mirror of
https://github.com/holub/mame
synced 2025-10-07 09:25:34 +03:00
small typofix (hello GuyveR800 :P)
This commit is contained in:
parent
7b1fa76446
commit
d652cbe576
@ -1820,7 +1820,7 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
|
||||
/*-------------------------------------------------
|
||||
copyscrollbitmap - copy from one bitmap to
|
||||
another, copying all unclipped pixels, and
|
||||
applying scrolling to one or more rows/colums
|
||||
applying scrolling to one or more rows/columns
|
||||
-------------------------------------------------*/
|
||||
|
||||
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect)
|
||||
@ -1842,7 +1842,7 @@ void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, con
|
||||
copyscrollbitmap_trans - copy from one bitmap
|
||||
to another, copying all unclipped pixels
|
||||
except those that match transpen, and applying
|
||||
scrolling to one or more rows/colums
|
||||
scrolling to one or more rows/columns
|
||||
-------------------------------------------------*/
|
||||
|
||||
template<class _BitmapClass>
|
||||
|
@ -313,11 +313,11 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
|
||||
scrolls as a whole in at least one direction.
|
||||
*/
|
||||
|
||||
/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/colums */
|
||||
/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/columns */
|
||||
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
|
||||
void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
|
||||
|
||||
/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/colums */
|
||||
/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/columns */
|
||||
void copyscrollbitmap_trans(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);
|
||||
void copyscrollbitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);
|
||||
|
||||
|
@ -571,7 +571,7 @@ private:
|
||||
|
||||
// scroll information
|
||||
UINT32 m_scrollrows; // number of independently scrolled rows
|
||||
UINT32 m_scrollcols; // number of independently scrolled colums
|
||||
UINT32 m_scrollcols; // number of independently scrolled columns
|
||||
INT32 * m_rowscroll; // array of rowscroll values
|
||||
INT32 * m_colscroll; // array of colscroll values
|
||||
INT32 m_dx; // global horizontal scroll offset
|
||||
|
@ -69,7 +69,7 @@ Note: if MAME_DEBUG is defined, pressing Z with:
|
||||
|
||||
[ Floating Tilemap ]
|
||||
|
||||
There's a floating tilemap made of vertical colums composed of 2x16
|
||||
There's a floating tilemap made of vertical columns composed of 2x16
|
||||
"sprites". Each 32 consecutive "sprites" define a column.
|
||||
|
||||
For column I:
|
||||
|
@ -359,7 +359,7 @@ static void draw_background(running_machine &machine, bitmap_ind16 &bitmap, cons
|
||||
srcy = vf + ((state->m_bg_position << 1) ^ 0xfff) + 1;
|
||||
src = &pixmap.pix16(srcy & ymask);
|
||||
|
||||
/* loop over visible colums */
|
||||
/* loop over visible columns */
|
||||
for (x = cliprect.min_x; x <= cliprect.max_x; x++)
|
||||
{
|
||||
/* start with HF = flipped H signals */
|
||||
|
Loading…
Reference in New Issue
Block a user