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https://github.com/holub/mame
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DoraNeko BanBan improvements:
- Improved inputs. - Hits microswitches by arm. - Coinage DIP switch. - Test Mode DIP switch. - Proper door, coin-in, & service coin inputs.
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@ -166,35 +166,34 @@ void katosmedz80_state::ppi1_c_w(uint8_t data)
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static INPUT_PORTS_START( dnbanban )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("IN0-1") // Arm 1? (related error E1)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("IN0-2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("IN0-3") // Arm 2? (related error E2)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("IN0-4")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("IN0-5") // Arm 3? (related error E3)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("IN0-6")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("IN0-7") // Arm 4? (related error E4)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("IN0-8")
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PORT_BIT( 0x55, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // seems the arms sensors...
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1) PORT_NAME("Hit Arm 1")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD2) PORT_NAME("Hit Arm 2")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3) PORT_NAME("Hit Arm 3")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4) PORT_NAME("Hit Arm 4")
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PORT_START("IN1")
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// attract/demo sounds are triggered after 40d0-40d1 16bit counter decrements to 0.
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// reg at 40d4 stores the triggered sample number.
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// turning off, the counter and sample enumerator dissappear.
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// Attract/demo sounds are triggered after 40d0-40d1 16bit counter decrements to 0.
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// Reg at 40d4 stores the triggered sample counter (4 bits).
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// Turning the switch ON (sounds off), both counters dissappear.
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PORT_DIPNAME( 0x01, 0x01, "Attract / Demo Sounds" )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Test Sounds" ) // LOW = Sound Test
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PORT_DIPNAME( 0x02, 0x02, "Test Mode" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) // LOW = 2 Coins - HIGH = 1 Coin
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) // not accessed in game code
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("Coin In") // COIN IN (related error E5)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_NAME("Service Coin") // Service COIN (related error E6)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("Door") // DOOR (related error E7)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("IN1-8")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1) PORT_NAME("Coin In") // COIN IN (related error E5)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Coin") // Service COIN (related error E6)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_GAMBLE_DOOR ) PORT_NAME("Door Switch") // DOOR (related error E7)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("IN1-8") // to figure out...
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INPUT_PORTS_END
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