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https://github.com/holub/mame
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Forgot to actually remove the GNW...
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299acca433
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@ -1110,7 +1110,7 @@ static WRITE32_HANDLER( type4_prot_w )
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memory_write_dword(space, 0xc0fe00, memory_read_dword(space, 0xc00f30));
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memory_write_dword(space, 0xc0fe04, memory_read_dword(space, 0xc00f34));
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}
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else if(last_prot_op == 0xd97) // rushhero & vsnetscr
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else if(last_prot_op == 0xd97) // rushhero
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{
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int src = 0xc09ff0;
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int dst = 0xd20000;
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@ -1133,12 +1133,15 @@ static WRITE32_HANDLER( type4_prot_w )
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memory_write_byte(space, 0xc01cc4, ~memory_read_byte(space, 0xc00547));
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memory_write_byte(space, 0xc01cc5, ~memory_read_byte(space, 0xc00567));
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}
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else if(last_prot_op == 0x515)
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else if(last_prot_op == 0x515) // vsnetscr
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{
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memory_write_byte(space, 0xc01d00, ~memory_read_byte(space, 0xc00d07));
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memory_write_byte(space, 0xc01d01, ~memory_read_byte(space, 0xc00d27));
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memory_write_byte(space, 0xc01d04, ~memory_read_byte(space, 0xc00d47));
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memory_write_byte(space, 0xc01d05, ~memory_read_byte(space, 0xc00d67));
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//...
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/* are these correct? Investigate... */
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//memory_write_byte(space, 0xc01d00, ~memory_read_byte(space, 0xc00d07));
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//memory_write_byte(space, 0xc01d01, ~memory_read_byte(space, 0xc00d27));
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//memory_write_byte(space, 0xc01d04, ~memory_read_byte(space, 0xc00d47));
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//memory_write_byte(space, 0xc01d05, ~memory_read_byte(space, 0xc00d67));
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}
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else
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{
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@ -3729,4 +3732,4 @@ GAME( 1996, vsnetscra, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami",
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GAME( 1996, vsnetscrj, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver JAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, rungun2, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, slamdnk2, rungun2, gxtype4, type3, konamigx, ROT0, "Konami", "Slam Dunk 2 (ver JAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION )
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GAME( 1996, rushhero, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Rushing Heroes (ver UAB)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1996, rushhero, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Rushing Heroes (ver UAB)", GAME_IMPERFECT_GRAPHICS )
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