Moved OSX osd_sleep and friends to modules/lib (nw)

This commit is contained in:
couriersud 2015-01-10 01:12:58 +01:00
parent dfb34cdb00
commit d1f0fd9fe8
2 changed files with 124 additions and 117 deletions

View File

@ -6,11 +6,17 @@
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <mach/mach_traps.h>
#include <Carbon/Carbon.h>
// MAME headers
#include "osdcore.h"
#include "osdlib.h"
// FIXME: We shouldn't use SDL functions in here
#include "sdlinc.h"
//============================================================
// osd_process_kill
//============================================================
@ -102,3 +108,121 @@ int osd_setenv(const char *name, const char *value, int overwrite)
{
return setenv(name, value, overwrite);
}
//============================================================
// PROTOTYPES
//============================================================
static osd_ticks_t init_cycle_counter(void);
static osd_ticks_t mach_cycle_counter(void);
//============================================================
// STATIC VARIABLES
//============================================================
static osd_ticks_t (*cycle_counter)(void) = init_cycle_counter;
static osd_ticks_t (*ticks_counter)(void) = init_cycle_counter;
static osd_ticks_t ticks_per_second;
//============================================================
// init_cycle_counter
//
// to avoid total grossness, this function is split by subarch
//============================================================
static osd_ticks_t init_cycle_counter(void)
{
osd_ticks_t start, end;
osd_ticks_t a, b;
cycle_counter = mach_cycle_counter;
ticks_counter = mach_cycle_counter;
// wait for an edge on the timeGetTime call
a = SDL_GetTicks();
do
{
b = SDL_GetTicks();
} while (a == b);
// get the starting cycle count
start = (*cycle_counter)();
// now wait for 1/4 second total
do
{
a = SDL_GetTicks();
} while (a - b < 250);
// get the ending cycle count
end = (*cycle_counter)();
// compute ticks_per_sec
ticks_per_second = (end - start) * 4;
// return the current cycle count
return (*cycle_counter)();
}
//============================================================
// performance_cycle_counter
//============================================================
//============================================================
// mach_cycle_counter
//============================================================
static osd_ticks_t mach_cycle_counter(void)
{
return mach_absolute_time();
}
//============================================================
// osd_cycles
//============================================================
osd_ticks_t osd_ticks(void)
{
return (*cycle_counter)();
}
//============================================================
// osd_ticks_per_second
//============================================================
osd_ticks_t osd_ticks_per_second(void)
{
if (ticks_per_second == 0)
{
// if we haven't computed the value yet, there's no time like the present
init_cycle_counter();
}
return ticks_per_second;
}
//============================================================
// osd_sleep
//============================================================
void osd_sleep(osd_ticks_t duration)
{
UINT32 msec;
// make sure we've computed ticks_per_second
if (ticks_per_second == 0)
(void)osd_ticks();
// convert to milliseconds, rounding down
msec = (UINT32)(duration * 1000 / ticks_per_second);
// only sleep if at least 2 full milliseconds
if (msec >= 2)
{
// take a couple of msecs off the top for good measure
msec -= 2;
usleep(msec*1000);
}
}

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@ -22,123 +22,6 @@
// MAME headers
#include "osdcore.h"
//============================================================
// PROTOTYPES
//============================================================
static osd_ticks_t init_cycle_counter(void);
static osd_ticks_t mach_cycle_counter(void);
//============================================================
// STATIC VARIABLES
//============================================================
static osd_ticks_t (*cycle_counter)(void) = init_cycle_counter;
static osd_ticks_t (*ticks_counter)(void) = init_cycle_counter;
static osd_ticks_t ticks_per_second;
//============================================================
// init_cycle_counter
//
// to avoid total grossness, this function is split by subarch
//============================================================
static osd_ticks_t init_cycle_counter(void)
{
osd_ticks_t start, end;
osd_ticks_t a, b;
cycle_counter = mach_cycle_counter;
ticks_counter = mach_cycle_counter;
// wait for an edge on the timeGetTime call
a = SDL_GetTicks();
do
{
b = SDL_GetTicks();
} while (a == b);
// get the starting cycle count
start = (*cycle_counter)();
// now wait for 1/4 second total
do
{
a = SDL_GetTicks();
} while (a - b < 250);
// get the ending cycle count
end = (*cycle_counter)();
// compute ticks_per_sec
ticks_per_second = (end - start) * 4;
// return the current cycle count
return (*cycle_counter)();
}
//============================================================
// performance_cycle_counter
//============================================================
//============================================================
// mach_cycle_counter
//============================================================
static osd_ticks_t mach_cycle_counter(void)
{
return mach_absolute_time();
}
//============================================================
// osd_cycles
//============================================================
osd_ticks_t osd_ticks(void)
{
return (*cycle_counter)();
}
//============================================================
// osd_ticks_per_second
//============================================================
osd_ticks_t osd_ticks_per_second(void)
{
if (ticks_per_second == 0)
{
// if we haven't computed the value yet, there's no time like the present
init_cycle_counter();
}
return ticks_per_second;
}
//============================================================
// osd_sleep
//============================================================
void osd_sleep(osd_ticks_t duration)
{
UINT32 msec;
// make sure we've computed ticks_per_second
if (ticks_per_second == 0)
(void)osd_ticks();
// convert to milliseconds, rounding down
msec = (UINT32)(duration * 1000 / ticks_per_second);
// only sleep if at least 2 full milliseconds
if (msec >= 2)
{
// take a couple of msecs off the top for good measure
msec -= 2;
usleep(msec*1000);
}
}
//============================================================
// osd_get_clipboard_text