diff --git a/src/mame/drivers/namcos23.c b/src/mame/drivers/namcos23.c index a3d383bf309..048659ce1ed 100644 --- a/src/mame/drivers/namcos23.c +++ b/src/mame/drivers/namcos23.c @@ -1174,12 +1174,8 @@ static WRITE16_HANDLER(s23_ctl_w) static READ16_HANDLER(s23_ctl_r) { switch(offset) { - // dips ? - // 0100 set freezes gorgon - // 0080 is service mode for gorgon - // 0004 unset freezes ss23 at the boot level - // 0002 unset skips the post on ss23 - case 1: return 0x0004; + // 0100 set freezes gorgon (polygon fifo flag) + case 1: return 0x0000 | input_port_read(space->machine, "DSW"); case 2: case 3: { UINT16 res = ctl_inp_buffer[offset-2] & 0x800 ? 0xffff : 0x0000; ctl_inp_buffer[offset-2] = (ctl_inp_buffer[offset-2] << 1) | 1; @@ -1498,6 +1494,114 @@ static WRITE8_HANDLER( s23_mcu_iob_w ) cputag_set_input_line(space->machine, "ioboard", H8_SCI_0_RX, ASSERT_LINE); } +static INPUT_PORTS_START( gorgon ) + PORT_START("H8PORT") + + // No idea if start is actually there, but we need buttons to pass error screens + PORT_START("P1") + PORT_BIT( 0x001, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xffe, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x001, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xffe, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("TC2P0") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // this is the "coin acceptor connected" signal + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) + + PORT_START("TC2P1") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // gun trigger + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // foot pedal + PORT_BIT(0xfc, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze?" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( s23 ) + PORT_START("H8PORT") + + // No idea if start is actually there, but we need buttons to pass error screens + PORT_START("P1") + PORT_BIT( 0x001, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xffe, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x001, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xffe, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("TC2P0") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // this is the "coin acceptor connected" signal + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) + + PORT_START("TC2P1") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // gun trigger + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // foot pedal + PORT_BIT(0xfc, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Skip POST" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze?" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + static INPUT_PORTS_START( ss23 ) PORT_START("H8PORT") @@ -1524,6 +1628,32 @@ static INPUT_PORTS_START( ss23 ) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // gun trigger PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // foot pedal PORT_BIT(0xfc, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Skip POST" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze?" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END @@ -2284,13 +2414,13 @@ ROM_END /* Games */ -GAME( 1997, rapidrvr, 0, gorgon, ss23, ss23, ROT0, "Namco", "Rapid River (RD3 Ver. C)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1997, finlflng, 0, gorgon, ss23, ss23, ROT0, "Namco", "Final Furlong (FF2 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1997, motoxgo, 0, s23, ss23, ss23, ROT0, "Namco", "Motocross Go! (MG3 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1997, timecrs2, 0, s23, ss23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS3 Ver. B)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1997, timecrs2b,timecrs2, s23, ss23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS2 Ver. B)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1997, timecrs2c,timecrs2, ss23, ss23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS4 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1998, panicprk, 0, s23, ss23, ss23, ROT0, "Namco", "Panic Park (PNP2 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1999, 500gp, 0, ss23, ss23, ss23, ROT0, "Namco", "500GP", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1999, finfurl2, 0, ss23, ss23, ss23, ROT0, "Namco", "Final Furlong 2 (World)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) -GAME( 1999, finfurl2j,finfurl2, ss23, ss23, ss23, ROT0, "Namco", "Final Furlong 2 (Japan)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, rapidrvr, 0, gorgon, gorgon, ss23, ROT0, "Namco", "Rapid River (RD3 Ver. C)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, finlflng, 0, gorgon, gorgon, ss23, ROT0, "Namco", "Final Furlong (FF2 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, motoxgo, 0, s23, s23, ss23, ROT0, "Namco", "Motocross Go! (MG3 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, timecrs2, 0, s23, s23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS3 Ver. B)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, timecrs2b,timecrs2, s23, s23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS2 Ver. B)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1997, timecrs2c,timecrs2, ss23, ss23, ss23, ROT0, "Namco", "Time Crisis 2 (TSS4 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1998, panicprk, 0, s23, s23, ss23, ROT0, "Namco", "Panic Park (PNP2 Ver. A)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1999, 500gp, 0, ss23, ss23, ss23, ROT0, "Namco", "500GP", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1999, finfurl2, 0, ss23, ss23, ss23, ROT0, "Namco", "Final Furlong 2 (World)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND ) +GAME( 1999, finfurl2j,finfurl2, ss23, ss23, ss23, ROT0, "Namco", "Final Furlong 2 (Japan)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND )