From cff726a19a661598eb905663bd33860bee0d247d Mon Sep 17 00:00:00 2001 From: Roberto Fresca Date: Wed, 13 Oct 2010 06:57:30 +0000 Subject: [PATCH] Improvements to Subsino driver. [Roberto Fresca] * Created proper inputs for all Victor 6 sets. * Fixed/extended Magic Train technical notes. * Eliminated the 3 undumped bipolar PROMs from Magic Train since these are in fact Darlington Arrays instead of bipolar PROMs. --- src/mame/drivers/subsino.c | 399 +++++++++++++++++++++++++++++++++++-- 1 file changed, 385 insertions(+), 14 deletions(-) diff --git a/src/mame/drivers/subsino.c b/src/mame/drivers/subsino.c index d0a14be55eb..aa4a89e765b 100644 --- a/src/mame/drivers/subsino.c +++ b/src/mame/drivers/subsino.c @@ -213,6 +213,16 @@ - Added technical notes. + 2010-10-12 + ---------- + + - Added Victor 6 (3 sets). + - Created proper inputs for all sets. + - Fixed/extended Magic Train technical notes. + - Eliminated the 3 undumped bipolar PROMs from Magic Train, + since these are in fact Darlington Arrays instead of PROMs. + + ***************************************************************************/ @@ -2137,6 +2147,330 @@ static INPUT_PORTS_START( smoto20 ) INPUT_PORTS_END +static INPUT_PORTS_START( victor6 ) + + PORT_START( "SW1" ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x07, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x02, "1 Coin / 25 Credits" ) + PORT_DIPSETTING( 0x01, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x00, "1 Coin / 100 Credits" ) + PORT_DIPNAME( 0x38, 0x38, "Remote Credits" ) + PORT_DIPSETTING( 0x30, "1 Pulse / 1 Credits" ) + PORT_DIPSETTING( 0x28, "1 Pulse / 2 Credits" ) + PORT_DIPSETTING( 0x20, "1 Pulse / 5 Credits" ) + PORT_DIPSETTING( 0x18, "1 Pulse / 10 Credits" ) + PORT_DIPSETTING( 0x10, "1 Pulse / 50 Credits" ) + PORT_DIPSETTING( 0x38, "1 Pulse / 100 Credits" ) + PORT_DIPSETTING( 0x08, "1 Pulse / 200 Credits" ) + PORT_DIPSETTING( 0x00, "1 Pulse / 500 Credits" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW2" ) + PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x01, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) + PORT_DIPSETTING( 0x00, "8" ) + PORT_DIPSETTING( 0x08, "10" ) + PORT_DIPSETTING( 0x04, "40" ) + PORT_DIPSETTING( 0x0c, "50" ) + PORT_DIPNAME( 0x10, 0x10, "Jokers" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW3" ) + PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) + PORT_DIPSETTING( 0x00, "87%" ) + PORT_DIPSETTING( 0x01, "89%" ) + PORT_DIPSETTING( 0x02, "91%" ) + PORT_DIPSETTING( 0x03, "93%" ) + PORT_DIPSETTING( 0x04, "95%" ) + PORT_DIPSETTING( 0x07, "97%" ) + PORT_DIPSETTING( 0x05, "99%" ) + PORT_DIPSETTING( 0x06, "101%" ) + PORT_DIPNAME( 0x38, 0x38, "Double-Up Rate" ) + PORT_DIPSETTING( 0x00, "82" ) + PORT_DIPSETTING( 0x08, "84" ) + PORT_DIPSETTING( 0x10, "86" ) + PORT_DIPSETTING( 0x18, "88" ) + PORT_DIPSETTING( 0x20, "90" ) + PORT_DIPSETTING( 0x38, "92" ) + PORT_DIPSETTING( 0x28, "94" ) + PORT_DIPSETTING( 0x30, "96" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW4" ) + PORT_DIPUNKNOWN( 0x01, 0x01 ) + PORT_DIPUNKNOWN( 0x02, 0x02 ) + PORT_DIPUNKNOWN( 0x04, 0x04 ) + PORT_DIPUNKNOWN( 0x08, 0x08 ) + PORT_DIPUNKNOWN( 0x10, 0x10 ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "INA" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Start") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Bet") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3 / Double-Up") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START( "INB" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) // coin + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Stats / Test") // Bookkeeping. + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Settings") // Game Rate & others. + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) + + PORT_START( "INC" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Small") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset Switch") // hard reset + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Big") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Take") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( victor6a ) + + PORT_START( "SW1" ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x07, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x02, "1 Coin / 25 Credits" ) + PORT_DIPSETTING( 0x01, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x00, "1 Coin / 100 Credits" ) + PORT_DIPNAME( 0x38, 0x38, "Remote Credits" ) + PORT_DIPSETTING( 0x30, "1 Pulse / 1 Credits" ) + PORT_DIPSETTING( 0x28, "1 Pulse / 2 Credits" ) + PORT_DIPSETTING( 0x20, "1 Pulse / 5 Credits" ) + PORT_DIPSETTING( 0x18, "1 Pulse / 10 Credits" ) + PORT_DIPSETTING( 0x10, "1 Pulse / 50 Credits" ) + PORT_DIPSETTING( 0x38, "1 Pulse / 100 Credits" ) + PORT_DIPSETTING( 0x08, "1 Pulse / 200 Credits" ) + PORT_DIPSETTING( 0x00, "1 Pulse / 500 Credits" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW2" ) + PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x01, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) + PORT_DIPSETTING( 0x08, "10" ) + PORT_DIPSETTING( 0x04, "40" ) + PORT_DIPSETTING( 0x0c, "50" ) + PORT_DIPSETTING( 0x00, "80" ) + PORT_DIPNAME( 0x10, 0x10, "Jokers" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW3" ) + PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) + PORT_DIPSETTING( 0x00, "94%" ) + PORT_DIPSETTING( 0x01, "95%" ) + PORT_DIPSETTING( 0x02, "96%" ) + PORT_DIPSETTING( 0x03, "97%" ) + PORT_DIPSETTING( 0x04, "98%" ) + PORT_DIPSETTING( 0x07, "99%" ) + PORT_DIPSETTING( 0x05, "100%" ) + PORT_DIPSETTING( 0x06, "101%" ) + PORT_DIPNAME( 0x38, 0x38, "Double-Up Rate" ) + PORT_DIPSETTING( 0x00, "82" ) + PORT_DIPSETTING( 0x08, "84" ) + PORT_DIPSETTING( 0x10, "86" ) + PORT_DIPSETTING( 0x18, "88" ) + PORT_DIPSETTING( 0x20, "90" ) + PORT_DIPSETTING( 0x38, "92" ) + PORT_DIPSETTING( 0x28, "94" ) + PORT_DIPSETTING( 0x30, "96" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW4" ) + PORT_DIPUNKNOWN( 0x01, 0x01 ) + PORT_DIPUNKNOWN( 0x02, 0x02 ) + PORT_DIPUNKNOWN( 0x04, 0x04 ) + PORT_DIPUNKNOWN( 0x08, 0x08 ) + PORT_DIPUNKNOWN( 0x10, 0x10 ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "INA" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Start") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Bet") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3 / Double-Up") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START( "INB" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) // coin + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Stats / Test") // Bookkeeping. + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Settings") // Game Rate & others. + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) + + PORT_START( "INC" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Small") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset Switch") // hard reset + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Big") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Take") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( victor6b ) + + PORT_START( "SW1" ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x07, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x02, "1 Coin / 25 Credits" ) + PORT_DIPSETTING( 0x01, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x00, "1 Coin / 100 Credits" ) + PORT_DIPNAME( 0x38, 0x38, "Remote Credits" ) + PORT_DIPSETTING( 0x30, "1 Pulse / 1 Credits" ) + PORT_DIPSETTING( 0x28, "1 Pulse / 2 Credits" ) + PORT_DIPSETTING( 0x20, "1 Pulse / 5 Credits" ) + PORT_DIPSETTING( 0x18, "1 Pulse / 10 Credits" ) + PORT_DIPSETTING( 0x10, "1 Pulse / 50 Credits" ) + PORT_DIPSETTING( 0x38, "1 Pulse / 100 Credits" ) + PORT_DIPSETTING( 0x08, "1 Pulse / 200 Credits" ) + PORT_DIPSETTING( 0x00, "1 Pulse / 500 Credits" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW2" ) + PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x01, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) + PORT_DIPSETTING( 0x08, "Invalid" ) + PORT_DIPSETTING( 0x04, "40" ) + PORT_DIPSETTING( 0x0c, "50" ) + PORT_DIPSETTING( 0x00, "80" ) + PORT_DIPNAME( 0x10, 0x10, "Jokers" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW3" ) + PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) + PORT_DIPSETTING( 0x00, "94%" ) + PORT_DIPSETTING( 0x01, "95%" ) + PORT_DIPSETTING( 0x02, "96%" ) + PORT_DIPSETTING( 0x03, "97%" ) + PORT_DIPSETTING( 0x04, "98%" ) + PORT_DIPSETTING( 0x07, "99%" ) + PORT_DIPSETTING( 0x05, "100%" ) + PORT_DIPSETTING( 0x06, "101%" ) + PORT_DIPNAME( 0x38, 0x38, "Double-Up Rate" ) + PORT_DIPSETTING( 0x00, "82" ) + PORT_DIPSETTING( 0x08, "84" ) + PORT_DIPSETTING( 0x10, "86" ) + PORT_DIPSETTING( 0x18, "88" ) + PORT_DIPSETTING( 0x20, "90" ) + PORT_DIPSETTING( 0x38, "92" ) + PORT_DIPSETTING( 0x28, "94" ) + PORT_DIPSETTING( 0x30, "96" ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "SW4" ) + PORT_DIPUNKNOWN( 0x01, 0x01 ) + PORT_DIPUNKNOWN( 0x02, 0x02 ) + PORT_DIPUNKNOWN( 0x04, 0x04 ) + PORT_DIPUNKNOWN( 0x08, 0x08 ) + PORT_DIPUNKNOWN( 0x10, 0x10 ) + PORT_DIPUNKNOWN( 0x20, 0x20 ) + PORT_DIPUNKNOWN( 0x40, 0x40 ) + PORT_DIPUNKNOWN( 0x80, 0x80 ) + + PORT_START( "INA" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Start") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Bet") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3 / Double-Up") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START( "INB" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) // coin + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Stats / Test") // Bookkeeping. + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Settings") // Game Rate & others. + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) + + PORT_START( "INC" ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Small") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset Switch") // hard reset + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Big") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Take") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + /*************************************************************************** * Graphics Layout * ***************************************************************************/ @@ -2840,6 +3174,20 @@ ROM_START( sharkpye ) ROM_LOAD( "n82s129an.u13", 0x200, 0x100, CRC(0ef5f218) SHA1(a02cf266661385aa078563bd83240d36549c1cf0) ) ROM_END + +/**************************************************************************** + + Victor 6 (Subsino/Alpha) + + SET MAINRATE MAXBET + ---------------------------- + victor6 87-101% 50 + victor6a 94-101% 80 + victor6b 94-101% 80 (no 10 option) + + +****************************************************************************/ + ROM_START( victor6 ) ROM_REGION( 0x14000, "maincpu", 0 ) ROM_LOAD( "victor_6ii-rom_1.ver2.3n.u18", 0x0a000, 0x6000, CRC(d496ecbd) SHA1(1f982b42bc46c09298916a6cb2db0b38c6451ec3) ) @@ -3077,19 +3425,47 @@ ROM_END Magic Train ----------- - CPU: 1x Hitachi 6D1R - HD647180X0CP6 (Subsino - SS9600) (U23) + Board silkscreened: "SUBSINO" (logo), "CS186P012". Stickered "1056439". - NVRAM: 1x SANYO LC36256AML (SMD) (U16). - VRAM: 2x UMC UM62256 (U7-U8). + + CPU: 1x Hitachi HD647180X0CP6 - 6D1R (Subsino - SS9600) (U23). + SND: 1x U6295 (OKI compatible) (U25). + 1x TDA1519A (PHILIPS, 22W BTL or 2x 11W stereo car radio power amplifier (U34). + + NVRAM: 1x SANYO LC36256AML (SMD) (U16). + VRAM: 2x UMC UM62256E-70LL (U7-U8, next to gfx ROMs). + Other RAM: 1x HMC HM86171-80 (U29, next to sound ROM). Video: Subsino (SMD-40PX40P) SS9601 - 9732WX011 (U1). I/O: Subsino (SMD-30PX20P) SS9602 - 9732LX006 (U11). - ROM?: HMC HM86171-80 9745E-C7B34 + PRG ROM: Stickered "M-TRAIN-N OUT_1 V1.31". + + GFX ROMs: 1x 27C2000DC-12 Stickered "M-TRAIN-N ROM_1 V1.0" (U5). + 1x 27C2000DC-12 Stickered "M-TRAIN-N ROM_2 V1.0" (U4). + 1x 27C2000DC-12 Stickered "M-TRAIN-N ROM_3 V1.0" (U3). + 1x 27C2000DC-12 Stickered "M-TRAIN-N ROM_4 V1.0" (U2). + + SND ROM: 1x 27C2000DC-12 (U27, no sticker). + + PLDs: 1x GAL16V8D (U31, next to sound ROM). + 3x GAL16V8D (U18-U19-U6, next to CPU, program ROM and NVRAM). + 1x GAL16V8D (U26, near sound amp) + + Battery: 1x VARTA 3.6v, 60mAh. Xtal: 12 MHz. - Color PROMs (3) are undumped. + 4x 8 DIP switches banks (SW1-SW2-SW3-SW4). + 1x Push button (S1, next to battery). + + 1x 2x36 Edge connector. + 1x 2x10 Edge connector. + + + The hardware lacks of color PROMs... + U12, U13 & U14 are Darlington arrays. + ***************************************************************************/ @@ -3106,12 +3482,7 @@ ROM_START( mtrain ) ROM_LOAD( "rom_4.u02", 0x00000, 0x40000, CRC(b7e65d04) SHA1(5eea1b8c1129963b3b83a59410cd0e1de70621e4) ) ROM_REGION( 0x40000, "oki", 0 ) - ROM_LOAD( "rom_5.snd", 0x00000, 0x40000, CRC(51cae476) SHA1(d1da4e5c3d53d18d8b69dfb57796d0ae311d99bf) ) - - ROM_REGION( 0x300, "proms", 0 ) - ROM_LOAD( "82s129.u11", 0x000, 0x100, NO_DUMP ) - ROM_LOAD( "82s129.u12", 0x100, 0x100, NO_DUMP ) - ROM_LOAD( "82s129.u13", 0x200, 0x100, NO_DUMP ) + ROM_LOAD( "rom_5.u27", 0x00000, 0x40000, CRC(51cae476) SHA1(d1da4e5c3d53d18d8b69dfb57796d0ae311d99bf) ) ROM_END @@ -3317,9 +3688,9 @@ GAMEL( 1995, stisub, 0, stisub, stisub, stisub, ROT0, "American A GAMEL( 1996, sharkpy, 0, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.3)", 0, layout_sharkpy ) // missing POST messages? GAMEL( 1996, sharkpya, sharkpy, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.6)", 0, layout_sharkpy ) // missing POST messages? GAMEL( 1995, sharkpye, sharkpy, sharkpy, sharkpye, sharkpye, ROT0, "American Alpha", "Shark Party (English, Alpha license)", 0, layout_sharkpye ) // PCB black-box was marked 'victor 6' -GAMEL( 1995, victor6, 0, sharkpy, sharkpye, sharkpye, ROT0, "American Alpha", "Victor 6 (v2.3N)", 0, layout_sharkpye ) // ^^ -GAMEL( 1995, victor6a, victor6, sharkpy, sharkpye, sharkpye, ROT0, "American Alpha", "Victor 6 (v2.3)", 0, layout_sharkpye ) // ^^ -GAMEL( 1995, victor6b, victor6, sharkpy, sharkpye, sharkpye, ROT0, "American Alpha", "Victor 6 (v1.2)", 0, layout_sharkpye ) // ^^ Version # according to label, not displayed +GAMEL( 1995, victor6, 0, sharkpy, victor6, sharkpye, ROT0, "American Alpha", "Victor 6 (v2.3N)", 0, layout_sharkpye ) // ^^ +GAMEL( 1995, victor6a, victor6, sharkpy, victor6a, sharkpye, ROT0, "American Alpha", "Victor 6 (v2.3)", 0, layout_sharkpye ) // ^^ +GAMEL( 1995, victor6b, victor6, sharkpy, victor6b, sharkpye, ROT0, "American Alpha", "Victor 6 (v1.2)", 0, layout_sharkpye ) // ^^ Version # according to label, not displayed GAMEL( 1996, smoto20, 0, srider, smoto20, smoto20, ROT0, "Subsino", "Super Rider (Italy, v2.0)", 0, layout_smoto ) GAMEL( 1996, smoto16, smoto20, srider, smoto16, smoto16, ROT0, "Subsino", "Super Moto (Italy, v1.6)", 0, layout_smoto ) GAME( 1997, mtrain, 0, mtrain, stisub, mtrain, ROT0, "Subsino", "Magic Train", GAME_NOT_WORKING )