x10)?"S":" ",
@ -1627,7 +1719,6 @@ static UINT8 snes_dbg_video( running_machine *machine, bitmap_t *bitmap, UINT16
WINLOGIC[(snes_ram[WOBJLOG] & 0x3)],
(snes_ram[WOBJSEL] & 0x2)?((snes_ram[WOBJSEL] & 0x1)?"o":"i"):" ",
(snes_ram[WOBJSEL] & 0x8)?((snes_ram[WOBJSEL] & 0x4)?"o":"i"):" ",
snes_ppu.oam.size[0], snes_ppu.oam.size[1],
snes_ppu.layer[SNES_OAM].charmap << 13 );
logerror("%sB %s %c%s%s",
debug_options.bg_disabled[5]?" ":"*",