mirror of
https://github.com/holub/mame
synced 2025-07-06 10:29:38 +03:00
Add bgfx command line options, major shakeup of organization, nw
This commit is contained in:
parent
ad1e6ef899
commit
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22
3rdparty/bgfx/scripts/shader.mk
vendored
22
3rdparty/bgfx/scripts/shader.mk
vendored
@ -25,38 +25,38 @@ all:
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else
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ifeq ($(TARGET), 0)
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VS_FLAGS=--platform windows -p vs_3_0 -O 3
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FS_FLAGS=--platform windows -p ps_3_0 -O 3
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SHADER_PATH=shaders/dx9
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VS_FLAGS=--platform windows -p vs_3_0 -O 3 --debug
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FS_FLAGS=--platform windows -p ps_3_0 -O 3 --debug
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SHADER_PATH=bgfx/shaders/dx9
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else
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ifeq ($(TARGET), 1)
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VS_FLAGS=--platform windows -p vs_4_0 -O 3
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FS_FLAGS=--platform windows -p ps_4_0 -O 3
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CS_FLAGS=--platform windows -p cs_5_0 -O 1
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SHADER_PATH=shaders/dx11
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VS_FLAGS=--platform windows -p vs_4_0 -O 3 --debug
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FS_FLAGS=--platform windows -p ps_4_0 -O 3 --debug
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CS_FLAGS=--platform windows -p cs_5_0 -O 1 --debug
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SHADER_PATH=bgfx/shaders/dx11
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else
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ifeq ($(TARGET), 2)
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VS_FLAGS=--platform nacl
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FS_FLAGS=--platform nacl
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SHADER_PATH=shaders/gles
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SHADER_PATH=bgfx/shaders/gles
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else
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ifeq ($(TARGET), 3)
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VS_FLAGS=--platform android
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FS_FLAGS=--platform android
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CS_FLAGS=--platform android
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SHADER_PATH=shaders/gles
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SHADER_PATH=bgfx/shaders/gles
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else
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ifeq ($(TARGET), 4)
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VS_FLAGS=--platform linux -p 120
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FS_FLAGS=--platform linux -p 120
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CS_FLAGS=--platform linux -p 430
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SHADER_PATH=shaders/glsl
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SHADER_PATH=bgfx/shaders/glsl
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else
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ifeq ($(TARGET), 5)
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VS_FLAGS=--platform osx -p metal
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FS_FLAGS=--platform osx -p metal
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CS_FLAGS=--platform osx -p metal
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SHADER_PATH=shaders/metal
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SHADER_PATH=bgfx/shaders/metal
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endif
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endif
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endif
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135
bgfx/chains/hlsl.json
Normal file
135
bgfx/chains/hlsl.json
Normal file
@ -0,0 +1,135 @@
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{ "name": "Classic D3D HLSL CRT Simulation",
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"author": "Ryan Holtz & ImJezze",
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"sliders": [
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{ "type": "int_enum", "name": "adjustments", "text": "Enable Adjustments", "default": 0, "max": 1, "min": 0, "step": 1, "scale": 1.0, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] },
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{ "type": "int_enum", "name": "ntsc", "text": "Enable NTSC", "default": 0, "max": 1, "min": 0, "step": 1, "scale": 1.0, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] },
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{ "type": "float", "name": "a_value", "text": "NTSC A Value", "default": 50, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "b_value", "text": "NTSC B Value", "default": 50, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "cc_value", "text": "NTSC Color Carrier (Hz)", "default": 35795454, "max": 36795454, "min": 34795454, "step": 100, "scale": 0.0000001, "format": "%1.7f", "screen": "raster" },
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{ "type": "float", "name": "o_value", "text": "NTSC Time Offset", "default": 0, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "p_value", "text": "NTSC Phase Offset", "default": 100, "max": 200, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "scan_time", "text": "NTSC Scanline Duration (uSec)", "default": 526, "max": 1500, "min": 1, "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "float", "name": "notch_width", "text": "NTSC Color Notch Filter Width", "default": 100, "max": 400, "min": 1, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "y_freq_response", "text": "NTSC Y Signal Bandwidth (Hz)", "default": 600, "max": 2100, "min": 1, "step": 10, "scale": 0.01, "format": "%2.2f", "screen": "raster" },
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{ "type": "float", "name": "i_freq_response", "text": "NTSC I Signal Bandwidth (Hz)", "default": 120, "max": 2100, "min": 1, "step": 10, "scale": 0.01, "format": "%2.2f", "screen": "raster" },
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{ "type": "float", "name": "q_freq_response", "text": "NTSC Q Signal Bandwidth (Hz)", "default": 60, "max": 2100, "min": 1, "step": 10, "scale": 0.01, "format": "%2.2f", "screen": "raster" },
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{ "type": "float", "name": "jitter_offset", "text": "NTSC Frame Jitter Offset", "default": 0, "max": 200, "min": 1, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "color", "name": "red_ratios", "text": "Red Output from ", "default": [ 100, 0, 0 ], "max": [ 200, 200, 200 ], "min": [ 0, 0, 0 ], "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "color", "name": "grn_ratios", "text": "Green Output from ", "default": [ 0, 100, 0 ], "max": [ 200, 200, 200 ], "min": [ 0, 0, 0 ], "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "color", "name": "blu_ratios", "text": "Blue Output from ", "default": [ 0, 0, 100 ], "max": [ 200, 200, 200 ], "min": [ 0, 0, 0 ], "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "color", "name": "offset", "text": "Signal Offset, ", "default": [ 0, 0, 0 ], "max": [ 200, 200, 200 ], "min": [ 0, 0, 0 ], "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "color", "name": "scale", "text": "Signal Scale, ", "default": [ 100, 100, 100 ], "max": [ 200, 200, 200 ], "min": [ 0, 0, 0 ], "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "saturation", "text": "Color Saturation", "default": 100, "max": 400, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_red", "text": "Red Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_green", "text": "Green Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_blue", "text": "Blue Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_red", "text": "Red Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_green", "text": "Green Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_blue", "text": "Blue Convergence, ", "default": [ 0, 0 ], "max": [ 8000, 6000 ], "min": [ -8000, -6000 ], "step": 1, "scale": 0.1, "format": "%3.1f", "screen": "raster" }
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],
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"parameters": [
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{ "name": "jitter", "type": "frame", "period": 2 }
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],
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"targets": [
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{
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"name": "guest",
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"mode": "guest",
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"prescale": 1,
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"doublebuffer": true
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},
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{ "name": "native",
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"mode": "native",
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"prescale": 1,
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"doublebuffer": true
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},
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{ "name": "previous",
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"mode": "native",
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"prescale": 1,
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"doublebuffer": true
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}
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],
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"passes": [
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{ "effect": "ntsc_encode",
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"name": "NTSC Decode",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
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{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 }
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],
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"uniforms": [
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{ "uniform": "u_a_value", "slider": "a_value" },
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{ "uniform": "u_b_value", "slider": "b_value" },
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{ "uniform": "u_cc_value", "slider": "cc_value" },
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{ "uniform": "u_p_value", "slider": "p_value" },
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{ "uniform": "u_scan_time", "slider": "scan_time" },
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{ "uniform": "u_jitter_offset", "slider": "jitter_offset" },
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{ "uniform": "u_jitter_amount", "parameter": "jitter" }
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],
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"input": [
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{ "sampler": "DiffuseSampler", "texture": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "ntsc_decode",
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"name": "NTSC Decode",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
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{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc", "value": 0 }
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],
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"uniforms": [
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{ "uniform": "u_a_value", "slider": "a_value" },
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{ "uniform": "u_b_value", "slider": "b_value" },
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{ "uniform": "u_cc_value", "slider": "cc_value" },
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{ "uniform": "u_o_value", "slider": "o_value" },
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{ "uniform": "u_scan_time", "slider": "scan_time" },
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{ "uniform": "u_notch_width", "slider": "notch_width" },
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{ "uniform": "u_y_freq_response", "slider": "y_freq_response" },
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{ "uniform": "u_i_freq_response", "slider": "i_freq_response" },
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{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
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{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
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{ "uniform": "u_jitter_offset", "slider": "jitter_offset" },
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{ "uniform": "u_jitter_amount", "parameter": "jitter" }
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],
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"input": [
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{ "sampler": "DiffuseSampler", "texture": "guest" }
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],
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"output": "guest"
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},
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{ "effect": "blit",
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"name": "NTSC Skip",
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"disablewhen": [
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{ "type": "slider", "condition": "notequal", "combine": "and", "name": "adjustments", "value": 0 },
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{ "type": "slider", "condition": "notequal", "combine": "and", "name": "ntsc", "value": 0 }
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],
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"input": [
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{ "sampler": "s_tex", "texture": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "blit",
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"name": "Prescale",
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"input": [
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{ "sampler": "s_tex", "texture": "guest" }
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],
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"output": "native"
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},
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{ "effect": "deconverge",
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"name": "Deconvergence",
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"uniforms": [
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{ "uniform": "u_converge_red", "slider": "converge_red" },
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{ "uniform": "u_converge_green", "slider": "converge_green" },
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{ "uniform": "u_converge_blue", "slider": "converge_blue" },
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{ "uniform": "u_radial_converge_red", "slider": "radial_converge_red" },
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{ "uniform": "u_radial_converge_green", "slider": "radial_converge_green" },
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{ "uniform": "u_radial_converge_blue", "slider": "radial_converge_blue" }
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],
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"input": [
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{ "sampler": "DiffuseSampler", "texture": "native" }
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],
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"output": "native"
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}
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],
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"output": "native"
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}
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@ -11,7 +11,7 @@
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{ "type": "vec2", "name": "shift", "text": "Frame Shift ", "default": [ 0, 0 ], "max": [ 25, 25 ], "min": [ -25, -25 ], "step": 1, "scale": 1.0, "format": "%2.f", "screen": "raster" }
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],
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"parameters": [
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{ "name": "alternating", "type": "frame_mask", "period": 2 }
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{ "name": "alternating", "type": "frame", "period": 2 }
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],
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"targets": [
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{ "name": "native",
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28
bgfx/effects/color.json
Normal file
28
bgfx/effects/color.json
Normal file
@ -0,0 +1,28 @@
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"dstColor": "1-srcAlpha",
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"srcAlpha": "srcAlpha",
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"dstAlpha": "1-srcAlpha"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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},
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"vertex": "vs_color",
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"fragment": "fs_color",
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"uniforms": [
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{ "name": "DiffuseSampler", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_red_ratios", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_grn_ratios", "type": "vec4", "values": [ 0.0, 1.0, 0.0, 0.0 ] },
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{ "name": "u_blu_ratios", "type": "vec4", "values": [ 0.0, 0.0, 1.0, 0.0 ] },
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{ "name": "u_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_scale", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] },
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{ "name": "u_saturation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
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]
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}
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33
bgfx/effects/deconverge.json
Normal file
33
bgfx/effects/deconverge.json
Normal file
@ -0,0 +1,33 @@
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"dstColor": "1-srcAlpha",
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"srcAlpha": "srcAlpha",
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"dstAlpha": "1-srcAlpha"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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},
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"vertex": "vs_deconverge",
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"fragment": "fs_deconverge",
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"uniforms": [
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{ "name": "DiffuseSampler", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_texsize", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_screenrect", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_converge_red", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_converge_green", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_converge_blue", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_radial_converge_red", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_radial_converge_green", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_radial_converge_blue", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_quad_dims", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_guest_dims", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }
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]
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}
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35
bgfx/effects/ntsc_decode.json
Normal file
35
bgfx/effects/ntsc_decode.json
Normal file
@ -0,0 +1,35 @@
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"dstColor": "1-srcAlpha",
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"srcAlpha": "srcAlpha",
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"dstAlpha": "1-srcAlpha"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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},
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"vertex": "vs_ntsc_decode",
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"fragment": "fs_ntsc_decode",
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"uniforms": [
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{ "name": "DiffuseSampler", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_texsize", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_screenrect", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_a_value", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_b_value", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_cc_value", "type": "vec4", "values": [ 3.5795454, 0.0, 0.0, 0.0 ] },
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{ "name": "u_o_value", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_scan_time", "type": "vec4", "values": [ 52.6, 0.0, 0.0, 0.0 ] },
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{ "name": "u_notch_width", "type": "vec4", "values": [ 2.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_y_freq_response", "type": "vec4", "values": [ 6.0, 0.0, 0.0, 0.0 ] },
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{ "name": "u_i_freq_response", "type": "vec4", "values": [ 1.2, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_q_freq_response", "type": "vec4", "values": [ 0.6, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_jitter_amount", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_jitter_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
31
bgfx/effects/ntsc_encode.json
Normal file
31
bgfx/effects/ntsc_encode.json
Normal file
@ -0,0 +1,31 @@
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcAlpha",
|
||||
"dstColor": "1-srcAlpha",
|
||||
"srcAlpha": "srcAlpha",
|
||||
"dstAlpha": "1-srcAlpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": "true",
|
||||
"alpha": "true"
|
||||
},
|
||||
"vertex": "vs_ntsc_encode",
|
||||
"fragment": "fs_ntsc_encode",
|
||||
"uniforms": [
|
||||
{ "name": "DiffuseSampler", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_texsize", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_screenrect", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_a_value", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_b_value", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_cc_value", "type": "vec4", "values": [ 3.5795454, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_p_value", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_scan_time", "type": "vec4", "values": [ 52.6, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_jitter_amount", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_jitter_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
BIN
bgfx/shaders/dx11/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_color.bin
Normal file
BIN
bgfx/shaders/dx11/fs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_deconverge.bin
Normal file
BIN
bgfx/shaders/dx11/fs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_gui.bin
Normal file
BIN
bgfx/shaders/dx11/fs_gui.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_ntsc.bin
Normal file
BIN
bgfx/shaders/dx11/fs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/dx11/fs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/dx11/fs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_phosphor.bin
Normal file
BIN
bgfx/shaders/dx11/fs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_ratios.bin
Normal file
BIN
bgfx/shaders/dx11/fs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_screen.bin
Normal file
BIN
bgfx/shaders/dx11/fs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/fs_tint.bin
Normal file
BIN
bgfx/shaders/dx11/fs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_color.bin
Normal file
BIN
bgfx/shaders/dx11/vs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_deconverge.bin
Normal file
BIN
bgfx/shaders/dx11/vs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_gui.bin
Normal file
BIN
bgfx/shaders/dx11/vs_gui.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_ntsc.bin
Normal file
BIN
bgfx/shaders/dx11/vs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/dx11/vs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/dx11/vs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_phosphor.bin
Normal file
BIN
bgfx/shaders/dx11/vs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_ratios.bin
Normal file
BIN
bgfx/shaders/dx11/vs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_screen.bin
Normal file
BIN
bgfx/shaders/dx11/vs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/vs_tint.bin
Normal file
BIN
bgfx/shaders/dx11/vs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_color.bin
Normal file
BIN
bgfx/shaders/dx9/fs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_deconverge.bin
Normal file
BIN
bgfx/shaders/dx9/fs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_gui.bin
Normal file
BIN
bgfx/shaders/dx9/fs_gui.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_ntsc.bin
Normal file
BIN
bgfx/shaders/dx9/fs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/dx9/fs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/dx9/fs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_phosphor.bin
Normal file
BIN
bgfx/shaders/dx9/fs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_ratios.bin
Normal file
BIN
bgfx/shaders/dx9/fs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_screen.bin
Normal file
BIN
bgfx/shaders/dx9/fs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/fs_tint.bin
Normal file
BIN
bgfx/shaders/dx9/fs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_color.bin
Normal file
BIN
bgfx/shaders/dx9/vs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_deconverge.bin
Normal file
BIN
bgfx/shaders/dx9/vs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_gui.bin
Normal file
BIN
bgfx/shaders/dx9/vs_gui.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_ntsc.bin
Normal file
BIN
bgfx/shaders/dx9/vs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/dx9/vs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/dx9/vs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_phosphor.bin
Normal file
BIN
bgfx/shaders/dx9/vs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_ratios.bin
Normal file
BIN
bgfx/shaders/dx9/vs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_screen.bin
Normal file
BIN
bgfx/shaders/dx9/vs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/vs_tint.bin
Normal file
BIN
bgfx/shaders/dx9/vs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/fs_color.bin
Normal file
BIN
bgfx/shaders/gles/fs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/fs_deconverge.bin
Normal file
BIN
bgfx/shaders/gles/fs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/fs_ntsc.bin
Normal file
BIN
bgfx/shaders/gles/fs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/fs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/gles/fs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/fs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/gles/fs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/vs_deconverge.bin
Normal file
BIN
bgfx/shaders/gles/vs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/vs_phosphor.bin
Normal file
BIN
bgfx/shaders/gles/vs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/vs_ratios.bin
Normal file
BIN
bgfx/shaders/gles/vs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/vs_screen.bin
Normal file
BIN
bgfx/shaders/gles/vs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/vs_tint.bin
Normal file
BIN
bgfx/shaders/gles/vs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/fs_color.bin
Normal file
BIN
bgfx/shaders/glsl/fs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/fs_deconverge.bin
Normal file
BIN
bgfx/shaders/glsl/fs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/fs_ntsc.bin
Normal file
BIN
bgfx/shaders/glsl/fs_ntsc.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/fs_ntsc_decode.bin
Normal file
BIN
bgfx/shaders/glsl/fs_ntsc_decode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/fs_ntsc_encode.bin
Normal file
BIN
bgfx/shaders/glsl/fs_ntsc_encode.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/vs_deconverge.bin
Normal file
BIN
bgfx/shaders/glsl/vs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/vs_phosphor.bin
Normal file
BIN
bgfx/shaders/glsl/vs_phosphor.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/vs_ratios.bin
Normal file
BIN
bgfx/shaders/glsl/vs_ratios.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/vs_screen.bin
Normal file
BIN
bgfx/shaders/glsl/vs_screen.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/vs_tint.bin
Normal file
BIN
bgfx/shaders/glsl/vs_tint.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/metal/fs_color.bin
Normal file
BIN
bgfx/shaders/metal/fs_color.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/metal/fs_deconverge.bin
Normal file
BIN
bgfx/shaders/metal/fs_deconverge.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/metal/fs_ntsc.bin
Normal file
BIN
bgfx/shaders/metal/fs_ntsc.bin
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user