stern->stern electronics

This commit is contained in:
Michaël Banaan Ananas 2010-05-24 00:54:46 +00:00
parent 1fe79cee4f
commit cee16fd818
13 changed files with 55 additions and 55 deletions

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@ -5,7 +5,7 @@ Misc early Z80 games with simple color bitmap graphics
- Space King 2 (c) Konami - Space King 2 (c) Konami
- Kosmo Killer bootleg - Kosmo Killer bootleg
- Kamikaze (c) Leijac Corporation - Kamikaze (c) Leijac Corporation
- Astro Invader (c) Stern - Astro Invader (c) Stern Electronics
- Space Intruder (c) Shoei - Space Intruder (c) Shoei
Space Intruder emulation by Lee Taylor (lee@defender.demon.co.uk), Space Intruder emulation by Lee Taylor (lee@defender.demon.co.uk),
@ -776,7 +776,7 @@ static DRIVER_INIT( spcking2 )
*************************************/ *************************************/
GAME( 1979, kamikaze, 0, kamikaze, kamikaze, kamikaze, ROT270, "Leijac Corporation", "Kamikaze", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1979, kamikaze, 0, kamikaze, kamikaze, kamikaze, ROT270, "Leijac Corporation", "Kamikaze", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, astinvad, kamikaze, kamikaze, astinvad, kamikaze, ROT270, "Leijac Corporation (Stern license)", "Astro Invader", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1980, astinvad, kamikaze, kamikaze, astinvad, kamikaze, ROT270, "Leijac Corporation (Stern Electronics license)", "Astro Invader", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 19??, kosmokil, kamikaze, kamikaze, kamikaze, kamikaze, ROT270, "bootleg", "Kosmo Killer", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // says >BEM< Mi Italy but it looks hacked in, dif revision of game tho. GAME( 19??, kosmokil, kamikaze, kamikaze, kamikaze, kamikaze, ROT270, "bootleg", "Kosmo Killer", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // says >BEM< Mi Italy but it looks hacked in, dif revision of game tho.
GAME( 1979, spcking2, 0, spcking2, spcking2, spcking2, ROT270, "Konami", "Space King 2", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1979, spcking2, 0, spcking2, spcking2, spcking2, ROT270, "Konami", "Space King 2", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1980, spaceint, 0, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) GAME( 1980, spaceint, 0, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder", GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )

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@ -960,10 +960,10 @@ static DRIVER_INIT( bagnarda )
GAME( 1982, bagman, 0, bagman, bagman, 0, ROT270, "Valadon Automation", "Bagman", 0 ) GAME( 1982, bagman, 0, bagman, bagman, 0, ROT270, "Valadon Automation", "Bagman", 0 )
GAME( 1982, bagnard, bagman, bagman, bagman, 0, ROT270, "Valadon Automation", "Le Bagnard (set 1)", 0 ) GAME( 1982, bagnard, bagman, bagman, bagman, 0, ROT270, "Valadon Automation", "Le Bagnard (set 1)", 0 )
GAME( 1982, bagnarda, bagman, bagman, bagman, bagnarda, ROT270, "Valadon Automation", "Le Bagnard (set 2)", 0 ) GAME( 1982, bagnarda, bagman, bagman, bagman, bagnarda, ROT270, "Valadon Automation", "Le Bagnard (set 2)", 0 )
GAME( 1982, bagmans, bagman, bagman, bagmans, 0, ROT270, "Valadon Automation (Stern license)", "Bagman (Stern set 1)", 0 ) GAME( 1982, bagmans, bagman, bagman, bagmans, 0, ROT270, "Valadon Automation (Stern Electronics license)", "Bagman (Stern Electronics, set 1)", 0 )
GAME( 1982, bagmans2, bagman, bagman, bagman, 0, ROT270, "Valadon Automation (Stern license)", "Bagman (Stern set 2)", 0 ) GAME( 1982, bagmans2, bagman, bagman, bagman, 0, ROT270, "Valadon Automation (Stern Electronics license)", "Bagman (Stern Electronics, set 2)", 0 )
GAME( 1984, sbagman, 0, bagman, sbagman, 0, ROT270, "Valadon Automation", "Super Bagman", 0 ) GAME( 1984, sbagman, 0, bagman, sbagman, 0, ROT270, "Valadon Automation", "Super Bagman", 0 )
GAME( 1984, sbagmans, sbagman, bagman, sbagman, 0, ROT270, "Valadon Automation (Stern license)", "Super Bagman (Stern)", 0 ) GAME( 1984, sbagmans, sbagman, bagman, sbagman, 0, ROT270, "Valadon Automation (Stern Electronics license)", "Super Bagman (Stern Electronics)", 0 )
GAME( 1983, pickin, 0, pickin, pickin, 0, ROT270, "Valadon Automation", "Pickin'", 0 ) GAME( 1983, pickin, 0, pickin, pickin, 0, ROT270, "Valadon Automation", "Pickin'", 0 )
GAME( 1984, botanic, 0, botanic, botanic, 0, ROT270, "Valadon Automation (Itisa license)", "Botanic", 0 ) GAME( 1984, botanic, 0, botanic, botanic, 0, ROT270, "Valadon Automation (Itisa license)", "Botanic", 0 )
GAME( 1984, squaitsa, 0, squaitsa,squaitsa,0, ROT0, "Itisa", "Squash (Itisa)", 0 ) GAME( 1984, squaitsa, 0, squaitsa,squaitsa,0, ROT0, "Itisa", "Squash (Itisa)", 0 )

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@ -1178,8 +1178,8 @@ static DRIVER_INIT( moonwarp )
* *
*************************************/ *************************************/
GAME( 1980, berzerk, 0, berzerk, berzerk, 0, ROT0, "Stern", "Berzerk (set 1)", 0 ) GAME( 1980, berzerk, 0, berzerk, berzerk, 0, ROT0, "Stern Electronics", "Berzerk (set 1)", 0 )
GAME( 1980, berzerk1, berzerk, berzerk, berzerk, 0, ROT0, "Stern", "Berzerk (set 2)", 0 ) GAME( 1980, berzerk1, berzerk, berzerk, berzerk, 0, ROT0, "Stern Electronics", "Berzerk (set 2)", 0 )
GAME( 1980, berzerkg, berzerk, berzerk, berzerkg,0, ROT0, "Stern", "Berzerk (German Speech)", 0 ) GAME( 1980, berzerkg, berzerk, berzerk, berzerkg,0, ROT0, "Stern Electronics", "Berzerk (German Speech)", 0 )
GAME( 1981, frenzy, 0, frenzy, frenzy, 0, ROT0, "Stern", "Frenzy", 0 ) GAME( 1981, frenzy, 0, frenzy, frenzy, 0, ROT0, "Stern Electronics", "Frenzy", 0 )
GAME( 1981, moonwarp, 0, frenzy, moonwarp,moonwarp, ROT0, "Stern", "Moon War (prototype on Frenzy hardware)", 0) GAME( 1981, moonwarp, 0, frenzy, moonwarp,moonwarp, ROT0, "Stern Electronics", "Moon War (prototype on Frenzy hardware)", 0)

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@ -783,6 +783,6 @@ static DRIVER_INIT( cliff )
* *
*************************************/ *************************************/
GAME( 1983, cliffhgr, 0, cliffhgr, cliffhgr, cliff, ROT0, "Stern", "Cliff Hanger", 0) GAME( 1983, cliffhgr, 0, cliffhgr, cliffhgr, cliff, ROT0, "Stern Electronics", "Cliff Hanger", 0)
GAME( 1983, cliffhgra,cliffhgr, cliffhgr, cliffhgra, cliff, ROT0, "Stern", "Cliff Hanger (Alt)", 0) GAME( 1983, cliffhgra,cliffhgr, cliffhgr, cliffhgra, cliff, ROT0, "Stern Electronics", "Cliff Hanger (Alt)", 0)
GAME( 1983, goaltogo, 0, cliffhgr, goaltogo, cliff, ROT0, "Stern", "Goal To Go", GAME_NOT_WORKING) GAME( 1983, goaltogo, 0, cliffhgr, goaltogo, cliff, ROT0, "Stern Electronics", "Goal To Go", GAME_NOT_WORKING)

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@ -6018,12 +6018,12 @@ GAME( 1981, frogg, frogger, galaxian, frogg, frogg, ROT90, "bootleg",
CPU/Video Board: KT-4108-2 CPU/Video Board: KT-4108-2
Sound Board: KT-4108-1 Sound Board: KT-4108-1
*/ */
GAME( 1981, turtles, 0, turtles, turtles, turtles, ROT90, "Konami (Stern license)", "Turtles", GAME_SUPPORTS_SAVE ) GAME( 1981, turtles, 0, turtles, turtles, turtles, ROT90, "Konami (Stern Electronics license)", "Turtles", GAME_SUPPORTS_SAVE )
GAME( 1981, turpin, turtles, turtles, turpin, turtles, ROT90, "Konami (Sega license)", "Turpin", GAME_SUPPORTS_SAVE ) GAME( 1981, turpin, turtles, turtles, turpin, turtles, ROT90, "Konami (Sega license)", "Turpin", GAME_SUPPORTS_SAVE )
GAME( 1981, 600, turtles, turtles, turtles, turtles, ROT90, "Konami", "600", GAME_SUPPORTS_SAVE ) GAME( 1981, 600, turtles, turtles, turtles, turtles, ROT90, "Konami", "600", GAME_SUPPORTS_SAVE )
GAME( 1981, amidar, 0, turtles, amidar, turtles, ROT90, "Konami", "Amidar", GAME_SUPPORTS_SAVE ) GAME( 1981, amidar, 0, turtles, amidar, turtles, ROT90, "Konami", "Amidar", GAME_SUPPORTS_SAVE )
GAME( 1982, amidaru, amidar, turtles, amidaru, turtles, ROT90, "Konami (Stern license)", "Amidar (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1982, amidaru, amidar, turtles, amidaru, turtles, ROT90, "Konami (Stern Electronics license)", "Amidar (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1982, amidaro, amidar, turtles, amidaro, turtles, ROT90, "Konami (Olympia license)", "Amidar (Olympia)", GAME_SUPPORTS_SAVE ) GAME( 1982, amidaro, amidar, turtles, amidaro, turtles, ROT90, "Konami (Olympia license)", "Amidar (Olympia)", GAME_SUPPORTS_SAVE )
GAME( 1982, amidarb, amidar, turtles, amidaru, turtles, ROT90, "bootleg", "Amidar (bootleg)", GAME_SUPPORTS_SAVE ) /* Simular to Amigo bootleg */ GAME( 1982, amidarb, amidar, turtles, amidaru, turtles, ROT90, "bootleg", "Amidar (bootleg)", GAME_SUPPORTS_SAVE ) /* Simular to Amigo bootleg */
GAME( 1982, amigo, amidar, turtles, amidaru, turtles, ROT90, "bootleg", "Amigo", GAME_SUPPORTS_SAVE ) GAME( 1982, amigo, amidar, turtles, amidaru, turtles, ROT90, "bootleg", "Amigo", GAME_SUPPORTS_SAVE )
@ -6032,10 +6032,10 @@ GAME( 1982, amidars, amidar, scramble, amidars, scramble, ROT90, "Konami",
/* The End/Scramble based hardware */ /* The End/Scramble based hardware */
GAME( 1980, theend, 0, theend, theend, theend, ROT90, "Konami", "The End", GAME_SUPPORTS_SAVE ) GAME( 1980, theend, 0, theend, theend, theend, ROT90, "Konami", "The End", GAME_SUPPORTS_SAVE )
GAME( 1980, theends, theend, theend, theend, theend, ROT90, "Konami (Stern license)", "The End (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1980, theends, theend, theend, theend, theend, ROT90, "Konami (Stern Electronics license)", "The End (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1981, scramble, 0, scramble, scramble, scramble, ROT90, "Konami", "Scramble", GAME_SUPPORTS_SAVE ) GAME( 1981, scramble, 0, scramble, scramble, scramble, ROT90, "Konami", "Scramble", GAME_SUPPORTS_SAVE )
GAME( 1981, scrambles,scramble, scramble, scramble, scramble, ROT90, "Konami (Stern license)", "Scramble (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1981, scrambles,scramble, scramble, scramble, scramble, ROT90, "Konami (Stern Electronics license)", "Scramble (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1981, strfbomb, scramble, scramble, strfbomb, scramble, ROT90, "Omni", "Strafe Bomb", GAME_SUPPORTS_SAVE ) GAME( 1981, strfbomb, scramble, scramble, strfbomb, scramble, ROT90, "Omni", "Strafe Bomb", GAME_SUPPORTS_SAVE )
GAME( 1981, explorer, scramble, explorer, explorer, explorer, ROT90, "bootleg", "Explorer", GAME_SUPPORTS_SAVE ) GAME( 1981, explorer, scramble, explorer, explorer, explorer, ROT90, "bootleg", "Explorer", GAME_SUPPORTS_SAVE )
GAME( 1981, scramblebf,scramble,scramble, scramble, scramble, ROT90, "Karateko (bootleg)", "Scramble (Karateko, French bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1981, scramblebf,scramble,scramble, scramble, scramble, ROT90, "Karateko (bootleg)", "Scramble (Karateko, French bootleg)", GAME_SUPPORTS_SAVE )
@ -6059,26 +6059,26 @@ GAME( 1982, monsterz, 0, sfx, sfx, sfx, ORIENTATION_FLIP_X
/* scobra */ /* scobra */
GAME( 1981, scobra, 0, scobra, scobra, scobra, ROT90, "Konami", "Super Cobra", GAME_SUPPORTS_SAVE ) GAME( 1981, scobra, 0, scobra, scobra, scobra, ROT90, "Konami", "Super Cobra", GAME_SUPPORTS_SAVE )
GAME( 1981, scobrase, scobra, scobra, scobra, scobra, ROT90, "Konami (Sega license)", "Super Cobra (Sega)", GAME_SUPPORTS_SAVE ) GAME( 1981, scobrase, scobra, scobra, scobra, scobra, ROT90, "Konami (Sega license)", "Super Cobra (Sega)", GAME_SUPPORTS_SAVE )
GAME( 1981, scobras, scobra, scobra, scobras, scobra, ROT90, "Konami (Stern license)", "Super Cobra (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1981, scobras, scobra, scobra, scobras, scobra, ROT90, "Konami (Stern Electronics license)", "Super Cobra (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1981, scobrab, scobra, scobra, scobras, scobra, ROT90, "bootleg", "Super Cobra (bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1981, scobrab, scobra, scobra, scobras, scobra, ROT90, "bootleg", "Super Cobra (bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1981, suprheli, scobra, scobra, scobras, scobra, ROT90, "bootleg", "Super Heli (Super Cobra bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1981, suprheli, scobra, scobra, scobras, scobra, ROT90, "bootleg", "Super Heli (Super Cobra bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1981, moonwar, 0, moonwar, moonwar, moonwar, ROT90, "Stern", "Moonwar", GAME_SUPPORTS_SAVE ) GAME( 1981, moonwar, 0, moonwar, moonwar, moonwar, ROT90, "Stern Electronics", "Moonwar", GAME_SUPPORTS_SAVE )
GAME( 1981, moonwara, moonwar, moonwar, moonwara, moonwar, ROT90, "Stern", "Moonwar (older)", GAME_SUPPORTS_SAVE ) GAME( 1981, moonwara, moonwar, moonwar, moonwara, moonwar, ROT90, "Stern Electronics", "Moonwar (older)", GAME_SUPPORTS_SAVE )
GAME( 1981, armorcar, 0, scobra, armorcar, scobra, ROT90, "Stern", "Armored Car (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1981, armorcar, 0, scobra, armorcar, scobra, ROT90, "Stern Electronics", "Armored Car (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1981, armorcar2, armorcar, scobra, armorcar2, scobra, ROT90, "Stern", "Armored Car (set 2)", GAME_SUPPORTS_SAVE ) GAME( 1981, armorcar2, armorcar, scobra, armorcar2, scobra, ROT90, "Stern Electronics", "Armored Car (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1982, tazmania, 0, scobra, tazmania, scobra, ROT90, "Stern", "Tazz-Mania (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1982, tazmania, 0, scobra, tazmania, scobra, ROT90, "Stern Electronics", "Tazz-Mania (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1982, anteater, 0, anteater, anteater, anteater, ROT90, "Stern (Tago license)", "Anteater", GAME_SUPPORTS_SAVE ) GAME( 1982, anteater, 0, anteater, anteater, anteater, ROT90, "Stern Electronics (Tago license)", "Anteater", GAME_SUPPORTS_SAVE )
GAME( 1982, calipso, 0, scobra, calipso, calipso, ROT90, "Stern (Tago license)", "Calipso", GAME_SUPPORTS_SAVE ) GAME( 1982, calipso, 0, scobra, calipso, calipso, ROT90, "Stern Electronics (Tago license)", "Calipso", GAME_SUPPORTS_SAVE )
GAME( 1982, losttomb, 0, scobra, losttomb, losttomb, ROT90, "Stern", "Lost Tomb (easy)", GAME_SUPPORTS_SAVE ) GAME( 1982, losttomb, 0, scobra, losttomb, losttomb, ROT90, "Stern Electronics", "Lost Tomb (easy)", GAME_SUPPORTS_SAVE )
GAME( 1982, losttombh, losttomb, scobra, losttomb, losttomb, ROT90, "Stern", "Lost Tomb (hard)", GAME_SUPPORTS_SAVE ) GAME( 1982, losttombh, losttomb, scobra, losttomb, losttomb, ROT90, "Stern Electronics", "Lost Tomb (hard)", GAME_SUPPORTS_SAVE )
GAME( 1984, spdcoin, 0, scobra, spdcoin, scobra, ROT90, "Stern", "Speed Coin (prototype)", GAME_SUPPORTS_SAVE ) GAME( 1984, spdcoin, 0, scobra, spdcoin, scobra, ROT90, "Stern Electronics", "Speed Coin (prototype)", GAME_SUPPORTS_SAVE )
GAME( 1985, superbon, 0, scobra, superbon, superbon, ROT90, "Signatron USA", "Agent Super Bond (Scobra Hardware)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) GAME( 1985, superbon, 0, scobra, superbon, superbon, ROT90, "Signatron USA", "Agent Super Bond (Scobra Hardware)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
@ -6130,14 +6130,14 @@ GAME( 1985, superbon, 0, scobra, superbon, superbon, ROT90, "Signatr
/* currently in scobra.c and should be moved here */ /* currently in scobra.c and should be moved here */
//GAME( 1981, stratgyx, 0, scobra/*stratgyx*/, stratgyx, stratgyx, ROT0, "Konami", "Strategy X", GAME_SUPPORTS_SAVE ) //GAME( 1981, stratgyx, 0, scobra/*stratgyx*/, stratgyx, stratgyx, ROT0, "Konami", "Strategy X", GAME_SUPPORTS_SAVE )
//GAME( 1981, stratgys, stratgyx, scobra/*stratgyx*/, stratgyx, stratgyx, ROT0, "Konami (Stern license)", "Strategy X (Stern)", GAME_SUPPORTS_SAVE ) //GAME( 1981, stratgys, stratgyx, scobra/*stratgyx*/, stratgyx, stratgyx, ROT0, "Konami (Stern Electronics license)", "Strategy X (Stern Electronics)", GAME_SUPPORTS_SAVE )
//GAME( 1982, darkplnt, 0, scobra/*darkplnt*/, darkplnt, darkplnt, ROT180, "Stern", "Dark Planet", GAME_SUPPORTS_SAVE ) //GAME( 1982, darkplnt, 0, scobra/*darkplnt*/, darkplnt, darkplnt, ROT180, "Stern Electronics", "Dark Planet", GAME_SUPPORTS_SAVE )
//GAME( 1982, tazmani2, tazmania, scobra/*type2*/, tazmania, tazmani2, ROT90, "Stern", "Tazz-Mania (set 2)", GAME_SUPPORTS_SAVE ) //GAME( 1982, tazmani2, tazmania, scobra/*type2*/, tazmania, tazmani2, ROT90, "Stern Electronics", "Tazz-Mania (set 2)", GAME_SUPPORTS_SAVE )
//GAME( 1983, anteatg, anteater, scobra/*anteatg*/, anteatg, scramble_ppi, ROT90, "TV-Tuning (F.E.G. license)", "Ameisenbaer (German)", GAME_SUPPORTS_SAVE ) //GAME( 1983, anteatg, anteater, scobra/*anteatg*/, anteatg, scramble_ppi, ROT90, "TV-Tuning (F.E.G. license)", "Ameisenbaer (German)", GAME_SUPPORTS_SAVE )
//GAME( 1983, anteatgb, anteater, scobra/*anteatgb*/, anteatgb, scramble_ppi, ROT90, "Free Enterprise Games", "The Anteater (UK)", GAME_SUPPORTS_SAVE ) //GAME( 1983, anteatgb, anteater, scobra/*anteatgb*/, anteatgb, scramble_ppi, ROT90, "Free Enterprise Games", "The Anteater (UK)", GAME_SUPPORTS_SAVE )
//GAME( 1982, rescue, 0, scobra/*rescue*/, rescue, rescue, ROT90, "Stern", "Rescue", GAME_SUPPORTS_SAVE ) //GAME( 1982, rescue, 0, scobra/*rescue*/, rescue, rescue, ROT90, "Stern Electronics", "Rescue", GAME_SUPPORTS_SAVE )
//GAME( 1982, aponow, rescue, scobra/*rescue*/, rescue, rescue, ROT90, "bootleg", "Apocaljpse Now", GAME_SUPPORTS_SAVE ) //GAME( 1982, aponow, rescue, scobra/*rescue*/, rescue, rescue, ROT90, "bootleg", "Apocaljpse Now", GAME_SUPPORTS_SAVE )
//GAME( 1983, minefld, 0, scobra/*minefld*/, minefld, minefld, ROT90, "Stern", "Minefield", GAME_SUPPORTS_SAVE ) //GAME( 1983, minefld, 0, scobra/*minefld*/, minefld, minefld, ROT90, "Stern Electronics", "Minefield", GAME_SUPPORTS_SAVE )
//GAME( 1981, hustler, 0, scobra/*hustler*/, hustler, hustler, ROT90, "Konami", "Video Hustler", GAME_SUPPORTS_SAVE ) //GAME( 1981, hustler, 0, scobra/*hustler*/, hustler, hustler, ROT90, "Konami", "Video Hustler", GAME_SUPPORTS_SAVE )
//GAME( 1981, billiard, hustler, scobra/*hustler*/, hustler, billiard, ROT90, "bootleg", "The Billiards", GAME_SUPPORTS_SAVE ) //GAME( 1981, billiard, hustler, scobra/*hustler*/, hustler, billiard, ROT90, "bootleg", "The Billiards", GAME_SUPPORTS_SAVE )
//GAME( 1981, hustlerb, hustler, scobra/*hustlerb*/, hustler, scramble_ppi, ROT90, "bootleg", "Video Hustler (bootleg)", GAME_SUPPORTS_SAVE ) //GAME( 1981, hustlerb, hustler, scobra/*hustlerb*/, hustler, scramble_ppi, ROT90, "bootleg", "Video Hustler (bootleg)", GAME_SUPPORTS_SAVE )

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@ -1,7 +1,7 @@
/**************************************************************************** /****************************************************************************
Mazer Blazer by Stern (c) 1983 Mazer Blazer by Stern Electronics (c) 1983
Great Guns by Stern (c) 1983 Great Guns by Stern Electronics (c) 1983
Driver by Jarek Burczynski Driver by Jarek Burczynski
@ -1705,6 +1705,6 @@ static DRIVER_INIT( greatgun )
rom[0x0380] = 0; rom[0x0380] = 0;
} }
GAME( 1983, mazerbla, 0, mazerbla, mazerbla, mazerbla, ROT0, "Stern", "Mazer Blazer (set 1)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) GAME( 1983, mazerbla, 0, mazerbla, mazerbla, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 1)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1983, mazerblaa, mazerbla, mazerbla, mazerbla, mazerbla, ROT0, "Stern", "Mazer Blazer (set 2)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) GAME( 1983, mazerblaa, mazerbla, mazerbla, mazerbla, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 2)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
GAME( 1983, greatgun, 0, greatgun, greatgun, greatgun, ROT0, "Stern", "Great Guns", GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) GAME( 1983, greatgun, 0, greatgun, greatgun, greatgun, ROT0, "Stern Electronics", "Great Guns", GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )

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@ -41,7 +41,7 @@
* HI-LO Double Up Joker Poker, 1983, SMS Manufacturing Corp. * HI-LO Double Up Joker Poker, 1983, SMS Manufacturing Corp.
* DRHL Poker (v.2.89), 1986, Drews Inc. * DRHL Poker (v.2.89), 1986, Drews Inc.
* Turbo Poker 2, 1993, Micro Manufacturing, Inc. * Turbo Poker 2, 1993, Micro Manufacturing, Inc.
* Fast Draw (poker conversion kit)?, 198?, Stern/Seeburg?. * Fast Draw (poker conversion kit)?, 198?, Stern Electronics?
* Draw Poker HI-LO (unknown, rev 1), 198?, SMS Manufacturing Corp?. * Draw Poker HI-LO (unknown, rev 1), 198?, SMS Manufacturing Corp?.
* Draw Poker HI-LO (unknown, rev 2), 198?, SMS Manufacturing Corp?. * Draw Poker HI-LO (unknown, rev 2), 198?, SMS Manufacturing Corp?.
@ -3195,7 +3195,7 @@ ROM_END
/* /*
Fast Draw (Stern)? Fast Draw (Stern Electronics)?
Text font is different to other similar games. Text font is different to other similar games.
@ -3435,6 +3435,6 @@ GAME( 1993, tpoker2, 0, dphltest, norautp, 0, ROT0, "Micro Manufactur
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ /* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAME( 198?, fastdrwp, 0, dphl, norautp, 0, ROT0, "Stern/Seeburg?", "Fast Draw (poker conversion kit)?", GAME_NOT_WORKING ) GAME( 198?, fastdrwp, 0, dphl, norautp, 0, ROT0, "Stern Electronics?", "Fast Draw (poker conversion kit)?", GAME_NOT_WORKING )
GAME( 198?, dphlunka, 0, dphl, norautp, 0, ROT0, "SMS Manufacturing Corp.", "Draw Poker HI-LO (unknown, rev 1)", GAME_NOT_WORKING ) GAME( 198?, dphlunka, 0, dphl, norautp, 0, ROT0, "SMS Manufacturing Corp.", "Draw Poker HI-LO (unknown, rev 1)", GAME_NOT_WORKING )
GAME( 198?, dphlunkb, 0, dphl, norautp, 0, ROT0, "SMS Manufacturing Corp.", "Draw Poker HI-LO (unknown, rev 2)", GAME_NOT_WORKING ) GAME( 198?, dphlunkb, 0, dphl, norautp, 0, ROT0, "SMS Manufacturing Corp.", "Draw Poker HI-LO (unknown, rev 2)", GAME_NOT_WORKING )

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@ -344,5 +344,5 @@ ROM_END
*************************************/ *************************************/
GAME( 1982, pooyan, 0, pooyan, pooyan, 0, ROT90, "Konami", "Pooyan", GAME_SUPPORTS_SAVE ) GAME( 1982, pooyan, 0, pooyan, pooyan, 0, ROT90, "Konami", "Pooyan", GAME_SUPPORTS_SAVE )
GAME( 1982, pooyans, pooyan, pooyan, pooyan, 0, ROT90, "Konami (Stern license)", "Pooyan (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1982, pooyans, pooyan, pooyan, pooyan, 0, ROT90, "Konami (Stern Electronics license)", "Pooyan (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1982, pootan, pooyan, pooyan, pooyan, 0, ROT90, "bootleg", "Pootan", GAME_SUPPORTS_SAVE ) GAME( 1982, pootan, pooyan, pooyan, pooyan, 0, ROT90, "bootleg", "Pootan", GAME_SUPPORTS_SAVE )

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@ -1389,7 +1389,7 @@ GAME( 1980, rallyxm, rallyx, rallyx, rallyx, 0, ROT0, "Namco (Midway lic
GAME( 1981, nrallyx, 0, rallyx, nrallyx, 0, ROT0, "Namco", "New Rally X", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1981, nrallyx, 0, rallyx, nrallyx, 0, ROT0, "Namco", "New Rally X", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1981, nrallyxb, nrallyx, rallyx, nrallyx, 0, ROT0, "Namco", "New Rally X (bootleg?) ", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1981, nrallyxb, nrallyx, rallyx, nrallyx, 0, ROT0, "Namco", "New Rally X (bootleg?) ", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1981, jungler, 0, jungler, jungler, 0, ROT90, "Konami", "Jungler", GAME_SUPPORTS_SAVE ) GAME( 1981, jungler, 0, jungler, jungler, 0, ROT90, "Konami", "Jungler", GAME_SUPPORTS_SAVE )
GAME( 1981, junglers, jungler, jungler, jungler, 0, ROT90, "Konami (Stern license)", "Jungler (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1981, junglers, jungler, jungler, jungler, 0, ROT90, "Konami (Stern Electronics license)", "Jungler (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1982, tactcian, 0, tactcian, tactcian, 0, ROT90, "Konami (Sega license)", "Tactician (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1982, tactcian, 0, tactcian, tactcian, 0, ROT90, "Konami (Sega license)", "Tactician (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1981, tactcian2,tactcian, tactcian, tactcian, 0, ROT90, "Konami (Sega license)", "Tactician (set 2)", GAME_SUPPORTS_SAVE ) GAME( 1981, tactcian2,tactcian, tactcian, tactcian, 0, ROT90, "Konami (Sega license)", "Tactician (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1982, locomotn, 0, locomotn, locomotn, 0, ROT90, "Konami (Centuri license)", "Loco-Motion", GAME_SUPPORTS_SAVE ) GAME( 1982, locomotn, 0, locomotn, locomotn, 0, ROT90, "Konami (Centuri license)", "Loco-Motion", GAME_SUPPORTS_SAVE )

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@ -1409,15 +1409,15 @@ ROM_END
GAME( 1981, stratgyx, 0, stratgyx, stratgyx, stratgyx, ROT0, "Konami", "Strategy X", GAME_SUPPORTS_SAVE ) GAME( 1981, stratgyx, 0, stratgyx, stratgyx, stratgyx, ROT0, "Konami", "Strategy X", GAME_SUPPORTS_SAVE )
GAME( 1981, stratgys, stratgyx, stratgyx, stratgyx, stratgyx, ROT0, "Konami (Stern license)", "Strategy X (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1981, stratgys, stratgyx, stratgyx, stratgyx, stratgyx, ROT0, "Konami (Stern Electronics license)", "Strategy X (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1982, strongx, stratgyx, stratgyx, stratgyx, stratgyx, ROT0, "bootleg", "Strong X", GAME_SUPPORTS_SAVE ) GAME( 1982, strongx, stratgyx, stratgyx, stratgyx, stratgyx, ROT0, "bootleg", "Strong X", GAME_SUPPORTS_SAVE )
GAME( 1982, darkplnt, 0, darkplnt, darkplnt, darkplnt, ROT180, "Stern", "Dark Planet", GAME_SUPPORTS_SAVE ) GAME( 1982, darkplnt, 0, darkplnt, darkplnt, darkplnt, ROT180, "Stern Electronics", "Dark Planet", GAME_SUPPORTS_SAVE )
GAME( 1982, tazmani2, tazmania, type2, tazmania, tazmani2, ROT90, "Stern", "Tazz-Mania (set 2)", GAME_SUPPORTS_SAVE ) GAME( 1982, tazmani2, tazmania, type2, tazmania, tazmani2, ROT90, "Stern Electronics", "Tazz-Mania (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1983, anteatgb, anteater, anteatgb, anteatgb, scramble_ppi, ROT90, "Stern (Free Enterprise Games license)", "The Anteater (UK)", GAME_SUPPORTS_SAVE ) GAME( 1983, anteatgb, anteater, anteatgb, anteatgb, scramble_ppi, ROT90, "Stern Electronics (Free Enterprise Games license)", "The Anteater (UK)", GAME_SUPPORTS_SAVE )
GAME( 1983, anteatg, anteater, anteatg, anteatg, scramble_ppi, ROT90, "Stern (TV-Tuning license from Free Enterprise Games)", "Ameisenbaer (German)", GAME_SUPPORTS_SAVE ) GAME( 1983, anteatg, anteater, anteatg, anteatg, scramble_ppi, ROT90, "Stern Electronics (TV-Tuning license from Free Enterprise Games)", "Ameisenbaer (German)", GAME_SUPPORTS_SAVE )
GAME( 1982, rescue, 0, rescue, rescue, rescue, ROT90, "Stern", "Rescue", GAME_SUPPORTS_SAVE ) GAME( 1982, rescue, 0, rescue, rescue, rescue, ROT90, "Stern Electronics", "Rescue", GAME_SUPPORTS_SAVE )
GAME( 1982, aponow, rescue, rescue, rescue, rescue, ROT90, "bootleg", "Apocaljpse Now", GAME_SUPPORTS_SAVE ) GAME( 1982, aponow, rescue, rescue, rescue, rescue, ROT90, "bootleg", "Apocaljpse Now", GAME_SUPPORTS_SAVE )
GAME( 1983, minefld, 0, minefld, minefld, minefld, ROT90, "Stern", "Minefield", GAME_SUPPORTS_SAVE ) GAME( 1983, minefld, 0, minefld, minefld, minefld, ROT90, "Stern Electronics", "Minefield", GAME_SUPPORTS_SAVE )
GAME( 1981, hustler, 0, hustler, hustler, hustler, ROT90, "Konami", "Video Hustler", GAME_SUPPORTS_SAVE ) GAME( 1981, hustler, 0, hustler, hustler, hustler, ROT90, "Konami", "Video Hustler", GAME_SUPPORTS_SAVE )
GAME( 1981, billiard, hustler, hustler, hustler, billiard, ROT90, "bootleg", "The Billiards (Video Hustler bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1981, billiard, hustler, hustler, hustler, billiard, ROT90, "bootleg", "The Billiards (Video Hustler bootleg)", GAME_SUPPORTS_SAVE )
GAME( 1981, hustlerb, hustler, hustlerb, hustler, scramble_ppi, ROT90, "bootleg", "Video Hustler (bootleg)", GAME_NOT_WORKING ) // broken? GAME( 1981, hustlerb, hustler, hustlerb, hustler, scramble_ppi, ROT90, "bootleg", "Video Hustler (bootleg)", GAME_NOT_WORKING ) // broken?

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@ -1,6 +1,6 @@
/************************************************************************ /************************************************************************
Super Draw Poker (c) Stern 1983 Super Draw Poker (c) Stern Electronics 1983
Driver by Pierpaolo Prazzoli. Driver by Pierpaolo Prazzoli.
Additional work by Angelo Salese & Roberto Fresca. Additional work by Angelo Salese & Roberto Fresca.
@ -538,5 +538,5 @@ ROM_END
**********************************************************************/ **********************************************************************/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS... */ /* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS... */
GAME( 1983, supdrapo, 0, supdrapo, supdrapo, 0, ROT90, "Valadon Automation (Stern license)", "Super Draw Poker (set 1)", 0 ) GAME( 1983, supdrapo, 0, supdrapo, supdrapo, 0, ROT90, "Valadon Automation (Stern Electronics license)", "Super Draw Poker (set 1)", 0 )
GAME( 1983, supdrapoa, supdrapo, supdrapo, supdrapo, 0, ROT90, "Valadon Automation / Jeutel", "Super Draw Poker (set 2)", 0 ) GAME( 1983, supdrapoa, supdrapo, supdrapo, supdrapo, 0, ROT90, "Valadon Automation / Jeutel", "Super Draw Poker (set 2)", 0 )

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@ -4693,7 +4693,7 @@ static DRIVER_INIT( shtngmst )
/* PPI-based System 1 */ /* PPI-based System 1 */
GAME( 1983, starjack, 0, sys1ppis, starjack, bank00, ROT270, "Sega", "Star Jacker (Sega)", GAME_SUPPORTS_SAVE ) GAME( 1983, starjack, 0, sys1ppis, starjack, bank00, ROT270, "Sega", "Star Jacker (Sega)", GAME_SUPPORTS_SAVE )
GAME( 1983, starjacks, starjack, sys1ppis, starjacks, bank00, ROT270, "Sega (Stern license)", "Star Jacker (Stern)", GAME_SUPPORTS_SAVE ) GAME( 1983, starjacks, starjack, sys1ppis, starjacks, bank00, ROT270, "Sega (Stern Electronics license)", "Star Jacker (Stern Electronics)", GAME_SUPPORTS_SAVE )
GAME( 1983, upndown, 0, sys1ppi, upndown, nprinces, ROT270, "Sega", "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE ) GAME( 1983, upndown, 0, sys1ppi, upndown, nprinces, ROT270, "Sega", "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE )
GAME( 1983, upndownu, upndown, sys1ppi, upndown, bank00, ROT270, "Sega", "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE ) GAME( 1983, upndownu, upndown, sys1ppi, upndown, bank00, ROT270, "Sega", "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE )
GAME( 1983, regulus, 0, sys1ppi, regulus, regulus, ROT270, "Sega", "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE ) GAME( 1983, regulus, 0, sys1ppi, regulus, regulus, ROT270, "Sega", "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE )

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@ -321,4 +321,4 @@ ROM_END
*************************************/ *************************************/
GAME( 1982, tutankhm, 0, tutankhm, tutankhm, 0, ROT90, "Konami", "Tutankham", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS) GAME( 1982, tutankhm, 0, tutankhm, tutankhm, 0, ROT90, "Konami", "Tutankham", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS)
GAME( 1982, tutankhms,tutankhm, tutankhm, tutankhm, 0, ROT90, "Konami (Stern license)", "Tutankham (Stern)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS) GAME( 1982, tutankhms,tutankhm, tutankhm, tutankhm, 0, ROT90, "Konami (Stern Electronics license)", "Tutankham (Stern Electronics)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS)