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mermaid.cpp: added missing items to state saving, updated notes
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@ -12,9 +12,9 @@
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* Rougien
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Known issues:
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* stars playfield colors and scrolling is wrong in Rougien;
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* stars playfield colors and scrolling are wrong in Rougien;
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* Dunno where the "alien whistle" sample is supposed to play in Rougien;
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* Mermaid has a ROM for sample playback, identify and hook it up;
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* Mermaid has a ROM for sample playback, identify and hook it up (see MT07987);
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Yachtsman
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Esco/Sanritsu, 1982
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@ -120,7 +120,6 @@ Stephh's notes (based on the games Z80 code and some tests) :
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#include "includes/mermaid.h"
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#include "cpu/z80/z80.h"
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#include "sound/msm5205.h"
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#include "speaker.h"
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@ -369,6 +368,8 @@ void mermaid_state::machine_start()
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save_item(NAME(m_rougien_gfxbank1));
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save_item(NAME(m_rougien_gfxbank2));
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save_item(NAME(m_ay8910_enable));
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save_item(NAME(m_bg_mask));
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save_item(NAME(m_nmi_mask));
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save_item(NAME(m_adpcm_idle));
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save_item(NAME(m_adpcm_data));
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@ -399,7 +400,7 @@ void mermaid_state::machine_reset()
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}
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}
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/* Similar to Jantotsu, apparently the HW has three ports that controls what kind of sample should be played. Every sample size is 0x1000. */
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// Similar to Jantotsu, apparently the HW has three ports that control what kind of sample should be played. Every sample size is 0x1000 in rougien, 0x800 (?) in mermaid.
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void mermaid_state::adpcm_data_w(uint8_t data)
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{
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m_adpcm_data = data;
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@ -431,7 +432,7 @@ void mermaid_state::mermaid(machine_config &config)
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LS259(config, m_latch[0]);
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m_latch[0]->q_out_cb<0>().set(FUNC(mermaid_state::ay1_enable_w));
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m_latch[0]->q_out_cb<1>().set(FUNC(mermaid_state::ay2_enable_w));
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m_latch[0]->q_out_cb<2>().set([this](int state){ logerror("02 = %d\n", state); }); // ???
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m_latch[0]->q_out_cb<2>().set([this](int state){ logerror("02 = %d\n", state); }); // plays sample
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m_latch[0]->q_out_cb<3>().set([this](int state){ logerror("03 = %d\n", state); }); // ???
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m_latch[0]->q_out_cb<4>().set([this](int state){ logerror("04 = %d\n", state); }); // ???
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m_latch[0]->q_out_cb<5>().set(FUNC(mermaid_state::flip_screen_x_w));
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