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dicegame: update metadata
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7e08b654bb
commit
d223699a84
@ -1303,7 +1303,7 @@ ROM_START( shisen2 )
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/* No samples */
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/* No samples */
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ROM_END
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ROM_END
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// This is a clone of DiceDiceDice (Irem Corp, 1991). It came from Germany sold by Turing, and is JP language.
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// This is a clone of Dice Dice Dice (Irem Corp, 1991). It came from Germany sold by Tuning, and is JP language.
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ROM_START( dicegame )
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ROM_START( dicegame )
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ROM_REGION( CODE_SIZE, "maincpu", 0 )
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ROM_REGION( CODE_SIZE, "maincpu", 0 )
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ROM_LOAD16_BYTE( "dice-p1.ic61", 0x00001, 0x20000, CRC(8f2257d8) SHA1(d804c0ca7cd70bdc30c028607040eaf260d877d4) )
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ROM_LOAD16_BYTE( "dice-p1.ic61", 0x00001, 0x20000, CRC(8f2257d8) SHA1(d804c0ca7cd70bdc30c028607040eaf260d877d4) )
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@ -1329,8 +1329,6 @@ void m90_state::init_quizf1()
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m_mainbank->configure_entries(0, 16, memregion("user1")->base(), 0x10000);
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m_mainbank->configure_entries(0, 16, memregion("user1")->base(), 0x10000);
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}
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}
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void m90_state::init_bomblord()
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void m90_state::init_bomblord()
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{
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{
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uint16_t *ROM = (uint16_t *)(memregion("maincpu")->base());
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uint16_t *ROM = (uint16_t *)(memregion("maincpu")->base());
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@ -1353,6 +1351,7 @@ GAME( 1991, atompunk, dynablst, bombrman, atompunk, m90_state, empty_init, RO
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GAME( 1992, dynablstb, dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 1)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, dynablstb, dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 1)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, dynablstb2,dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, dynablstb2,dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, dynablstb3,dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // PCB has Playmark labels
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GAME( 1992, dynablstb3,dynablst, dynablsb, dynablsb, m90_state, empty_init, ROT0, "bootleg (Seitu)", "Dynablaster / Bomber Man (bootleg, set 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // PCB has Playmark labels
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GAME( 1991, dicegame, 0, dicegame, dicegame, m90_state, empty_init, ROT0, "bootleg (Tuning)", "The Dice Game!", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // German bootleg of Irem Dice Dice Dice
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GAME( 1992, bbmanw, 0, bbmanw, bbmanw, m90_state, empty_init, ROT0, "Irem", "Bomber Man World / New Dyna Blaster - Global Quest", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, bbmanw, 0, bbmanw, bbmanw, m90_state, empty_init, ROT0, "Irem", "Bomber Man World / New Dyna Blaster - Global Quest", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, bbmanwj, bbmanw, bbmanw, bbmanwj, m90_state, empty_init, ROT0, "Irem", "Bomber Man World (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, bbmanwj, bbmanw, bbmanw, bbmanwj, m90_state, empty_init, ROT0, "Irem", "Bomber Man World (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, bbmanwja, bbmanw, bbmanwj, bbmanwj, m90_state, empty_init, ROT0, "Irem", "Bomber Man World (Japan, revised sound hardware)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1992, bbmanwja, bbmanw, bbmanwj, bbmanwj, m90_state, empty_init, ROT0, "Irem", "Bomber Man World (Japan, revised sound hardware)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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@ -1363,4 +1362,3 @@ GAME( 1993, riskchal, 0, riskchal, riskchal, m90_state, empty_init, RO
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GAME( 1993, gussun, riskchal, riskchal, riskchal, m90_state, empty_init, ROT0, "Irem", "Gussun Oyoyo (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, gussun, riskchal, riskchal, riskchal, m90_state, empty_init, ROT0, "Irem", "Gussun Oyoyo (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, matchit2, 0, matchit2, matchit2, m90_state, empty_init, ROT0, "Tamtex", "Match It II", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, matchit2, 0, matchit2, matchit2, m90_state, empty_init, ROT0, "Tamtex", "Match It II", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, shisen2, matchit2, matchit2, shisen2, m90_state, empty_init, ROT0, "Tamtex", "Shisensho II", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, shisen2, matchit2, matchit2, shisen2, m90_state, empty_init, ROT0, "Tamtex", "Shisensho II", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 199?, dicegame, 0, dicegame, dicegame, m90_state, empty_init, ROT0, "bootleg", "The Dice Game!", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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