Update the recent Model3 changes for the new rgbaint_t class, nw

This commit is contained in:
therealmogminer@gmail.com 2015-06-23 21:28:07 +02:00
parent 1bef19e984
commit d0c5740466

View File

@ -2266,19 +2266,17 @@ void model3_renderer::draw_scanline_solid(INT32 scanline, const extent_t &extent
float in = extent.param[1].start;
float inz = extent.param[1].dpdx;
rgbint color;
rgb_to_rgbint(&color, polydata.color);
rgbaint_t color(polydata.color);
for (int x = extent.startx; x < extent.stopx; x++)
{
if (z <= zb[x])
{
rgbint c = color;
int ii = (int)(in);
rgbaint_t c(color);
rgbint_scale_immediate_and_clamp(&c, ii);
c.scale_imm_and_clamp((int)in);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&c);
fb[x] = 0xff000000 | c.to_rgba_clamp();
zb[x] = z;
}
@ -2298,8 +2296,7 @@ void model3_renderer::draw_scanline_solid_trans(INT32 scanline, const extent_t &
float in = extent.param[1].start;
float inz = extent.param[1].dpdx;
rgbint color;
rgb_to_rgbint(&color, polydata.color);
rgbaint_t color(polydata.color);
int trans = (polydata.transparency << 3) | (polydata.transparency >> 2);
@ -2307,21 +2304,16 @@ void model3_renderer::draw_scanline_solid_trans(INT32 scanline, const extent_t &
{
if (z <= zb[x])
{
rgbint c = color;
rgbaint_t c(color);
int ii = (int)(in);
rgbint_scale_immediate_and_clamp(&c, ii);
c.scale_imm_and_clamp((int)in);
if (trans != 0xff)
{
rgbint fbcolor;
UINT32 orig = fb[x];
rgb_to_rgbint(&fbcolor, orig);
rgbint_blend(&c, &fbcolor, trans);
c.blend(rgbaint_t(fb[x]), trans);
}
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&c);
fb[x] = 0xff000000 | c.to_rgba_clamp();
}
in += inz;
@ -2387,15 +2379,13 @@ void model3_renderer::draw_scanline_tex(INT32 scanline, const extent_t &extent,
if (z <= zb[x])
{
UINT32 texel;
TEX_FETCH(); // TODO fetch rgbint instead
TEX_FETCH(); // TODO fetch rgbaint_t instead
rgbint color;
rgb_to_rgbint(&color, texel);
rgbaint_t color(texel);
int ii = (int)(in);
rgbint_scale_immediate_and_clamp(&color, ii);
color.scale_imm_and_clamp((int)in);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&color);
fb[x] = 0xff000000 | color.to_rgba_clamp();
zb[x] = z;
}
@ -2428,25 +2418,21 @@ void model3_renderer::draw_scanline_tex_colormod(INT32 scanline, const extent_t
UINT32 vmask = (((polydata.texture_param & TRI_PARAM_TEXTURE_MIRROR_V) ? 64 : 32) << texture->height) - 1;
UINT32 width = 6 + texture->width;
rgbint polycolor;
rgb_to_rgbint(&polycolor, polydata.color);
rgbaint_t polycolor(polydata.color);
for (int x = extent.startx; x < extent.stopx; x++)
{
if (z <= zb[x])
{
UINT32 texel;
TEX_FETCH(); // TODO fetch rgbint instead
TEX_FETCH(); // TODO fetch rgbaint_t instead
rgbint color;
rgb_to_rgbint(&color, texel);
rgbaint_t color(texel);
rgbint_scale_channel_and_clamp(&color, &polycolor);
color.scale_and_clamp(polycolor);
color.scale_imm_and_clamp((int)in);
int ii = (int)(in);
rgbint_scale_immediate_and_clamp(&color, ii);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&color);
fb[x] = 0xff000000 | color.to_rgba_clamp();
zb[x] = z;
}
@ -2479,8 +2465,7 @@ void model3_renderer::draw_scanline_tex_contour(INT32 scanline, const extent_t &
UINT32 vmask = (((polydata.texture_param & TRI_PARAM_TEXTURE_MIRROR_V) ? 64 : 32) << texture->height) - 1;
UINT32 width = 6 + texture->width;
rgbint polycolor;
rgb_to_rgbint(&polycolor, polydata.color);
rgbaint_t polycolor(polydata.color);
for (int x = extent.startx; x < extent.stopx; x++)
{
@ -2492,20 +2477,13 @@ void model3_renderer::draw_scanline_tex_contour(INT32 scanline, const extent_t &
UINT32 fa = texel >> 24;
if (fa >= 0xf8)
{
rgbint color;
rgb_to_rgbint(&color, texel);
rgbaint_t color(texel);
rgbint_scale_channel_and_clamp(&color, &polycolor);
color.scale_and_clamp(polycolor);
color.scale_imm_and_clamp((int)in);
color.blend(rgbaint_t(fb[x]), fa);
int ii = (int)(in);
rgbint_scale_immediate_and_clamp(&color, ii);
rgbint fbcolor;
UINT32 orig = fb[x];
rgb_to_rgbint(&fbcolor, orig);
rgbint_blend(&color, &fbcolor, fa);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&color);
fb[x] = 0xff000000 | color.to_rgba_clamp();
zb[x] = z;
}
}
@ -2541,8 +2519,7 @@ void model3_renderer::draw_scanline_tex_trans(INT32 scanline, const extent_t &ex
UINT32 vmask = (((polydata.texture_param & TRI_PARAM_TEXTURE_MIRROR_V) ? 64 : 32) << texture->height) - 1;
UINT32 width = 6 + texture->width;
rgbint polycolor;
rgb_to_rgbint(&polycolor, polydata.color);
rgbaint_t polycolor(polydata.color);
for (int x = extent.startx; x < extent.stopx; x++)
{
@ -2551,21 +2528,13 @@ void model3_renderer::draw_scanline_tex_trans(INT32 scanline, const extent_t &ex
UINT32 texel;
TEX_FETCH();
rgbint color;
rgb_to_rgbint(&color, texel);
rgbaint_t color(texel);
rgbint_scale_channel_and_clamp(&color, &polycolor);
color.scale_and_clamp(polycolor);
color.scale_imm_and_clamp((int)in);
color.blend(rgbaint_t(fb[x]), trans);
int ii = (int)in;
rgbint_scale_immediate_and_clamp(&color, ii);
rgbint fbcolor;
UINT32 orig = fb[x];
rgb_to_rgbint(&fbcolor, orig);
rgbint_blend(&color, &fbcolor, trans);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&color);
fb[x] = 0xff000000 | color.to_rgba_clamp();
}
ooz += dooz;
@ -2610,19 +2579,12 @@ void model3_renderer::draw_scanline_tex_alpha(INT32 scanline, const extent_t &ex
UINT32 fa = texel >> 24;
if (fa != 0)
{
rgbint color;
rgb_to_rgbint(&color, texel);
rgbaint_t color(texel);
int ii = (int)in;
color.scale_imm_and_clamp((int)in);
color.blend(rgbaint_t(fb[x]), fa);
rgbint_scale_immediate_and_clamp(&color, ii);
rgbint fbcolor;
UINT32 orig = fb[x];
rgb_to_rgbint(&fbcolor, orig);
rgbint_blend(&color, &fbcolor, fa);
fb[x] = 0xff000000 | rgbint_to_rgb_clamp(&color);
fb[x] = 0xff000000 | color.to_rgba_clamp();
}
}