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https://github.com/holub/mame
synced 2025-05-23 06:08:48 +03:00
not worth mention: minor addition to support SNES SuperScope in MESS
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f84bb3da43
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@ -369,6 +369,14 @@ struct snes_mouse
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int speed;
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int speed;
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};
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};
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struct snes_superscope
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{
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INT16 x, y;
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UINT8 buttons;
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int turbo_lock, pause_lock, fire_lock;
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int offscreen;
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};
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typedef void (*snes_io_read)(running_machine *machine);
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typedef void (*snes_io_read)(running_machine *machine);
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typedef UINT8 (*snes_oldjoy_read)(running_machine *machine);
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typedef UINT8 (*snes_oldjoy_read)(running_machine *machine);
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@ -384,6 +392,7 @@ public:
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UINT8 read_idx[2];
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UINT8 read_idx[2];
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snes_controller_port joypad[4];
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snes_controller_port joypad[4];
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snes_mouse mouse[2];
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snes_mouse mouse[2];
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snes_superscope scope[2];
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/* input callbacks (to allow MESS to have its own input handlers) */
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/* input callbacks (to allow MESS to have its own input handlers) */
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snes_io_read io_read;
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snes_io_read io_read;
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@ -474,6 +483,7 @@ extern UINT16 snes_htmult;
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extern void snes_gdma(const address_space *space, UINT8 channels);
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extern void snes_gdma(const address_space *space, UINT8 channels);
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extern void snes_hdma_init(void);
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extern void snes_hdma_init(void);
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extern void snes_hdma(const address_space *space);
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extern void snes_hdma(const address_space *space);
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extern void snes_latch_counters(running_machine *machine);
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/* (PPU) Video related */
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/* (PPU) Video related */
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extern UINT8 *snes_vram; /* Video RAM (Should be 16-bit, but it's easier this way) */
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extern UINT8 *snes_vram; /* Video RAM (Should be 16-bit, but it's easier this way) */
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@ -70,7 +70,7 @@ struct snes_cart_info snes_cart;
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*************************************/
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*************************************/
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// utility function - latches the H/V counters. Used by IRQ, writes to WRIO, etc.
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// utility function - latches the H/V counters. Used by IRQ, writes to WRIO, etc.
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static void snes_latch_counters(running_machine *machine)
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void snes_latch_counters(running_machine *machine)
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{
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{
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snes_ppu.beam.current_horz = video_screen_get_hpos(machine->primary_screen) / snes_htmult;
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snes_ppu.beam.current_horz = video_screen_get_hpos(machine->primary_screen) / snes_htmult;
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snes_ppu.beam.latch_vert = video_screen_get_vpos(machine->primary_screen);
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snes_ppu.beam.latch_vert = video_screen_get_vpos(machine->primary_screen);
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@ -572,7 +572,6 @@ READ8_HANDLER( snes_r_io )
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read_ophct = 0;
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read_ophct = 0;
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read_opvct = 0;
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read_opvct = 0;
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value = snes_ram[offset];
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value = snes_ram[offset];
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value &= ~0x40; // clear 'latched counters' flag
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value |= (snes_ppu.ppu1_open_bus & 0x20);
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value |= (snes_ppu.ppu1_open_bus & 0x20);
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value |= (snes_ppu.ppu2_version & 0x0f);
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value |= (snes_ppu.ppu2_version & 0x0f);
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snes_ram[offset] = value; // not sure if this is needed...
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snes_ram[offset] = value; // not sure if this is needed...
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