diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 8953cfc4661..b0c899381b0 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -31,7 +31,7 @@ TODO: playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern, gnw_dkcirc, gnw_dkjrp, gnw_gcliff, gnw_mariocmt, gnw_mariotj, gnw_mbaway, - gnw_mmousep, gnw_pinball, gnw_sbuster, gnw_snoopyp, gnw_zelda + gnw_mmousep, gnw_pinball, gnw_popeyep, gnw_sbuster, gnw_snoopyp, gnw_zelda **************************************************************************** @@ -87,7 +87,7 @@ CM-72 tt SM511 Mario's Cement Factory SM-73* tt SM511? Snoopy PG-74* tt SM511? Popeye SM-91 p SM511 Snoopy (assume same ROM & LCD as tabletop version) -PG-92* p SM511? Popeye " +PG-92 p SM511 Popeye " CJ-93 p SM511 Donkey Kong Jr. " TB-94 p SM511 Mario's Bombs Away DC-95 p SM511 Mickey Mouse @@ -3005,6 +3005,83 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Popeye (model PG-92) + * PCB labels: PG-92 M (main board), SM-91C (controller board) + * Sharp SM511 label PG-92 538A (no decap) + * inverted lcd screen with custom segments, 1-bit sound + + This is the panorama version. There's also a tabletop version which is + assumed to use the same ROM/LCD, and a new wide screen version which is + a different game. + + The PCB design for the controller board is shared with the panorama version + of Snoopy (SM-91). + +***************************************************************************/ + +class gnw_popeyep_state : public hh_sm510_state +{ +public: + gnw_popeyep_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_popeyep(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_popeyep ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Punch + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives and Stronger Punch (Cheat)") // " + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_popeyep_state::gnw_popeyep(machine_config &config) +{ + sm511_common(config, 1920, 1043); +} + +// roms + +ROM_START( gnw_popeyep ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "pg-92.program", 0x0000, 0x1000, CRC(f9a2f181) SHA1(f97969abe63285964ef9585660e82590014bbece) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "pg-92.melody", 0x000, 0x100, BAD_DUMP CRC(ce2a0e03) SHA1(cb7e4c64639579349aa944e4bfff7b05cf49ce0e) ) // decap needed for verification + + ROM_REGION( 541218, "screen", 0) + ROM_LOAD( "gnw_popeyep.svg", 0, 541218, CRC(ad93aa24) SHA1(b02c1fec1d8388878b5f21887f19aa5007b8ae43) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Donkey Kong Jr. (model CJ-93) @@ -9125,6 +9202,7 @@ CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_st // Nintendo G&W: Table Top / Panorama Screen CONS( 1983, gnw_mariocmt,0, 0, gnw_mariocmt,gnw_mariocmt,gnw_mariocmt_state,empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (Table Top)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_snoopyp, 0, 0, gnw_snoopyp, gnw_snoopyp, gnw_snoopyp_state, empty_init, "Nintendo", "Game & Watch: Snoopy (Panorama Screen)", MACHINE_SUPPORTS_SAVE ) +CONS( 1983, gnw_popeyep, 0, 0, gnw_popeyep, gnw_popeyep, gnw_popeyep_state, empty_init, "Nintendo", "Game & Watch: Popeye (Panorama Screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (Panorama Screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE ) CONS( 1984, gnw_mmousep, 0, 0, gnw_mmousep, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (Panorama Screen)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 1df16770caa..aeaf3ab9274 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15880,6 +15880,7 @@ gnw_opanic // Nintendo gnw_pchute // Nintendo gnw_pinball // Nintendo gnw_popeye // Nintendo +gnw_popeyep // Nintendo gnw_rshower // Nintendo gnw_sbuster // Nintendo gnw_smb // Nintendo