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namcos10.cpp: more updates to the docs [Guru]
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@ -2,53 +2,56 @@
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// copyright-holders:smf
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/***************************************************************************
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Namco System 10 - Arcade PSX Hardware
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=====================================
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Driver by smf
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Namco System 10 - Arcade PSX Hardware
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=====================================
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Driver by smf. Board notes by Guru
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Namco System 10 Hardware Overview
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---------------------------------
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----------------------------------------
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Guru Readme for Namco System 10 Hardware
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----------------------------------------
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Note! This document is a Work-In-Progress and will be updated from time to time when more dumps are available.
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This document covers all the known Namco System 10 games, including....
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*Drum Master (C) Namco, 2001
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*Drum Master 2 (C) Namco, 2001
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*Drum Master 3 (C) Namco, 2002
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*Drum Master 4 (C) Namco, 2003
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*Drum Master 5 (C) Namco, 2003
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*Drum Master 6 (C) Namco, 2004
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*Drum Master 7 (C) Namco, 2005
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*GAHAHA Ippatsu-dou (C) Namco/Metro, 2000
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*GAHAHA Ippatsu-dou 2 (C) Namco/Metro, 2001
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Gamshara (10021 Ver.A) (C) Mitchell, 2003
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Gekitoride-Jong Space (10011 Ver.A) (C) Namco/Metro, 2001
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Golgo-13 Part 3 : Juusei no Chinkonka (C) Namco/8ing/Raizing, 2001
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*Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (C) Namco/Taito, 2002
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*Honne Hakkenki (C) Namco, 2001
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Kotoba no Puzzle Mojipittan (KPM1 Ver.A) (C) Namco, 2001
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*Kurukuru Food (C) Namco, 2002
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Mr Driller 2 (DR21 Ver.A) (C) Namco, 2000
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Mr Driller 2 (DR22 Ver.A) (C) Namco, 2000
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Mr Driller G (DRG1 Ver.A) (C) Namco, 2001
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NFL Classic Football (NCF3 Ver.A) (C) Namco, 2003 - Has a noticeable red dot on the right of the version printed on PCB. Something to determine region?
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Panicuru Panekuru (PPA1 Ver.A) (C) Namco, 2001
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*Photo Battole (C) Namco, 2001
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Point Blank 3 / Gunbalina (GNN2 Ver. A) (C) Namco, 2000
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*Ren-ai Quiz High School Angel (C) Namco, 2002
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*Seishun Quiz Colorful High School (C) Namco, 2002
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Star Trigon (STT1 Ver.A) (C) Namco, 2002
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*Taiko No Tatsujin (C) Namco, 2001
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*Taiko No Tatsujin 2 (C) Namco, 2001
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*Taiko No Tatsujin 3 (C) Namco, 2002
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*Taiko No Tatsujin 4 (C) Namco, 2003
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*Taiko No Tatsujin 5 (C) Namco, 2003
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*Taiko No Tatsujin 6 (C) Namco, 2004
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*Tsukkomi Yousei Gips Nice Tsukkomi (C) Namco/Metro, 2002
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Uchuu Daisakusen : Chocovader Contactee (CVC1 Ver.A) (C) Namco, 2002
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*Drum Master (C) Namco, 2001
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*Drum Master 2 (C) Namco, 2001
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*Drum Master 3 (C) Namco, 2002
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*Drum Master 4 (C) Namco, 2003
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*Drum Master 5 (C) Namco, 2003
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*Drum Master 6 (C) Namco, 2004
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*Drum Master 7 (C) Namco, 2005
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GAHAHA Ippatsu-dou (GID2 Ver.A) (C) Namco/Metro, 2000
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GAHAHA Ippatsu-dou 2 (GIS1 Ver.A) (C) Namco/Metro, 2001
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Gamshara (10021 Ver.A) (C) Mitchell, 2003
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Gekitoride-Jong Space (10011 Ver.A) (C) Namco/Metro, 2001
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Golgo 13 Juusei no Chinkonka (GLT1 Ver.A) (C) Namco/8ing/Raizing, 2001
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Gunbalina (GNN1 Ver. A) (C) Namco, 2000
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*Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (C) Namco/Taito, 2002
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*Honne Hakkenki (C) Namco, 2001
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Kotoba no Puzzle Mojipittan (KPM1 Ver.A) (C) Namco, 2001
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*Kurukuru Food (C) Namco, 2002
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Mr Driller 2 (DR21 Ver.A) (C) Namco, 2000
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Mr Driller 2 (DR22 Ver.A) (C) Namco, 2000
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Mr Driller G (DRG1 Ver.A) (C) Namco, 2001
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NFL Classic Football (NCF3 Ver.A) (C) Namco, 2003
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Panicuru Panekuru (PPA1 Ver.A) (C) Namco, 2001
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*Photo Battle (C) Namco, 2001
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Point Blank 3 (GNN2 Ver. A) (C) Namco, 2000
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*Ren-ai Quiz High School Angel (C) Namco, 2002
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Seishun Quiz Colorful High School (CHS1 Ver.A) (C) Namco, 2002
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Star Trigon (STT1 Ver.A) (C) Namco, 2002
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*Taiko No Tatsujin (C) Namco, 2001
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Taiko No Tatsujin 2 (TK21 Ver.C) (C) Namco, 2001
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Taiko No Tatsujin 3 (TK31 Ver.A) (C) Namco, 2002
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Taiko No Tatsujin 4 (TK41 Ver.A) (C) Namco, 2003
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Taiko No Tatsujin 5 (TK51 Ver.A) (C) Namco, 2003
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Taiko No Tatsujin 6 (TK61 Ver.A) (C) Namco, 2004
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Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) (C) Namco/Metro, 2002
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Uchuu Daisakusen Chocovader Contactee (CVC1 Ver.A) (C) Namco, 2002
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* - denotes not dumped yet.
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The Namco System 10 system comprises 2 PCB's....
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The Namco System 10 system comprises 2 or 3 PCB's....
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MAIN PCB - This is the mother board PCB. It holds the main CPU/GPU & SPU and all sound circuitry, program & video RAM,
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controller/input logic and video output circuitry. Basically everything except the ROMs.
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There are three known revisions of this PCB so far. The differences seem very minor. The 2nd and 3rd revision
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@ -59,8 +62,9 @@ MAIN PCB - This is the mother board PCB. It holds the main CPU/GPU & SPU and all
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Note there are no ROMs on the Main PCB and also no custom Namco chips on System10, which seem to have been
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phased out. Instead, they have been replaced by (custom programmed) CPLDs, probably due to cost-cutting
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measures within the company, or to reduce the cost of System10 to an entry-level no-frills development platform.
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MEM PCB - There are two known revisions of this PCB (so far). They're mostly identical except for the type/number of ROMs
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used and the contents of the CPLD. The 2nd revision also has a RAM chip on it.
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MEM PCB - There are three known revisions of this PCB (so far). They're mostly identical except for the type/number of ROMs
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used and the contents of the CPLD. The 2nd revision also has a RAM chip on it. The 3rd revision has some extra
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hardware present to decode MP3 data.
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Each game has a multi-letter code assigned to it which is printed on a small sticker and placed on the top side
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of the MEM PCB.
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This code is then proceeded by a number (only '1' & '2' seen so far), then 'Ver.' then A/B/C/D/E (only 'A' seen so far)
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@ -68,11 +72,18 @@ MEM PCB - There are two known revisions of this PCB (so far). They're mostly id
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test mode).
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The first 1 denotes a Japanese version. Other numbers denote a World version.
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For World versions, only the main program changes, the rest of the (graphics) ROMs use the Japanese version ROMs.
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If the version sticker has a red dot it means nothing as several identical versions of the same games exist with and
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without the red dot. A similar red dot has also been seen on Namco System 246 security carts and means nothing.
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Speculation about a red dot on a sticker is pointless and has no impact on the dumps or the emulation.
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Any System 10 MEM PCB can be swapped to run on any System 10 Main PCB regardless of the main board revision.
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The high scores are stored on the MEM PCB (probably inside the main program EEPROMs/FlashROMs or maybe the CPLD?).
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The high scores are stored on the MEM PCB (probably inside the main program EEPROMs/FlashROMs).
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There are no "alt" versions with the same code, this simply means the game was dumped without first resetting the
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high score records and coinage/play statistics info to factory defaults.
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Also, on all System 10 games, there is a sticker with a serial number on it and the program ROMs also contain
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that same serial number. I'm not sure why, they're not exactly _easily_ tracable and no one cares either way ;-)
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See the Main PCB and ROM Daughterboard PCB texts below for more details.
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EXIO PCB - Optional I/O & Extra Controls PCB
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See the Main PCB, ROM Daughterboard PCB and Expansion PCB below for more details.
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Main PCB Layout
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@ -90,7 +101,7 @@ SYSTEM10 MAIN PCB 8906962400 (8906972400)
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| LA4705 VR1 J201 |
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| |----------------------| |
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| NJM3414 |----------------------| |
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|-| |
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|-| J10 |
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| BA3121 |
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| NJM3414 54V25632 54V25632 J1|
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| CXD1178Q |
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@ -136,22 +147,18 @@ Notes:
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PQ30RV31 : Sharp PQ30RV31 5 Volt to 3.3 Volt Voltage Regulator
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LA4705 : LA4705 15W 2-channel Power Amplifier (SIP18)
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MAX734 : MAX734 +12V 120mA Flash Memory Programming Supply Switching Regulator (SOIC8)
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PST592 : PST592J System Reset IC with 2.7V detection circuit (SOIC4)
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BA3121 : Ground Isolation Amplifier/ Noise Eliminator (SOIC8)
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NJM3414 : 70mA Dual Op Amp (x2, SOIC8)
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DSW1 : 8 position dip switch
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JP4 : 2 position jumper, set to NC, alt. position labelled SYNC (Note: changing the jumper position has
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no visual effect)
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J1 : 40 Pin IDC connector for plugging of a flat 40-wire cable (not used, purpose unknown, possible
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CDROM/DVD)
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J4 : 10 pin header for extra controls etc / (note: custom Namco 48 pin edge connector is not on
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System10 PCBs)
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J5 : 4 pin header for stereo sound out \
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J201 : 100 pin custom Namco connector for mounting of MEM PCB. This connector is surface-mounted, not a
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thru-hole type.
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J202 : 80 pin custom Namco connector for mounting of another board. This connector is surface-mounted,
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not a thru-hole type.
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(not used, purpose unknown)
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PST592 : PST592J System Reset IC with 2.7V detection circuit (MMP-4A)
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BA3121 : Rohm BA3121 Dual Channel Ground Isolation Amplifier & Noise Eliminator (SOIC8)
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JRC3414 : New Japan Radio Co. Ltd. JRC3414 Single-Supply Dual High Current Operational Amplifier (x2, SOIC8)
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DSW1 : 8 position DIP switch
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JP4 : 2 position jumper, set to NC, alt. position labelled SYNC (Note: changing the jumper position has no visual effect)
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J1 : 40 Pin IDC connector for a flat 40-wire cable, used for games that have a DVDROM Drive
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J4 : 10 pin header for extra controls etc \ (note: custom Namco 48 pin edge connector is not on System10 PCBs)
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J5 : 4 pin header for stereo sound out /
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J10 : 4 pin header for audio input from ROM board type 3. This audio is mixed with the other main board audio.
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J201 : 100 pin custom Namco connector for mounting of MEM PCB. This connector is surface-mounted, not a thru-hole type.
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J202 : 80 pin custom Namco connector for mounting of another board. This connector is surface-mounted, not a thru-hole type.
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There are additional boards that plug in here and provide extra functionality. See below for the details.
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J103 : 6-pin JAMMA2 power plug (Note none of the other JAMMA2 standard connectors are present)
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VR1 : Volume potentiometer
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* : Unpopulated position for IS41LV16100 1M x16 EDO DRAM
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@ -160,16 +167,16 @@ Additional Notes:
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1. In test mode (Display Test) the screen can be set to interlace or non-interlace mode. The graphics in
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interlace mode are visually much smoother with noticeable screen flickering. Non-interlace modes gives
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a much blockier graphic display (i.e. lower resolution) but without screen flickering.
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2. There is no dedicated highscore/options EEPROM present on the PCB, the game stores its settings on the
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game board (probably in the program EEPROMs/FlashROMs or maybe the CPLD?).
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2. There is no dedicated highscore/options EEPROM present on the PCB, the game stores it's settings on the
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game board (probably in the program EEPROMs/FlashROMs).
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ROM Daughterboard PCB
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---------------------
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ROM Daughterboard PCBs
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----------------------
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This PCB holds all the ROMs.
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There are two known types of ROM daughterboards used on S10 games (so far).
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There are three known types of ROM daughterboards used on S10 games (so far).
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All of the PCBs are the same size (approx 5" x 5") containing one custom connector surface-mounted to the underside of
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the PCB, some MASKROMs/FlashROMs, a CPLD (which seems to be the customary 'KEYCUS' chip, and on the 2nd type a RAM
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chip also.
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the PCB, some MASKROMs/FlashROMs, a CPLD (which seems to be the customary 'KEYCUS' chip. On the 2nd type a RAM
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chip is also present. The 3rd type has additional hardware to decode MP3 audio and a ROMless Microcontroller.
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********
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*Type 1*
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@ -179,7 +186,7 @@ System10 MEM(M) PCB 8906961000 (8906970700)
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| |
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| |-------| +-
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| | | +-
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| |CY37128| +-
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| |CY37128| J1+-
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| |VP160 | +-
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| | | +-
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| 7E 7D |-------| +-
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@ -201,7 +208,7 @@ Notes:
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CY37128VP160: CY37128VP160 Cypress Complex Programmable Logic Device (TQFP160)
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1A - 5A : Intel Flash DA28F640J5 64MBit Flash EEPROM (SSOP56)
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1D - 7E : Samsung Electronics K3N9V1000A-YC 128MBit MASK ROM (TSOP48) (see note 3)
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6 pin header: (purpose unknown, probably for programming the CPLD)
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J1 : 6 pin header for programming the CPLD via JTAG
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This PCB is used on:
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@ -224,7 +231,7 @@ System10 MEM(N) PCB 8906961402 (8906971402)
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| |
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| |---------| +-
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| | | +-
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| |CY37256 | +-
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| |CY37256 | J1+-
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| 8E 8D |VP208 | +-
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| | | +-
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| 7E 7D |---------| +-
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@ -246,24 +253,35 @@ Notes:
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CY37256VP208: Cypress CY37256VP208 Complex Programmable Logic Device (TQFP208)
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CY7C1019 : Cypress CY7C1019BV33-15VC or Samsung Electronics K6R1008V1C-JC15 128k x8 bit 3.3V High Speed CMOS Static Ram (SOJ32)
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1D - 8E : Samsung Electronics K9F2808U0B-YCBO 128MBit NAND Flash EEPROM (TSOP48)
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6 pin header: (purpose unknown, probably for programming the CPLD)
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J1 : 6 pin header for programming the CPLD via JTAG
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This PCB is used on:
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MEM PCB
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Game Sticker KEYCUS ROMs Populated
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---------------------------------------------------------------------------
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Gekitoride-Jong Space 10011 Ver.A KC003A 8E, 8D, 7E, 7D
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Mr.Driller G DRG1 Ver.A KC007A 8E, 8D, 7E
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Kotoba no Puzzle Mojipittan KPM1 Ver.A KC012A 8E, 8D, 7E
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Panicuru Panekuru PPA1 Ver.A KC017A 8E, 8D, 7E
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Star Trigon STT1 Ver.A KC019A 8E, 8D
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Gamshara 10021 Ver.A KC020A 8E, 8D
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Utyuu Daisakusen Chocovader Contactee CVC1 Ver.A KC022A 8E, 8D, 7E, 7D, 6E
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Kono Tako 10021 Ver.A KC034A 8E, 8D
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Game Sticker KEYCUS ROMs Populated CD Notes
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----------------------------------------------------------------------------------------------------------------------------------------------
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Gamshara 10021 Ver.A KC020A 8E, 8D N/A
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Gekitoride-Jong Space 10011 Ver.A KC003A 8E, 8D, 7E, 7D N/A
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Gunbalina GNN1 Ver.A KC002A 8E, 8D N/A see note 3
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Kono Tako 10021 Ver.A KC034A 8E, 8D N/A
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Kotoba no Puzzle Mojipittan KPM1 Ver.A KC012A 8E, 8D, 7E N/A
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Mr Driller G DRG1 Ver.A KC007A 8E, 8D, 7E N/A
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NFL Classic Football NCF3 Ver.A KC027A 8E, 8D, 7E, 7D N/A
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Panicuru Panekuru PPA1 Ver.A KC017A 8E, 8D, 7E N/A
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Point Blank 3 GNN2 Ver.A KC002A 8E, 8D N/A see note 3
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Star Trigon STT1 Ver.A KC019A 8E, 8D N/A
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Taiko No Tatsujin 2 TK21 Ver.C KC010A 8E, 8D, 7E TK21-A KEYCUS is marked KC007A, KC010A is a sticker
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Taiko No Tatsujin 3 TK31 Ver.A KC016A 8E, 8D, 7E not dumped For all TK* games see note 2
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Taiko No Tatsujin 4 TK41 Ver.A KC024A 8E, 8D, 7E TK-4
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Taiko No Tatsujin 5 TK51 Ver.A KC031A 8E, 8D, 7E not dumped
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Taiko No Tatsujin 6 TK61 Ver.A KC036A 8E, 8D, 7E TK-6
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Utyuu Daisakusen Chocovader Contactee CVC1 Ver.A KC022A 8E, 8D, 7E, 7D, 6E N/A
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Note
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Notes:
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1. The ROM PCB has locations for 16x 128MBit FlashROMs (Total capacity = 2048MBits) but usually only a few are populated.
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2. All of the Taiko no Tatsujin games require a CDROM disc. The game will not show anything on screen
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if the CD drive & disc is not present and working. The disc contains binary data.
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3. Some kind of block locking or protection issues in the NAND FlashROM prevents the last NAND block being dumped.
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********
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*Type 3*
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@ -274,7 +292,7 @@ System10 MEM(P3) PCB 8906962201 (8906972201)
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| PST575D +-
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| LLLL |-------| +-
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|VHCT245 | | |-------| +-
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| LCX245 |CY37256| | | +-
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| LCX245 |CY37256| | |J1+-
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| 07VZ5M |VP208 | |CY37256| +-
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| 07VZ5M |(2) | |VP208 | +-
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| |-------| |(1) | |
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@ -293,20 +311,20 @@ System10 MEM(P3) PCB 8906962201 (8906972201)
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|-------------------------------------|
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Notes:
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TMP95C061 : Toshiba TMP95C061 TLCS-900 Series CMOS 16-bit Microcontroller; No internal ROM or RAM (QFP100)
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CY37256VP208(1): Cypress CY37256VP208 Complex Programmable Logic Device, marked with code 'KC' and a number.
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CY37256VP208(1): Cypress CY37256VP208 Complex Programmable Logic Device, marked with code 'KC' and a number.
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This is the Namco KEYCUS chip which is unique to each game (TQFP208)
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CY37256VP208(2): Cypress CY37256VP208 Complex Programmable Logic Device, marked 'S10MEP2A' (TQFP208)
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K6R1008 : Samsung Electronics K6R1008V1C-JC15 128k x8-bit 3.3V High Speed CMOS Static Ram (SOJ32)
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HY57V641620 : Hyundai HY57V641620 4 Banks x1M x16-bit Synchronous DRAM (TSOP54 Type II)
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0-15 : Samsung Electronics K9F2808U0A-YCBO 16Mx8-bit (128M-bit) NAND Flash ROM (TSOP48)
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Note! These ROMs also hold data for high scores and play time and coin history.
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They must be reset to factory defaults before dumping so the dump is clean.
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Note! These ROMs also hold data for high scores and play time and coin history.
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They must be reset to factory defaults before dumping so the dump is clean.
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LC82310 : Sanyo LC82310 MP3 decoder IC (QFP64)
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3414 : New Japan Co Ltd JRC3414 Single-Supply Dual High Current Operational Amplifier (SOIC8)
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3414 : New Japan Radio Co. Ltd. JRC3414 Single-Supply Dual High Current Operational Amplifier (SOIC8)
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07VZ5M : Sharp 07VZ5M Variable Voltage Regulator
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PST575D : Mitsumi PST575D System reset IC. Available in voltage detection C through L with voltages 4.5V-2.3V
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PST575D : Mitsumi PST575D System Reset IC. Available in voltage detection C through L with voltages 4.5V-2.3V
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This D version triggers a reset at 4.2V (MMP-4A)
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J1 : 6 pin header, purpose unknown. Probably for programming the CPLDs via JTAG
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J1 : 6 pin header for programming the CPLDs via JTAG
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J2 : 4 pin connector joined to main board for MP3 audio output from ROM board
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J3 : 6 pin connector joined to V278 EMI PCB (filter board on outside of metal box) via 16-pin IDC connector
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This connector is probably for extra controls
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@ -319,17 +337,56 @@ This PCB is used on:
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MEM PCB
|
||||
Game Sticker KEYCUS ROMs Populated
|
||||
---------------------------------------------------------------------------------------------
|
||||
Golgo 13 Juusei no Chinkonka GLT1 Ver.A KC009A GLT1_Ver.A.0 GLT1_Ver.A.1 GLT1_Ver.A.2
|
||||
GLT1_Ver.A.3 GLT1_Ver.A.4 GLT1_Ver.A.5
|
||||
Tsukkomi Yousei Gips Nice Tsukkomi NTK1 Ver.A KC018A NTK1_Ver.A.0 NTK1_Ver.A.1 NTK1_Ver.A.2
|
||||
NTK1_Ver.A.3 NTK1_Ver.A.4 NTK1_Ver.A.5
|
||||
NTK1_Ver.A.6 NTK1_Ver.A.7
|
||||
Seishun Quiz Colorful High School CHS1 Ver.A KC025A CHS1_Ver.A.0 CHS1_Ver.A.1 CHS1_Ver.A.2
|
||||
CHS1_Ver.A.3 CHS1_Ver.A.4 CHS1_Ver.A.5
|
||||
CHS1_Ver.A.6 CHS1_Ver.A.7 CHS1_Ver.A.8
|
||||
CHS1_Ver.A.9 CHS1_Ver.A.10 CHS1_Ver.A.11
|
||||
CHS1_Ver.A.12 CHS1_Ver.A.13
|
||||
-----------------------------------------------------------------------------------------------------
|
||||
Golgo 13 Juusei no Chinkonka GLT1 Ver.A KC009A 0, 1, 2, 3, 4, 5
|
||||
Seishun Quiz Colorful High School CHS1 Ver.A KC025A 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
|
||||
Tsukkomi Yousei Gips Nice Tsukkomi NTK1 Ver.A KC018A 0, 1, 2, 3, 4, 5, 6, 7
|
||||
|
||||
|
||||
Expansion Daughterboard PCB
|
||||
---------------------------
|
||||
This PCB provides input/output capabilities for JVS hook-ups and allows extra controls to be connected.
|
||||
There is actually only one PCB design but there are several variations where some of the connectors and
|
||||
ICs are not populated if the game does not need that capability. However the PCB contains all the
|
||||
locations/pads/holes etc to mount those parts. In most cases seen so far this PCB is optional but on some
|
||||
games (e.g. Point Blank 3) it is required for proper game play.
|
||||
|
||||
System10 EXIO PCB 8906960602 (8906970602)
|
||||
|--------------------------------------------------------|
|
||||
| J4 J5 J3 J2 |
|
||||
| ADM485 MC14052 |-|
|
||||
| LT1181A |
|
||||
| VHCT245 |
|
||||
| CY37128VP100 VHCT245 |
|
||||
|J6 VHCT245 VHCT245 J1|
|
||||
| VHCT245 |
|
||||
| VHCT245 |
|
||||
| VHC14 61C256 |
|
||||
| TMP95C061 |
|
||||
| 22.1184MHz VHCT244 |-|
|
||||
| LLLL J7 VHCT574 J8|
|
||||
|--------------------------------------------------------|
|
||||
Notes:
|
||||
TMP95C061 : Toshiba TMP95C061 TLCS-900 Series CMOS 16-bit Microcontroller; No internal ROM or RAM (QFP100)
|
||||
CY37128VP160 : CY37128VP100 Cypress Complex Programmable Logic Device, marked 'S10XIO1A' or 'S10XIO1B' or 'S10XIO1C' (TQFP100)
|
||||
VHC* : Common 3.3v logic chips
|
||||
ADM485 : Analog Devices ADM485 Low Power EIA RS485 transceiver (SOIC8)
|
||||
61C256 : ISSI IS61C256AH-15J 32k x8-bit SRAM (SOJ28)
|
||||
LT1181A : Linear Technology LT1181A or Analog Devices ADM202EARW Low Power 5V RS232 Dual Driver/Receiver (SOIC16W)
|
||||
MC14052 : OnSemi MC14052 Analog DP4T Multiplexers/Demultiplexer (SOIC16)
|
||||
L : LED (SMD 0603)
|
||||
J1 : 48-Way Card Edge Connector
|
||||
J2 : USB Connector for JVS External I/O board
|
||||
J3 : Dual RCA Jacks marked 'AUDIO', for audio output
|
||||
J4/J5 : HD15F DSUB Connector marked 'CRT1/CRT2', for video output
|
||||
J6 : DB9 DSUB Connector marked 'RS232C'. Possibly for networking several PCBs together
|
||||
J7 : 6 pin header for programming the CPLDs via JTAG
|
||||
J8 : 2 pin header for connection of gun. Pin 1:Player 1 Gun Opto. Pin2:Player 2 Gun Opto
|
||||
|
||||
This PCB is required by Point Blank 3 since it controls the gun opto signal. Only the CPLD and J8 and some minor
|
||||
logic and other small support parts are populated.
|
||||
This PCB has been found almost fully populated (minus J6) on some Taiko no Tatsujin games (TK51/TK61) but not
|
||||
earlier TK games, so it appears to be optional or is only used by the later TK51 and TK61 games.
|
||||
*/
|
||||
|
||||
#include "emu.h"
|
||||
|
Loading…
Reference in New Issue
Block a user