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bngotime.cpp: re-demoted to not working, needs more work, possibly by someone who knows how bingo plays (nw)
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@ -1169,7 +1169,7 @@ void gekisou_state::gekisou(machine_config &config)
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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}
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}
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void gekisou_state::bngotime(machine_config &config)
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void equites_state::bngotime(machine_config &config)
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{
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{
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equites(config);
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equites(config);
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@ -2008,7 +2008,7 @@ GAME( 1984, bullfgtr, 0, equites, bullfgtr, equites_state, init_equite
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GAME( 1984, bullfgtrs, bullfgtr, equites, bullfgtr, equites_state, init_equites, ROT90, "Alpha Denshi Co. (Sega license)", "Bull Fighter (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1984, bullfgtrs, bullfgtr, equites, bullfgtr, equites_state, init_equites, ROT90, "Alpha Denshi Co. (Sega license)", "Bull Fighter (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, kouyakyu, 0, equites, kouyakyu, equites_state, init_equites, ROT0, "Alpha Denshi Co.", "The Koukou Yakyuu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, kouyakyu, 0, equites, kouyakyu, equites_state, init_equites, ROT0, "Alpha Denshi Co.", "The Koukou Yakyuu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, gekisou, 0, gekisou, gekisou, gekisou_state, init_equites, ROT90, "Eastern Corp.", "Gekisou (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, gekisou, 0, gekisou, gekisou, gekisou_state, init_equites, ROT90, "Eastern Corp.", "Gekisou (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1986, bngotime, 0, bngotime, gekisou, gekisou_state, init_equites, ROT90, "CLS", "Bingo Time", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // needs emulation of the sound board
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GAME( 1986, bngotime, 0, bngotime, equites, equites_state, init_equites, ROT90, "CLS", "Bingo Time", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // needs inputs, emulation of the sound board
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// Splendor Blast Hardware
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// Splendor Blast Hardware
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GAME( 1985, splndrbt, 0, splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, splndrbt, 0, splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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@ -119,6 +119,7 @@ public:
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void unpack_block(const char *region, int offset, int size);
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void unpack_block(const char *region, int offset, int size);
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void unpack_region(const char *region);
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void unpack_region(const char *region);
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void equites(machine_config &config);
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void equites(machine_config &config);
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void bngotime(machine_config &config);
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protected:
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protected:
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virtual void machine_start() override;
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virtual void machine_start() override;
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@ -135,7 +136,6 @@ class gekisou_state : public equites_state
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public:
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public:
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using equites_state::equites_state;
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using equites_state::equites_state;
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DECLARE_READ_LINE_MEMBER(gekisou_unknown_bit_r);
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DECLARE_READ_LINE_MEMBER(gekisou_unknown_bit_r);
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void bngotime(machine_config &config);
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void gekisou(machine_config &config);
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void gekisou(machine_config &config);
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protected:
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protected:
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