> -----Original Message-----

> From: deaconblue@worldofretro.net [mailto:deaconblue@worldofretro.net] 
> Subject: shuttle invader (shuttlei)
> 
> i remember that there was a three coloured pressure-sensitive decal on
> the screen, i mean the monitor itself.
> 
> maybe 75 percent was green (the aliens are in "green" status, green
> area), then 10 percent was orange (they come closer, two lines in total)
> and from that below was red, to show up, they as close as they never
> should be (red alert state)
> 
> i can't say, how much lines they spend for each color, but i surely
> know, that my memories is very close to that what it was....
> 
> 
> 
> maybe you can use this, thanks in advance for your answer...
> 
> Deacon
This commit is contained in:
Aaron Giles 2008-05-22 03:44:26 +00:00
parent d98a598223
commit d4c1d73b8f
4 changed files with 33 additions and 2 deletions

1
.gitattributes vendored
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@ -2403,6 +2403,7 @@ src/mame/layout/pyramid.lay svneol=native#text/plain
src/mame/layout/quintoon.lay svneol=native#text/plain
src/mame/layout/rocknms.lay svneol=native#text/plain
src/mame/layout/sbrkout.lay svneol=native#text/plain
src/mame/layout/shuttlei.lay svneol=native#text/plain
src/mame/layout/sidewndr.lay svneol=native#text/plain
src/mame/layout/sigmapkr.lay svneol=native#text/plain
src/mame/layout/slots.lay svneol=native#text/plain

View File

@ -89,6 +89,7 @@
#include "machine/mb14241.h"
#include "invrvnge.lh"
#include "shuttlei.lh"
/*******************************************************/
/* */
@ -2380,4 +2381,4 @@ GAME( 1979, solfight, ozmawars, invaders, ozmawars, 0, ROT270, "bootleg", "Solar
GAME( 1979, spaceph, ozmawars, invaders, spaceph, 0, ROT270, "Zilec Games", "Space Phantoms", 0 )
GAME( 1979, yosakdon, 0, yosakdon, yosakdon, 0, ROT270, "Wing", "Yosaku To Donbei (set 1)", GAME_IMPERFECT_SOUND ) /* bootleg? */
GAME( 1979, yosakdoa, yosakdon, yosakdon, yosakdon, 0, ROT270, "Wing", "Yosaku To Donbei (set 2)", GAME_IMPERFECT_SOUND ) /* bootleg? */
GAME( 197?, shuttlei, 0, shuttlei, shuttlei, 0, ROT270, "Omori", "Shuttle Invader", GAME_NO_COCKTAIL )
GAMEL(197?, shuttlei, 0, shuttlei, shuttlei, 0, ROT270, "Omori", "Shuttle Invader", GAME_NO_COCKTAIL, layout_shuttlei )

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@ -0,0 +1,28 @@
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="168" bottom="161.5" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="0" top="161.5" right="168" bottom="175.5" />
<color red="1" green="0.5" blue="0.0625" />
</rect>
<rect>
<bounds left="0" top="175.5" right="168" bottom="224" />
<color red="1" green="0.125" blue="0.125" />
</rect>
</element>
<view name="Color_Overlay">
<screen index="0">
<bounds x="0" y="0" width="168" height="224" />
</screen>
<overlay element="overlay">
<bounds x="0" y="0" width="168" height="224" />
</overlay>
<bezel element="overlay">
<bounds x="0" y="0" width="168" height="224" />
<color alpha="0.1" />
</bezel>
</view>
</mamelayout>

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@ -1640,7 +1640,8 @@ $(MAMEOBJ)/misc.a: \
# layout dependencies
#-------------------------------------------------
$(DRIVERS)/8080bw.o: $(LAYOUT)/invrvnge.lh
$(DRIVERS)/8080bw.o: $(LAYOUT)/invrvnge.lh \
$(LAYOUT)/shuttlei.lh
$(DRIVERS)/acefruit.o: $(LAYOUT)/sidewndr.lh