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matchnum: added switch to layout (nw)
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@ -858,7 +858,7 @@ static INPUT_PORTS_START( matchme )
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PORT_CONFSETTING( 0x02^0x07, "3" )
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PORT_CONFSETTING( 0x04^0x07, "4" )
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PORT_CONFNAME( 0x08, 0x08, DEF_STR( Difficulty ) )
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PORT_CONFSETTING( 0x08, "Amateur" ) // AMR
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PORT_CONFSETTING( 0x08, "Amateur" ) // AM
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PORT_CONFSETTING( 0x00, "Professional" ) // PRO
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PORT_START("IN.4") // another fake
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@ -916,6 +916,6 @@ GAME( 1997, npusagif, 0, neoprint, neoprint, neoprint_state, init_9
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GAME( 1998, 98best44, 0, neoprint, neoprint, neoprint_state, init_98best44, ROT0, "SNK", "Neo Print - '98 NeoPri Best 44 (Japan) (T4i 3.07)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1998, npsprg98, 0, neoprint, neoprint, neoprint_state, init_npmillen, ROT0, "SNK", "Neo Print - Spring '98 (T4i 3.07)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1999, npmillen, 0, neoprint, neoprint, neoprint_state, init_npmillen, ROT0, "SNK", "Neo Print - Millennium Multi Shot Edition (World) (T4i 3.07)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1999, npfpit, 0, neoprint, neoprint, neoprint_state, init_npmillen, ROT0, "SNK", "Neo Print - Fuyo Pri Iitoko-dori (Japan) (T4i 3.07)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1999, npfpit, 0, neoprint, neoprint, neoprint_state, init_npmillen, ROT0, "SNK", "Neo Print - Fuyu Pri Iitoko-dori (Japan) (T4i 3.07)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1996, nprsp, 0, nprsp, neoprint, neoprint_state, init_nprsp, ROT0, "SNK", "NeopriSP Retro Collection (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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GAME( 1996, npssr2, 0, nprsp, neoprint, neoprint_state, init_nprsp, ROT0, "SNK", "Neo Print Special: Sekai Ryokou 2 (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
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@ -19,6 +19,11 @@
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</disk>
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</element>
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<element name="buttonb" defstate="0">
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<rect state="0"><color red="0.2" green="0.2" blue="0.2" /></rect>
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<rect state="1"><color red="0.35" green="0.35" blue="0.35" /></rect>
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</element>
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.2" blue="0.22" /></led7seg>
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</element>
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@ -28,9 +33,26 @@
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<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
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</element>
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<element name="switch1" defstate="0">
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<text string=" "><color red="0" green="0" blue="0" /></text>
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<rect state="0x01"><color red="0.55" green="0.55" blue="0.55" /></rect>
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</element>
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<element name="switch2" defstate="0">
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<text string=" "><color red="0" green="0" blue="0" /></text>
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<rect state="0x00"><color red="0.55" green="0.55" blue="0.55" /></rect>
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</element>
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<element name="text_1p">
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<rect><color red="0.9" green="0.9" blue="0.9" /></rect>
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<text string="1 PL."><color red="0.1" green="0.1" blue="0.1" /></text>
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</element>
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<element name="text_2p">
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<rect><color red="0.9" green="0.9" blue="0.9" /></rect>
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<text string="2 PL."><color red="0.1" green="0.1" blue="0.1" /></text>
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</element>
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<element name="text_change">
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<rect><color red="0.9" green="0.9" blue="0.9" /></rect>
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<text string="CHANGE"><color red="0.15" green="0.15" blue="0.15" /></text>
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<text string="CHANGE"><color red="0.1" green="0.1" blue="0.1" /></text>
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</element>
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<element name="text_q">
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<rect><color red="0.9" green="0.9" blue="0.9" /></rect>
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@ -46,7 +68,7 @@
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="0" right="41" top="17" bottom="103" />
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<bounds left="0" right="41" top="17" bottom="105" />
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<!-- top part -->
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@ -119,11 +141,21 @@
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<!-- bottom part -->
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<bezel element="static_white"><bounds x="-1" y="92" width="43" height="12" /></bezel>
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<bezel element="text_change"><bounds x="33" y="93" width="8" height="2" /></bezel>
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<bezel element="static_white"><bounds x="-1" y="92" width="43" height="13.5" /></bezel>
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<bezel element="static_black2"><bounds x="34" y="96" width="6" height="6" /></bezel>
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<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="34" y="96" width="6" height="6" /><color alpha="0.25" /></bezel>
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<bezel element="text_1p"><bounds x="1" y="93" width="4" height="2" /></bezel>
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<bezel element="text_2p"><bounds x="1" y="102.1" width="4" height="2" /></bezel>
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<bezel element="static_black2"><bounds x="1" y="95.6" width="4" height="6" /></bezel>
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<bezel element="switch1" inputtag="IN.2" inputmask="0x08" inputraw="1"><bounds x="0.8" y="95.4" width="4.4" height="3.4" /></bezel>
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<bezel element="switch2" inputtag="IN.2" inputmask="0x08" inputraw="1"><bounds x="0.8" y="98.4" width="4.4" height="3.4" /></bezel>
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<repeat count="12">
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<param name="y" start="95.75" increment="0.5" />
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<bezel element="static_black2"><bounds x="1.01" y="~y~" width="3.98" height="0.2" /></bezel>
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</repeat>
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<bezel element="text_change"><bounds x="33" y="93" width="8" height="2" /></bezel>
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<bezel element="buttonb" inputtag="IN.2" inputmask="0x04"><bounds x="34" y="95.6" width="6" height="6" /></bezel>
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</view>
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</mamelayout>
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