tamag1: change to a hh_ collection driver

This commit is contained in:
hap 2024-12-24 13:25:31 +01:00
parent 6aab489428
commit d1513de7cf
4 changed files with 219 additions and 103 deletions

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@ -3,16 +3,19 @@
// thanks-to:digshadow, Segher, azya
/*******************************************************************************
Bandai Tamagotchi generation 1 hardware
Seiko Epson E0C6S46 / E0C6S48 handhelds, mostly electronic keychain toys from
the late-1990s. The first Tamagotchi games are on this MCU.
Hardware notes:
- PCB label: TMG-M1
- Seiko Epson E0C6S46 MCU under epoxy
- 32*16 LCD screen + 8 custom segments
- 1-bit sound
These were meant to stay on 24/7, so make sure to use save states if you want
to play the games for a longer time. For the drivers that don't have an SVG
screen, use -prescale or -nofilter to disable bilinear filtering.
TODO:
- add the Mothra version that was recently dumped (has a E0C6S48)
- add the Mothra Tamagotchi version that was recently dumped (has a E0C6S48)
- SVGs could be more accurate? it seems they're handmade instead of a 1:1 scan
- alienfev unmapped reads/writes, or are they harmless?
- add LCD deflicker like hh_sm510? see venusdm for example
- hook up LCD contrast, does any game use it? (eg. for fade-out)
*******************************************************************************/
@ -25,36 +28,33 @@ TODO:
#include "screen.h"
#include "speaker.h"
// internal artwork
#include "hh_e0c6x_lcd.lh"
namespace {
class tamag1_state : public driver_device
class hh_e0c6x_state : public driver_device
{
public:
tamag1_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_e0c6x_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_out_x(*this, "%u.%u", 0U, 0U)
{ }
void tama(machine_config &config);
void alienfev(machine_config &config);
void venusdm(machine_config &config);
DECLARE_INPUT_CHANGED_MEMBER(input_changed);
protected:
virtual void machine_start() override ATTR_COLD;
private:
void lcd_segment_w(offs_t offset, u8 data) { m_out_x[offset & 0xf][offset >> 4] = data; }
void pixel_callback(int &dx, int &dy) { int x = dx; dx = dy | (dx / 20) << 4; dy = x % 20; }
required_device<e0c6s46_device> m_maincpu;
output_finder<16, 40> m_out_x;
};
void tamag1_state::machine_start()
void hh_e0c6x_state::machine_start()
{
m_out_x.resolve();
}
@ -62,51 +62,69 @@ void tamag1_state::machine_start()
/*******************************************************************************
Input Ports
Helper Functions
*******************************************************************************/
INPUT_CHANGED_MEMBER(tamag1_state::input_changed)
// generic input handlers
#define PORT_CHANGED_CB(x) \
PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(hh_e0c6x_state::input_changed), E0C6S46_LINE_K00 + x)
INPUT_CHANGED_MEMBER(hh_e0c6x_state::input_changed)
{
// inputs are hooked up backwards here, because MCU input ports are all tied to its interrupt controller
m_maincpu->set_input_line(param, newval ? ASSERT_LINE : CLEAR_LINE);
}
static INPUT_PORTS_START( tama )
PORT_START("K0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K00)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K01)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K02)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( alienfev )
PORT_START("K0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K00) // mode
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K01) // select
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K02) // sound
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K03) // handle
INPUT_PORTS_END
static INPUT_PORTS_START( venusdm )
PORT_START("K1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K10)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K11)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(tamag1_state::input_changed), E0C6S46_LINE_K12)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*******************************************************************************
Machine Configs
Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs)
*******************************************************************************/
void tamag1_state::tama(machine_config &config)
/*******************************************************************************
Bandai Tamagotchi (Generation 1)
* PCB label: TMG-M1
* Seiko Epson E0C6S46 MCU under epoxy
* 32*16 LCD screen + 8 custom segments, 1-bit sound
Generation 2 is on the exact same hardware
*******************************************************************************/
class tama_state : public hh_e0c6x_state
{
public:
tama_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_e0c6x_state(mconfig, type, tag)
{ }
void tama(machine_config &config);
};
// inputs
static INPUT_PORTS_START( tama )
PORT_START("K0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_CB(0)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_CB(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_CB(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
// config
void tama_state::tama(machine_config &config)
{
// basic machine hardware
E0C6S46(config, m_maincpu, 32.768_kHz_XTAL);
m_maincpu->write_r<4>().set("speaker", FUNC(speaker_sound_device::level_w)).bit(3);
m_maincpu->write_segs().set(FUNC(tamag1_state::lcd_segment_w));
m_maincpu->write_segs().set(FUNC(tama_state::lcd_segment_w));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
@ -114,62 +132,14 @@ void tamag1_state::tama(machine_config &config)
screen.set_size(1119, 1080);
screen.set_visarea_full();
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.25);
}
void tamag1_state::alienfev(machine_config &config)
{
// basic machine hardware
E0C6S46(config, m_maincpu, 32.768_kHz_XTAL);
m_maincpu->write_r<4>().set("speaker", FUNC(speaker_sound_device::level_w)).bit(3);
m_maincpu->set_osc3(1'000'000);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(32);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(39, 16);
screen.set_visarea_full();
screen.set_screen_update(m_maincpu, FUNC(e0c6s46_device::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", palette_device::MONOCHROME_INVERTED);
config.set_default_layout(layout_hh_e0c6x_lcd);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.25);
}
void tamag1_state::venusdm(machine_config &config)
{
// basic machine hardware
E0C6S46(config, m_maincpu, 32.768_kHz_XTAL);
m_maincpu->write_r<4>().set("speaker", FUNC(speaker_sound_device::level_w)).bit(3);
m_maincpu->set_pixel_callback(FUNC(tamag1_state::pixel_callback));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(32);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32, 20);
screen.set_visarea_full();
screen.set_screen_update(m_maincpu, FUNC(e0c6s46_device::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", palette_device::MONOCHROME_INVERTED);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.25);
}
/*******************************************************************************
ROM Definitions
*******************************************************************************/
// roms
ROM_START( tama )
ROM_REGION( 0x3000, "maincpu", 0 )
@ -190,11 +160,138 @@ ROM_START( tamag2 )
ROM_LOAD( "tama.svg", 0, 139072, CRC(9468b964) SHA1(ab49471db21a00a3b3a68da39c40da69da5d7e1b) )
ROM_END
/*******************************************************************************
Epoch Chibi Pachi: Alien Fever
* Seiko Epson E0C6S46 MCU
* 39*16 LCD screen, 1-bit sound
It's a Pachislot keychain game, the MCU runs on the higher-speed OSC3.
*******************************************************************************/
class alienfev_state : public hh_e0c6x_state
{
public:
alienfev_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_e0c6x_state(mconfig, type, tag)
{ }
void alienfev(machine_config &config);
};
// inputs
static INPUT_PORTS_START( alienfev )
PORT_START("K0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_CB(0) PORT_NAME("Mode")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_CB(1) PORT_NAME("Select")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CHANGED_CB(2) PORT_NAME("Sound")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_CB(3) PORT_NAME("Handle")
INPUT_PORTS_END
// config
void alienfev_state::alienfev(machine_config &config)
{
// basic machine hardware
E0C6S46(config, m_maincpu, 32.768_kHz_XTAL);
m_maincpu->write_r<4>().set("speaker", FUNC(speaker_sound_device::level_w)).bit(3);
m_maincpu->set_osc3(1'000'000);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(32);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(39, 16);
screen.set_visarea_full();
screen.set_screen_update(m_maincpu, FUNC(e0c6s46_device::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", palette_device::MONOCHROME_INVERTED);
config.set_default_layout(layout_hh_e0c6x_lcd);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( alienfev )
ROM_REGION( 0x3000, "maincpu", 0 )
ROM_LOAD( "alienfev.bin", 0x0000, 0x3000, CRC(e561599c) SHA1(7927e198f8989861ba057150e59d1f4ad403c1d2) )
ROM_END
/*******************************************************************************
Nikko Beans Collection: Venus Diet Monogatari
* Seiko Epson E0C6S46 MCU
* 32*20 LCD screen, 1-bit sound
*******************************************************************************/
class venusdm_state : public hh_e0c6x_state
{
public:
venusdm_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_e0c6x_state(mconfig, type, tag)
{ }
void venusdm(machine_config &config);
private:
void pixel_callback(int &dx, int &dy) { int x = dx; dx = dy | (dx / 20) << 4; dy = x % 20; }
};
// inputs
static INPUT_PORTS_START( venusdm )
PORT_START("K1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CHANGED_CB(4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CHANGED_CB(5)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CHANGED_CB(6)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
// config
void venusdm_state::venusdm(machine_config &config)
{
// basic machine hardware
E0C6S46(config, m_maincpu, 32.768_kHz_XTAL);
m_maincpu->write_r<4>().set("speaker", FUNC(speaker_sound_device::level_w)).bit(3);
m_maincpu->set_pixel_callback(FUNC(venusdm_state::pixel_callback));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(32);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32, 20);
screen.set_visarea_full();
screen.set_screen_update(m_maincpu, FUNC(e0c6s46_device::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", palette_device::MONOCHROME_INVERTED);
config.set_default_layout(layout_hh_e0c6x_lcd);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( venusdm )
ROM_REGION( 0x3000, "maincpu", 0 )
ROM_LOAD( "venusdm.bin", 0x0000, 0x3000, CRC(2228b081) SHA1(22f6a2ede6259e76f1c8b9b50171c54d8a7de502) )
@ -205,11 +302,15 @@ ROM_END
/*******************************************************************************
Drivers
Game driver(s)
*******************************************************************************/
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
SYST( 1997, tama, 0, 0, tama, tama, tamag1_state, empty_init, "Bandai", "Tamagotchi (Gen. 1, World)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
SYST( 1997, tamag2, 0, 0, tama, tama, tamag1_state, empty_init, "Bandai", "Tamagotchi (Gen. 2, Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
SYST( 1997, alienfev, 0, 0, alienfev, alienfev, tamag1_state, empty_init, "Epoch", "Chibi Pachi: Alien Fever", MACHINE_SUPPORTS_SAVE )
SYST( 1997, venusdm, 0, 0, venusdm, venusdm, tamag1_state, empty_init, "Nikko", "Beans Collection: Venus Diet Monogatari", MACHINE_SUPPORTS_SAVE )
SYST( 1997, tama, 0, 0, tama, tama, tama_state, empty_init, "Bandai", "Tamagotchi (Gen. 1, World)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
SYST( 1997, tamag2, 0, 0, tama, tama, tama_state, empty_init, "Bandai", "Tamagotchi (Gen. 2, Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
SYST( 1997, alienfev, 0, 0, alienfev, alienfev, alienfev_state, empty_init, "Epoch", "Chibi Pachi: Alien Fever", MACHINE_SUPPORTS_SAVE )
SYST( 1997, venusdm, 0, 0, venusdm, venusdm, venusdm_state, empty_init, "Nikko", "Beans Collection: Venus Diet Monogatari", MACHINE_SUPPORTS_SAVE )

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@ -32,7 +32,7 @@ TODO:
#include "speaker.h"
// internal artwork
#include "hh_ht11xx_single.lh"
#include "hh_ht11xx_lcd.lh"
namespace {
@ -67,7 +67,7 @@ void hh_ht11xx_state::mcfg_svg_screen(machine_config &config, u16 width, u16 hei
screen.set_size(width, height);
screen.set_visarea_full();
config.set_default_layout(layout_hh_ht11xx_single);
config.set_default_layout(layout_hh_ht11xx_lcd);
}

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@ -0,0 +1,15 @@
<?xml version="1.0"?>
<!--
license:CC0-1.0
authors:hap
-->
<mamelayout version="2">
<element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element>
<view name="LCD Pixel Aspect (~scr0nativexaspect~:~scr0nativeyaspect~)">
<screen index="0"><bounds left="0" top="0" right="~scr0width~" bottom="~scr0height~" /></screen>
<element ref="lcdm" blend="multiply"><bounds left="0" top="0" right="~scr0width~" bottom="~scr0height~" /></element>
</view>
</mamelayout>