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https://github.com/holub/mame
synced 2025-05-15 02:18:16 +03:00
SC4, current sorting (nw)
This commit is contained in:
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@ -25,6 +25,15 @@
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* a handful of games still don't
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----------------
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General Info
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Whitbread licensed sets were designed for use in Whitbread owned
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establishments, they tend to have much 'flatter' profiles than the
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regular sets meaning they pay out small prizes with a regular frequency
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rather than saving up for larger (multi) jackpot payments etc.
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*/
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#include "emu.h"
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@ -16247,28 +16256,28 @@ ROM_START( sc4bar7b )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "p1438p41.hi", 0x00000, 0x080000, CRC(acaa3793) SHA1(a07ddd23f889365654a957747984f5c27bd78bdb) )
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ROM_LOAD16_BYTE( "p1438p41.lo", 0x00001, 0x080000, CRC(ec471c4d) SHA1(441f29eab8eab37c315ba323b3bd5217285f9a91) )
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sc_bar7_others
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PR1436_TRIPLE_CASINO_SOUNDS11
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ROM_END
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ROM_START( sc4bar7c )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "p1438p51.hi", 0x00000, 0x080000, CRC(46b074fc) SHA1(80860af1dc5ddf34c08a50a50f8bf2fb4038494f) )
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ROM_LOAD16_BYTE( "p1438p51.lo", 0x00001, 0x080000, CRC(e922d2e9) SHA1(2047def0e3ed8baef378c7d7e8ab831667c24ce4) )
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sc_bar7_others
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PR1436_TRIPLE_CASINO_SOUNDS11
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ROM_END
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ROM_START( sc4bar7d )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "p1438s41.hi", 0x00000, 0x080000, CRC(ae8b7bdd) SHA1(4c705b6849a2fc39e8a84d8ed367366839a99d29) )
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ROM_LOAD16_BYTE( "p1438s41.lo", 0x00001, 0x080000, CRC(73ccf662) SHA1(e6ede55d18f72a1bfc36cc9ae17e9bee17bb3623) )
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sc_bar7_others
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PR1436_TRIPLE_CASINO_SOUNDS11
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ROM_END
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ROM_START( sc4bar7e )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "p1438s51.hi", 0x00000, 0x080000, CRC(449138b2) SHA1(e538d848ed2558c730f419eeb5cac203ec75c146) )
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ROM_LOAD16_BYTE( "p1438s51.lo", 0x00001, 0x080000, CRC(76a938c6) SHA1(d83e3bd3690b8f7edfcb4f46cc19300a4c6620c1) )
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sc_bar7_others
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PR1436_TRIPLE_CASINO_SOUNDS11
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ROM_END
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@ -25770,71 +25779,181 @@ GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Frui
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GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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static const stepper_interface* sc4himi_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4himi)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4himi_reel_configs;
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}
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// PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
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GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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// PR2119 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
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GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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// PR2067 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
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GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hi5_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hi5)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4hi5_reel_configs;
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}
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// PR1003 HIGH FIVE PR1003 HIGH FIVE SOUNDS11
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GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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static const stepper_interface* sc4sprng_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4sprng)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4sprng_reel_configs;
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}
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// PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG
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GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4sprng, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hilo_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpoint_interface_200step_reel,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hilo)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4hilo_reel_configs;
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}
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// PR1013 HILOWATHA PR1013 HILOWATHA SOUNDS11
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GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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static const stepper_interface* sc4hitsh_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpoint_interface_200step_reel,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4hitsh)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4hitsh_reel_configs;
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}
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// PR1112 HIT SHOT PR1112 HIT SHOT SOUNDS11
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GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4holyw_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4holyw)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4holyw_reel_configs;
|
||||
}
|
||||
|
||||
// PR7115 HOLLYWOOD PR7115 HOLLYWOOD SOUNDS11
|
||||
GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4h6cl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4h6cl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4h6cl_reel_configs;
|
||||
}
|
||||
|
||||
// PR1759 CLUB HOT SIX HOT SIX CLUB PR1759 HOSX SOUNDS11
|
||||
GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4ijclb_reel_configs[6] =
|
||||
@ -25913,16 +26032,40 @@ GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jac
|
||||
GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4jjucl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step, // R1
|
||||
&starpointrm20_interface_48step, // R2
|
||||
&starpointrm20_interface_48step, // R3
|
||||
&starpointrm20_interface_48step, // R4
|
||||
&starpointrm20_interface_48step, // R5
|
||||
0, // R6 (NC)
|
||||
// but should have a Reel 7??
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4jjucl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4jjucl_reel_configs;
|
||||
}
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4jjucl_mbus)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4jjucl_reel_configs;
|
||||
}
|
||||
|
||||
// REEL7 ERR 27 (where does reel 7 connect?!)
|
||||
// PR1422 CLUB JACKPOT JUNCTION PR1422 JACKPOT JUNCTION SOUNDS11
|
||||
GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR1422 CLUB JACKPOT JUNCTION JACKPOT JUNCTION CLUB PR1422 JACKPOT JUNCTION SOUNDS11
|
||||
GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR1422 CLUB JACKPOT JUNCTION FERRY PR1422 JACKPOT JUNCTION SOUNDS11
|
||||
GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4jolly_reel_configs[6] =
|
||||
@ -26734,8 +26877,24 @@ GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma",
|
||||
GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^
|
||||
GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^
|
||||
|
||||
GAME( 200?, sc4monop ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE
|
||||
GAME( 200?, sc4monopa ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE
|
||||
static const stepper_interface* sc4monop_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4monop)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4monop_reel_configs;
|
||||
}
|
||||
|
||||
GAME( 200?, sc4monop ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE
|
||||
GAME( 200?, sc4monopa ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE
|
||||
|
||||
|
||||
static const stepper_interface* sc4mondx_reel_configs[6] =
|
||||
@ -28983,44 +29142,78 @@ DRIVER_INIT_MEMBER(sc4_state,sc4onup)
|
||||
GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4pglcl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4pglcl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4pglcl_reel_configs;
|
||||
}
|
||||
// PR1623 PHARAOHS GOLD PHARAOHS GOLD CLUB PR1623 CLASS PHAR GOLD SOUNDS11
|
||||
GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17
|
||||
GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17
|
||||
GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4po8_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4po8)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4po8_reel_configs;
|
||||
}
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4po8_mbus)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4po8_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2530 PIECES OF EIGHT V1.0 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
// PR2530 PIECES OF EIGHT V1.1 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR2530 PIECES OF EIGHT 011 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2530 PIECES OF EIGHT 012 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2530 PIECES OF EIGHT 041 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2530 PIECES OF EIGHT 042 PIECESOFEIGHTSND PIECES OF EIGHT
|
||||
GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/* These contained a mix of SC4/SC5/AD5. These have been split by HW type, SC5/AD5 roms are now in bfm_sc5.c
|
||||
It's possible some of these are just topbox / link units for games otherwise on SC5 hardware, although many are just revisions of games which were released on both */
|
||||
|
||||
|
||||
static const stepper_interface* sc4adjb_reel_configs[6] =
|
||||
@ -29052,23 +29245,69 @@ GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant &
|
||||
GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4adwta_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4adwta)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4adwta_reel_configs;
|
||||
}
|
||||
|
||||
// PR1940 AWP ANT N DECS WTAD S4 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE
|
||||
GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4a40_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4a40)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4a40_reel_configs;
|
||||
}
|
||||
|
||||
// PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD
|
||||
GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4a40cl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4a40cl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4a40cl_reel_configs;
|
||||
}
|
||||
|
||||
// PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS
|
||||
GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4bantm_reel_configs[6] =
|
||||
@ -29094,19 +29333,52 @@ GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma",
|
||||
GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4bar7_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4bar7)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4bar7_reel_configs;
|
||||
}
|
||||
|
||||
// PR1433 BAR7S PR1433 BAR SEVENS SOUNDS11
|
||||
GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// INIT COMMS (optional top box for above maybe?)
|
||||
// PR1438 BAR7S PR1436 TRIPLE CASINO SOUNDS11
|
||||
GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4batl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4batl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4batl_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1724 AWP BATTLESHIPS AND CRUISERS S4 PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE
|
||||
GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4bull_reel_configs[6] =
|
||||
@ -29237,19 +29509,54 @@ GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Ca
|
||||
GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4cariq_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4cariq)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4cariq_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// these lack identification strings, and it's not the same game as above
|
||||
GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4cblas_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4cblas)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4cblas_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1683 BLAS14
|
||||
GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4casxt_reel_configs[6] =
|
||||
@ -29276,25 +29583,59 @@ GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma",
|
||||
GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4chavi_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4chavi)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4chavi_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1731 AWP CHAV IT SCORP4 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE
|
||||
GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4chavy_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4chavy)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4chavy_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2305 CHAVVY CHASE CHVY SOUNDS
|
||||
GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4cmani_reel_configs[6] =
|
||||
@ -29318,13 +29659,6 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cmani)
|
||||
GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE
|
||||
GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
|
||||
static const stepper_interface* sc4ctl_reel_configs[6] =
|
||||
{
|
||||
@ -29406,10 +29740,6 @@ GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown
|
||||
GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PAY UNIT ERROR 17
|
||||
// PR1638 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE
|
||||
GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
static const stepper_interface* sc4dnd_reel_configs[6] =
|
||||
{
|
||||
@ -30242,14 +30572,30 @@ INPUT_PORTS_END
|
||||
GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING ) // BOXR 571
|
||||
GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING ) // BOXR 571
|
||||
|
||||
static const stepper_interface* sc4dmine_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4dmine)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4dmine_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11
|
||||
GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
static const stepper_interface* sc4ddosh_reel_configs[6] =
|
||||
@ -30788,11 +31134,6 @@ GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","It
|
||||
GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE
|
||||
GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL
|
||||
GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
@ -32958,6 +33299,25 @@ GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden S
|
||||
GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE
|
||||
GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
|
||||
// PAY UNIT ERROR 17
|
||||
// PR1638 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE
|
||||
GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE
|
||||
GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
// fails to boot, like many of the Pole Position sets, probably needs some specific dips setting due to buggy code?
|
||||
// PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11
|
||||
@ -32968,11 +33328,11 @@ GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby
|
||||
|
||||
// gives an 'init comms' countdown
|
||||
// PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11
|
||||
GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (Top Box?, set 5)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
|
@ -437,9 +437,31 @@ public:
|
||||
DECLARE_DRIVER_INIT(sc4greed);
|
||||
DECLARE_DRIVER_INIT(sc4hf);
|
||||
DECLARE_DRIVER_INIT(sc4hfcl);
|
||||
DECLARE_DRIVER_INIT(sc4himi);
|
||||
DECLARE_DRIVER_INIT(sc4hi5);
|
||||
DECLARE_DRIVER_INIT(sc4sprng);
|
||||
DECLARE_DRIVER_INIT(sc4hilo);
|
||||
DECLARE_DRIVER_INIT(sc4hitsh);
|
||||
DECLARE_DRIVER_INIT(sc4holyw);
|
||||
DECLARE_DRIVER_INIT(sc4h6cl);
|
||||
DECLARE_DRIVER_INIT(sc4jjucl);
|
||||
DECLARE_DRIVER_INIT(sc4jjucl_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4monop);
|
||||
DECLARE_DRIVER_INIT(sc4pglcl);
|
||||
DECLARE_DRIVER_INIT(sc4po8);
|
||||
DECLARE_DRIVER_INIT(sc4po8_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4a40);
|
||||
DECLARE_DRIVER_INIT(sc4a40cl);
|
||||
DECLARE_DRIVER_INIT(sc4adwta);
|
||||
DECLARE_DRIVER_INIT(sc4bar7);
|
||||
DECLARE_DRIVER_INIT(sc4batl);
|
||||
DECLARE_DRIVER_INIT(sc4cariq);
|
||||
DECLARE_DRIVER_INIT(sc4cblas);
|
||||
DECLARE_DRIVER_INIT(sc4chavi);
|
||||
DECLARE_DRIVER_INIT(sc4chavy);
|
||||
DECLARE_DRIVER_INIT(sc4dmine);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DECLARE_MACHINE_START(sc4);
|
||||
DECLARE_MACHINE_RESET(sc4);
|
||||
@ -585,8 +607,6 @@ INPUT_PORTS_EXTERN( sc4_base );
|
||||
#define sc_bar7_others \
|
||||
ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* PR1433 BAR SEVENS SOUNDS11 */ \
|
||||
ROM_LOAD( "95008409.bin", 0x0000, 0x080000, CRC(ec29c758) SHA1(ceb99fb6edcab5c5e1b0ec46d622ee0f2cdb20be) ) \
|
||||
ROM_REGION( 0x400000, "others1", ROMREGION_ERASE00 ) /* PR1436 TRIPLE CASINO SOUNDS11 */ \
|
||||
ROM_LOAD( "95008423.bin", 0x0000, 0x100000, CRC(4cab20ee) SHA1(e27221a94e54db340eaf7fc30e722b354c85686d) ) \
|
||||
ROM_REGION( 0x400000, "others3", ROMREGION_ERASE00 ) /* shouldn't be here? - sc1/2 */ \
|
||||
ROM_LOAD( "95751960.p1", 0x0000, 0x010000, CRC(9f944d0c) SHA1(feb8fe4ce0a8f5c4a034aafec0f5aae29a834e8d) ) \
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user