Flaming 7 (Taiwanese): Decoded the GFX bank #1. Bank #2 still needs work... [Roberto Fresca]

This commit is contained in:
RobertoFresca 2016-06-21 01:20:13 -03:00
parent 3c107b9f96
commit d2579d39f0

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@ -7553,12 +7553,12 @@ static const gfx_layout flam7_tw_charlayout =
4096, /* 4096 characters */
3, /* 3 bits per pixel */
{ 2, 4, 6 }, /* the bitplanes are packed in one byte */
{ 2*8+0, 2*8+1, 3*8+0, 3*8+1, 0*8+0, 0*8+1, 1*8+0, 1*8+1 },
{ 3*8+0, 3*8+1, 2*8+0, 2*8+1, 1*8+0, 1*8+1, 0*8+0, 0*8+1 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static const gfx_layout flam7_tw_tilelayout =
static const gfx_layout flam7_tw_tilelayout = // FIXME
{
8,32, /* 8*32 characters */
256, /* 256 tiles */
@ -7681,7 +7681,7 @@ static GFXDECODE_START( flaming7 ) // gfx 2 still wrong...
GFXDECODE_ENTRY( "gfx2", 0, flaming7_tilelayout, 104, 8 )
GFXDECODE_END
static GFXDECODE_START( flam7_tw )
static GFXDECODE_START( flam7_tw ) // gfx 2 still wrong...
GFXDECODE_ENTRY( "gfx1", 0, flam7_tw_charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0, flam7_tw_tilelayout, 104, 8 )
GFXDECODE_END