small typofix (hello GuyveR800 :P)

This commit is contained in:
Michaël Banaan Ananas 2012-02-03 16:47:33 +00:00
parent 7b1fa76446
commit d652cbe576
5 changed files with 7 additions and 7 deletions

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@ -1820,7 +1820,7 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
/*------------------------------------------------- /*-------------------------------------------------
copyscrollbitmap - copy from one bitmap to copyscrollbitmap - copy from one bitmap to
another, copying all unclipped pixels, and another, copying all unclipped pixels, and
applying scrolling to one or more rows/colums applying scrolling to one or more rows/columns
-------------------------------------------------*/ -------------------------------------------------*/
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect) void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect)
@ -1842,7 +1842,7 @@ void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, con
copyscrollbitmap_trans - copy from one bitmap copyscrollbitmap_trans - copy from one bitmap
to another, copying all unclipped pixels to another, copying all unclipped pixels
except those that match transpen, and applying except those that match transpen, and applying
scrolling to one or more rows/colums scrolling to one or more rows/columns
-------------------------------------------------*/ -------------------------------------------------*/
template<class _BitmapClass> template<class _BitmapClass>

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@ -313,11 +313,11 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
scrolls as a whole in at least one direction. scrolls as a whole in at least one direction.
*/ */
/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/colums */ /* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/columns */
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect); void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect); void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/colums */ /* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/columns */
void copyscrollbitmap_trans(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen); void copyscrollbitmap_trans(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);
void copyscrollbitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen); void copyscrollbitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);

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@ -571,7 +571,7 @@ private:
// scroll information // scroll information
UINT32 m_scrollrows; // number of independently scrolled rows UINT32 m_scrollrows; // number of independently scrolled rows
UINT32 m_scrollcols; // number of independently scrolled colums UINT32 m_scrollcols; // number of independently scrolled columns
INT32 * m_rowscroll; // array of rowscroll values INT32 * m_rowscroll; // array of rowscroll values
INT32 * m_colscroll; // array of colscroll values INT32 * m_colscroll; // array of colscroll values
INT32 m_dx; // global horizontal scroll offset INT32 m_dx; // global horizontal scroll offset

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@ -69,7 +69,7 @@ Note: if MAME_DEBUG is defined, pressing Z with:
[ Floating Tilemap ] [ Floating Tilemap ]
There's a floating tilemap made of vertical colums composed of 2x16 There's a floating tilemap made of vertical columns composed of 2x16
"sprites". Each 32 consecutive "sprites" define a column. "sprites". Each 32 consecutive "sprites" define a column.
For column I: For column I:

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@ -359,7 +359,7 @@ static void draw_background(running_machine &machine, bitmap_ind16 &bitmap, cons
srcy = vf + ((state->m_bg_position << 1) ^ 0xfff) + 1; srcy = vf + ((state->m_bg_position << 1) ^ 0xfff) + 1;
src = &pixmap.pix16(srcy & ymask); src = &pixmap.pix16(srcy & ymask);
/* loop over visible colums */ /* loop over visible columns */
for (x = cliprect.min_x; x <= cliprect.max_x; x++) for (x = cliprect.min_x; x <= cliprect.max_x; x++)
{ {
/* start with HF = flipped H signals */ /* start with HF = flipped H signals */