bmjr: use standard 3-bit brg palette

This commit is contained in:
Dirk Best 2015-07-29 21:41:54 +02:00
parent 46bc2b88ee
commit cd7de9fdb0

View File

@ -53,7 +53,6 @@ public:
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
DECLARE_PALETTE_INIT(bmjr);
UINT32 screen_update_bmjr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
@ -324,15 +323,6 @@ static GFXDECODE_START( bmjr )
GFXDECODE_ENTRY( "chargen", 0x0000, bmjr_charlayout, 0, 4 )
GFXDECODE_END
PALETTE_INIT_MEMBER(bmjr_state, bmjr)
{
int i;
for(i=0;i<8;i++)
palette.set_pen_color(i, pal1bit(i >> 1),pal1bit(i >> 2),pal1bit(i >> 0));
}
void bmjr_state::machine_start()
{
m_beep->set_frequency(1200); //guesswork
@ -361,8 +351,7 @@ static MACHINE_CONFIG_START( bmjr, bmjr_state )
MCFG_SCREEN_UPDATE_DRIVER(bmjr_state, screen_update_bmjr)
MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD("palette", 8)
MCFG_PALETTE_INIT_OWNER(bmjr_state, bmjr)
MCFG_PALETTE_ADD_3BIT_BRG("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", bmjr)
/* Audio */