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order of initialisation (nw)
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@ -85,9 +85,6 @@ machine_config::machine_config(const game_driver &gamedrv, emu_options &options)
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}
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}
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// when finished, set the game driver
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driver_device::static_set_game(*m_root_device, gamedrv);
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// then notify all devices that their configuration is complete
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for (device_t &device : device_iterator(root_device()))
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if (!device.configured())
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@ -156,6 +153,9 @@ device_t *machine_config::device_add(device_t *owner, const char *tag, device_ty
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// allocate the root device directly
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assert(!m_root_device);
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m_root_device = type(*this, tag, nullptr, clock);
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driver_device *driver = dynamic_cast<driver_device *>(m_root_device.get());
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if (driver)
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driver_device::static_set_game(*driver, m_gamedrv);
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m_root_device->add_machine_configuration(*this);
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return m_root_device.get();
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}
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