inder.c : placeholder

This commit is contained in:
Robbbert 2014-09-03 00:21:54 +00:00
parent 2dc6298b02
commit ced06e3dbe
4 changed files with 422 additions and 26 deletions

1
.gitattributes vendored
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@ -6588,6 +6588,7 @@ src/mame/layout/hankin.lay svneol=native#text/plain
src/mame/layout/icecold.lay svneol=native#text/xml
src/mame/layout/igspoker.lay svneol=native#text/xml
src/mame/layout/imolagp.lay svneol=native#text/xml
src/mame/layout/inder.lay svneol=native#text/plain
src/mame/layout/invad2ct.lay svneol=native#text/xml
src/mame/layout/invaders.lay svneol=native#text/xml
src/mame/layout/jankenmn.lay svneol=native#text/xml

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@ -1,46 +1,272 @@
/*******************************************************************************************************
#include "emu.h"
PINBALL
Inder S.A. of Spain
All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
The schematics for Brave Team, Canasta are too blurry to read.
********************************************************************************************************/
#include "machine/genpin.h"
#include "cpu/z80/z80.h"
#include "machine/i8255.h"
#include "inder.lh"
class inder_state : public driver_device
class inder_state : public genpin_class
{
public:
inder_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_switches(*this, "SW")
{ }
protected:
// devices
required_device<cpu_device> m_maincpu;
// driver_device overrides
virtual void machine_reset();
public:
DECLARE_READ8_MEMBER(io_r);
DECLARE_WRITE8_MEMBER(io_w);
DECLARE_WRITE8_MEMBER(disp_w);
DECLARE_DRIVER_INIT(inder);
private:
UINT8 m_row;
UINT8 m_segment[5];
virtual void machine_reset();
required_device<cpu_device> m_maincpu;
required_ioport_array<11> m_switches;
};
static ADDRESS_MAP_START( inder_map, AS_PROGRAM, 8, inder_state )
AM_RANGE(0x0000, 0xffff) AM_NOP
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x20ff) AM_WRITE(disp_w)
AM_RANGE(0x4000, 0x43ff) AM_RAM // pair of 2114
AM_RANGE(0x4400, 0x44ff) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
AM_RANGE(0x4800, 0x480a) AM_READWRITE(io_r,io_w)
//AM_RANGE(0x04, 0x07) AM_DEVREADWRITE("ppi", i8255_device, read, write)
ADDRESS_MAP_END
static INPUT_PORTS_START( inder )
PORT_START("TEST")
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, inder_state, self_test, 0)
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, inder_state, activity_test, 0)
PORT_START("SW.0")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x60, 0x40, "Award for beating high score")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x20, "1 free game")
PORT_DIPSETTING( 0x40, "2 free games")
PORT_DIPSETTING( 0x60, "3 free games")
PORT_DIPNAME( 0x80, 0x00, "Melody option 1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("SW.1")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x60, 0x60, "Award")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x40, "Extra Ball")
PORT_DIPSETTING( 0x60, "Free Game")
PORT_DIPNAME( 0x80, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x80, "5")
PORT_START("SW.2")
PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x01, "10")
PORT_DIPSETTING( 0x02, "15")
PORT_DIPSETTING( 0x03, "20")
PORT_DIPSETTING( 0x04, "25")
PORT_DIPSETTING( 0x05, "30")
PORT_DIPSETTING( 0x06, "35")
PORT_DIPSETTING( 0x07, "40")
PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x10, "Match")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x00, "S24 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.8")
PORT_START("SW.9")
PORT_START("SW.10")
INPUT_PORTS_END
READ8_MEMBER( inder_state::io_r )
{
return m_switches[m_row]->read();
}
WRITE8_MEMBER( inder_state::io_w )
{
m_row = offset;
}
WRITE8_MEMBER( inder_state::disp_w )
{
UINT8 i;
if (offset < 5)
m_segment[offset] = data;
else
{
offset = (offset >> 3) & 7;
for (i = 0; i < 5; i++)
output_set_digit_value(i*10+offset, m_segment[i]);
}
}
void inder_state::machine_reset()
{
m_row = 0;
}
DRIVER_INIT_MEMBER(inder_state,inder)
DRIVER_INIT_MEMBER( inder_state, inder )
{
}
static MACHINE_CONFIG_START( inder, inder_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 2500000)
MCFG_CPU_ADD("maincpu", Z80, XTAL_5MHz / 2)
MCFG_CPU_PROGRAM_MAP(inder_map)
MCFG_CPU_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
/* Devices */
MCFG_DEVICE_ADD("ppi", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(inder_state, porta_r))
//MCFG_I8255_OUT_PORTA_CB(WRITE8(inder_state, porta_w))
//MCFG_I8255_IN_PORTB_CB(READ8(inder_state, portb_r))
//MCFG_I8255_OUT_PORTB_CB(WRITE8(inder_state, portb_w))
//MCFG_I8255_IN_PORTC_CB(READ8(inder_state, portc_r))
//MCFG_I8255_OUT_PORTC_CB(WRITE8(inder_state, portc_w))
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
@ -49,8 +275,10 @@ MACHINE_CONFIG_END
ROM_START(ind250cc)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("0-250cc.bin", 0x0000, 0x2000, CRC(753d82ec) SHA1(61950336ba571f9f75f2fc31ccb7beaf4e05dddc))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("a-250cc.bin", 0x00000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc))
ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff))
@ -65,8 +293,10 @@ ROM_START(atleta)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("atleta0.cpu", 0x0000, 0x2000, CRC(5f27240f) SHA1(8b77862fa311d703b3af8a1db17e13b17dca7ec6))
ROM_LOAD("atleta1.cpu", 0x2000, 0x2000, CRC(12bef582) SHA1(45e1da318141d9228bc91a4e09fff6bf6f194235))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("atletaa.snd", 0x00000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("atletab.snd", 0x0000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc))
@ -98,8 +328,10 @@ ROM_END
ROM_START(pinclown)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("clown_a.bin", 0x0000, 0x2000, CRC(b7c3f9ab) SHA1(89ede10d9e108089da501b28f53cd7849f791a00))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("clown_b.bin", 0x00000, 0x2000, CRC(81a66302) SHA1(3d1243ae878747f20e54cd3322c5a54ded45ce21))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29))
ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79))
@ -113,8 +345,10 @@ ROM_END
ROM_START(corsario)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("0-corsar.bin", 0x0000, 0x2000, CRC(800f6895) SHA1(a222e7ea959629202686815646fc917ffc5a646c))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("a-corsar.bin", 0x00000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6))
@ -128,8 +362,10 @@ ROM_END
ROM_START(mundial)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("mundial.cpu", 0x0000, 0x2000, CRC(b615e69b) SHA1(d129eb6f2943af40ddffd0da1e7a711b58f65b3c))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("snd11.bin", 0x00000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6))
ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78))
@ -144,6 +380,7 @@ ROM_START(lapbylap)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("lblr0.bin", 0x0000, 0x1000, CRC(2970f31a) SHA1(01fb774de19944bb3a19577921f84ab5b6746afb))
ROM_LOAD("lblr1.bin", 0x1000, 0x1000, CRC(94787c10) SHA1(f2a5b07e57222ee811982eb220c239e34a358d6f))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("lblsr0.bin", 0x00000, 0x2000, CRC(cbaddf02) SHA1(8207eebc414d90328bfd521190d508b88bb870a2))
ROM_END
@ -154,8 +391,10 @@ ROM_END
ROM_START(pinmoonl)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("ci-3.bin", 0x0000, 0x2000, CRC(56b901ae) SHA1(7269d1a100c378b21454f9f80f5bd9fbb736c222))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("ci-11.bin", 0x00000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0))
ROM_REGION(0x40000, "user1", 0)
ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e))
ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41))
@ -170,24 +409,28 @@ ROM_START(metalman)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("cpu_0.bin", 0x00000, 0x02000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6))
ROM_LOAD("cpu_1.bin", 0x02000, 0x02000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b))
ROM_REGION(0x10000, "soundcpu", 0)
ROM_LOAD("sound_e1.bin", 0x00000, 0x02000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409))
ROM_REGION(0x80000, "user1", 0)
ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f))
ROM_REGION(0x10000, "soundcpu2", 0)
ROM_LOAD("sound_m1.bin", 0x00000, 0x02000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1))
ROM_REGION(0x80000, "user2", 0)
ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255))
ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(4d9f5ed2) SHA1(bc6b7c70369c25eddddac5304497f30cee7675d4))
ROM_END
GAME(1992, ind250cc, 0, inder, inder, inder_state, inder, ROT0, "Inder", "250 CC", GAME_IS_SKELETON_MECHANICAL)
GAME(1991, atleta, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Atleta", GAME_IS_SKELETON_MECHANICAL)
GAME(1985, brvteam, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Brave Team", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, canasta, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Canasta '86'", GAME_IS_SKELETON_MECHANICAL)
GAME(1988, pinclown, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Clown (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1989, corsario, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL)
GAME(1990, mundial, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Mundial 90", GAME_IS_SKELETON_MECHANICAL)
GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1992, metalman, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Metal Man", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, lapbylap, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Lap By Lap", GAME_IS_SKELETON_MECHANICAL)
GAME(1985, brvteam, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Brave Team", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, canasta, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Canasta '86'", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, lapbylap, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Lap By Lap", GAME_IS_SKELETON_MECHANICAL)
GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1988, pinclown, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Clown (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1989, corsario, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL)
GAME(1990, mundial, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Mundial 90", GAME_IS_SKELETON_MECHANICAL)
GAME(1991, atleta, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Atleta", GAME_IS_SKELETON_MECHANICAL)
GAME(1992, ind250cc, 0, inder, inder, inder_state, inder, ROT0, "Inder", "250 CC", GAME_IS_SKELETON_MECHANICAL)
GAME(1992, metalman, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Metal Man", GAME_IS_SKELETON_MECHANICAL)

150
src/mame/layout/inder.lay Normal file
View File

@ -0,0 +1,150 @@
<!-- Inder copied from jeutel.lay -->
<!-- 2014-09-03: Initial version. [Robbbert] -->
<mamelayout version="2">
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.25" blue="0.0" />
</led7seg>
</element>
<element name="red_led">
<disk><color red="1.0" green="0.0" blue="0.0" /></disk>
</element>
<element name="background">
<rect>
<bounds left="0" top="0" right="1" bottom="1" />
<color red="0.0" green="0.0" blue="0.0" />
</rect>
</element>
<element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<view name="Default Layout">
<!-- Background -->
<backdrop element="background">
<bounds left="0" top="20" right="318" bottom="394" />
</backdrop>
<!-- LEDs -->
<!-- Player 1 Score -->
<bezel name="digit6" element="digit">
<bounds left="10" top="45" right="44" bottom="84" />
</bezel>
<bezel name="digit5" element="digit">
<bounds left="54" top="45" right="88" bottom="84" />
</bezel>
<bezel name="digit4" element="digit">
<bounds left="98" top="45" right="132" bottom="84" />
</bezel>
<bezel name="digit3" element="digit">
<bounds left="142" top="45" right="176" bottom="84" />
</bezel>
<bezel name="digit2" element="digit">
<bounds left="186" top="45" right="220" bottom="84" />
</bezel>
<bezel name="digit1" element="digit">
<bounds left="230" top="45" right="264" bottom="84" />
</bezel>
<bezel name="digit0" element="digit">
<bounds left="274" top="45" right="308" bottom="84" />
</bezel>
<!-- Player 2 Score -->
<bezel name="digit16" element="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit15" element="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit14" element="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit13" element="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit12" element="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit11" element="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<bezel name="digit10" element="digit">
<bounds left="274" top="105" right="308" bottom="144" />
</bezel>
<!-- Player 3 Score -->
<bezel name="digit26" element="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</bezel>
<bezel name="digit25" element="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</bezel>
<bezel name="digit24" element="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</bezel>
<bezel name="digit23" element="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</bezel>
<bezel name="digit22" element="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</bezel>
<bezel name="digit21" element="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</bezel>
<bezel name="digit20" element="digit">
<bounds left="274" top="165" right="308" bottom="204" />
</bezel>
<!-- Player 4 Score -->
<bezel name="digit36" element="digit">
<bounds left="10" top="225" right="44" bottom="264" />
</bezel>
<bezel name="digit35" element="digit">
<bounds left="54" top="225" right="88" bottom="264" />
</bezel>
<bezel name="digit34" element="digit">
<bounds left="98" top="225" right="132" bottom="264" />
</bezel>
<bezel name="digit33" element="digit">
<bounds left="142" top="225" right="176" bottom="264" />
</bezel>
<bezel name="digit32" element="digit">
<bounds left="186" top="225" right="220" bottom="264" />
</bezel>
<bezel name="digit31" element="digit">
<bounds left="230" top="225" right="264" bottom="264" />
</bezel>
<bezel name="digit30" element="digit">
<bounds left="274" top="225" right="308" bottom="264" />
</bezel>
<!-- Credits and Balls -->
<bezel name="digit41" element="digit">
<bounds left="30" top="345" right="64" bottom="384" />
</bezel>
<bezel name="digit40" element="digit">
<bounds left="69" top="345" right="103" bottom="384" />
</bezel>
<bezel name="digit42" element="digit">
<bounds left="171" top="345" right="205" bottom="384" />
</bezel>
<bezel name="digit45" element="digit">
<bounds left="210" top="345" right="244" bottom="384" />
</bezel>
<bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
<bezel element="P0"><bounds left="50" right="108" top="330" bottom="342" /></bezel>
<bezel name="text3" element="P3"><bounds left="100" right="180" top="30" bottom="42" /></bezel>
<bezel name="text2" element="P4"><bounds left="100" right="180" top="90" bottom="102" /></bezel>
<bezel name="text1" element="P5"><bounds left="100" right="180" top="150" bottom="162" /></bezel>
<bezel name="text0" element="P6"><bounds left="100" right="180" top="210" bottom="222" /></bezel>
</view>
</mamelayout>

View File

@ -2648,6 +2648,8 @@ $(DRIVERS)/igspoker.o: $(LAYOUT)/igspoker.lh
$(DRIVERS)/imolagp.o: $(LAYOUT)/imolagp.lh
$(DRIVERS)/inder.o: $(LAYOUT)/inder.lh
$(DRIVERS)/jankenmn.o: $(LAYOUT)/jankenmn.lh
$(DRIVERS)/jeutel.o: $(LAYOUT)/jeutel.lh