Make overscan on integer scaled targets optional (add option -intoverscan).

This commit is contained in:
Antonio Giner 2016-04-05 23:16:43 +02:00
parent 106c5b3aac
commit cf830e71da
4 changed files with 21 additions and 14 deletions

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@ -93,6 +93,7 @@ const options_entry emu_options::s_option_entries[] =
{ OPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
{ OPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" },
{ OPTION_UNEVENSTRETCHX ";uesx", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on horizontal axis"},
{ OPTION_INTOVERSCAN ";ios", "0", OPTION_BOOLEAN, "allow overscan on integer scaled targets"},
{ OPTION_INTSCALEX ";sx", "0", OPTION_INTEGER, "set horizontal integer scale factor."},
{ OPTION_INTSCALEY ";sy", "0", OPTION_INTEGER, "set vertical integer scale."},

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@ -102,6 +102,7 @@ enum
#define OPTION_KEEPASPECT "keepaspect"
#define OPTION_UNEVENSTRETCH "unevenstretch"
#define OPTION_UNEVENSTRETCHX "unevenstretchx"
#define OPTION_INTOVERSCAN "intoverscan"
#define OPTION_INTSCALEX "intscalex"
#define OPTION_INTSCALEY "intscaley"
@ -296,6 +297,7 @@ public:
bool keep_aspect() const { return bool_value(OPTION_KEEPASPECT); }
bool uneven_stretch() const { return bool_value(OPTION_UNEVENSTRETCH); }
bool uneven_stretch_x() const { return bool_value(OPTION_UNEVENSTRETCHX); }
bool int_overscan() const { return bool_value(OPTION_INTOVERSCAN); }
int int_scale_x() const { return int_value(OPTION_INTSCALEX); }
int int_scale_y() const { return int_value(OPTION_INTSCALEY); }

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@ -934,6 +934,7 @@ render_target::render_target(render_manager &manager, const internal_layout *lay
// aspect and scale options
m_keepaspect = (manager.machine().options().keep_aspect() && !(flags & RENDER_CREATE_HIDDEN));
m_int_overscan = manager.machine().options().int_overscan();
m_int_scale_x = manager.machine().options().int_scale_x();
m_int_scale_y = manager.machine().options().int_scale_y();
if (manager.machine().options().uneven_stretch() && !manager.machine().options().uneven_stretch_x())
@ -1204,22 +1205,24 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height
if (target_orientation & ORIENTATION_SWAP_XY)
src_aspect = 1.0 / src_aspect;
// get destination size and aspect
float dest_width = (float)target_width;
float dest_height = (float)target_height;
float dest_aspect = dest_width / dest_height * target_pixel_aspect;
// get target aspect
float target_aspect = (float)target_width / (float)target_height * target_pixel_aspect;
// apply aspect correction to destination rectangle
if (dest_aspect > src_aspect)
dest_width *= m_keepaspect? src_aspect / dest_aspect : 1.0f;
else
dest_height *= m_keepaspect? dest_aspect / src_aspect : 1.0f;
// determine the scale mode for each axis
bool x_is_integer = !(target_aspect >= 1.0f && m_scale_mode == SCALE_FRACTIONAL_X);
bool y_is_integer = !(target_aspect < 1.0f && m_scale_mode == SCALE_FRACTIONAL_X);
// compute scale factors
float xscale = dest_width / src_width;
float yscale = dest_height / src_height;
xscale = dest_aspect >= 1.0f && m_scale_mode == SCALE_FRACTIONAL_X? xscale : MAX(1, render_round_nearest(xscale));
yscale = dest_aspect < 1.0f && m_scale_mode == SCALE_FRACTIONAL_X? yscale : MAX(1, render_round_nearest(yscale));
// first compute scale factors to fit the screen
float xscale = (float)target_width / src_width;
float yscale = (float)target_height / src_height;
float maxxscale = MAX(1, m_int_overscan? render_round_nearest(xscale) : floor(xscale));
float maxyscale = MAX(1, m_int_overscan? render_round_nearest(yscale) : floor(yscale));
// now apply desired scale mode and aspect correction
if (m_keepaspect && target_aspect > src_aspect) xscale *= src_aspect / target_aspect * (maxyscale / yscale);
if (m_keepaspect && target_aspect < src_aspect) yscale *= target_aspect / src_aspect * (maxxscale / xscale);
if (x_is_integer) xscale = MIN(maxxscale, MAX(1, render_round_nearest(xscale)));
if (y_is_integer) yscale = MIN(maxyscale, MAX(1, render_round_nearest(yscale)));
// check if we have user defined scale factors, if so use them instead
xscale = m_int_scale_x? m_int_scale_x : xscale;

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@ -1008,6 +1008,7 @@ private:
INT32 m_height; // height in pixels
render_bounds m_bounds; // bounds of the target
bool m_keepaspect; // constrain aspect ratio
bool m_int_overscan; // allow overscan on integer scaled targets
float m_pixel_aspect; // aspect ratio of individual pixels
int m_scale_mode; // type of scale to apply
int m_int_scale_x; // horizontal integer scale factor