Passing running_machine* parameter

This commit is contained in:
Nathan Woods 2008-05-17 22:42:22 +00:00
parent 28855e088a
commit d2123b2803

View File

@ -1762,7 +1762,7 @@ static UINT32 menu_select_game(running_machine *machine, UINT32 state)
#ifdef MESS
static UINT32 menu_file_manager(running_machine *machine, UINT32 state)
{
int result = filemanager(state);
int result = filemanager(machine, state);
if (result == 0)
return ui_menu_stack_pop();
return result;
@ -1778,7 +1778,7 @@ static UINT32 menu_file_manager(running_machine *machine, UINT32 state)
#if HAS_WAVE
static UINT32 menu_tape_control(running_machine *machine, UINT32 state)
{
int result = tapecontrol(state);
int result = tapecontrol(machine, state);
if (result == 0)
return ui_menu_stack_pop();
return result;