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https://github.com/holub/mame
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eeekk! is a conversion of pacman, so it will have switch 7 & 8 even though the game doesn't use it [smf]
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@ -2384,12 +2384,12 @@ static INPUT_PORTS_START( eeekk )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "P1 Attack/2 Player Start" )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR(Lives) ) PORT_DIPLOCATION("SW:1,2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR(Lives) ) PORT_DIPLOCATION("SW:1,2")
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x02, "4" )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x00, "6" )
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PORT_DIPNAME( 0x1c, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3,4,5")
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PORT_DIPNAME( 0x1c, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3,4,5")
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PORT_DIPSETTING( 0x00, "8 (Hard)" )
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PORT_DIPSETTING( 0x04, "7" )
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PORT_DIPSETTING( 0x08, "6" )
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@ -2398,11 +2398,11 @@ static INPUT_PORTS_START( eeekk )
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PORT_DIPSETTING( 0x14, "3" )
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PORT_DIPSETTING( 0x18, "2" )
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PORT_DIPSETTING( 0x1c, "1 (Easy)" )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW:6")
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PORT_DIPNAME( 0x20, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW:6")
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PORT_DIPSETTING( 0x00, DEF_STR(On) )
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PORT_DIPSETTING( 0x20, DEF_STR(Off) )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW:7")
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PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW:8")
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INPUT_PORTS_END
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static INPUT_PORTS_START( vanvan )
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