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Passing running_machine* parameter
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@ -1762,7 +1762,7 @@ static UINT32 menu_select_game(running_machine *machine, UINT32 state)
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#ifdef MESS
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static UINT32 menu_file_manager(running_machine *machine, UINT32 state)
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{
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int result = filemanager(state);
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int result = filemanager(machine, state);
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if (result == 0)
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return ui_menu_stack_pop();
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return result;
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@ -1778,7 +1778,7 @@ static UINT32 menu_file_manager(running_machine *machine, UINT32 state)
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#if HAS_WAVE
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static UINT32 menu_tape_control(running_machine *machine, UINT32 state)
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{
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int result = tapecontrol(state);
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int result = tapecontrol(machine, state);
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if (result == 0)
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return ui_menu_stack_pop();
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return result;
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