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tatsumi.c: Minor Updates - NW
Rename Cycle Warriors as rev C & rev B instead of set 1 and set 2. Added the "Hardware Test Mode" dipswitch that rev C has that rev B does NOT. Gave rev B it's own dipswitch setting to reflect the lack of the newer test mode.
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@ -570,7 +570,7 @@ static INPUT_PORTS_START( cyclwarr )
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PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW3:3")
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:4")
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PORT_DIPNAME( 0x0008, 0x0008, "Hardware Test Mode" ) PORT_DIPLOCATION("SW3:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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@ -654,6 +654,15 @@ static INPUT_PORTS_START( cyclwarr )
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
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INPUT_PORTS_END
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static INPUT_PORTS_START( cyclwarb )
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PORT_INCLUDE(cyclwarr)
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PORT_MODIFY("DSW3")
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PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( bigfight )
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PORT_START("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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@ -1425,6 +1434,6 @@ DRIVER_INIT_MEMBER(tatsumi_state,cyclwarr)
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GAME( 1988, apache3, 0, apache3, apache3, tatsumi_state, apache3, ROT0, "Tatsumi", "Apache 3", GAME_IMPERFECT_GRAPHICS )
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GAME( 1988, apache3a, apache3, apache3, apache3, tatsumi_state, apache3, ROT0, "Tatsumi (Kana Corporation license)", "Apache 3 (Kana Corporation license)", GAME_IMPERFECT_GRAPHICS )
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GAMEL(1989, roundup5, 0, roundup5, roundup5, tatsumi_state, roundup5, ROT0, "Tatsumi", "Round Up 5 - Super Delta Force", GAME_IMPERFECT_GRAPHICS, layout_roundup5 )
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GAME( 1991, cyclwarr, 0, cyclwarr, cyclwarr, tatsumi_state, cyclwarr, ROT0, "Tatsumi", "Cycle Warriors (set 1)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1991, cyclwarra, cyclwarr, cyclwarr, cyclwarr, tatsumi_state, cyclwarr, ROT0, "Tatsumi", "Cycle Warriors (set 2)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1991, cyclwarr, 0, cyclwarr, cyclwarr, tatsumi_state, cyclwarr, ROT0, "Tatsumi", "Cycle Warriors (rev C)", GAME_IMPERFECT_GRAPHICS ) // Rev C & B CPU code
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GAME( 1991, cyclwarra, cyclwarr, cyclwarr, cyclwarb, tatsumi_state, cyclwarr, ROT0, "Tatsumi", "Cycle Warriors (rev B)", GAME_IMPERFECT_GRAPHICS ) // Rev B & A CPU code
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GAME( 1992, bigfight, 0, bigfight, bigfight, tatsumi_state, cyclwarr, ROT0, "Tatsumi", "Big Fight - Big Trouble In The Atlantic Ocean", GAME_IMPERFECT_GRAPHICS )
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