eeekk! is a conversion of pacman, so it will have switch 7 & 8 even though the game doesn't use it [smf]

This commit is contained in:
smf- 2017-06-18 09:58:01 +01:00
parent 60994ee870
commit cef9b7f6c6

View File

@ -2384,12 +2384,12 @@ static INPUT_PORTS_START( eeekk )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "P1 Attack/2 Player Start" )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR(Lives) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR(Lives) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x1c, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3,4,5")
PORT_DIPNAME( 0x1c, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3,4,5")
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPSETTING( 0x04, "7" )
PORT_DIPSETTING( 0x08, "6" )
@ -2398,11 +2398,11 @@ static INPUT_PORTS_START( eeekk )
PORT_DIPSETTING( 0x14, "3" )
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x1c, "1 (Easy)" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW:6")
PORT_DIPNAME( 0x20, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW:6")
PORT_DIPSETTING( 0x00, DEF_STR(On) )
PORT_DIPSETTING( 0x20, DEF_STR(Off) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW:7")
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW:8")
INPUT_PORTS_END
static INPUT_PORTS_START( vanvan )