This commit is contained in:
Scott Stone 2019-08-04 17:36:19 -04:00
commit d3383c54ab
39 changed files with 1706 additions and 383 deletions

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@ -4,7 +4,7 @@
<software name="hg240">
<description>Mephisto HG 240 Opening Library</description>
<year>1984</year>
<publisher>Hegener &amp; Glaser</publisher>
<publisher>Hegener + Glaser</publisher>
<sharedfeat name="compatibility" value="MM2" />
<part name="cart" interface="mephisto_cart">
<dataarea name="rom" size="0x4000">
@ -16,7 +16,7 @@
<software name="hg440">
<description>Mephisto HG 440 Opening Library</description>
<year>1987</year>
<publisher>Hegener &amp; Glaser</publisher>
<publisher>Hegener + Glaser</publisher>
<sharedfeat name="compatibility" value="MM4" />
<part name="cart" interface="mephisto_cart">
<dataarea name="rom" size="0x4000">
@ -28,7 +28,7 @@
<software name="hg550">
<description>Mephisto HG 550 Opening Library</description>
<year>1990</year>
<publisher>Hegener &amp; Glaser</publisher>
<publisher>Hegener + Glaser</publisher>
<sharedfeat name="compatibility" value="MM5" />
<part name="cart" interface="mephisto_cart">
<dataarea name="rom" size="0x4000">

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@ -4,7 +4,7 @@
<software name="college">
<description>College Module</description>
<year>1989</year>
<publisher>Hegener &amp; Glaser</publisher>
<publisher>Hegener + Glaser</publisher>
<part name="cart" interface="smondial2_cart">
<dataarea name="rom" size="0x4000">
<rom name="college_module.bin" size="0x4000" crc="02fbdf33" sha1="7d1c87b446ef00f4a533f5193f33b3e05af9ff33" offset="0" />

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@ -2300,6 +2300,7 @@ files {
createMESSProjects(_target, _subtarget, "hegener")
files {
MAME_DIR .. "src/mame/drivers/mephisto_brikett.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_glasgow.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_mm2.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_modena.cpp",

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@ -688,5 +688,5 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1985, ep64, 0, 0, ep64, ep64, ep64_state, empty_init, "Enterprise Computers", "Enterprise Sixty Four", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
COMP( 1985, phc64, ep64, 0, ep64, ep64, ep64_state, empty_init, "Hegener & Glaser", "Mephisto PHC 64 (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
COMP( 1985, phc64, ep64, 0, ep64, ep64, ep64_state, empty_init, "Hegener + Glaser", "Mephisto PHC 64 (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
COMP( 1986, ep128, ep64, 0, ep128, ep64, ep64_state, empty_init, "Enterprise Computers", "Enterprise One Two Eight", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )

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@ -5,7 +5,7 @@
Fidelity Chesster Challenger
These were made after Hegener & Glaser took over Fidelity(design phase started
These were made after Hegener + Glaser took over Fidelity(design phase started
before that). Kishon Chesster was released under both Fidelity, and Mephisto brands.
*******************************************************************************

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@ -6,7 +6,7 @@ Fidelity Phantom (model 6100)
Fidelity licensed the design of the Milton/Phantom motorized chessboard and released
their own version. It has a small LCD panel added, the rest looks nearly the same from
the outside. After Fidelity was taken over by H&G, it was rereleased in 1990 as the
the outside. After Fidelity was taken over by H+G, it was rereleased in 1990 as the
Mephisto Phantom. This is assumed to be identical.
Hardware notes:

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@ -0,0 +1,484 @@
// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Berger
/******************************************************************************
Hegener + Glaser AG Mephisto (I)/1X/II/ESB II/III
The base device is nicknamed the "Brikett"
Mephisto is the 1st chess computer by H+G, chess engine by Thomas Nitsche & Elmar Henne.
Initially, it didn't support an electronic chessboard. H+G released a dedicated ESB II
in 1981, and in 1982 they released ESB 3000 and ESB 6000 for use with ESB II/III programs.
Hardware notes:
1st model (Mephisto, Mephisto II 1981):
- 2 PCBs: DH 4001-C(computer), DH 4002-C(LCD/keypad)
- CDP1802CE @ 3.579MHz
- CDP1852CE (I/O port chip), external port
- 8*MWS5101L3 (256x4 RAM)
- 4-digit 7seg LCD
- piezo, TTL, 16-button keypad
2nd model (Mephisto II 1982, Mephisto III): (listed differences)
- PCB label: DH 4005-101 01
- CDP1802ACE @ 6.144MHz, later serials also seen with 1806 CPU
- 2 XTALs (3.579MHz and 6.144MHz), lower speed when running on battery
- 2*TC5514P (1KBx4 RAM), unpopulated on some Mephisto III
Mephisto program module:
- PCB label: DF 4003-B
- 6*CDP1833CE (1KB ROM)
Mephisto II program module:
- PCB label: HG 4005 02 301 00
- 3*TC5334P (4KB ROM)
- 2*TC5514P (1KBx4 RAM)
- 2*CDP1859CE (4bit latch)
Mephisto III program module:
- PCB label: HG 4005 02 401 00
- 2*HN4827128G (16KB EPROM), also seen with HN613256P G81 (32KB ROM)
- 2*CDM6116E1 (2KB RAM)
- DM74LS373N (latch)
- HCF4556BE (chip select?)
ESB 6000 chessboard:
- CD4017, 74373, 74374
- 64 reed switches (magnet sensors)
- 64 leds + power led
ESB 3000 hardware is probably same as ESB 6000.
There are no other known external port peripherals.
TODO:
- beeper is noisy on mephisto/mephisto2, is it normal? caused by interrupts triggering mid-beep
(mephisto3 disables interrupts during beep)
******************************************************************************/
#include "emu.h"
#include "cpu/cosmac/cosmac.h"
#include "machine/cdp1852.h"
#include "machine/sensorboard.h"
#include "machine/timer.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "mephisto_1.lh" // clickable
#include "mephisto_3.lh" // clickable
namespace {
class brikett_state : public driver_device
{
public:
brikett_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_extport(*this, "extport"),
m_board(*this, "board"),
m_display(*this, "display"),
m_dac(*this, "dac"),
m_speaker_off(*this, "speaker_off"),
m_inputs(*this, "IN.%u", 0)
{ }
DECLARE_INPUT_CHANGED_MEMBER(reset_button) { if (newval) machine_reset(); }
DECLARE_INPUT_CHANGED_MEMBER(switch_cpu_freq) { set_cpu_freq(); }
// machine drivers
void mephisto(machine_config &config);
void mephisto2(machine_config &config);
void mephisto3(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
private:
// devices/pointers
required_device<cdp1802_device> m_maincpu;
required_device<cdp1852_device> m_extport;
optional_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_device<dac_bit_interface> m_dac;
required_device<timer_device> m_speaker_off;
optional_ioport_array<4+2> m_inputs;
// address maps
void mephisto_map(address_map &map);
void mephisto2_map(address_map &map);
void mephisto3_map(address_map &map);
void mephisto_io(address_map &map);
void set_cpu_freq();
// I/O handlers
INTERRUPT_GEN_MEMBER(interrupt);
DECLARE_READ_LINE_MEMBER(clear_r);
DECLARE_WRITE_LINE_MEMBER(q_w);
DECLARE_WRITE8_MEMBER(lcd_w);
DECLARE_READ8_MEMBER(input_r);
DECLARE_READ8_MEMBER(sound_r);
DECLARE_WRITE8_MEMBER(esb_w);
DECLARE_READ_LINE_MEMBER(esb_r);
TIMER_DEVICE_CALLBACK_MEMBER(speaker_off) { m_dac->write(0); }
u8 m_lcd_mask;
u8 m_digit_idx;
u8 m_digit_data[4];
bool m_reset;
u8 m_esb_led;
u8 m_esb_row;
u8 m_esb_select;
};
void brikett_state::machine_start()
{
// zerofill
m_lcd_mask = 0;
m_digit_idx = 0;
memset(m_digit_data, 0, sizeof(m_digit_data));
m_esb_led = 0;
m_esb_row = 0;
m_esb_select = 0;
// register for savestates
save_item(NAME(m_lcd_mask));
save_item(NAME(m_digit_idx));
save_item(NAME(m_digit_data));
save_item(NAME(m_esb_led));
save_item(NAME(m_esb_row));
save_item(NAME(m_esb_select));
}
void brikett_state::machine_reset()
{
m_reset = true;
m_digit_idx = 0;
set_cpu_freq();
}
void brikett_state::set_cpu_freq()
{
// 2nd hardware model has 2 XTALs, it will increase CPU voltage (and speed) when running on mains power
m_maincpu->set_unscaled_clock((m_inputs[4].read_safe(0) & 1) ? 6.144_MHz_XTAL : 3.579545_MHz_XTAL);
}
/******************************************************************************
I/O
******************************************************************************/
INTERRUPT_GEN_MEMBER(brikett_state::interrupt)
{
m_maincpu->set_input_line(COSMAC_INPUT_LINE_INT, HOLD_LINE);
}
READ_LINE_MEMBER(brikett_state::clear_r)
{
// CLEAR low + RESET high resets cpu
int ret = (m_reset) ? 0 : 1;
m_reset = false;
return ret;
}
WRITE_LINE_MEMBER(brikett_state::q_w)
{
// Q: LCD digit data mask
m_lcd_mask = state ? 0xff : 0;
}
WRITE8_MEMBER(brikett_state::lcd_w)
{
// write/shift LCD digit (4*CD4015)
// note: last digit "dp" is the colon in the middle
m_digit_data[m_digit_idx] = (m_digit_data[m_digit_idx] & ~data) | (m_lcd_mask & data);
m_display->write_row(m_digit_idx, m_digit_data[m_digit_idx]);
m_display->update();
m_digit_idx = (m_digit_idx + 1) & 3;
}
READ8_MEMBER(brikett_state::sound_r)
{
// port 1 read enables the speaker
if (!machine().side_effects_disabled())
{
m_dac->write(1);
m_speaker_off->adjust(attotime::from_usec(25));
}
return 0xff;
}
READ8_MEMBER(brikett_state::input_r)
{
u8 data = 0;
// a0-a3,d0-d3: read keypad
for (int i = 0; i < 4; i++)
if (BIT(~offset, i))
data |= m_inputs[i]->read();
return data;
}
WRITE8_MEMBER(brikett_state::esb_w)
{
if (!m_inputs[5].read_safe(0))
{
// chessboard disabled
m_display->matrix_partial(4, 8, 0, 0);
return;
}
// CDP1852 SR clocks CD4017, goes to external port together with DO0-DO7
// 4017 Q0: N/C
// 4017 Q1 + d0-d7: 74374 to led data
// 4017 Q2 + d0-d7: 74373 to row select
// 4017 Q2-Q9: column select
m_esb_select = (m_esb_select + 1) % 10;
// d0-d7 ANDed together: 4017 reset
if (data == 0xff)
m_esb_select = 0;
if (m_esb_select == 1)
m_esb_led = data;
if (m_esb_select == 2)
m_esb_row = data;
// update chessboard leds
m_display->matrix_partial(4, 8, ~m_esb_row, m_esb_led);
}
READ_LINE_MEMBER(brikett_state::esb_r)
{
// EF1: read chessboard sensor
if (m_board && m_inputs[5].read_safe(0))
return (m_board->read_file(m_esb_select - 2) & ~m_esb_row) ? 0 : 1;
else
return 0;
}
/******************************************************************************
Address Maps
******************************************************************************/
void brikett_state::mephisto_map(address_map &map)
{
map(0x0000, 0x17ff).rom();
map(0xf400, 0xf7ff).ram();
map(0xfb00, 0xfb00).mirror(0x00ff).w(FUNC(brikett_state::lcd_w));
map(0xfff0, 0xffff).r(FUNC(brikett_state::input_r));
}
void brikett_state::mephisto2_map(address_map &map)
{
mephisto_map(map);
map(0x0000, 0x2fff).rom();
map(0xf000, 0xf3ff).ram();
}
void brikett_state::mephisto3_map(address_map &map)
{
mephisto_map(map);
map(0x0000, 0x7fff).rom().nopw(); // dummy write with sound_r
map(0x8000, 0x8fff).ram();
}
void brikett_state::mephisto_io(address_map &map)
{
map(0x01, 0x01).r(FUNC(brikett_state::sound_r));
map(0x02, 0x02).w(m_extport, FUNC(cdp1852_device::write));
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( mephisto )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("CL")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A / 1")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("ENT")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B / 2 / Pawn")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SPACE) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("STA") // enter move
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C / 3 / Knight")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("LEV")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("D / 4 / Bishop")
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("LIST")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("E / 5 / Rook")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("SW / 9")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("F / 6 / Queen")
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("WS / 0")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G / 7 / King")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("REV")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("H / 8")
PORT_START("RESET")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("RES") PORT_CHANGED_MEMBER(DEVICE_SELF, brikett_state, reset_button, nullptr)
INPUT_PORTS_END
static INPUT_PORTS_START( mephisto2 )
PORT_INCLUDE( mephisto )
PORT_START("IN.4") // 2 XTALs on PCB
PORT_CONFNAME( 0x01, 0x01, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, brikett_state, switch_cpu_freq, nullptr)
PORT_CONFSETTING( 0x00, "3.579MHz (Battery)" )
PORT_CONFSETTING( 0x01, "6.144MHz (Mains)" )
INPUT_PORTS_END
static INPUT_PORTS_START( mephisto3 )
PORT_INCLUDE( mephisto2 )
PORT_MODIFY("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INFO")
PORT_MODIFY("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("POS")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left / Black / 9")
PORT_MODIFY("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right / White / 0")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("MEM")
PORT_START("IN.5") // optional
PORT_CONFNAME( 0x01, 0x01, "ESB 6000" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
INPUT_PORTS_END
/******************************************************************************
Machine Drivers
******************************************************************************/
void brikett_state::mephisto(machine_config &config)
{
/* basic machine hardware */
CDP1802(config, m_maincpu, 3.579545_MHz_XTAL);
m_maincpu->set_addrmap(AS_PROGRAM, &brikett_state::mephisto_map);
m_maincpu->set_addrmap(AS_IO, &brikett_state::mephisto_io);
m_maincpu->clear_cb().set(FUNC(brikett_state::clear_r));
m_maincpu->q_cb().set(FUNC(brikett_state::q_w));
m_maincpu->tpb_cb().set(m_extport, FUNC(cdp1852_device::clock_w));
m_maincpu->ef1_cb().set_constant(0); // external port
m_maincpu->ef3_cb().set_constant(0); // external port, but unused
const attotime irq_period = attotime::from_hz(3.579545_MHz_XTAL / 0x10000); // through SAJ300T
m_maincpu->set_periodic_int(FUNC(brikett_state::interrupt), irq_period);
CDP1852(config, m_extport);
m_extport->mode_cb().set_constant(1);
m_extport->do_cb().set_nop();
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(4, 8);
m_display->set_segmask(0xf, 0x7f);
config.set_default_layout(layout_mephisto_1);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
TIMER(config, m_speaker_off).configure_generic(FUNC(brikett_state::speaker_off));
}
void brikett_state::mephisto2(machine_config &config)
{
mephisto(config);
/* basic machine hardware */
m_maincpu->set_clock(6.144_MHz_XTAL); // see set_cpu_freq
m_maincpu->set_addrmap(AS_PROGRAM, &brikett_state::mephisto2_map);
}
void brikett_state::mephisto3(machine_config &config)
{
mephisto2(config);
/* basic machine hardware */
m_maincpu->set_addrmap(AS_PROGRAM, &brikett_state::mephisto3_map);
m_maincpu->q_cb().set(FUNC(brikett_state::q_w)).invert();
m_maincpu->ef1_cb().set(FUNC(brikett_state::esb_r));
m_extport->do_cb().set(FUNC(brikett_state::esb_w));
SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(250));
m_display->set_size(4+8, 8);
config.set_default_layout(layout_mephisto_3);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( mephisto )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("89810", 0x0000, 0x0400, CRC(6816be9e) SHA1(f5f1d5084925fe239f5b2ecf4724751e0dc4fc51) ) // CDP1833CE
ROM_LOAD("89811", 0x0400, 0x0400, CRC(15febc73) SHA1(10353a7f021993f2cf7d509a928425617e1786fb) ) // "
ROM_LOAD("89812", 0x0800, 0x0400, CRC(5e45eb65) SHA1(9d46e5f405bd48705d1e29826917522595fc9768) ) // "
ROM_LOAD("89813", 0x0c00, 0x0400, CRC(62da3d89) SHA1(a7f9ada7037e0bd61420358c147b2f57ee47ebcb) ) // "
ROM_LOAD("89814", 0x1000, 0x0400, CRC(8e212d9c) SHA1(5df221ce8ca4fbb74f34f31738db4c2efee7fb01) ) // "
ROM_LOAD("89815", 0x1400, 0x0400, CRC(072e0b01) SHA1(5b1074932b3f21ab01392250061c093de4af3624) ) // "
ROM_END
ROM_START( mephisto2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("5619_03_351", 0x0000, 0x1000, CRC(5b13d7bf) SHA1(e1b7dee278a03f75e8a1554715fca4c7fbbc1cb8) ) // TC5334P
ROM_LOAD("5620_03_352", 0x1000, 0x1000, CRC(e93bf521) SHA1(42f9adce0d5e25b1b9d10217f8e3e0994d7b70d5) ) // "
ROM_LOAD("5621_03_353", 0x2000, 0x1000, CRC(430dac62) SHA1(a0e23fcb4cfa27778a9398bd4994a7792e4541d0) ) // "
ROM_END
ROM_START( mephisto3 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("101", 0x0000, 0x4000, CRC(923de04f) SHA1(ca7cb3e29aeb3432a815c9d58bb0ed45e7302581) ) // HN4827128G-45
ROM_LOAD("201", 0x4000, 0x4000, CRC(0c3cb8fa) SHA1(31449422142c19fc71474a057fc5d6af8a86be7d) ) // "
ROM_END
} // anonymous namespace
/******************************************************************************
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1980, mephisto, 0, 0, mephisto, mephisto, brikett_state, empty_init, "Hegener + Glaser", "Mephisto", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1981, mephisto2, 0, 0, mephisto2, mephisto2, brikett_state, empty_init, "Hegener + Glaser", "Mephisto II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1983, mephisto3, 0, 0, mephisto3, mephisto3, brikett_state, empty_init, "Hegener + Glaser", "Mephisto III", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -8,7 +8,7 @@ sp_rinter@gmx.de
68000 CPU
64 KB ROM
16 KB RAM
4 Digit LC Display
4 Digit LCD
3* 74LS138 Decoder/Multiplexer
1*74LS74 Dual positive edge triggered D Flip Flop
@ -238,7 +238,6 @@ void glasgow_state::glasgow_mem(address_map &map)
void amsterd_state::amsterd_mem(address_map &map)
{
// ADDRESS_MAP_GLOBAL_MASK(0x7FFFF)
map(0x000000, 0x00ffff).rom();
map(0x800002, 0x800002).w(FUNC(amsterd_state::write_lcd));
map(0x800008, 0x800008).w(FUNC(amsterd_state::write_lcd_flag));
@ -252,7 +251,6 @@ void amsterd_state::amsterd_mem(address_map &map)
void amsterd_state::dallas32_mem(address_map &map)
{
// ADDRESS_MAP_GLOBAL_MASK(0x1FFFF)
map(0x000000, 0x00ffff).rom();
map(0x010000, 0x01ffff).ram(); // 64KB
map(0x800002, 0x800002).w(FUNC(amsterd_state::write_lcd32));
@ -264,47 +262,47 @@ void amsterd_state::dallas32_mem(address_map &map)
map(0x800088, 0x800088).w("board", FUNC(mephisto_board_device::led_w));
}
static INPUT_PORTS_START( new_keyboard ) //Amsterdam, Dallas 32, Roma, Roma 32
static INPUT_PORTS_START( new_keyboard )
PORT_START("LINE0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("B 2") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C 3") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("D 4") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("E 5") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("F 6") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A / 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("B / 2 / Pawn") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C / 3 / Knight") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("D / 4 / Bishop") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("E / 5 / Rook") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("F / 6 / Queen") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Left / Black / 9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Right / White / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RIGHT)
PORT_START("LINE1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("INF") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("INFO") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("POS") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("MEM") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("CLR") PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("G 7") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("H 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("G / 7 / King") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("H / 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
INPUT_PORTS_END
static INPUT_PORTS_START( old_keyboard ) //Glasgow,Dallas
static INPUT_PORTS_START( old_keyboard )
PORT_START("LINE0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Left / Black / 9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("C 3") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("C / 3 / Knight") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("D 4") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("A 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("F 6") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("B 2") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("D / 4 / Bishop") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("A / 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("F / 6 / Queen") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("B / 2 / Pawn") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_START("LINE1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("E 5") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INF") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("E / 5 / Rook") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INFO") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Right / White / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("POS") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("H 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("H / 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("G 7") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("G / 7 / King") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("MEM") PORT_CODE(KEYCODE_M)
INPUT_PORTS_END
@ -358,39 +356,24 @@ void amsterd_state::dallas32(machine_config &config)
ROM_START( glasgow )
ROM_REGION( 0x10000, "maincpu", 0 )
//ROM_LOAD("glasgow.rom", 0x000000, 0x10000, CRC(3e73eff3) )
ROM_LOAD16_BYTE("me3_3_1u.410",0x00000, 0x04000,CRC(bc8053ba) SHA1(57ea2d5652bfdd77b17d52ab1914de974bd6be12))
ROM_LOAD16_BYTE("me3_1_1l.410",0x00001, 0x04000,CRC(d5263c39) SHA1(1bef1cf3fd96221eb19faecb6ec921e26ac10ac4))
ROM_LOAD16_BYTE("me3_4_2u.410",0x08000, 0x04000,CRC(8dba504a) SHA1(6bfab03af835cdb6c98773164d32c76520937efe))
ROM_LOAD16_BYTE("me3_2_2l.410",0x08001, 0x04000,CRC(b3f27827) SHA1(864ba897d24024592d08c4ae090aa70a2cc5f213))
ROM_LOAD16_BYTE("me3_3_1u.410", 0x00000, 0x04000, CRC(bc8053ba) SHA1(57ea2d5652bfdd77b17d52ab1914de974bd6be12) )
ROM_LOAD16_BYTE("me3_1_1l.410", 0x00001, 0x04000, CRC(d5263c39) SHA1(1bef1cf3fd96221eb19faecb6ec921e26ac10ac4) )
ROM_LOAD16_BYTE("me3_4_2u.410", 0x08000, 0x04000, CRC(8dba504a) SHA1(6bfab03af835cdb6c98773164d32c76520937efe) )
ROM_LOAD16_BYTE("me3_2_2l.410", 0x08001, 0x04000, CRC(b3f27827) SHA1(864ba897d24024592d08c4ae090aa70a2cc5f213) )
ROM_END
ROM_START( amsterd )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
//ROM_LOAD16_BYTE("output.bin", 0x000000, 0x10000, CRC(3e73eff3) )
ROM_LOAD16_BYTE("amsterda-u.bin",0x00000, 0x05a00,CRC(16cefe29) SHA1(9f8c2896e92fbfd47159a59cb5e87706092c86f4))
ROM_LOAD16_BYTE("amsterda-l.bin",0x00001, 0x05a00,CRC(c859dfde) SHA1(b0bca6a8e698c322a8c597608db6735129d6cdf0))
ROM_LOAD16_BYTE("amsterda-u.bin", 0x00000, 0x08000, CRC(0a75514e) SHA1(27daf78b0aba4d7a293b96b3c1fa92f6ee9bcb59) )
ROM_LOAD16_BYTE("amsterda-l.bin", 0x00001, 0x08000, CRC(6e17d8fa) SHA1(e0f9e57aaa445f6ff7cbe868658ed7bcfa7e31fb) )
ROM_END
ROM_START( dallas )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("dal_g_pr.dat",0x00000, 0x04000,CRC(66deade9) SHA1(07ec6b923f2f053172737f1fc94aec84f3ea8da1))
ROM_LOAD16_BYTE("dal_g_pl.dat",0x00001, 0x04000,CRC(c5b6171c) SHA1(663167a3839ed7508ecb44fd5a1b2d3d8e466763))
ROM_LOAD16_BYTE("dal_g_br.dat",0x08000, 0x04000,CRC(e24d7ec7) SHA1(a936f6fcbe9bfa49bf455f2d8a8243d1395768c1))
ROM_LOAD16_BYTE("dal_g_bl.dat",0x08001, 0x04000,CRC(144a15e2) SHA1(c4fcc23d55fa5262f5e01dbd000644a7feb78f32))
ROM_END
ROM_START( dallas16 )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("dallas-u.bin",0x00000, 0x06f00,CRC(8c1462b4) SHA1(8b5f5a774a835446d08dceacac42357b9e74cfe8))
ROM_LOAD16_BYTE("dallas-l.bin",0x00001, 0x06f00,CRC(f0d5bc03) SHA1(4b1b9a71663d5321820b4cf7da205e5fe5d3d001))
ROM_END
ROM_START( roma )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("roma16-u.bin", 0x00000, 0x08000, CRC(111d030f) SHA1(e027f7e7018d28ab794e7730392506056809db6b))
ROM_LOAD16_BYTE("roma16-l.bin", 0x00001, 0x08000, CRC(8245ddd2) SHA1(ab048b60fdc4358913a5d07b6fee863b66dd6734))
ROM_START( amsterda )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD16_BYTE("vr_1_1", 0x00000, 0x04000, CRC(a186cc81) SHA1(903f93243536de3c2778ba3d38dcf46ae568862d) )
ROM_LOAD16_BYTE("vl_2_1", 0x00001, 0x04000, CRC(9b326226) SHA1(1b29319643d63a43ac84c1af08e02a4fc4fc6ffa) )
ROM_LOAD16_BYTE("br_3_1", 0x08000, 0x04000, CRC(372fd7fe) SHA1(c7c11796450fe202e9641170cd0625461cee24af) )
ROM_LOAD16_BYTE("bl_4_1", 0x08001, 0x04000, CRC(533e584a) SHA1(0e4510977dc627125c278920492bc137793a9554) )
ROM_END
ROM_START( dallas32 )
@ -398,21 +381,42 @@ ROM_START( dallas32 )
ROM_LOAD("dallas32.epr", 0x000000, 0x10000, CRC(83b9ff3f) SHA1(97bf4cb3c61f8ec328735b3c98281bba44b30a28) )
ROM_END
ROM_START( dallas16 )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("dallas-u.bin", 0x00000, 0x08000, CRC(70b741f7) SHA1(23d55ed0fea127b727d725c367ee1932ff5af39f) )
ROM_LOAD16_BYTE("dallas-l.bin", 0x00001, 0x08000, CRC(69300ad3) SHA1(57ec1b955b1ddfe722011ff5da68a0cd71af9251) )
ROM_END
ROM_START( dallas16a )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("dal_g_pr", 0x00000, 0x04000, CRC(66deade9) SHA1(07ec6b923f2f053172737f1fc94aec84f3ea8da1) )
ROM_LOAD16_BYTE("dal_g_pl", 0x00001, 0x04000, CRC(c5b6171c) SHA1(663167a3839ed7508ecb44fd5a1b2d3d8e466763) )
ROM_LOAD16_BYTE("dal_g_br", 0x08000, 0x04000, CRC(e24d7ec7) SHA1(a936f6fcbe9bfa49bf455f2d8a8243d1395768c1) )
ROM_LOAD16_BYTE("dal_g_bl", 0x08001, 0x04000, CRC(144a15e2) SHA1(c4fcc23d55fa5262f5e01dbd000644a7feb78f32) )
ROM_END
ROM_START( roma32 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("roma32.bin", 0x000000, 0x10000, CRC(587d03bf) SHA1(504e9ff958084700076d633f9c306fc7baf64ffd) )
ROM_END
ROM_START( roma16 )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("roma16-u.bin", 0x00000, 0x08000, CRC(111d030f) SHA1(e027f7e7018d28ab794e7730392506056809db6b) )
ROM_LOAD16_BYTE("roma16-l.bin", 0x00001, 0x08000, CRC(8245ddd2) SHA1(ab048b60fdc4358913a5d07b6fee863b66dd6734) )
ROM_END
/***************************************************************************
Game drivers
***************************************************************************/
/* YEAR, NAME, PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1984, glasgow, 0, 0, glasgow, old_keyboard, glasgow_state, empty_init, "Hegener & Glaser", "Mephisto III-S Glasgow", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, amsterd, 0, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener & Glaser", "Mephisto Amsterdam", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas, glasgow, 0, glasgow, old_keyboard, glasgow_state, empty_init, "Hegener & Glaser", "Mephisto Dallas", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas16, amsterd, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener & Glaser", "Mephisto Dallas 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas32, amsterd, 0, dallas32, new_keyboard, amsterd_state, empty_init, "Hegener & Glaser", "Mephisto Dallas 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, roma, amsterd, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener & Glaser", "Mephisto Roma", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, roma32, amsterd, 0, dallas32, new_keyboard, amsterd_state, empty_init, "Hegener & Glaser", "Mephisto Roma 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
/* YEAR, NAME, PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1984, glasgow, 0, 0, glasgow, old_keyboard, glasgow_state, empty_init, "Hegener + Glaser", "Mephisto III-S Glasgow", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, amsterd, 0, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener + Glaser", "Mephisto Amsterdam", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, amsterda, amsterd, 0, glasgow, old_keyboard, glasgow_state, empty_init, "Hegener + Glaser", "Mephisto Amsterdam (older)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas32, 0, 0, dallas32, new_keyboard, amsterd_state, empty_init, "Hegener + Glaser", "Mephisto Dallas 68020", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas16, dallas32, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener + Glaser", "Mephisto Dallas 68000", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, dallas16a, dallas32, 0, glasgow, old_keyboard, glasgow_state, empty_init, "Hegener + Glaser", "Mephisto Dallas 68000 (older)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, roma32, 0, 0, dallas32, new_keyboard, amsterd_state, empty_init, "Hegener + Glaser", "Mephisto Roma 68020", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, roma16, roma32, 0, amsterd, new_keyboard, amsterd_state, empty_init, "Hegener + Glaser", "Mephisto Roma 68000", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

View File

@ -203,7 +203,7 @@ void mephisto_state::mm2_mem(address_map &map)
static INPUT_PORTS_START( mephisto )
PORT_START("KEY1_0") //Port $2c00
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CLEAR") PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("KEY1_1") //Port $2c01
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("POS") PORT_CODE(KEYCODE_O)
PORT_START("KEY1_2") //Port $2c02
@ -215,45 +215,45 @@ static INPUT_PORTS_START( mephisto )
PORT_START("KEY1_5") //Port $2c05
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
PORT_START("KEY1_6") //Port $2c06
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Right / White / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RIGHT)
PORT_START("KEY1_7") //Port $2c07
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Left / Black / 9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_LEFT)
PORT_START("KEY2_0") //Port $2c08
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("E 5") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("E / 5 / Queen") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_START("KEY2_1") //Port $2c09
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("F 6") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("F / 6 / King") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_START("KEY2_2") //Port $2c0a
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("G 7") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("G / 7") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_START("KEY2_3") //Port $2c0b
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("A 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("A / 1 / Pawn") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_START("KEY2_4") //Port $2c0c
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("H 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("H / 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_START("KEY2_5") //Port $2c0d
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("B 2") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("B / 2 / Knight") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_START("KEY2_6") //Port $2c0e
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("C 3") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("C / 3 / Bishop") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_START("KEY2_7") //Port $2c0f
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("D 4") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("D / 4 / Rook") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
INPUT_PORTS_END
static INPUT_PORTS_START( bup )
PORT_START("KEY1_0")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("1") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("1 / Pawn") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_START("KEY1_1")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("2") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("2 / Knight") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_START("KEY1_2")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("3") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("3 / Bishop") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_START("KEY1_3")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("4") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("4 / Rook") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_START("KEY1_4")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("5") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("5 / Queen") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_START("KEY1_5")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("6") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("6 / King") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_START("KEY1_6")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("WHITE") PORT_CODE(KEYCODE_W)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("White") PORT_CODE(KEYCODE_W)
PORT_START("KEY1_7")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("BLACK") PORT_CODE(KEYCODE_B)
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Black") PORT_CODE(KEYCODE_B)
PORT_START("KEY2_0")
PORT_BIT(0x080, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE)
@ -395,16 +395,18 @@ ROM_END
ROM_START(mm2)
ROM_REGION(0x10000,"maincpu",0)
ROM_DEFAULT_BIOS("v2a")
ROM_DEFAULT_BIOS("v4") // no official versioning, chronological order is assumed here from hex compare
ROM_SYSTEM_BIOS( 0, "v1", "V1" )
ROMX_LOAD("mm2_v1_1.bin", 0x8000, 0x4000, CRC(b91dab77) SHA1(67762304afe51fb8f1eb91259567b2451bf9bbfd), ROM_BIOS(0))
ROMX_LOAD("mm2_v1_2.bin", 0xc000, 0x4000, CRC(01143cc1) SHA1(f78474b410dbecb209aa23ef81e9f894e8b54942), ROM_BIOS(0))
ROM_SYSTEM_BIOS( 1, "v2", "V2" )
ROMX_LOAD("mm2_v2_1.bin", 0x8000, 0x4000, CRC(e2daac82) SHA1(c9fa59ca92362f8ee770733073bfa2ab8c7904ad), ROM_BIOS(1))
ROMX_LOAD("mm2_v2_2.bin", 0xc000, 0x4000, CRC(5e296939) SHA1(badd2a377259cf738cd076d8fb245c3dc284c24d), ROM_BIOS(1))
ROM_SYSTEM_BIOS( 2, "v2a", "V2a" )
ROMX_LOAD("mm2_1_v2a.bin", 0x8000, 0x4000, CRC(e9adcb8f) SHA1(498f48f96678f7bf429fd43e4f392ec6dd649fc6), ROM_BIOS(2))
ROMX_LOAD("mm2_2_v2a.bin", 0xc000, 0x4000, CRC(d40cbfc2) SHA1(4e9b19b1a0ad97868b31d7a55143a1778110cc96), ROM_BIOS(2))
ROM_SYSTEM_BIOS( 2, "v3", "V3" )
ROMX_LOAD("300", 0x8000, 0x8000, CRC(60c777d4) SHA1(a77d678be60094073275558b4e8f0d34b43dd9ae), ROM_BIOS(2)) // D27C256D-20
ROM_SYSTEM_BIOS( 3, "v4", "V4" )
ROMX_LOAD("mm2_1_v2a.bin", 0x8000, 0x4000, CRC(e9adcb8f) SHA1(498f48f96678f7bf429fd43e4f392ec6dd649fc6), ROM_BIOS(3))
ROMX_LOAD("mm2_2_v2a.bin", 0xc000, 0x4000, CRC(d40cbfc2) SHA1(4e9b19b1a0ad97868b31d7a55143a1778110cc96), ROM_BIOS(3))
ROM_END
ROM_START(bup)
@ -445,9 +447,9 @@ ROM_END
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS */
CONS( 1984, mm2, mm4, 0, mm2, mephisto, mephisto_state, empty_init, "Hegener & Glaser", "Mephisto MM II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, bup, mm4, 0, bup, bup, mephisto_state, empty_init, "Hegener & Glaser", "Mephisto B&P", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, rebel5, mm4, 0, rebel5, mephisto, mephisto_state, empty_init, "Hegener & Glaser", "Mephisto Rebell 5.0", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, mm4, 0, 0, mephisto, mephisto, mephisto_state, empty_init, "Hegener & Glaser", "Mephisto MM IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1984, mm2, 0, 0, mm2, mephisto, mephisto_state, empty_init, "Hegener + Glaser", "Mephisto MM II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, bup, 0, 0, bup, bup, mephisto_state, empty_init, "Hegener + Glaser", "Mephisto Blitz- und Problemloesungs-Modul", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, rebel5, 0, 0, rebel5, mephisto, mephisto_state, empty_init, "Hegener + Glaser", "Mephisto Rebell 5,0", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, mm4, 0, 0, mephisto, mephisto, mephisto_state, empty_init, "Hegener + Glaser", "Mephisto MM IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, mm4tk, mm4, 0, mm4tk, mephisto, mephisto_state, empty_init, "hack", "Mephisto MM IV (TurboKit)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, mm5, mm4, 0, mephisto, mephisto, mephisto_state, empty_init, "Hegener & Glaser", "Mephisto MM V", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, mm5, 0, 0, mephisto, mephisto, mephisto_state, empty_init, "Hegener + Glaser", "Mephisto MM V", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

View File

@ -171,4 +171,4 @@ ROM_END
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1992, modena, 0, 0, modena, modena, mephisto_modena_state, empty_init, "Hegener & Glaser", "Mephisto Modena", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1992, modena, 0, 0, modena, modena, mephisto_modena_state, empty_init, "Hegener + Glaser", "Mephisto Modena", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

View File

@ -1,36 +1,45 @@
// license:LGPL-2.1+
// copyright-holders:Dirk Verwiebe, Cowering, Sandro Ronco
/******************************************************************************
Mephisto Chess Computers using plugin modules
(most of the magnetic sensor versions with 680x0 family modules)
Hegener + Glaser Mephisto Chess Computers using plugin modules
Almeria 68000 12Mhz
Almeria 68020 12Mhz
Portorose 68000 12Mhz
Portorose 68020 12Mhz
Lyon 68000 12Mhz
Lyon 68020 12Mhz
Vancouver 68000 12Mhz
Vancouver 68020 12Mhz
Genius 68030 V4.00 33.333 Mhz
Genius 68030 V4.01 33.333 Mhz
Berlin Pro 68020 24.576 Mhz (not modular board, but otherwise close to milano)
Berlin Pro (London) 68020 24.576 Mhz (not modular board, but otherwise close to milano)
London 68030 V5.00k 33.333 Mhz (probably the Genius 3/4 update ROM)
(most of the magnetic sensor versions with 680x0 family modules)
After Roma, H+G started naming the different versions 16 Bit/32 Bit instead of 68000/68020.
With Genius and the TM versions, they still applied "68030".
Notes by Cowering (2011)
Almeria 16 Bit 12Mhz
Almeria 32 Bit 12Mhz
Portorose 16 Bit 12Mhz
Portorose 32 Bit 12Mhz
Lyon 16 Bit 12Mhz
Lyon 32 Bit 12Mhz
Vancouver 16 Bit 12Mhz
Vancouver 32 Bit 12Mhz
Genius 68030 V4.00 33.333 Mhz
Genius 68030 V4.01 33.333 Mhz
Berlin Pro 68020 24.576 Mhz (not modular board, but otherwise close to milano)
Berlin Pro (London) 68020 24.576 Mhz (not modular board, but otherwise close to milano)
London 68030 V5.00k 33.333 Mhz (probably the Genius 3/4 update ROM)
TODO: add Bavaria sensor support (unknown1,2,3 handlers in current driver)
proper 'bezel' for all games/cpuspeeds so 'Vancouver' does not say 'Almeria', etc
custom handler to read/write the Battery RAM so 68000 can share files with 020/030 (real modular machine can do this)
add the missing machines.. including the very rare overclocked 'TM' Tournament Machines
match I/S= diag speed test with real hardware (good test for proper waitstates)
remove gen32/lond030 ROM patch
The London program (1994 competition) is not a dedicated module, but an EPROM upgrade
released by Richard Lang for Almeria, Lyon, Portorose and Vancouver modules, and also
available as upgrades for Berlin/Berlin Pro and Genius.
No Mephisto modules were released anymore after Saitek took over H+G, engine is assumed
to be same as Saitek's 1996 Mephisto London 68030 (limited release TM version).
Undocumented buttons: holding ENTER and LEFT cursor on cold boot runs diagnostics on modular 680x0 boards
holding UP and RIGHT cursor will clear the Battery Backed RAM on modular 680x0 boards
holding CLEAR clears Battery Backed RAM on the Berlin (Pro) 68020
TODO:
- add Bavaria sensor support (unknown1,2,3 handlers in current driver)
- custom handler to read/write the Battery RAM so 68000 can share files with 020/030 (real modular machine can do this)
- add the missing machines.. including the very rare overclocked 'TM' Tournament Machines
- match I/S= diag speed test with real hardware (good test for proper waitstates)
- remove gen32/gen32l ROM patch
- move berlin to its own driver file
Undocumented buttons:
- holding ENTER and LEFT cursor on cold boot runs diagnostics on modular 680x0 boards
- holding UP and RIGHT cursor will clear the Battery Backed RAM on modular 680x0 boards
- holding CLEAR clears Battery Backed RAM on the Berlin (Pro) 68020
******************************************************************************/
@ -379,6 +388,11 @@ ROM_START( gen32 )
ROMX_LOAD("gen32_4.bin", 0x00000, 0x40000, CRC(6cc4da88) SHA1(ea72acf9c67ed17c6ac8de56a165784aa629c4a1), ROM_BIOS(1))
ROM_END
ROM_START( gen32l )
ROM_REGION32_BE( 0x40000, "maincpu", 0 )
ROM_LOAD("gen32l.bin", 0x00000, 0x40000, CRC(853baa4e) SHA1(946951081d4e91e5bdd9e93d0769568a7fe79bad))
ROM_END
ROM_START( van16 )
ROM_REGION16_BE( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("va16even.bin", 0x00000, 0x20000, CRC(e87602d5) SHA1(90cb2767b4ae9e1b265951eb2569b9956b9f7f44))
@ -390,14 +404,15 @@ ROM_START( van32 )
ROM_LOAD("vanc32.bin", 0x00000, 0x40000, CRC(f872beb5) SHA1(9919f207264f74e2b634b723b048ae9ca2cefbc7))
ROM_END
ROM_START( lond020 )
ROM_REGION32_BE( 0x40000, "maincpu", 0 )
ROM_LOAD("lond020.bin", 0x00000, 0x40000, CRC(3225b8da) SHA1(fd8f6f4e9c03b6cdc86d8405e856c26041bfad12))
ROM_START( lond16 )
ROM_REGION16_BE( 0x40000, "maincpu", 0 )
ROM_LOAD16_BYTE("london_program_68000_module_even", 0x00000, 0x20000, CRC(68cfc2de) SHA1(93b551180f01f8ed6991c082795cd9ead922179a))
ROM_LOAD16_BYTE("london_program_68000_module_odd", 0x00001, 0x20000, CRC(2d75e2cf) SHA1(2ec9222c95f4be9667fb3b4be1b6f90fd4ad11c4))
ROM_END
ROM_START( lond030 )
ROM_START( lond32 )
ROM_REGION32_BE( 0x40000, "maincpu", 0 )
ROM_LOAD("lond030.bin", 0x00000, 0x40000, CRC(853baa4e) SHA1(946951081d4e91e5bdd9e93d0769568a7fe79bad))
ROM_LOAD("london_program_68020_module", 0x00000, 0x40000, CRC(3225b8da) SHA1(fd8f6f4e9c03b6cdc86d8405e856c26041bfad12))
ROM_END
ROM_START( lyon16 )
@ -438,21 +453,22 @@ ROM_END
Game driver(s)
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1988, alm16, 0, 0, alm16, alm16, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Almeria 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1988, alm32, 0, 0, alm32, alm32, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Almeria 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, port16, alm16, 0, alm16, alm16, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Portorose 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, port32, alm32, 0, alm32, alm32, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Portorose 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, lyon16, alm16, 0, alm16, alm16, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Lyon 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, lyon32, alm32, 0, alm32, alm32, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Lyon 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, van16, alm16, 0, van16, alm16, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Vancouver 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, van32, alm32, 0, van32, alm32, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto Vancouver 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1993, gen32, 0, 0, gen32, gen32, mmodular_state, init_gen32, "Hegener & Glaser", "Mephisto Genius 68030", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, lond020, alm32, 0, van32, alm32, mmodular_state, empty_init, "Hegener & Glaser", "Mephisto London 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, lond030, gen32, 0, gen32, gen32, mmodular_state, init_gen32, "Hegener & Glaser", "Mephisto Genius 68030 London Upgrade", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1988, alm32, 0, 0, alm32, alm32, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Almeria 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1988, alm16, alm32, 0, alm16, alm16, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Almeria 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, port32, 0, 0, alm32, alm32, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Portorose 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, port16, port32, 0, alm16, alm16, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Portorose 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, lyon32, 0, 0, alm32, alm32, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Lyon 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, lyon16, lyon32, 0, alm16, alm16, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Lyon 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, van32, 0, 0, van32, alm32, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Vancouver 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, van16, van32, 0, van16, alm16, mmodular_state, empty_init, "Hegener + Glaser", "Mephisto Vancouver 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1993, gen32, 0, 0, gen32, gen32, mmodular_state, init_gen32, "Hegener + Glaser", "Mephisto Genius 68030", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, gen32l, gen32, 0, gen32, gen32, mmodular_state, init_gen32, "Richard Lang", "Mephisto Genius 68030 (London upgrade)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, lond32, 0, 0, van32, alm32, mmodular_state, empty_init, "Richard Lang", "Mephisto London 32 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK ) // for alm32/port32/lyon32/van32
CONS( 1996, lond16, lond32, 0, van16, alm16, mmodular_state, empty_init, "Richard Lang", "Mephisto London 16 Bit", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK ) // for alm16/port16/lyon16/van16
// not modular boards
CONS( 1992, berl16, 0, 0, berl16, berlinp, berlinp_state, empty_init, "Hegener & Glaser", "Mephisto Berlin 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1994, berlinp, 0, 0, berlinp, berlinp, berlinp_state, empty_init, "Hegener & Glaser", "Mephisto Berlin Pro 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, berl16l, berl16, 0, berl16, berlinp, berlinp_state, empty_init, "Hegener & Glaser", "Mephisto Berlin 68000 London Upgrade", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, bpl32, berlinp, 0, berlinp, berlinp, berlinp_state, empty_init, "Hegener & Glaser", "Mephisto Berlin Pro London Upgrade", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1992, berl16, 0, 0, berl16, berlinp, berlinp_state, empty_init, "Hegener + Glaser", "Mephisto Berlin 68000", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1994, berlinp, 0, 0, berlinp, berlinp, berlinp_state, empty_init, "Hegener + Glaser", "Mephisto Berlin Professional 68020", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, berl16l, berl16, 0, berl16, berlinp, berlinp_state, empty_init, "Richard Lang", "Mephisto Berlin 68000 (London upgrade)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )
CONS( 1996, bpl32, berlinp, 0, berlinp, berlinp, berlinp_state, empty_init, "Richard Lang", "Mephisto Berlin Professional 68020 (London upgrade)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_TIMING | MACHINE_CLICKABLE_ARTWORK )

View File

@ -647,11 +647,11 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1985, mondial, 0, 0, mondial, mondial2, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Mondial", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, smondial, 0, 0, smondial, megaiv, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Super Mondial (Ver A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, smondialb, smondial, 0, megaiv, megaiv, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Super Mondial (Ver B)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, montec, 0, 0, montec, montec, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Monte Carlo", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, mondial2, 0, 0, mondial2, mondial2, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Mondial II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, smondial2, 0, 0, smondial2, smondial2, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Super Mondial II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, megaiv, 0, 0, megaiv, megaiv, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Mega IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, monteciv, montec, 0, monteciv, montec, mephisto_montec_state, empty_init, "Hegener & Glaser", "Mephisto Monte Carlo IV LE", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1985, mondial, 0, 0, mondial, mondial2, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Mondial", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, smondial, 0, 0, smondial, megaiv, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Super Mondial (Ver A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1986, smondialb, smondial, 0, megaiv, megaiv, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Super Mondial (Ver B)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, montec, 0, 0, montec, montec, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Monte Carlo", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1987, mondial2, 0, 0, mondial2, mondial2, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Mondial II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, smondial2, 0, 0, smondial2, smondial2, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Super Mondial II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, megaiv, 0, 0, megaiv, megaiv, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Mega IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, monteciv, montec, 0, monteciv, montec, mephisto_montec_state, empty_init, "Hegener + Glaser", "Mephisto Monte Carlo IV LE", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

View File

@ -431,12 +431,12 @@ ROM_END
***************************************************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1989, polgar, 0, 0, polgar, polgar, mephisto_polgar_state, empty_init, "Hegener & Glaser", "Mephisto Polgar", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, polgar10, polgar, 0, polgar10, polgar, mephisto_polgar_state, empty_init, "Hegener & Glaser", "Mephisto Polgar 10MHz", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1992, mrisc, 0, 0, mrisc, polgar, mephisto_risc_state, empty_init, "Hegener & Glaser", "Mephisto RISC 1MB", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1994, mrisc2, mrisc, 0, mrisc, polgar, mephisto_risc_state, empty_init, "Hegener & Glaser", "Mephisto RISC II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, polgar, 0, 0, polgar, polgar, mephisto_polgar_state, empty_init, "Hegener + Glaser", "Mephisto Polgar", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1990, polgar10, polgar, 0, polgar10, polgar, mephisto_polgar_state, empty_init, "Hegener + Glaser", "Mephisto Polgar 10MHz", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1992, mrisc, 0, 0, mrisc, polgar, mephisto_risc_state, empty_init, "Hegener + Glaser", "Mephisto RISC 1MB", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1994, mrisc2, mrisc, 0, mrisc, polgar, mephisto_risc_state, empty_init, "Hegener + Glaser", "Mephisto RISC II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
// not modular boards
CONS( 1989, academy, 0, 0, academy, polgar, mephisto_academy_state, empty_init, "Hegener & Glaser", "Mephisto Academy", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, milano, 0, 0, milano, polgar, mephisto_milano_state, empty_init, "Hegener & Glaser", "Mephisto Milano", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1993, nshort, milano, 0, milano, polgar, mephisto_milano_state, empty_init, "Hegener & Glaser", "Mephisto Nigel Short", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, academy, 0, 0, academy, polgar, mephisto_academy_state, empty_init, "Hegener + Glaser", "Mephisto Academy", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1991, milano, 0, 0, milano, polgar, mephisto_milano_state, empty_init, "Hegener + Glaser", "Mephisto Milano", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1993, nshort, milano, 0, milano, polgar, mephisto_milano_state, empty_init, "Hegener + Glaser", "Mephisto Nigel Short", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

View File

@ -266,6 +266,6 @@ ROM_START(sport2k)
ROM_LOAD("s511_512.bin", 0x40000, 0x10000, CRC(ca9afa80) SHA1(6f219bdc1ad06e340b2930610897b70369a43684))
ROM_END
GAME(1987, mephistp, 0, mephisto, mephisto, mephisto_pinball_state, empty_init, ROT0, "Stargame", "Mephisto (rev. 1.2)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1987, mephistp1, mephistp, mephisto, mephisto, mephisto_pinball_state, empty_init, ROT0, "Stargame", "Mephisto (rev. 1.1)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1987, mephistp, 0, mephisto, mephisto, mephisto_pinball_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.2)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1987, mephistp1, mephistp, mephisto, mephisto, mephisto_pinball_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.1)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1988, sport2k, 0, sport2k, mephisto, mephisto_pinball_state, empty_init, ROT0, "Cirsa", "Sport 2000", MACHINE_IS_SKELETON_MECHANICAL)

View File

@ -6,7 +6,7 @@ Saitek RISC 2500, Mephisto Montreux
The chess engine is also compatible with Tasc's The ChessMachine software.
The hardware+software appears to have been subcontracted to Tasc. It has similarities
with Tasc R30, and the Montreux repair manual schematics footnotes say TASC23C.
with Tasc R30, PCB label and Montreux repair manual schematics footnotes say TASC23C.
notes:
- holding LEFT+RIGHT on boot load the QC TestMode
@ -323,4 +323,4 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1992, risc2500, 0, 0, risc2500, risc2500, risc2500_state, empty_init, "Saitek", "Kasparov RISC 2500", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_SOUND )
CONS( 1995, montreux, 0, 0, risc2500, risc2500, risc2500_state, empty_init, "Saitek", "Mephisto Montreux", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_SOUND ) // after Saitek bought Hegener & Glaser
CONS( 1995, montreux, 0, 0, risc2500, risc2500, risc2500_state, empty_init, "Saitek", "Mephisto Montreux", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_SOUND ) // after Saitek bought Hegener + Glaser

View File

@ -456,7 +456,7 @@ INPUT_PORTS_START( saitek_stratos )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, saitek_stratos_state, acl_button, nullptr) PORT_NAME("ACL")
PORT_START("FAKE")
PORT_CONFNAME( 0x03, 0x00, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, saitek_stratos_state, cpu_freq, nullptr) // factory set
PORT_CONFNAME( 0x03, 0x00, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, saitek_stratos_state, switch_cpu_freq, nullptr) // factory set
PORT_CONFSETTING( 0x00, "5MHz" )
PORT_CONFSETTING( 0x01, "5.626MHz" )
PORT_CONFSETTING( 0x02, "5.67MHz" )

View File

@ -32,7 +32,7 @@ public:
m_out_lcd(*this, "lcd%u.%u.%u", 0U, 0U, 0U)
{ }
DECLARE_INPUT_CHANGED_MEMBER(cpu_freq) { set_cpu_freq(); }
DECLARE_INPUT_CHANGED_MEMBER(switch_cpu_freq) { set_cpu_freq(); }
DECLARE_INPUT_CHANGED_MEMBER(acl_button) { if (newval) power_off(); }
DECLARE_INPUT_CHANGED_MEMBER(go_button);

View File

@ -8,7 +8,7 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">

View File

@ -11,11 +11,11 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
<rect state="1"><color red="0.31" green="0.28" blue="0.29" /></rect>
<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
<rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="led" defstate="0">

View File

@ -11,11 +11,11 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
<rect state="1"><color red="0.31" green="0.28" blue="0.29" /></rect>
<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
<rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="led" defstate="0">

View File

@ -10,11 +10,11 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
<rect state="1"><color red="0.31" green="0.28" blue="0.29" /></rect>
<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
<rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="led" defstate="0">

View File

@ -7,129 +7,129 @@
<element name="text_places" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="PLACES" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="PLACES" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="PLACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PLACES" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_shows" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="SHOWS" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="SHOWS" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="SHOWS" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="SHOWS" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_earnings" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="EARNINGS" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="EARNINGS" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="EARNINGS" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="EARNINGS" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_oflast5" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="OF LAST 5 RACES" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="OF LAST 5 RACES" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="OF LAST 5 RACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="OF LAST 5 RACES" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_rating" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="RATING" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="RATING" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="RATING" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="RATING" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_finpos" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="FINISH POSITION" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="FINISH POSITION" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="FINISH POSITION" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="FINISH POSITION" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_finish" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="FINISH" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="FINISH" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="FINISH" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="FINISH" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_3call" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="3RD CALL" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="3RD CALL" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="3RD CALL" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="3RD CALL" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_curyear" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="CURRENT YEAR" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="CURRENT YEAR" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="CURRENT YEAR" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="CURRENT YEAR" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_pastyear" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="PAST YEAR" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="PAST YEAR" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="PAST YEAR" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PAST YEAR" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_rsl" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="RACES SINCE LAYOFF" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="RACES SINCE LAYOFF" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="RACES SINCE LAYOFF" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="RACES SINCE LAYOFF" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_distance" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="DISTANCE" align="2"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="DISTANCE" align="2"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="DISTANCE" align="2"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="DISTANCE" align="2"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_postpos" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="POST POSITION" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="POST POSITION" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="POST POSITION" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="POST POSITION" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_3rb" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="3RD RACE BACK" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="3RD RACE BACK" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="3RD RACE BACK" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="3RD RACE BACK" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_2rb" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="2ND RACE BACK" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="2ND RACE BACK" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="2ND RACE BACK" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="2ND RACE BACK" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_lastrace" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="LAST RACE" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="LAST RACE" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="LAST RACE" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="LAST RACE" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_purse" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="PURSE" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="PURSE" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="PURSE" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PURSE" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_lback" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="LENGTHS BACK" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="LENGTHS BACK" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
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</element>
<element name="text_1call" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="1ST CALL" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="1ST CALL" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="1ST CALL" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="1ST CALL" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_2call" defstate="0">
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<text state="1" string="2ND CALL" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
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</element>
<element name="text_2bsr" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="0" string="2 BEST SPEED RATINGS" align="0"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
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</element>
<element name="text_daysaway" defstate="0">
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<text state="0" string="DAYS AWAY" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
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</element>
<element name="text_wins" defstate="0">
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<text state="0" string="WINS" align="1"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="WINS" align="1"><color red="0.31" green="0.28" blue="0.29" /></text>
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<element name="text_races" defstate="0">
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<text state="0" string="RACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
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</element>
<element name="digit" defstate="0">
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<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>

View File

@ -6,7 +6,7 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
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</element>

View File

@ -0,0 +1,199 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: no chesspieces simulation here, H+G Mephisto/Mephisto II didn't have a built-in chessboard -->
<!-- define elements -->
<!-- display -->
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
<rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<group name="display">
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<bezel name="digit2" element="digit"><bounds x="37.5" y="91" width="4" height="6" /></bezel>
<bezel name="digit1" element="digit"><bounds x="43" y="91" width="4" height="6" /></bezel>
<bezel name="digit0" element="digit"><bounds x="48.5" y="91" width="4" height="6" /></bezel>
<bezel name="3.7" element="ldot"><bounds x="36.25" y="96.42" width="0.6" height="0.6" /></bezel>
<bezel name="2.7" element="ldot"><bounds x="41.75" y="96.42" width="0.6" height="0.6" /></bezel>
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<bezel name="0.7" element="ldot"><bounds x="41.94" y="94.55" width="0.6" height="0.6" /></bezel>
</group>
<!-- buttons -->
<element name="hlb" defstate="0">
<rect state="1"><color red="1" green="1" blue="1" /></rect>
</element>
<element name="text_res"><text string="RES"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_cl"><text string="CL"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_list"><text string="LIST"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_lev"><text string="LEV"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_rev"><text string="REV"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_sta"><text string="STA"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_ent"><text string="ENT"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_sw"><text string="SW"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_ws"><text string="WS"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_ba"><text string="A" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bb"><text string="B" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bc"><text string="C" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bd"><text string="D" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_be"><text string="E" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bf"><text string="F" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bg"><text string="G" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_bh"><text string="H" align="1"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b0"><text string="0" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b1"><text string="1" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b2"><text string="2" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b3"><text string="3" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b4"><text string="4" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b5"><text string="5" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b6"><text string="6" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b7"><text string="7" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b8"><text string="8" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_b9"><text string="9" align="2"><color red="0.75" green="0.75" blue="0.75" /></text></element>
<element name="text_p1"><image file="chess/wk.png"><color alpha="0.9" /></image></element>
<element name="text_p2"><image file="chess/wq.png"><color alpha="0.9" /></image></element>
<element name="text_p3"><image file="chess/wr.png"><color alpha="0.9" /></image></element>
<element name="text_p4"><image file="chess/wb.png"><color alpha="0.9" /></image></element>
<element name="text_p5"><image file="chess/wn.png"><color alpha="0.9" /></image></element>
<element name="text_p6"><image file="chess/wp.png"><color alpha="0.9" /></image></element>
<group name="buttons">
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<bezel element="text_sw"><bounds x="10" y="20.1" width="3.7" height="1.8" /></bezel>
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<!-- brikett -->
<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
<element name="gray1"><rect><color red="0.75" green="0.75" blue="0.75" /></rect></element>
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<element name="gray2d"><disk><color red="0.11" green="0.105" blue="0.10" /></disk></element>
<element name="gray3"><rect><color red="0.08" green="0.075" blue="0.075" /></rect></element>
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<group ref="buttons"><bounds x="50" y="10" width="19" height="24" /></group>
</group>
<!-- build screen -->
<view name="Internal Layout">
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</view>
</mamelayout>

View File

@ -0,0 +1,607 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
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<element name="ledg" defstate="0">
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<element name="text_1">
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<element name="text_2">
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</element>
<element name="text_3">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="3"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_4">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="4"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_5">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="5"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_6">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="6"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_7">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="7"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_8">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="8"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_a">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="A"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_b">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="B"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_c">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="C"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_d">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="D"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_e">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="E"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_f">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="F"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_g">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="G"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_h">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="H"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
<element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- leds -->
<repeat count="8">
<param name="y" start="8.3" increment="10" />
<param name="i1" start="11" increment="-1" />
<repeat count="8">
<param name="x" start="8.3" increment="10" />
<param name="i2" start="0" increment="1" />
<bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel>
</repeat>
</repeat>
<!-- sensors -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
</repeat>
<!-- power led at A1 -->
<bezel element="ledg" inputtag="IN.5" inputmask="0x01" inputraw="1"><bounds x="0.2" y="78.3" width="1.5" height="1.5" /></bezel>
<!-- pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
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View File

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<element name="text_p1"><image file="chess/wk.png"/></element>
<element name="text_p2"><image file="chess/wq.png"/></element>
<element name="text_p3"><image file="chess/wr.png"/></element>
<element name="text_p4"><image file="chess/wb.png"/></element>
<element name="text_p5"><image file="chess/wn.png"/></element>
<element name="text_p6"><image file="chess/wp.png"/></element>
<element name="text_p1"><image file="chess/wk.png"><color alpha="0.95" /></image></element>
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<element name="text_p5"><image file="chess/wn.png"><color alpha="0.95" /></image></element>
<element name="text_p6"><image file="chess/wp.png"><color alpha="0.95" /></image></element>
<group name="buttons">
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@ -464,7 +463,8 @@
<bezel element="text_p3" ><bounds x="91" y="98" width="1.8" height="1.7" /></bezel>
<bezel element="text_p2" ><bounds x="96" y="98" width="1.8" height="1.7" /></bezel>
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<bezel element="black"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="white"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="gray"><bounds x="89.7" y="105.3" width="0.9" height="0.9" /></bezel>
<bezel element="white"><bounds x="94.5" y="105.1" width="1.3" height="1.3" /></bezel>
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View File

@ -5,7 +5,7 @@
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<element name="digit" defstate="0">
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<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">
@ -393,35 +393,35 @@
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<element name="white"><rect><color red="1" green="1" blue="1" /></rect></element>
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<element name="text_p1"><image file="chess/wk.png"/></element>
<element name="text_p2"><image file="chess/wq.png"/></element>
<element name="text_p3"><image file="chess/wr.png"/></element>
<element name="text_p4"><image file="chess/wb.png"/></element>
<element name="text_p5"><image file="chess/wn.png"/></element>
<element name="text_p6"><image file="chess/wp.png"/></element>
<element name="text_p1"><image file="chess/wk.png"><color alpha="0.95" /></image></element>
<element name="text_p2"><image file="chess/wq.png"><color alpha="0.95" /></image></element>
<element name="text_p3"><image file="chess/wr.png"><color alpha="0.95" /></image></element>
<element name="text_p4"><image file="chess/wb.png"><color alpha="0.95" /></image></element>
<element name="text_p5"><image file="chess/wn.png"><color alpha="0.95" /></image></element>
<element name="text_p6"><image file="chess/wp.png"><color alpha="0.95" /></image></element>
<group name="buttons">
<bounds x="69" y="93" width="29" height="14" />
@ -472,7 +472,8 @@
<bezel element="text_res"><bounds x="74.3" y="104" width="3.67" height="2.2" /></bezel>
<bezel element="text_best"><bounds x="79.3" y="104" width="3.67" height="2.2" /></bezel>
<bezel element="text_mon"><bounds x="84.3" y="104" width="3.67" height="2.2" /></bezel>
<bezel element="black"><bounds x="90.35" y="104.5" width="1.3" height="1.3" /></bezel>
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<bezel element="white"><bounds x="95.35" y="104.5" width="1.3" height="1.3" /></bezel>
<bezel element="keys" inputtag="KEY1_0" inputmask="0x80"> <!-- 1 -->

View File

@ -4,7 +4,7 @@
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<element name="digit" defstate="0">
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</element>
<element name="led" defstate="0">
@ -359,49 +359,48 @@
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<element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
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<element name="keys" defstate="0">
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<element name="text_3c"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="3"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_4d"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="4"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_5e"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="5"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_6f"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="6"> <color red="1" green="1" blue="1" /></text> </element>
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<element name="text_9l"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="9"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_0r"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="0"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_1a"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="1"><color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_2b"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="2"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_3c"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="3"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_4d"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="4"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_5e"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="5"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_6f"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="6"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_7g"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="7"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_8h"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="8"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_9l"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="9"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_0r"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="0"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_p1"><image file="chess/wk.png"/></element>
<element name="text_p2"><image file="chess/wq.png"/></element>
<element name="text_p3"><image file="chess/wr.png"/></element>
<element name="text_p4"><image file="chess/wb.png"/></element>
<element name="text_p5"><image file="chess/wn.png"/></element>
<element name="text_p6"><image file="chess/wp.png"/></element>
<element name="text_p1"><image file="chess/wk.png"><color alpha="0.95" /></image></element>
<element name="text_p2"><image file="chess/wq.png"><color alpha="0.95" /></image></element>
<element name="text_p3"><image file="chess/wr.png"><color alpha="0.95" /></image></element>
<element name="text_p4"><image file="chess/wb.png"><color alpha="0.95" /></image></element>
<element name="text_p5"><image file="chess/wn.png"><color alpha="0.95" /></image></element>
<element name="text_p6"><image file="chess/wp.png"><color alpha="0.95" /></image></element>
<group name="buttons">
<bounds x="69" y="93" width="29" height="14" />
@ -462,7 +461,8 @@
<bezel element="text_p3" ><bounds x="71" y="103" width="1.8" height="1.7" /></bezel>
<bezel element="text_p2" ><bounds x="76" y="103" width="1.8" height="1.7" /></bezel>
<bezel element="text_p1" ><bounds x="81" y="103" width="1.8" height="1.7" /></bezel>
<bezel element="black"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="white"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="gray"><bounds x="89.7" y="105.3" width="0.9" height="0.9" /></bezel>
<bezel element="white"><bounds x="94.5" y="105.1" width="1.3" height="1.3" /></bezel>
<!-- Buttons (old_keyboard)-->

View File

@ -3,7 +3,7 @@
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">

View File

@ -5,7 +5,7 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">
@ -393,40 +393,40 @@
<!-- buttons -->
<element name="gray"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect></element>
<element name="white"><rect><color red="1" green="1" blue="1" /></rect></element>
<element name="white"><rect><color red="0.95" green="0.95" blue="0.95" /></rect></element>
<element name="keys" defstate="0">
<rect state="1"><color red="0.0" green="0.0" blue="0.0" /></rect>
</element>
<element name="text_cl"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="CL"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_pos"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="POS"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_mem"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="MEM"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_info"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="INFO"><color red="1" green="1" blue="1" /></text> </element>
<element name="text_lev"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="LEV"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_ent"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="ENT"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_res"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="RES"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_cl"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="CL"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_pos"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="POS"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_mem"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="MEM"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_info"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="INFO"><color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_lev"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="LEV"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_ent"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="ENT"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_res"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="RES"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_a1"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="A1"><color red="1" green="1" blue="1" /></text> </element>
<element name="text_b2"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="B2"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_c3"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="C3"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_d4"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="D4"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_e5"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="E5"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_f6"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="F6"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_g7"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="G7"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_h8"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="H8"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_9l"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="9"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_0r"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="0"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_a1"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="A1"><color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_b2"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="B2"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_c3"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="C3"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_d4"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="D4"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_e5"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="E5"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_f6"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="F6"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_g7"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="G7"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_h8"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="H8"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_9l"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="9"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_0r"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="0"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_l9"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="&#x2190;"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_r0"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="&#x2192;"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_l9"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="&#x2190;"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_r0"> <rect><color red="0.25" green="0.25" blue="0.25" /></rect> <text string="&#x2192;"> <color red="0.95" green="0.95" blue="0.95" /></text> </element>
<element name="text_p1"><image file="chess/wk.png"/></element>
<element name="text_p2"><image file="chess/wq.png"/></element>
<element name="text_p3"><image file="chess/wr.png"/></element>
<element name="text_p4"><image file="chess/wb.png"/></element>
<element name="text_p5"><image file="chess/wn.png"/></element>
<element name="text_p6"><image file="chess/wp.png"/></element>
<element name="text_p1"><image file="chess/wk.png"><color alpha="0.95" /></image></element>
<element name="text_p2"><image file="chess/wq.png"><color alpha="0.95" /></image></element>
<element name="text_p3"><image file="chess/wr.png"><color alpha="0.95" /></image></element>
<element name="text_p4"><image file="chess/wb.png"><color alpha="0.95" /></image></element>
<element name="text_p5"><image file="chess/wn.png"><color alpha="0.95" /></image></element>
<element name="text_p6"><image file="chess/wp.png"><color alpha="0.95" /></image></element>
<group name="buttons">
<bounds x="69" y="93" width="29" height="14" />
@ -481,7 +481,8 @@
<bezel element="text_p3" ><bounds x="84" y="98" width="2" height="1.9" /></bezel>
<bezel element="text_p2" ><bounds x="89" y="98" width="2" height="1.9" /></bezel>
<bezel element="text_p1" ><bounds x="94" y="98" width="2" height="1.9" /></bezel>
<bezel element="black"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="white"><bounds x="89.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="gray"><bounds x="89.7" y="105.3" width="0.9" height="0.9" /></bezel>
<bezel element="white"><bounds x="94.5" y="105.1" width="1.3" height="1.3" /></bezel>
<bezel element="keys" inputtag="KEY1_0" inputmask="0x80"> <!-- CL -->

View File

@ -7,7 +7,7 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">

View File

@ -3,7 +3,7 @@
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">

View File

@ -3,7 +3,7 @@
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">

View File

@ -8,17 +8,17 @@
<element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="seg_m" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="1" string="M"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="M"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="M"><color red="0.2" green="0.16" blue="0.16" /></text>
<text state="0" string="M"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
</element>
<element name="seg_ap" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
<text state="1" string="'"><color red="0.31" green="0.28" blue="0.29" /></text>
<text state="0" string="'"><color red="0.5098" green="0.5333" blue="0.5412" /></text>
<text state="1" string="'"><color red="0.2" green="0.16" blue="0.16" /></text>
<text state="0" string="'"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
</element>
<element name="ledr" defstate="0">

View File

@ -8,11 +8,11 @@
<element name="text_mode"><text string="Mode" align="1"><color red="0.36" green="0.35" blue="0.35" /></text></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
<rect state="1"><color red="0.31" green="0.28" blue="0.29" /></rect>
<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
<rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="ledo">

View File

@ -8,11 +8,11 @@
<element name="text_mode"><text string="Mode" align="1"><color red="0.36" green="0.35" blue="0.35" /></text></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
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<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
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<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="ledo">

View File

@ -8,11 +8,11 @@
<element name="text_mode"><text string="Mode" align="1"><color red="0.36" green="0.35" blue="0.35" /></text></element>
<element name="digit" defstate="0">
<led7seg><color red="0.31" green="0.28" blue="0.29" /></led7seg>
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="ldot" defstate="0">
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<rect state="0"><color red="0.5098" green="0.5333" blue="0.5412" /></rect>
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<rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
</element>
<element name="ledo">

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@ -12608,7 +12608,7 @@ klondkp // (c) 1999 Eolith
@source:ep64.cpp
ep128 // Enterprise 128
ep64 // Enterprise 64
phc64 // Hegener & Glaser Mephisto PHC 64
phc64 // Hegener + Glaser Mephisto PHC 64
@source:epic14e.cpp
epic14e //
@ -21407,13 +21407,19 @@ meijinsn // (c) 1986 SNK
@source:mekd2.cpp
mekd2 // 1977 Motorola Evaluation Kit
@source:mephisto_brikett.cpp
mephisto
mephisto2
mephisto3
@source:mephisto_glasgow.cpp
amsterd // Amsterdam
dallas // Dallas
amsterda // Amsterdam
dallas16 // Dallas
dallas16a // Dallas
dallas32 // Dallas
glasgow // Glasgow
roma // Roma
roma16 // Roma
roma32 // Roma
@source:mephisto_mm2.cpp
@ -21428,17 +21434,18 @@ rebel5 // Mephisto Rebell 5.0
modena // 1992 Mephisto Modena
@source:mephisto_modular.cpp
alm16 // 1988 Mephisto Almeria 68000
alm32 // 1988 Mephisto Almeria 68020
port16 // 1989 Mephisto Portorose 68000
port32 // 1989 Mephisto Portorose 68020
lyon16 // 1990 Mephisto Lyon 68000
lyon32 // 1990 Mephisto Lyon 68020
van16 // 1991 Mephisto Vancouver 68000
van32 // 1991 Mephisto Vancouver 68020
alm16 // 1988 Mephisto Almeria 16 Bit
alm32 // 1988 Mephisto Almeria 32 Bit
port16 // 1989 Mephisto Portorose 16 Bit
port32 // 1989 Mephisto Portorose 32 Bit
lyon16 // 1990 Mephisto Lyon 16 Bit
lyon32 // 1990 Mephisto Lyon 32 Bit
van16 // 1991 Mephisto Vancouver 16 Bit
van32 // 1991 Mephisto Vancouver 32 Bit
gen32 // 1993 Mephisto Genius 68030
lond020 // 1996 Mephisto London 68020
lond030 // 1996 Mephisto Genius 68030 London Upgrade
gen32l // 1996 Mephisto Genius 68030 London Upgrade
lond16 // 1996 Mephisto London 16 Bit
lond32 // 1996 Mephisto London 32 Bit
berl16 // 1992 Mephisto Berlin 68000
berlinp // 1994 Mephisto Berlin Pro 68020
berl16l // 1996 Mephisto Berlin 68000 London Upgrade

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@ -458,6 +458,7 @@ mdisk.cpp
megadriv.cpp
megadriv_rad.cpp
mekd2.cpp
mephisto_brikett.cpp
mephisto_glasgow.cpp
mephisto_mm2.cpp
mephisto_modena.cpp