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cps2: Roman numeral consistency (nw)
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@ -317,7 +317,7 @@ Notes:
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have the ROM details over 2 lines, in this case 'SSFA' would be on the first line and '03B'
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have the ROM details over 2 lines, in this case 'SSFA' would be on the first line and '03B'
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on the second line. Each part of this label name is detailed below...
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on the second line. Each part of this label name is detailed below...
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SSF - The game title shortened to 3 characters, this game is 'Super Street Fighter 2'.
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SSF - The game title shortened to 3 characters, this game is 'Super Street Fighter II'.
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A - The region of the game, in this case 'Asia'. Known regions are...
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A - The region of the game, in this case 'Asia'. Known regions are...
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J = Japan E = ETC (World and Euro)
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J = Japan E = ETC (World and Euro)
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@ -498,7 +498,7 @@ Notes:
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There is sufficient space next to the B-Board to enable this board to plug into the B-Board
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There is sufficient space next to the B-Board to enable this board to plug into the B-Board
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into CN7 and still be fully enclosed inside the housing. The housing has holes in it to allow
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into CN7 and still be fully enclosed inside the housing. The housing has holes in it to allow
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the TX, RX and Register connectors to be accessed without opening the case.
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the TX, RX and Register connectors to be accessed without opening the case.
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This board is known to be used with "Super Street Fighter 2 : The Tournament Battle" and some
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This board is known to be used with "Super Street Fighter II : The Tournament Battle" and some
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yellow rent boards also have this daughter board attached.
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yellow rent boards also have this daughter board attached.
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SCN1 - Network Data IN
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SCN1 - Network Data IN
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@ -8822,9 +8822,9 @@ GAME( 1998, sfz3jr2, sfa3, cps2, cps2_2p6b, cps_state, cps2, ROT0,
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GAME( 1998, sfz3a, sfa3, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Street Fighter Zero 3 (Asia 980904)", GAME_SUPPORTS_SAVE )
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GAME( 1998, sfz3a, sfa3, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Street Fighter Zero 3 (Asia 980904)", GAME_SUPPORTS_SAVE )
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GAME( 1998, sfz3ar1, sfa3, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Street Fighter Zero 3 (Asia 980701)", GAME_SUPPORTS_SAVE )
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GAME( 1998, sfz3ar1, sfa3, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Street Fighter Zero 3 (Asia 980701)", GAME_SUPPORTS_SAVE )
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GAME( 1999, jyangoku, 0, cps2, cps2_1p2b, cps_state, cps2, ROT0, "Capcom", "Jyangokushi: Haoh no Saihai (Japan 990527)", GAME_SUPPORTS_SAVE )
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GAME( 1999, jyangoku, 0, cps2, cps2_1p2b, cps_state, cps2, ROT0, "Capcom", "Jyangokushi: Haoh no Saihai (Japan 990527)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2, 0, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter 2: The Anniversary Edition (USA 040202)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2, 0, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter II: The Anniversary Edition (USA 040202)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2a, hsf2, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter 2: The Anniversary Edition (Asia 040202)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2a, hsf2, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2j, hsf2, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter 2: The Anniversary Edition (Japan 031222)", GAME_SUPPORTS_SAVE )
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GAME( 2004, hsf2j, hsf2, cps2, cps2_2p6b, cps_state, cps2, ROT0, "Capcom", "Hyper Street Fighter II: The Anniversary Edition (Japan 031222)", GAME_SUPPORTS_SAVE )
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/* Games released on CPS-2 hardware by Takumi */
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/* Games released on CPS-2 hardware by Takumi */
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