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taito/smbjb.cpp: fix some inverted inputs for honooinv
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@ -125,27 +125,27 @@ void sbmjb_state::tc0091lvc_map(address_map &map) // TODO: copy-pasted from othe
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static INPUT_PORTS_START( honooinv ) // no dips on PCB, game options selectable in test mode
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Separator") // in I/O test; also seems to have effect on 'Hopper Rotation'. Effects shown also in the shot test
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Separator") // in I/O test; also seems to have effect on 'Hopper Rotation'. Effects shown also in the shot test
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("Select Sw") // in I/O test
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("Enter Sw") // in I/O test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("Wait") // in shot test; seems to have effect on 'Show Power Level', too
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("Charge Solenoid") // in shot test
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("Shoot Solenoid") // in shot test
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("Charge Solenoid") // in shot test
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("Shoot Solenoid") // in shot test
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // seems to have no effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // "
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) // in pinpanel test
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("Start Close") // in pinpanel test
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("Start Close") // in pinpanel test
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("Win-L") // in pinpanel test
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("Win-R") // in pinpanel test
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("Lucky-L") // in pinpanel test
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("Lucky-C") // in pinpanel test
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("Lucky-R") // in pinpanel test
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(2) PORT_NAME("Lucky Close") // in pinpanel test
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2) PORT_NAME("Lucky Close") // in pinpanel test
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("Pay Out Sen") // in I/O test
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("Pay Out Sen") // in I/O test
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("Reset-Key") // in I/O test; seems to have effect on 'Lock Out Coil', too
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("Crt-Key") // in I/O test
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PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) // 'Operate Sw' in test mode
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@ -348,7 +348,7 @@ ROM_END
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} // anonymous namespace
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GAME( 1997, honooinv, 0, honooinv, honooinv, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Honoo no Invader (main ver. 1.35, video ver. 1.35)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1997, bubbroul, 0, sbmjb, bubbroul, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Bubblen Roulette (main ver. 1.8, video ver. 1.3)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, sbmjb, 0, sbmjb, sbmjb, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Sonic Blast Man's Janken Battle (main ver. 1.1, video ver. 1.0)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1997, honooinv, 0, honooinv, honooinv, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Honoo no Invader (Japan, main ver. 1.35, video ver. 1.35)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1997, bubbroul, 0, sbmjb, bubbroul, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Bubblen Roulette (Japan, main ver. 1.8, video ver. 1.3)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, sbmjb, 0, sbmjb, sbmjb, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Sonic Blast Man's Janken Battle (Japan, main ver. 1.1, video ver. 1.0)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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