mirror of
https://github.com/holub/mame
synced 2025-04-21 07:52:35 +03:00
n8080: merge some input ports, remove tag lookups
This commit is contained in:
parent
26db143614
commit
d15fc6c284
@ -460,7 +460,7 @@ void helifire_state::sound_io_map(address_map &map)
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void spacefev_state::spacefev_sound(machine_config &config)
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{
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/* basic machine hardware */
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I8035(config, m_audiocpu, 6000000);
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I8035(config, m_audiocpu, 6_MHz_XTAL);
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m_audiocpu->set_addrmap(AS_PROGRAM, &spacefev_state::n8080_sound_cpu_map);
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m_audiocpu->t0_in_cb().set(FUNC(spacefev_state::n8080_8035_t0_r));
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m_audiocpu->t1_in_cb().set(FUNC(spacefev_state::n8080_8035_t1_r));
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@ -494,7 +494,7 @@ void spacefev_state::spacefev_sound(machine_config &config)
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void sheriff_state::sheriff_sound(machine_config &config)
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{
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/* basic machine hardware */
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I8035(config, m_audiocpu, 6000000);
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I8035(config, m_audiocpu, 6_MHz_XTAL);
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m_audiocpu->set_addrmap(AS_PROGRAM, &sheriff_state::n8080_sound_cpu_map);
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m_audiocpu->t0_in_cb().set(FUNC(sheriff_state::n8080_8035_t0_r));
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m_audiocpu->t1_in_cb().set(FUNC(sheriff_state::n8080_8035_t1_r));
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@ -526,7 +526,7 @@ void sheriff_state::sheriff_sound(machine_config &config)
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void helifire_state::helifire_sound(machine_config &config)
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{
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/* basic machine hardware */
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I8035(config, m_audiocpu, 6000000);
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I8035(config, m_audiocpu, 6_MHz_XTAL);
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m_audiocpu->set_addrmap(AS_PROGRAM, &helifire_state::n8080_sound_cpu_map);
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m_audiocpu->set_addrmap(AS_IO, &helifire_state::sound_io_map);
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m_audiocpu->t0_in_cb().set(FUNC(helifire_state::helifire_8035_t0_r));
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@ -199,11 +199,11 @@ static INPUT_PORTS_START( spacefev )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game A") PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game B") PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game C") PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Game A")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Game B")
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Game C")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* enables diagnostic ROM at $1c00 */
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // enables diagnostic ROM at $1c00 ($2000 for highsplt/spacelnc)
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PORT_START("IN2")
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ))
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@ -231,32 +231,14 @@ static INPUT_PORTS_START( spacefev )
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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PORT_START("IN3")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( highsplt )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_INCLUDE( spacefev )
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game A") PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game B") PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game C") PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* enables diagnostic ROM at $2000 */
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PORT_START("IN2")
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PORT_MODIFY("IN2")
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ))
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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@ -279,34 +261,13 @@ static INPUT_PORTS_START( highsplt )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ))
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PORT_DIPSETTING( 0x80, DEF_STR( Off ))
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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PORT_START("IN3")
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INPUT_PORTS_END
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static INPUT_PORTS_START( spacelnc )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_INCLUDE( highsplt )
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game A") PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game B") PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Game C") PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* enables diagnostic ROM at $2000 */
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PORT_START("IN2")
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PORT_MODIFY("IN2")
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ))
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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@ -329,9 +290,6 @@ static INPUT_PORTS_START( spacelnc )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ))
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PORT_DIPSETTING( 0x80, DEF_STR( Off ))
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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PORT_START("IN3")
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INPUT_PORTS_END
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@ -361,9 +319,9 @@ static INPUT_PORTS_START( sheriff )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP1 */
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP2 */
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP3 enables diagnostic ROM at $2400 */
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP1
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP2
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP3 enables diagnostic ROM at $2400
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_START("IN3")
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@ -395,15 +353,16 @@ static INPUT_PORTS_START( bandido )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN )
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PORT_START("IN1")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP1 */
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP2 */
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP3 enables diagnostic ROM at $2400 */
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP1
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP2
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP3 enables diagnostic ROM at $2400
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_START("IN3")
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@ -427,7 +386,7 @@ static INPUT_PORTS_START( bandido )
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ))
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PORT_DIPSETTING( 0x40, DEF_STR( Off ))
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown )) /* don't know if this is used */
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown )) // don't know if this is used
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PORT_DIPSETTING( 0x80, DEF_STR( Off ))
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PORT_DIPSETTING( 0x00, DEF_STR( On ))
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INPUT_PORTS_END
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@ -465,11 +424,11 @@ static INPUT_PORTS_START( westgun2 )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ))
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PORT_DIPSETTING( 0x20, DEF_STR( Upright ))
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ))
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* enables diagnostic ROM at $2400 */
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // enables diagnostic ROM at $2400
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_START("IN3")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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@ -499,9 +458,9 @@ static INPUT_PORTS_START( helifire )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP1 */
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP2 */
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* EXP3 */
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP1
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP2
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // EXP3
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_START("IN3")
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@ -731,7 +690,7 @@ ROM_START( spacefev )
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ROM_REGION( 0x0400, "audiocpu", 0 )
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ROM_LOAD( "ss3.ic2", 0x0000, 0x0400, CRC(95c2c1ee) SHA1(42a3a382fc7d2782052372d71f6d0e8a153e74d0) )
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ROM_REGION( 0x0020, "proms", 0 )
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ROM_REGION( 0x0020, "proms", 0 ) // for color video hw
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ROM_LOAD( "f5-i-.bin", 0x0000, 0x0020, CRC(c5914ec1) SHA1(198875fcab36d09c8726bb21e2fdff9882f6721a) ) // "F5?C"
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ROM_END
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@ -748,7 +707,7 @@ ROM_START( spacefevo )
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ROM_REGION( 0x0400, "audiocpu", 0 )
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ROM_LOAD( "ss3.ic2", 0x0000, 0x0400, CRC(95c2c1ee) SHA1(42a3a382fc7d2782052372d71f6d0e8a153e74d0) )
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ROM_REGION( 0x0020, "proms", 0 )
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ROM_REGION( 0x0020, "proms", 0 ) // for color video hw
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ROM_LOAD( "f5-i-.bin", 0x0000, 0x0020, CRC(c5914ec1) SHA1(198875fcab36d09c8726bb21e2fdff9882f6721a) ) // "F5?C"
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ROM_END
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@ -765,7 +724,7 @@ ROM_START( spacefevo2 )
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ROM_REGION( 0x0400, "audiocpu", 0 )
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ROM_LOAD( "ss3.ic2", 0x0000, 0x0400, CRC(95c2c1ee) SHA1(42a3a382fc7d2782052372d71f6d0e8a153e74d0) )
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ROM_REGION( 0x0020, "proms", 0 )
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ROM_REGION( 0x0020, "proms", 0 ) // for color video hw
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ROM_LOAD( "f5-i-.bin", 0x0000, 0x0020, CRC(c5914ec1) SHA1(198875fcab36d09c8726bb21e2fdff9882f6721a) ) // "F5?C"
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ROM_END
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@ -19,6 +19,7 @@ public:
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n8080_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_videoram(*this, "videoram"),
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m_prom(*this, "proms"),
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m_maincpu(*this, "maincpu"),
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m_audiocpu(*this, "audiocpu"),
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m_n8080_dac(*this, "n8080_dac"),
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@ -36,9 +37,9 @@ protected:
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virtual void delayed_sound_1(int data);
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virtual void delayed_sound_2(int data);
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//private:
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/* memory pointers */
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required_shared_ptr<uint8_t> m_videoram;
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optional_memory_region m_prom;
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/* video-related */
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int m_sheriff_color_mode;
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@ -155,7 +156,8 @@ public:
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helifire_state(const machine_config &mconfig, device_type type, const char *tag) :
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n8080_state(mconfig, type, tag),
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m_dac(*this, "helifire_dac"),
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m_colorram(*this, "colorram")
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m_colorram(*this, "colorram"),
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m_pot(*this, "POT%u", 0)
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{ }
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void helifire(machine_config &config);
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@ -188,6 +190,7 @@ private:
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required_device<dac_8bit_r2r_device> m_dac;
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required_shared_ptr<uint8_t> m_colorram;
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required_ioport_array<2> m_pot;
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int m_dac_phase;
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double m_dac_volume;
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@ -33,11 +33,11 @@ void helifire_state::helifire_palette(palette_device &palette) const
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{
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int const level = 0xff * exp(-3 * i / 255.); // capacitor discharge
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palette.set_pen_color(0x000 + 8 + i, rgb_t(0x00, 0x00, level)); // shades of blue
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palette.set_pen_color(0x100 + 8 + i, rgb_t(0x00, 0xc0, level)); // shades of blue w/ green star
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palette.set_pen_color(0x000 + 8 + i, rgb_t(0x00, 0x00, level)); // shades of blue
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palette.set_pen_color(0x100 + 8 + i, rgb_t(0x00, 0xc0, level)); // shades of blue w/ green star
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palette.set_pen_color(0x200 + 8 + i, rgb_t(level, 0x00, 0x00)); // shades of red
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palette.set_pen_color(0x300 + 8 + i, rgb_t(level, 0xc0, 0x00)); // shades of red w/ green star
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palette.set_pen_color(0x200 + 8 + i, rgb_t(level, 0x00, 0x00)); // shades of red
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palette.set_pen_color(0x300 + 8 + i, rgb_t(level, 0xc0, 0x00)); // shades of red w/ green star
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}
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}
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@ -129,7 +129,7 @@ uint32_t spacefev_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
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uint8_t mask = flip_screen() ? 0xff : 0x00;
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uint8_t const *pRAM = m_videoram;
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uint8_t const *const pPROM = memregion("proms")->base();
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uint8_t const *const pPROM = m_prom->base();
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for (int y = 0; y < 256; y++)
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{
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@ -154,12 +154,12 @@ uint32_t spacefev_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
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{
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static const uint8_t ufo_color[] =
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{
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1, /* red */
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2, /* green */
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7, /* white */
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3, /* yellow */
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5, /* magenta */
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6, /* cyan */
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1, // red
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2, // green
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7, // white
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3, // yellow
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5, // magenta
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6, // cyan
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};
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int cycle = screen.frame_number() / 32;
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@ -193,7 +193,7 @@ uint32_t sheriff_state::screen_update(screen_device &screen, bitmap_ind16 &bitma
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uint8_t mask = flip_screen() ? 0xff : 0x00;
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uint8_t const *pRAM = m_videoram;
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uint8_t const *const pPROM = memregion("proms")->base();
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uint8_t const *const pPROM = m_prom->base();
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for (int y = 0; y < 256; y++)
|
||||
{
|
||||
@ -226,8 +226,8 @@ uint32_t sheriff_state::screen_update(screen_device &screen, bitmap_ind16 &bitma
|
||||
|
||||
uint32_t helifire_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
int SUN_BRIGHTNESS = ioport("POT0")->read();
|
||||
int SEA_BRIGHTNESS = ioport("POT1")->read();
|
||||
const int SUN_BRIGHTNESS = m_pot[0]->read();
|
||||
const int SEA_BRIGHTNESS = m_pot[1]->read();
|
||||
|
||||
static const int wave[8] = { 0, 1, 2, 2, 2, 1, 0, 0 };
|
||||
|
||||
@ -240,16 +240,14 @@ uint32_t helifire_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
|
||||
|
||||
int level = 120 + wave[m_mv & 7];
|
||||
|
||||
/* draw sky */
|
||||
|
||||
// draw sky
|
||||
for (int x = level; x < 256; x++)
|
||||
{
|
||||
pLine[x] = 0x200 + 8 + SUN_BRIGHTNESS + x - level;
|
||||
}
|
||||
|
||||
/* draw stars */
|
||||
|
||||
if (m_mv % 8 == 4) /* upper half */
|
||||
// draw stars
|
||||
if (m_mv % 8 == 4) // upper half
|
||||
{
|
||||
int step = (320 * (m_mv - 0)) % sizeof m_LSFR;
|
||||
|
||||
@ -262,7 +260,7 @@ uint32_t helifire_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
|
||||
pLine[0x80 + data] |= 0x100;
|
||||
}
|
||||
|
||||
if (m_mv % 8 == 5) /* lower half */
|
||||
if (m_mv % 8 == 5) // lower half
|
||||
{
|
||||
int step = (320 * (m_mv - 1)) % sizeof m_LSFR;
|
||||
|
||||
@ -275,15 +273,13 @@ uint32_t helifire_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
|
||||
pLine[0x00 + data] |= 0x100;
|
||||
}
|
||||
|
||||
/* draw sea */
|
||||
|
||||
// draw sea
|
||||
for (int x = 0; x < level; x++)
|
||||
{
|
||||
pLine[x] = 8 + SEA_BRIGHTNESS + x;
|
||||
}
|
||||
|
||||
/* draw foreground */
|
||||
|
||||
// draw foreground
|
||||
for (int x = 0; x < 256; x += 8)
|
||||
{
|
||||
int offset = 32 * y + (x >> 3);
|
||||
@ -307,8 +303,7 @@ uint32_t helifire_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
|
||||
}
|
||||
}
|
||||
|
||||
/* next line */
|
||||
|
||||
// next line
|
||||
next_line();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user