sauro, trckydoc, trckydoca (sauro.c) [stephh] :

- Fixed Dip Switches and Inputs (after verification of the Z80 code)
This commit is contained in:
Fabio Priuli 2010-04-09 04:47:34 +00:00
parent bcdbe7e0c8
commit d621f2d204

View File

@ -71,6 +71,53 @@ Tricky Doc
Addition by Reip
Stephh's notes (based on the games Z80 code and some tests) :
1) 'sauro'
- Press START1 while in "test mode" to cycle through different screens
(colors, Dip Switches, Inputs)
- When "Freeze" Dip Switch is ON, press START1 to freeze and START2 to unfreeze.
This setting (as well as others) must be defined before reseting the games.
- "Test mode" crashes when trying to display "Difficult" ("Hard") because the full string
is 15 bytes long while other string are 14, so the 15th "char" is NOT 0x00 :
* 0xd49f : mask (0x30)
* 0xd4a0-0xd4a7 : offset of settings to display (4 x 2 bytes, LSB first) :
0xd58e, 0xd5a5, 0xd5bc, 0xd5d4
- Player 2 uses player 2 inputs only when "Cabinet" Dip Switch is set to "Cocktail"
(code at 0x2e40 : start reading inputs).
2) 'trckydoc' and clones
- Press START1 while in "test mode" to cycle through different screens
(colors, Dip Switches, Inputs)
- When "Freeze" Dip Switch is ON, press START1 to freeze and START2 to unfreeze.
This setting (as well as others) must be defined before reseting the games.
2a) 'trckydoc'
- Settings are the SAME as in 'sauro', but there is NO bug in the "test mode" :
* 0xcd19 : mask (0x30)
* 0xcd1a-0xcd22 : offset of settings to display (4 x 2 bytes, LSB first) :
0xce0a, 0xce21, 0xce38, 0xce4f
- Player 2 uses player 2 inputs only when "Cabinet" Dip Switch is set to "Cocktail"
(extra code at 0xdf10 - code at 0x3f80 : start reading inputs).
- You can't get any extra life nor extra credit.
2b) 'trckydoca'
- Coinage B is slightly different : you have 1C_1C instead of 1C_5C (table at 0x02e1).
Such change isn't notified in the "test mode" though.
- Player 2 uses player 2 inputs regardless of "Cabinet" Dip Switch
(NO extra code at 0xdf10 - code at 0x3f80 : start reading inputs).
- You can get an extra life at 90000 points and an extra credit at 500000 points
but there is no music/sound to tell that to you (extra code at 0xdf30).
This is only possible if you continue a game and have already got the life or
the credit (extra code at 0xdf90 resets the flags if you don't continue).
This info is written in "attract mode" when you don't have any credits
instead of displaying the "INSERT COIN" message.
***************************************************************************/
#include "emu.h"
@ -201,26 +248,27 @@ static ADDRESS_MAP_START( trckydoc_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_END
/* verified from Z80 code */
static INPUT_PORTS_START( tecfri )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_START("P2")
PORT_START("P2") /* see notes */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_START("DSW1")
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
@ -234,9 +282,9 @@ static INPUT_PORTS_START( tecfri )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x20, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) /* This crashes test mode!!! */
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) /* This crashes test mode in 'sauro' but not in other games !!! - see notes */
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
@ -261,12 +309,21 @@ static INPUT_PORTS_START( tecfri )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_HIGH )
PORT_DIPUNUSED( 0x80, IP_ACTIVE_HIGH )
INPUT_PORTS_END
/* verified from Z80 code */
static INPUT_PORTS_START( trckydoca )
PORT_INCLUDE(tecfri)
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
@ -488,7 +545,6 @@ static DRIVER_INIT( tecfri )
RAM[0xe000] = 1;
}
GAME( 1987, sauro, 0, sauro, tecfri, tecfri, ROT0, "Tecfri", "Sauro", 0 )
GAME( 1987, trckydoc, 0, trckydoc, tecfri, tecfri, ROT0, "Tecfri", "Tricky Doc (Set 1)", 0 )
GAME( 1987, trckydoca,trckydoc, trckydoc, tecfri, tecfri, ROT0, "Tecfri", "Tricky Doc (Set 2)", 0 )
GAME( 1987, sauro, 0, sauro, tecfri, tecfri, ROT0, "Tecfri", "Sauro", 0 )
GAME( 1987, trckydoc, 0, trckydoc, tecfri, tecfri, ROT0, "Tecfri", "Tricky Doc (Set 1)", 0 )
GAME( 1987, trckydoca,trckydoc, trckydoc, trckydoca, tecfri, ROT0, "Tecfri", "Tricky Doc (Set 2)", 0 )