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Fixed building of tools on OSX; patch might not be complete (nw)
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@ -498,8 +498,10 @@ ifndef MACOSX_USE_LIBSDL
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# Compile using framework (compile using libSDL is the exception)
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# Compile using framework (compile using libSDL is the exception)
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ifeq ($(SDL_LIBVER),sdl2)
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ifeq ($(SDL_LIBVER),sdl2)
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LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL2 -framework Cocoa -framework OpenGL -lpthread
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LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL2 -framework Cocoa -framework OpenGL -lpthread
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BASELIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL2 -framework Cocoa -framework OpenGL -lpthread
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else
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else
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LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL -framework Cocoa -framework OpenGL -lpthread
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LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL -framework Cocoa -framework OpenGL -lpthread
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BASELIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL -framework Cocoa -framework OpenGL -lpthread
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endif
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endif
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INCPATH += -F$(SDL_FRAMEWORK_PATH)
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INCPATH += -F$(SDL_FRAMEWORK_PATH)
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else
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else
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