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https://github.com/holub/mame
synced 2025-05-22 13:48:55 +03:00
not worth mention: minor addition to support SNES SuperScope in MESS
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@ -36,25 +36,25 @@
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#endif /* MAME_DEBUG */
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/* Useful definitions */
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#define SNES_SCR_WIDTH 256 /* 32 characters 8 pixels wide */
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#define SNES_SCR_HEIGHT_NTSC 224 /* Can be 224 or 240 height */
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#define SNES_SCR_HEIGHT_PAL 274 /* ??? */
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#define SNES_VTOTAL_NTSC 262 /* Maximum number of lines for NTSC systems */
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#define SNES_VTOTAL_PAL 312 /* Maximum number of lines for PAL systems */
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#define SNES_HTOTAL 341 /* Maximum number pixels per line (incl. hblank) */
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#define SNES_DMA_BASE 0x4300 /* Base DMA register address */
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#define SNES_MODE_20 0x1 /* Lo-ROM cart */
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#define SNES_MODE_21 0x2 /* Hi-ROM cart */
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#define SNES_MODE_22 0x4 /* Extended Lo-ROM cart - SDD-1 */
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#define SNES_MODE_25 0x8 /* Extended Hi-ROM cart */
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#define SNES_NTSC 0x00
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#define SNES_PAL 0x10
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#define SNES_VRAM_SIZE 0x20000 /* 128kb of video ram */
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#define SNES_CGRAM_SIZE 0x202 /* 256 16-bit colours + 1 tacked on 16-bit colour for fixed colour */
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#define SNES_OAM_SIZE 0x440 /* 1088 bytes of Object Attribute Memory */
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#define SNES_SPCRAM_SIZE 0x10000 /* 64kb of spc700 ram */
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#define SNES_EXROM_START 0x1000000
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#define FIXED_COLOUR 256 /* Position in cgram for fixed colour */
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#define SNES_SCR_WIDTH 256 /* 32 characters 8 pixels wide */
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#define SNES_SCR_HEIGHT_NTSC 224 /* Can be 224 or 240 height */
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#define SNES_SCR_HEIGHT_PAL 274 /* ??? */
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#define SNES_VTOTAL_NTSC 262 /* Maximum number of lines for NTSC systems */
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#define SNES_VTOTAL_PAL 312 /* Maximum number of lines for PAL systems */
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#define SNES_HTOTAL 341 /* Maximum number pixels per line (incl. hblank) */
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#define SNES_DMA_BASE 0x4300 /* Base DMA register address */
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#define SNES_MODE_20 0x1 /* Lo-ROM cart */
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#define SNES_MODE_21 0x2 /* Hi-ROM cart */
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#define SNES_MODE_22 0x4 /* Extended Lo-ROM cart - SDD-1 */
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#define SNES_MODE_25 0x8 /* Extended Hi-ROM cart */
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#define SNES_NTSC 0x00
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#define SNES_PAL 0x10
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#define SNES_VRAM_SIZE 0x20000 /* 128kb of video ram */
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#define SNES_CGRAM_SIZE 0x202 /* 256 16-bit colours + 1 tacked on 16-bit colour for fixed colour */
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#define SNES_OAM_SIZE 0x440 /* 1088 bytes of Object Attribute Memory */
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#define SNES_SPCRAM_SIZE 0x10000 /* 64kb of spc700 ram */
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#define SNES_EXROM_START 0x1000000
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#define FIXED_COLOUR 256 /* Position in cgram for fixed colour */
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/* Definitions for PPU Memory-Mapped registers */
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#define INIDISP 0x2100
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#define OBSEL 0x2101
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@ -369,6 +369,14 @@ struct snes_mouse
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int speed;
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};
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struct snes_superscope
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{
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INT16 x, y;
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UINT8 buttons;
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int turbo_lock, pause_lock, fire_lock;
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int offscreen;
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};
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typedef void (*snes_io_read)(running_machine *machine);
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typedef UINT8 (*snes_oldjoy_read)(running_machine *machine);
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@ -384,6 +392,7 @@ public:
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UINT8 read_idx[2];
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snes_controller_port joypad[4];
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snes_mouse mouse[2];
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snes_superscope scope[2];
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/* input callbacks (to allow MESS to have its own input handlers) */
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snes_io_read io_read;
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@ -471,9 +480,10 @@ extern UINT8 snes_has_addon_chip;
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extern UINT32 snes_rom_size;
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extern UINT16 snes_htmult;
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extern void snes_gdma( const address_space *space, UINT8 channels );
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extern void snes_gdma(const address_space *space, UINT8 channels);
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extern void snes_hdma_init(void);
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extern void snes_hdma(const address_space *space);
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extern void snes_latch_counters(running_machine *machine);
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/* (PPU) Video related */
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extern UINT8 *snes_vram; /* Video RAM (Should be 16-bit, but it's easier this way) */
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@ -70,7 +70,7 @@ struct snes_cart_info snes_cart;
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*************************************/
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// utility function - latches the H/V counters. Used by IRQ, writes to WRIO, etc.
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static void snes_latch_counters(running_machine *machine)
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void snes_latch_counters(running_machine *machine)
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{
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snes_ppu.beam.current_horz = video_screen_get_hpos(machine->primary_screen) / snes_htmult;
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snes_ppu.beam.latch_vert = video_screen_get_vpos(machine->primary_screen);
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@ -572,7 +572,6 @@ READ8_HANDLER( snes_r_io )
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read_ophct = 0;
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read_opvct = 0;
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value = snes_ram[offset];
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value &= ~0x40; // clear 'latched counters' flag
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value |= (snes_ppu.ppu1_open_bus & 0x20);
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value |= (snes_ppu.ppu2_version & 0x0f);
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snes_ram[offset] = value; // not sure if this is needed...
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