diff --git a/src/mame/drivers/jankenmn.c b/src/mame/drivers/jankenmn.c index c4639b0f11d..fe39b52163a 100644 --- a/src/mame/drivers/jankenmn.c +++ b/src/mame/drivers/jankenmn.c @@ -2,7 +2,7 @@ JANKENMAN UNIT - Preliminary driver by Roberto Fresca. + Driver by Roberto Fresca. With further improvements by MAME Team. @@ -15,14 +15,23 @@ Guu (rock), Choki (scissors), Paa (paper). Some cabs have a Start button and/or Payout button too. - info: http://dgm.hmc6.net/museum/jyankenman.html + Info: + http://dgm.hmc6.net/museum/jyankenman.html + http://dgm.hmc6.net/museum/jyankenman_kattaraageru.html (and many videos on Youtube) - Games working on this hardware: - - * Janken Man (Pretty Carnival) (3 station prize game), (c) 1985, Sunwise. - (revision unknown, probably later than 1985) + Janken Man series (working on this hardware): + + * Janken Man (Pretty Carnival) (3 station prize game), (c) 1985, Sunwise. + * New Janken Man, (c) 1986, Sunwise. + * Janken Man Fever, (c) 1988, Sunwise. + * Janken Man Fever JP, (c) 1991, Sunwise. + * Janken Man JP, (c) 1991, Sunwise. + * Janken Man Kattara Ageru, (c) 1991, Sunwise. + * Janken Man Bubbles, (c) 1992, Sunwise. + * Janken Man Big, (c) 19??, Sunwise. + * Janken Man Lucky!, (c) 199?, Sunwise. **************************************************************************** @@ -90,34 +99,36 @@ The internal layout has lamps mapped the following way: -digits: - 0 = Left - 1 = Right + digits: -lamps: - 0 = Multiplier 1 "attarii" - 1 = Multiplier 2 "ooatari" + 0 = Left + 1 = Right - 2 = Rock button LED - 3 = Scissors button LED - 4 = Paper button LED + lamps: + + 0 = Multiplier 1 "attarii" (pays x1) + 1 = Multiplier 2 "ooatari" (pays x2) - 5 = Lose - 6 = Draw - 7 = Win + 2 = Rock button LED + 3 = Scissors button LED + 4 = Paper button LED - 8 = Base Hand - 9 = Paper components - 10 = Paper/Scissors components - 11 = Rock components - 12 = Scissors components - 13 = Rock/Scissors components + 5 = Lose + 6 = Draw + 7 = Win - 14 = Payout error LED + 8 = Base Hand + 9 = Paper components + 10 = Paper/Scissors components + 11 = Rock components + 12 = Scissors components + 13 = Rock/Scissors components -Not implemented in internal .lay: + 14 = Payout error LED - 15 = Rotating blue lamp + Not implemented in internal .lay: + + 15 = Rotating blue lamp ***************************************************************************/ @@ -190,8 +201,8 @@ static WRITE8_DEVICE_HANDLER( jankenmn_lamps3_w ) // d1: blue rotating lamp on top of cab output_set_lamp_value(15, data >> 1 & 1); - // d2: payout (waits for payout sensor) - // TODO + // d2: payout (waits for hopper status) + coin_counter_w(device->machine(), 2, data & 0x04); // d3: right multiplier lamp(2), d4: left multiplier lamp(1) output_set_lamp_value(0, data >> 4 & 1); @@ -203,7 +214,7 @@ static WRITE8_DEVICE_HANDLER( jankenmn_lamps3_w ) // d0, d6, d7: N/C? } -static CUSTOM_INPUT( jankenmn_payout_sensor_r ) +static CUSTOM_INPUT( jankenmn_hopper_status_r ) { // temp workaround, needs hopper return field.machine().rand(); @@ -235,12 +246,12 @@ ADDRESS_MAP_END static INPUT_PORTS_START( jankenmn ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Guu (Rock)") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Choki (Scissors)") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Paa (Paper)") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Guu (Rock)") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Choki (Scissors)") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Paa (Paper)") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) // 100 yen coin - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(jankenmn_payout_sensor_r, NULL) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(jankenmn_hopper_status_r, NULL) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) // 10 yen coin PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) // 10 yen coin @@ -367,5 +378,5 @@ ROM_END * Game Drivers * *********************************************/ -/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */ -GAMEL( 1985, jankenmn, 0, jankenmn, jankenmn, 0, ROT0, "Sunwise", "Janken Man", 0, layout_jankenmn ) +/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */ +GAMEL( 1991, jankenmn, 0, jankenmn, jankenmn, 0, ROT0, "Sunwise", "Janken Man Kattara Ageru", 0, layout_jankenmn )