-jpmimpctsw.cpp: Promoted Untouchables again now we have sound

Clones promoted to working
----------------------------
Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 1)
Give Us A Break (JPM) (IMPACT) (GB 5P C 8) (set 2, Protocol)
Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 3, Whitbread)
Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 4)
Give Us A Break (JPM) (IMPACT) (GB 6P C 9) (set 5, Protocol)
Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 6)
Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 7, Whitbread)
This commit is contained in:
James Wallace 2021-03-16 20:54:53 +00:00
parent 6dc9c022ea
commit ceb8f32cc0
2 changed files with 300 additions and 318 deletions

View File

@ -11751,13 +11751,13 @@ GAME( 199?, j6frc10d, j6frc10, impact_nonvideo, j6frc10, jpmimpct_state,
GAME( 199?, j6fbcrz, 0, impact_nonvideo, j6fbcrz, jpmimpct_state, empty_init, ROT0, "JPM", "Football Crazy (JPM) (IMPACT)", GAME_FLAGS )
GAMEL( 199?, j6guab, 0, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guaba, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guabb, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 3, Whitbread)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guabc, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guabd, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guabe, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guabf, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (set 7, Whitbread)", GAME_FLAGS, layout_j6guabc )
GAMEL( 199?, j6guab, 0, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 1)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guaba, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 5P C 8) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabb, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 5 C 8) (set 3, Whitbread)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabc, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 4)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabd, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 6P C 9) (set 5, Protocol)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabe, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 6)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabf, j6guab, impact_nonvideo, j6guab, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break (JPM) (IMPACT) (GB 6 C 9) (set 7, Whitbread)", GAME_FLAGS_WORKING, layout_j6guabc )
GAMEL( 199?, j6guabcl, 0, impact_nonvideo, j6guabcl, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6guabcl )
GAMEL( 199?, j6guabcla, j6guabcl, impact_nonvideo, j6guabcl, jpmimpct_state, empty_init, ROT0, "JPM", "Give Us A Break Club (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6guabcl )
@ -11991,8 +11991,8 @@ GAME( 199?, j6sonich, j6sonic, impact_nonvideo, j6sonic, jpmimpct_state,
GAME( 199?, j6roof, 0, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6roofa, j6roof, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 2)", GAME_FLAGS )
GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS, layout_j6untch )
GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS, layout_j6untch )
GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS_WORKING, layout_j6untch )
GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS_WORKING, layout_j6untch )
// VFD issues, but VFD is likely unused as it calls the game 'Some Indeterminate Club Machine' with clear placeholder text
GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng )

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