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Cleaned up some notes.
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@ -157,7 +157,7 @@ Stephh's notes (based on the games M6502 code and some tests) :
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* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
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* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
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* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
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* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
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- At the begining of each level, you have text in lower case
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- At the begining of each level, you have text in lower case
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which doesn't give you any hints to pass the level.
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which doesn't give you any hints to pass the level nor advices.
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- In this version, you always have 5 wagons for the "shoot" stages.
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- In this version, you always have 5 wagons for the "shoot" stages.
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- Continue play is always available but score is reset to 0.
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- Continue play is always available but score is reset to 0.
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@ -313,9 +313,9 @@ static INPUT_PORTS_START( exprraid )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x00)
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x00)
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x10)
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x10)
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x10)
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW0",0x10,PORTCOND_EQUALS,0x10)
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PORT_DIPNAME( 0x10, 0x10, "Coin Mode" )
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PORT_DIPNAME( 0x10, 0x10, "Coin Mode" ) /* see notes */
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PORT_DIPSETTING( 0x10, "Mode 1" ) /* tables at 0xe7e2 (COIN1) and 0xe7ea (COIN2) */
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PORT_DIPSETTING( 0x10, "Mode 1" )
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PORT_DIPSETTING( 0x00, "Mode 2" ) /* tables at 0xe7f2 (COIN1) and 0xe7fa (COIN2) */
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PORT_DIPSETTING( 0x00, "Mode 2" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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