New WORKING clones (#8371)

-------------------------------
Rescate Lunar (Spanish bootleg of Lunar Rescue) [Ricardo - Factory Arcade, Recreativas.org]
This commit is contained in:
ClawGrip 2021-07-30 19:22:39 +02:00 committed by GitHub
parent 0ddf3ae56e
commit ce550c45bd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 149 additions and 134 deletions

View File

@ -1109,7 +1109,7 @@ void _8080bw_state::escmars_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x3fff).ram().share("main_ram");
map(0x4000, 0x4fff).rom();
map(0x4000, 0x57ff).rom();
}
void _8080bw_state::lrescue_io_map(address_map &map)
@ -4840,14 +4840,27 @@ ROM_END
ROM_START( escmars )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "2516_em.m5", 0x0000, 0x0800, CRC(6580f1c3) SHA1(fd44d4bab799e02b2d7c20fe6bf14ade9c8d4f1d) )
ROM_LOAD( "2716_em.n5", 0x0800, 0x0800, CRC(49e79706) SHA1(bed675bb97d59ae0132c007ccead0d096ed2ddf1) )
ROM_LOAD( "2516_em.p5", 0x1000, 0x0800, CRC(1ac969be) SHA1(67ac47f45b9fa5c530bf6047bb7d5776b52847be) )
ROM_LOAD( "2516_em.r5", 0x1800, 0x0800, CRC(c1bd5949) SHA1(df390dd159766ed6489abfae8bb258115dc643e6) )
ROM_LOAD( "2716_em.s5", 0x4000, 0x0800, CRC(1ec21a31) SHA1(5db61f00d8987662ccae1132fb25da318ac177dd) )
ROM_LOAD( "2716_em.t5", 0x4800, 0x0800, CRC(bfb0f65d) SHA1(ea0943d764a16094b6e2289f62ef117c9f838c98) )
ROM_LOAD( "2516_em.m5", 0x0000, 0x0800, CRC(6580f1c3) SHA1(fd44d4bab799e02b2d7c20fe6bf14ade9c8d4f1d) )
ROM_LOAD( "2716_em.n5", 0x0800, 0x0800, CRC(49e79706) SHA1(bed675bb97d59ae0132c007ccead0d096ed2ddf1) )
ROM_LOAD( "2516_em.p5", 0x1000, 0x0800, CRC(1ac969be) SHA1(67ac47f45b9fa5c530bf6047bb7d5776b52847be) )
ROM_LOAD( "2516_em.r5", 0x1800, 0x0800, CRC(c1bd5949) SHA1(df390dd159766ed6489abfae8bb258115dc643e6) )
ROM_LOAD( "2716_em.s5", 0x4000, 0x0800, CRC(1ec21a31) SHA1(5db61f00d8987662ccae1132fb25da318ac177dd) )
ROM_LOAD( "2716_em.t5", 0x4800, 0x0800, CRC(bfb0f65d) SHA1(ea0943d764a16094b6e2289f62ef117c9f838c98) )
/* No proms, only colour overlay */
// No PROMs, only colour overlay
ROM_END
ROM_START( resclunar )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1-2716.h1", 0x0000, 0x0800, CRC(6234e240) SHA1(1af042907b1497229aa3b8426a43167435d1ec1c) )
ROM_LOAD( "2-2516.g1", 0x0800, 0x0800, CRC(67ab3599) SHA1(0241f17089fb99934011ef0bfbc583555a1a8b79) )
ROM_LOAD( "3-2716.f1", 0x1000, 0x0800, CRC(337b6266) SHA1(bc646cf52e1a9e716b345166a1292f02ae14e39a) )
ROM_LOAD( "4-2716.e1", 0x1800, 0x0800, CRC(dd90ad9a) SHA1(671fd92cd572529d2c59f94b975be95111f21e19) )
ROM_LOAD( "5-2716.d1", 0x4000, 0x0800, CRC(741212d4) SHA1(5555fdac8cb8f52406c53447fae8db013fd00002) )
ROM_LOAD( "6-8516.c1", 0x4800, 0x0800, CRC(c8994fc7) SHA1(788dc56a873e925ff839df48042dab1fc7be3262) )
ROM_LOAD( "7-2516.b1", 0x5000, 0x0800, CRC(1adff5d7) SHA1(99d2c0b9d664cc7d8ec9f247cee993e2173a4b79) )
// No PROMs, only colour overlay
ROM_END
ROM_START( lrescuem )
@ -5650,153 +5663,154 @@ ROM_END
// year rom parent machine inp class init monitor ...
// Taito games (+clones), starting with Space Invaders
GAME( 1978, sisv1, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv2, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv3, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 4)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAMEL(1978, sitv1, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (TV Version rev 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, sitv, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (TV Version rev 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAME( 1979, sicv, invaders, invadpt2, sicv, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (CV Version, larger roms)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1979, sicv1, invaders, invadpt2, sicv, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (CV Version, smaller roms)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAMEL(1978, invadrmr, invaders, invaders, invadrmr, mw8080bw_state, empty_init, ROT270, "Taito / Model Racing", "Space Invaders (Model Racing)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAMEL(1978, invaderl, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Logitec", "Space Invaders (Logitec)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAMEL(1978, invadernc, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Nas Corp)", "Space Invaders (Nas Corp bootleg)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE, layout_invaders ) // runs on original Logitec PCB, PROM dump might be bad, needs correct decoding anyway
GAMEL(1978, spcewars, invaders, spcewars, spcewars, _8080bw_state, empty_init, ROT270, "Taito / Sanritsu", "Space War (Sanritsu)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAME( 1979, spcewarla, invaders, spcewarla, spcewars, _8080bw_state, empty_init, ROT270, "bootleg (Leisure and Allied)", "Space War (Leisure and Allied)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // unclassified, licensed or bootleg?
GAMEL(1978, spceking, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Leijac Corporation", "Space King", MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAMEL(1979, cosmicmo, invaders, cosmicmo, cosmicmo, _8080bw_state, empty_init, ROT270, "bootleg (Universal)", "Cosmic Monsters (version II)", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // Taito sued, and as settlement they were allowed to sell Universal's Galaxy Wars
GAMEL(1979, cosmicm2, invaders, cosmicmo, cosmicmo, _8080bw_state, empty_init, ROT270, "bootleg (Universal)", "Cosmic Monsters 2", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // "
GAMEL(1980?,sinvzen, invaders, invaders, sinvzen, mw8080bw_state, empty_init, ROT270, "Taito / Zenitone-Microsec Ltd.", "Super Invaders (Zenitone-Microsec)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAMEL(1980, ultrainv, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Konami", "Ultra Invaders", MACHINE_SUPPORTS_SAVE, layout_invaders ) // unclassified, licensed or bootleg?
GAMEL(1978, spaceatt, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spaceattbp, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (bproms)(bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spaceatt2k, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (2k roms)(bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, cosmicin, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg", "Cosmic Invaders (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, galmonst, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Laguna S.A.)", "Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1980, spaceat2, invaders, invaders, spaceat2, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games UK)", "Space Attack II (bootleg of Super Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // bootleg of Zenitone-Microsec Super Invaders
GAMEL(1979, spacecom, invaders, spacecom, spacecom, _8080bw_state, init_spacecom, ROT270, "bootleg", "Space Combat (bootleg of Space Invaders)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_spacecom )
GAME( 1978, spacerng, invaders, spacerng, sitv, _8080bw_state, empty_init, ROT90, "bootleg (Leisure Time Electronics)", "Space Ranger", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // many modifications
GAMEL(19??, invasion, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (Sidam)", "Invasion (Sidam)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, invasiona, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "UFO Robot Attack (bootleg of Invasion, newer set)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // has Sidam replaced with 'Ufo Monster Attack' and standard GFX
GAMEL(1979, invasiona2, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "UFO Robot Attack (bootleg of Invasion, older set)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // has Sidam replaced with 'Ufo Monster Attack' and standard GFX
GAMEL(1979, invasionb, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "Invasion (Italian bootleg)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, invasionrz, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (R Z SRL Bologna)", "Invasion (bootleg set 1, R Z SRL Bologna)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING, layout_invaders )
GAMEL(1979, invasionrza, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (R Z SRL Bologna)", "Invasion (bootleg set 2, R Z SRL Bologna)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING, layout_invaders )
GAMEL(19??, invadersem, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Electromar", "Space Invaders (Electromar, Spanish)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // possibly licensed
GAMEL(1978, superinv, invaders, invaders, superinv, mw8080bw_state, empty_init, ROT270, "bootleg", "Super Invaders (bootleg set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // not related to Zenitone-Microsec version
GAMEL(1978, sinvemag, invaders, invaders, sinvemag, mw8080bw_state, empty_init, ROT270, "bootleg (Emag)", "Super Invaders (bootleg set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // not related to Zenitone-Microsec version
GAMEL(1980, searthin, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Competitive Video)", "Super Earth Invasion (set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1980, searthina, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Competitive Video)", "Super Earth Invasion (set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, supinvsion, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Electromar / Irecsa)", "Super Invasion (Electromar, Spanish)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_CONTROLS, layout_invaders )
GAMEL(1980, searthie, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Electrocoin)", "Super Earth Invasion (set 3)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(19??, alieninv, invaders, invaders, alieninv, mw8080bw_state, empty_init, ROT270, "bootleg (Margamatics)", "Alien Invasion", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(19??, alieninvp2, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg", "Alien Invasion Part II", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, jspecter, invaders, invaders, jspecter, mw8080bw_state, empty_init, ROT270, "bootleg (Jatre)", "Jatre Specter (set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, jspecter2, invaders, invaders, jspecter, mw8080bw_state, empty_init, ROT270, "bootleg (Jatre)", "Jatre Specter (set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spacewr3, invaders, spcewars, sicv, _8080bw_state, empty_init, ROT270, "bootleg", "Space War Part 3", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders ) // unrelated to Sanritsu's version?
GAMEL(1978, swipeout, invaders, spcewars, sicv, _8080bw_state, empty_init, ROT270, "bootleg (Beyer and Brown)", "Space Wipeout", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, invader4, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg", "Space Invaders Part Four", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAME( 1978, darthvdr, invaders, darthvdr, darthvdr, _8080bw_state, empty_init, ROT270, "bootleg", "Darth Vader (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(19??, tst_invd, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT0, "<unknown>", "Space Invaders Test ROM", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAME( 1978, sisv1, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv2, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv3, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1978, sisv, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (SV Version rev 4)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAMEL(1978, sitv1, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (TV Version rev 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, sitv, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (TV Version rev 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAME( 1979, sicv, invaders, invadpt2, sicv, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (CV Version, larger roms)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1979, sicv1, invaders, invadpt2, sicv, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders (CV Version, smaller roms)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAMEL(1978, invadrmr, invaders, invaders, invadrmr, mw8080bw_state, empty_init, ROT270, "Taito / Model Racing", "Space Invaders (Model Racing)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAMEL(1978, invaderl, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Logitec", "Space Invaders (Logitec)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAMEL(1978, invadernc, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Nas Corp)", "Space Invaders (Nas Corp bootleg)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE, layout_invaders ) // Runs on original Logitec PCB, PROM dump might be bad, needs correct decoding anyway
GAMEL(1978, spcewars, invaders, spcewars, spcewars, _8080bw_state, empty_init, ROT270, "Taito / Sanritsu", "Space War (Sanritsu)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAME( 1979, spcewarla, invaders, spcewarla, spcewars, _8080bw_state, empty_init, ROT270, "bootleg (Leisure and Allied)", "Space War (Leisure and Allied)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // unclassified, licensed or bootleg?
GAMEL(1978, spceking, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Leijac Corporation", "Space King", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAMEL(1979, cosmicmo, invaders, cosmicmo, cosmicmo, _8080bw_state, empty_init, ROT270, "bootleg (Universal)", "Cosmic Monsters (version II)", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // Taito sued, and as settlement they were allowed to sell Universal's Galaxy Wars
GAMEL(1979, cosmicm2, invaders, cosmicmo, cosmicmo, _8080bw_state, empty_init, ROT270, "bootleg (Universal)", "Cosmic Monsters 2", MACHINE_SUPPORTS_SAVE, layout_cosmicm ) // "
GAMEL(1980?,sinvzen, invaders, invaders, sinvzen, mw8080bw_state, empty_init, ROT270, "Taito / Zenitone-Microsec Ltd.", "Super Invaders (Zenitone-Microsec)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAMEL(1980, ultrainv, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "Taito / Konami", "Ultra Invaders", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unclassified, licensed or bootleg?
GAMEL(1978, spaceatt, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spaceattbp, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (bproms)(bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spaceatt2k, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games GmbH)", "Space Attack (2k roms)(bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, cosmicin, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg", "Cosmic Invaders (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, galmonst, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg (Laguna S.A.)", "Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1980, spaceat2, invaders, invaders, spaceat2, mw8080bw_state, empty_init, ROT270, "bootleg (Video Games UK)", "Space Attack II (bootleg of Super Invaders)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Bootleg of Zenitone-Microsec Super Invaders
GAMEL(1979, spacecom, invaders, spacecom, spacecom, _8080bw_state, init_spacecom, ROT270, "bootleg", "Space Combat (bootleg of Space Invaders)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_spacecom )
GAME( 1978, spacerng, invaders, spacerng, sitv, _8080bw_state, empty_init, ROT90, "bootleg (Leisure Time Electronics)", "Space Ranger", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // Many modifications
GAMEL(19??, invasion, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (Sidam)", "Invasion (Sidam)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, invasiona, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "UFO Robot Attack (bootleg of Invasion, newer set)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Has Sidam replaced with 'Ufo Monster Attack' and standard GFX
GAMEL(1979, invasiona2, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "UFO Robot Attack (bootleg of Invasion, older set)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Has Sidam replaced with 'Ufo Monster Attack' and standard GFX
GAMEL(1979, invasionb, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg", "Invasion (Italian bootleg)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, invasionrz, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (R Z SRL Bologna)", "Invasion (bootleg set 1, R Z SRL Bologna)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING, layout_invaders )
GAMEL(1979, invasionrza, invaders, invaders, invasion, mw8080bw_state, empty_init, ROT270, "bootleg (R Z SRL Bologna)", "Invasion (bootleg set 2, R Z SRL Bologna)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING, layout_invaders )
GAMEL(19??, invadersem, invaders, invaders, sitv, mw8080bw_state, empty_init, ROT270, "Electromar", "Space Invaders (Electromar, Spanish)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Possibly licensed
GAMEL(1978, superinv, invaders, invaders, superinv, mw8080bw_state, empty_init, ROT270, "bootleg", "Super Invaders (bootleg set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Not related to Zenitone-Microsec version
GAMEL(1978, sinvemag, invaders, invaders, sinvemag, mw8080bw_state, empty_init, ROT270, "bootleg (Emag)", "Super Invaders (bootleg set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders ) // Not related to Zenitone-Microsec version
GAMEL(1980, searthin, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Competitive Video)", "Super Earth Invasion (set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1980, searthina, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Competitive Video)", "Super Earth Invasion (set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, supinvsion, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Electromar / Irecsa)", "Super Invasion (Electromar, Spanish)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_CONTROLS, layout_invaders )
GAMEL(1980, searthie, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg (Electrocoin)", "Super Earth Invasion (set 3)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(19??, alieninv, invaders, invaders, alieninv, mw8080bw_state, empty_init, ROT270, "bootleg (Margamatics)", "Alien Invasion", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(19??, alieninvp2, invaders, invaders, searthin, mw8080bw_state, empty_init, ROT270, "bootleg", "Alien Invasion Part II", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, jspecter, invaders, invaders, jspecter, mw8080bw_state, empty_init, ROT270, "bootleg (Jatre)", "Jatre Specter (set 1)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1979, jspecter2, invaders, invaders, jspecter, mw8080bw_state, empty_init, ROT270, "bootleg (Jatre)", "Jatre Specter (set 2)", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, spacewr3, invaders, spcewars, sicv, _8080bw_state, empty_init, ROT270, "bootleg", "Space War Part 3", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders ) // Unrelated to Sanritsu's version?
GAMEL(1978, swipeout, invaders, spcewars, sicv, _8080bw_state, empty_init, ROT270, "bootleg (Beyer and Brown)", "Space Wipeout", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_invaders )
GAMEL(1978, invader4, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT270, "bootleg", "Space Invaders Part Four", MACHINE_SUPPORTS_SAVE, layout_invaders )
GAME( 1978, darthvdr, invaders, darthvdr, darthvdr, _8080bw_state, empty_init, ROT270, "bootleg", "Darth Vader (bootleg of Space Invaders)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(19??, tst_invd, invaders, invaders, sicv, mw8080bw_state, empty_init, ROT0, "<unknown>", "Space Invaders Test ROM", MACHINE_SUPPORTS_SAVE, layout_invaders )
// other Taito
GAME( 1979, invadpt2, 0, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders Part II (Taito, bigger ROMs)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, invadpt2a, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders Part II (Taito, smaller ROMs)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, invadpt2br, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito do Brasil", "Space Invaders Part II (Brazil)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, invaddlx, invadpt2, invaders, invadpt2, mw8080bw_state, empty_init, ROT270, "Taito (Midway license)", "Space Invaders Deluxe", MACHINE_SUPPORTS_SAVE )
GAME( 1979, moonbase, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito / Nichibutsu", "Moon Base Zeta (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // this has a 'Taito Corp' string hidden away in the rom - to display it, press P1 Right+P1 Fire+2P Start then P1 Left+P1 Fire+P1 Start at the attract gameplay sequence
GAME( 1979, moonbasea, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito / Nichibutsu", "Moon Base Zeta (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // this has the same string replaced with Nichibutsu, no other differences
// Other Taito
GAME( 1979, invadpt2, 0, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders Part II (Taito, bigger ROMs)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, invadpt2a, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito", "Space Invaders Part II (Taito, smaller ROMs)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, invadpt2br, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito do Brasil", "Space Invaders Part II (Brazil)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, invaddlx, invadpt2, invaders, invadpt2, mw8080bw_state, empty_init, ROT270, "Taito (Midway license)", "Space Invaders Deluxe", MACHINE_SUPPORTS_SAVE )
GAME( 1979, moonbase, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito / Nichibutsu", "Moon Base Zeta (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // This has a 'Taito Corp' string hidden away in the rom - to display it, press P1 Right+P1 Fire+2P Start then P1 Left+P1 Fire+P1 Start at the attract gameplay sequence
GAME( 1979, moonbasea, invadpt2, invadpt2, invadpt2, _8080bw_state, empty_init, ROT270, "Taito / Nichibutsu", "Moon Base Zeta (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // This has the same string replaced with Nichibutsu, no other differences
GAME( 1979, spcewarl, 0, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Leijac Corporation", "Space War (Leijac Corporation)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Taito's version is actually a spin-off of this?
GAME( 1980, spclaser, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Laser", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, intruder, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Taito (Game Plan license)", "Intruder", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, laser, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "bootleg (Leisure Time Electronics)", "Astro Laser (bootleg of Space Laser)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, spcewarl, 0, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Leijac Corporation", "Space War (Leijac Corporation)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Taito's version is actually a spin-off of this?
GAME( 1980, spclaser, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Laser", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, intruder, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "Taito (Game Plan license)", "Intruder", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, laser, spcewarl, invadpt2, spclaser, _8080bw_state, empty_init, ROT270, "bootleg (Leisure Time Electronics)", "Astro Laser (bootleg of Space Laser)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, lrescue, 0, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "Taito", "Lunar Rescue", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, grescue, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "Taito (Universal license?)", "Galaxy Rescue", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, mlander, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Leisure Time Electronics)", "Moon Lander (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, lrescuem, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, lrescuem2, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, desterth, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Destination Earth (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(1980, escmars, lrescue, escmars, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Escape from Mars (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_escmars )
GAME( 1979, lrescue, 0, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "Taito", "Lunar Rescue", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, grescue, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "Taito (Universal license?)", "Galaxy Rescue", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, mlander, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Leisure Time Electronics)", "Moon Lander (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, lrescuem, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, lrescuem2, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, desterth, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Destination Earth (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(1980, escmars, lrescue, escmars, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Escape from Mars (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_escmars )
GAMEL(1980, resclunar, lrescue, escmars, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Niemer S.A.)", "Rescate Lunar (Spanish bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_escmars )
GAME( 1979, schaser, 0, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schasera, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schaserb, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schaserc, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 4)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS )
GAME( 1979, schasercv, schaser, schasercv, schasercv, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (CV version - set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS )
GAME( 1979, schaserm, schaser, schaser, schaserm, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Space Chaser (Model Racing bootleg)", MACHINE_SUPPORTS_SAVE ) // on original Taito PCB, hacked to be harder?
GAME( 1979, crashrd, schaser, crashrd, schaserm, _8080bw_state, empty_init, ROT270, "bootleg (Centromatic)", "Crash Road (bootleg of Space Chaser)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL ) // PCB marked 'Imbader'; "Taito Corporation" on title screen replaced with a Spanish phone number
GAME( 1979, schaser, 0, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schasera, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schaserb, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, schaserc, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 4)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS )
GAME( 1979, schasercv, schaser, schasercv, schasercv, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (CV version - set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS )
GAME( 1979, schaserm, schaser, schaser, schaserm, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Space Chaser (Model Racing bootleg)", MACHINE_SUPPORTS_SAVE ) // On original Taito PCB, hacked to be harder?
GAME( 1979, crashrd, schaser, crashrd, schaserm, _8080bw_state, empty_init, ROT270, "bootleg (Centromatic)", "Crash Road (bootleg of Space Chaser)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL ) // PCB marked 'Imbader'; "Taito Corporation" on title screen replaced with a Spanish phone number
GAME( 1979, sflush, 0, sflush, sflush, _8080bw_state, empty_init, ROT270, "Taito", "Straight Flush", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NO_COCKTAIL)
GAME( 1979, sflush, 0, sflush, sflush, _8080bw_state, empty_init, ROT270, "Taito", "Straight Flush", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NO_COCKTAIL)
GAME( 1980, lupin3, 0, lupin3, lupin3, _8080bw_state, empty_init, ROT270, "Taito", "Lupin III (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, lupin3a, lupin3, lupin3a, lupin3a, _8080bw_state, empty_init, ROT270, "Taito", "Lupin III (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, lupin3, 0, lupin3, lupin3, _8080bw_state, empty_init, ROT270, "Taito", "Lupin III (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, lupin3a, lupin3, lupin3a, lupin3a, _8080bw_state, empty_init, ROT270, "Taito", "Lupin III (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, polaris, 0, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (latest version)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polarisa, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (second revision)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polarisb, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (first revision)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polariso, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (original version)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, polarisbr, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito do Brasil", "Polaris (Brazil)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polaris, 0, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (latest version)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polarisa, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (second revision)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polarisb, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (first revision)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, polariso, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito", "Polaris (original version)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, polarisbr, polaris, polaris, polaris, _8080bw_state, empty_init, ROT270, "Taito do Brasil", "Polaris (Brazil)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, ballbomb, 0, ballbomb, ballbomb, _8080bw_state, empty_init, ROT270, "Taito", "Balloon Bomber", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) /* missing clouds */
GAME( 1980, ballbomb, 0, ballbomb, ballbomb, _8080bw_state, empty_init, ROT270, "Taito", "Balloon Bomber", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // Missing clouds
GAME( 1980, indianbt, 0, indianbt, indianbt, _8080bw_state, empty_init, ROT270, "Taito", "Indian Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1983, indianbtbr, indianbt, indianbtbr,indianbtbr,_8080bw_state, empty_init, ROT270, "Taito do Brasil", "Indian Battle (Brazil)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, indianbt, 0, indianbt, indianbt, _8080bw_state, empty_init, ROT270, "Taito", "Indian Battle", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1983, indianbtbr, indianbt, indianbtbr,indianbtbr,_8080bw_state, empty_init, ROT270, "Taito do Brasil", "Indian Battle (Brazil)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, steelwkr, 0, steelwkr, steelwkr, _8080bw_state, empty_init, ROT0 , "Taito", "Steel Worker", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, steelwkr, 0, steelwkr, steelwkr, _8080bw_state, empty_init, ROT0 , "Taito", "Steel Worker", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(1980?,galactic, 0, invaders, galactic, mw8080bw_state, empty_init, ROT270, "Taito do Brasil", "Galactica - Batalha Espacial", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_galactic )
GAMEL(1980?,spacmiss, galactic, invaders, galactic, mw8080bw_state, empty_init, ROT270, "bootleg?", "Space Missile - Space Fighting Game", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_galactic )
GAMEL(1980?,galactic, 0, invaders, galactic, mw8080bw_state, empty_init, ROT270, "Taito do Brasil", "Galactica - Batalha Espacial", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_galactic )
GAMEL(1980?,spacmiss, galactic, invaders, galactic, mw8080bw_state, empty_init, ROT270, "bootleg?", "Space Missile - Space Fighting Game", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_galactic )
// Misc. manufacturers
GAME( 1979, galxwars, 0, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal", "Galaxy Wars (Universal set 1)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galxwars2, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal", "Galaxy Wars (Universal set 2)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galxwarst, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal (Taito license?)", "Galaxy Wars (Taito?)" , MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Copyright not displayed
GAME( 1979, galxwarst2, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal (Taito Corporation license)", "Galaxy Wars (Taito)" , MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Copyright displayed, quite different codebase from galxwarst
GAME( 1979, starw, galxwars, invaders, galxwars, mw8080bw_state, empty_init, ROT270, "bootleg", "Star Wars (bootleg of Galaxy Wars, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, starw1, galxwars, starw1, galxwars, _8080bw_state, empty_init, ROT270, "bootleg (Yamashita)", "Star Wars (bootleg of Galaxy Wars, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, galxwars, 0, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal", "Galaxy Wars (Universal set 1)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galxwars2, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal", "Galaxy Wars (Universal set 2)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, galxwarst, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal (Taito license?)", "Galaxy Wars (Taito?)" , MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Copyright not displayed
GAME( 1979, galxwarst2, galxwars, invadpt2, galxwars, _8080bw_state, empty_init, ROT270, "Universal (Taito Corporation license)", "Galaxy Wars (Taito)" , MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // Copyright displayed, quite different codebase from galxwarst
GAME( 1979, starw, galxwars, invaders, galxwars, mw8080bw_state, empty_init, ROT270, "bootleg", "Star Wars (bootleg of Galaxy Wars, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, starw1, galxwars, starw1, galxwars, _8080bw_state, empty_init, ROT270, "bootleg (Yamashita)", "Star Wars (bootleg of Galaxy Wars, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, cosmo, 0, cosmo, cosmo, _8080bw_state, empty_init, ROT90, "TDS & MINTS", "Cosmo", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979, cosmo, 0, cosmo, cosmo, _8080bw_state, empty_init, ROT90, "TDS & MINTS", "Cosmo", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980?,invrvnge, 0, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 1)", MACHINE_SUPPORTS_SAVE ) // copyright is either late-1980, or early-1981
GAME( 1980?,invrvngea, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngeb, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngedu, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd. (Dutchford license)", "Invader's Revenge (Dutchford, single PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngegw, invrvnge, invrvnge, invrvnge, _8080bw_state, empty_init, ROT270, "Zenitone-Microsec Ltd. (Game World license)", "Invader's Revenge (Game World, single PCB)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND )
GAME( 1980?,invrvnge, 0, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 1)", MACHINE_SUPPORTS_SAVE ) // Copyright is either late-1980, or early-1981
GAME( 1980?,invrvngea, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngeb, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge (set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngedu, invrvnge, invrvnge, invrvnge, _8080bw_state, init_invrvnge, ROT270, "Zenitone-Microsec Ltd. (Dutchford license)", "Invader's Revenge (Dutchford, single PCB)", MACHINE_SUPPORTS_SAVE )
GAME( 1980?,invrvngegw, invrvnge, invrvnge, invrvnge, _8080bw_state, empty_init, ROT270, "Zenitone-Microsec Ltd. (Game World license)", "Invader's Revenge (Game World, single PCB)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND )
GAME( 1980, vortex, 0, vortex, vortex, _8080bw_state, init_vortex, ROT270, "Zilec Electronics", "Vortex", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) /* Encrypted 8080/IO */
GAME( 1980, vortex, 0, vortex, vortex, _8080bw_state, init_vortex, ROT270, "Zilec Electronics", "Vortex", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // Encrypted 8080/IO
GAME( 1979, rollingc, 0, rollingc, rollingc, _8080bw_state, empty_init, ROT270, "Nichibutsu", "Rolling Crash / Moon Base", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, rollingc, 0, rollingc, rollingc, _8080bw_state, empty_init, ROT270, "Nichibutsu", "Rolling Crash / Moon Base", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1979, ozmawars, 0, invadpt2, ozmawars, _8080bw_state, empty_init, ROT270, "SNK", "Ozma Wars (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, ozmawars2, ozmawars, invadpt2, ozmawars, _8080bw_state, empty_init, ROT270, "SNK", "Ozma Wars (set 2)", MACHINE_SUPPORTS_SAVE ) /* Uses Taito's three board color version of Space Invaders PCB */
GAME( 1979, ozmawarsmr, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Ozma Wars (Model Racing bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, spaceph, ozmawars, invaders, spaceph, mw8080bw_state, empty_init, ROT270, "bootleg? (Zilec Games)", "Space Phantoms (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, solfight, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg", "Solar Fight (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, ozmawars, 0, invadpt2, ozmawars, _8080bw_state, empty_init, ROT270, "SNK", "Ozma Wars (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, ozmawars2, ozmawars, invadpt2, ozmawars, _8080bw_state, empty_init, ROT270, "SNK", "Ozma Wars (set 2)", MACHINE_SUPPORTS_SAVE ) // Uses Taito's three board color version of Space Invaders PCB
GAME( 1979, ozmawarsmr, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Ozma Wars (Model Racing bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, spaceph, ozmawars, invaders, spaceph, mw8080bw_state, empty_init, ROT270, "bootleg? (Zilec Games)", "Space Phantoms (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, solfight, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg", "Solar Fight (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
GAMEL(1979, yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
GAMEL(1979, yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
GAMEL(1979, yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
GAMEL(1979, yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
GAMEL(1979, shuttlei, 0, shuttlei, shuttlei, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Shuttle Invader", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei )
GAMEL(1979, skylove, 0, shuttlei, skylove, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Sky Love", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei )
GAMEL(1979, shuttlei, 0, shuttlei, shuttlei, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Shuttle Invader", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei )
GAMEL(1979, skylove, 0, shuttlei, skylove, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Sky Love", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei )
GAME( 1978, claybust, 0, claybust, claybust, _8080bw_state, empty_init, ROT0, "Model Racing", "Claybuster", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND ) // no titlescreen, Claybuster according to flyers
GAMEL(1980, gunchamp, 0, claybust, gunchamp, _8080bw_state, empty_init, ROT0, "Model Racing", "Gun Champ", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
GAME( 1979?,cane, 0, cane, cane, cane_state, empty_init, ROT0, "Model Racing", "Cane (prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979?,orbite, 0, orbite, orbite, orbite_state, empty_init, ROT270, "Model Racing", "Orbite (prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IS_INCOMPLETE | MACHINE_NO_SOUND_HW )
GAME( 1978, claybust, 0, claybust, claybust, _8080bw_state, empty_init, ROT0, "Model Racing", "Claybuster", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND ) // No titlescreen, Claybuster according to flyers
GAMEL(1980, gunchamp, 0, claybust, gunchamp, _8080bw_state, empty_init, ROT0, "Model Racing", "Gun Champ", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND, layout_gunchamp ) // No titlescreen, Gun Champ according to original cab
GAME( 1979?,cane, 0, cane, cane, cane_state, empty_init, ROT0, "Model Racing", "Cane (prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1979?,orbite, 0, orbite, orbite, orbite_state, empty_init, ROT270, "Model Racing", "Orbite (prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IS_INCOMPLETE | MACHINE_NO_SOUND_HW )
GAME( 1980?,astropal, 0, astropal, astropal, _8080bw_state, empty_init, ROT0, "Sidam?", "Astropal", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980?,astropal, 0, astropal, astropal, _8080bw_state, empty_init, ROT0, "Sidam?", "Astropal", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, init_attackfc, ROT0, "Electronic Games Systems", "Attack Force", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND, layout_attackfc )
GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, init_attackfc, ROT0, "Electronic Games Systems", "Attack Force", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND, layout_attackfc )
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim3a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim2c, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.02C)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim2a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.02A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim1a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.01A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultit3d, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (T8.03D)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis3a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.83A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis2a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.82A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis1a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.81A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultip, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim3a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim2c, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.02C)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim2a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.02A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultim1a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.01A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultit3d, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (T8.03D)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis3a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.83A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis2a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.82A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultis1a, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (S0.81A)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2002, invmultip, invmulti, invmulti, invmulti, _8080bw_state, init_invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

View File

@ -203,6 +203,7 @@ polarisa // PS (c) 1980 Taito
polarisb // PS (c) 1980 Taito
polarisbr // PS (c) 1981 Taito do Brasil
polariso // PS (c) 1980 Taito
resclunar // bootleg (Niemer)
rollingc // Nichibutsu
schaser // RT Taito
schasera // RT Taito